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All Posts by CeLL1978 - 23 found

3/09/07 4:56 AM
Viewed 4859, Replies 177

Like:
1. EVE
2. EQ2 (will be replaced by DDO in several months)

Dislike:
WoW, and Asian grind

Undecided: Vanguard

1/02/07 12:42 PM
Viewed 384, Replies 12

Interesting thing to say, cause there already is a way to play EQ2 with Wii controllers, no doubt they would install and adapt the same thing in AoC.

A way to play EQ2 with Wii controllers

12/21/06 2:53 AM
Viewed 1991, Replies 103

No way TBC can get me back with all the mmog Q1 titles that will soon release. My sub is still payed for and waits to expire but it simply serves as a chat with friends there. No content/feature in the game can get me to return after Ive seen the core. It was fun 3 months though.

12/20/06 9:17 AM
Viewed 216, Replies 5

Achievement leveling/experience is separated from your adventure level and you recieve it from/with: discovery experience, killing a named NPC, claiming a prized item(s), solving quests and by finishing collections. Actually have no idea how it works with expansion bought after certain level, but of course there is a way high levels can mentor down and claim AA from low level zones. Am also interested how this works and how discovery experience affects AA after the zone has already been explored. The bottom line is, as xp is separated from the actual character level experience, high level character can go AA hunting from a named mob/item which he didnt get the first time. I could be wrong but I also noticed you gain more AA from quests several levels above character level.

Edit: woo, yea, what lomiller said

12/20/06 2:54 AM
Viewed 216, Replies 5

Achievement system is something similar to WoWs talent tree. That advancement is what defines your character and makes it unique. Max achievement level is 100 and divided 50/50 through two achievement trees. One tree for defining a character role based on its attributes, and the other one for skill upgrades. Simple as that  

12/20/06 2:16 AM
Viewed 814, Replies 19

One of the reasons is because sometimes, a casual gamer, that can invest a limited amount of time per day for a game, needs that precious hour or two that was lost when forming a group. 
I.e DDO is group based game and most of the game time is spent waiting for hours to get into group, thats why some like when the game is solo friendly.

12/20/06 1:43 AM
Viewed 632, Replies 19

Unfortunatelly there will be no extensive roleplaying in games that roleplaying isnt forced, so the only thing to do is to shield yourself with a large number of roleplay addicts and form a guild. The other nice thing is to divide roleplaying into sections and satisfy your daily needs with a random encounter. As for me, Ill wait for a forced rp game because I find no satisfaction in rping in OOC environment. 

12/18/06 3:08 AM
Viewed 1310, Replies 75

Blue FTW. I like the new look.  Especially the new blue "rating bars" instead of old school green  

12/18/06 2:12 AM
Viewed 632, Replies 19

Whoa, Ryzom sure looks abstract, not bad. With unlimited free trial as you say, Ill definatelly try that.
Cheers for the heads up

12/18/06 1:38 AM
Viewed 229, Replies 8

Had no problems yesterday loging for entire day , UK servers.

12/17/06 9:54 AM
Viewed 1671, Replies 80

As most I left due to awful engame grind. I do not hate the game, it was a nice 4 month ride but at 50 - 60 it crashed and burned. When I saw the uneccessary time length of all the instances it was time to pack. I hope expansion will turn the game into something nice, but with all the promising titles like VSoH/AoC/PoTBS I think Ill never look back.

12/10/06 3:22 PM
Viewed 131, Replies 5


Originally posted by CleffyII

Its possible but would take alot of thought and testing.

Second you wouldn't be able to customize the look of the actual spell to do something like leave your initials after its done simply because thats all client side based texturing, so no one else would see it and it would require atleast a few minutes of work on the players part.


Yes, exactly something like that. What I ment graphically is not to develop the visual effect from scratch and changing the texturing, but gfx available through existing spell presets. Although some area spells would require some minor gfx tweaks, but I already saw some spells (in some games), area based that have no gfx effect at all so that wouldnt be a problem .  

12/10/06 2:44 PM
Viewed 131, Replies 5

Can anyone tell me what would happen to a fantasy MMO that has player designed spells/abilities (also graphically customizable)? Game has several hundred spell presets and player (with all spell requirements) researches his own spell. Something like in Oblivion/Morrowind but more indepth. Nevermind the equipment abilities and procs but class abilities.

Would such a game be totally unbalanced?
I think on the other hand we'd have a lot of variety in character development. Something close is in EVE, with all the ships at disposal, placeables, changing the ship abillity in combat, only character wise.

Side question: Anything like this exists somewhere?

12/10/06 5:55 AM
Viewed 632, Replies 19

Haha, well, we can wait , 'cause there is nothing else we can do. Anyway, Im hoping hc rp game will hit the market soon. I think the only game that will be embraced with a lot of roleplayers (at least at the beggining of 3D game roleplaying, and not text based muds) is something that are all familliar with, like Forgotten Realms setting/D&D rules. That setting was used througout a lot of games so people would have no trouble getting into the roleplay itself. Also, something close to Final Fantasy. I had much hope in D&D Online, but that just isnt even close to something RP-wise. It just seems like all the other mmo-s (eq2, wow).

12/09/06 8:24 AM
Viewed 632, Replies 19

Just trying EVE, looks nice, but Ive only tested it for few days. Anyways, look promising :)

12/08/06 8:11 AM
Viewed 1925, Replies 61


Originally posted by DyotoOrion

At the moment the industry is stale and money oriented, run by dicks who have very little idea about how to make a good game.

Maybe in the future things will change. I hope we will see another Golden Age oneday.

Until then, Peace.


QFT

Had the same argument on boring games with a friend at work the other day. There are two things you can do about it, either fight it or go with the flow. If you find how to fight it let me know
Would that be trying the new technologies? Like Wii?

12/08/06 2:06 AM
Viewed 395, Replies 12

Hahah, awesome, you just made my day. Laughed the whole time, so true. ROFL. 

12/08/06 1:47 AM
Viewed 353, Replies 12



I dont know if I want to laugh or stare in awe. I work in a gaming industry and there is no easy "tutorial" way you write a MMO. You want to write MMO or you want to code one, or build one?
Id check Realmcrafter page if you are interested in simply building one, but if you want to write one make sure you have a division/army/department of people to work for you. (it basically depends what quality are we talking about)

12/07/06 2:24 AM
Viewed 198, Replies 4

Mostly, its the same thing, smashing one button, but opposed to wow, EQ2 has a bit more buttons to smash so its more interesting. I was exactly in the same wagon as you and I chose EQ, and if you are only sick of the grind in wow then youll be more than happy with EQ because there are tons of things to do, and will keep you busy for a long time.

With all the expansions the world is huge, and yes there are also climable walls, so you can climb a cliff (DoF expansion) and see the world from up high To me the traveling is much better than in wow. I just hated long griffon flights. In eq you book a boat passage and bell yourself to the zone you need... much faster. One warning though, most of the zones youll probaly pass several hundred times . But there is... just.. so... much.. to... do....

12/07/06 1:47 AM
Viewed 632, Replies 19

Underlight description seems nice... but yea, its a bit old, although I played lots of good RP MUDS out there, so gfx is not the important factor. I heard something about CoH/CoV and nice roleplay but I dont know if will be able to get into the superhero rp environment, Im more.. a fantasy junkie. Im still hoping for a nice EQ2 gameplay style with hardcore roleplay (no names above ingame character faces unless you meet them, certain jobs and roles in the world chars can get into and role them (like a city guard), huge number of /e's, roleplay leveling achievements and rewards, etc.).
If everything else fails, Ill give CoH a shot

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