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All Posts by zanfire

All Posts by zanfire

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620 posts found
Originally posted by Satimasu
Originally posted by zanfire
Originally posted by Satimasu
Originally posted by nordya

These number are low, very low and that is before billing started, I can't wait the to see the numbers. I read on the official forum there are some populations under 300 consistently. 

I don't know what SE expected honestly, they might as well close the servers till 2.0 with such low pop.

 

Why? So they can make no money at all, compared to even one person playing making them more than before?

no...

shut off the game, that means no server fee's and everything related to it, not having to spend time and put people on building crap like storys and content for the crappy 1.0 version of the game.

Its probably the best solution right now, that are barely making anything with how little people they have playing right now.

 

Sorry, that doesn't jive with me. I'm playing the game and I'm paying them. We already know if only one person is playing the game, they'll keep the servers up until 2.0. I'll keep playing and paying for XI and XIV thank you very much.

It doesnt matter, did you even get what i posted? Its only logical that not having to make content for 1.0 = more people and money on 2.0, which means it would get done faster. Leaving up servers that COST THEM MONEY that cant be payed for by the tiny community that pays =/= sense. They are merging for a reason, most servers barely hit 400-500 people in prime time....its embarassing.

 

its a bussiness, not a charity.

Originally posted by Satimasu
Originally posted by nordya

These number are low, very low and that is before billing started, I can't wait the to see the numbers. I read on the official forum there are some populations under 300 consistently. 

I don't know what SE expected honestly, they might as well close the servers till 2.0 with such low pop.

 

Why? So they can make no money at all, compared to even one person playing making them more than before?

no...

shut off the game, that means no server fee's and everything related to it, not having to spend time and put people on building crap like storys and content for the crappy 1.0 version of the game.

Its probably the best solution right now, that are barely making anything with how little people they have playing right now.

Originally posted by onthestick
Originally posted by Ashlinde

and i stop playing on 12/20..... weird huh!?

the game simply isnt wort a penny to play. there is barely any content, the game is half baked, and the devs arent doing that much to fix it really. a year to get chocobos and airships into a final fantasy game?!?! i think it was just too ambitious of a project for the mediocre talent they had working on it. playing for free wasnt half bad, although i found myself playing OTHER f2p mmos a little more than it... but subs? i think not.

Biggest problem of FFXIV imo.

you have no idea lol. Its been over a year and there is barely anything to do.

Originally posted by Hyanmen
Some of the comments in here are hilarious.

Here's a few facts:

1) If you aren't playing the game right now this decision has absolutely no effect on you and as such is none of your business to judge.
2) Square-Enix as of right now is not getting any revenue whatsoever from this title. Now, some people are saying that a move like this will make a dying game die much faster- which brings up a question: how can the game die faster if it is bringing in more revenue than before? It is as if the people here felt that the current playerbase has any other role than to spend SE's resources by keeping the service live for no cost. This brings me to the final fact;
3) SE is not obliged to keep the service live. They did so before, possibly as a PR attempt and to repay to those players who were not satisfied by the end product but kept playing either way. Now, these people have played for free for more than a year and as such SE owes them nothing more than a free copy of version 2.0. That leaves them two choices, to stop the service or to let those who want to keep playing to keep doing so for a fee to cover the expenses. Obviously the former would be a bad move and the latter is completely voluntary agreement between the customer and the corporation.

 I am playing the game (barely now, not much left to do...and 1.20 isnt bringing much for content) and this just makes me not want to play...WHOOPIE i save 3$ on a beta for 2.0!

they arent making money...for a good reason, they came out with a garbage game and promised to fix it and regain trust. Its not about revenue now, they should be thinking about a future playerbase. If you charge now, all the fence sitters will likely not pay, meaning they will likely go off and play something else. Its going to be a year until 2.0 (aka: the real game) is finished and gamers especially just dont wait around, we play other things. This is just asking for lots of their already tiny playerbase to go get addicted to another MMO or forget about the game. Don't charge until 2.0 and they all have NO excuse to unistall the game and forget about it. That keeps all of those potential long time subs around until the game is really ready.

Also they seem to be refusing to answer anything about letting people change servers or merge servers. Plenty of them are pretty empty, and charging is only going to dwindle those pops even more. Then the people on those already low pop servers get bored because their server is empty, so they quit too.

SE is doing nothing but killing off potential 2.0 people from sticking around to make some minor money back for the next year.

First off, its FFXIV not FFIV. Second this game has a few RARE exceptions in its favor. First it has a very sucessful previous game with a large fanbase who is willing to wait it out. Next it is backed by one of the biggest companys on the planet Square Enix who let people play it for free for over a year now (most companys cant do this or would want to) Finally it has a second release, the PS3 version never came out and it can get a MUCH bigger group of people, mainly in japan. They basically get to re-promote and re-release the game because they have another console to put it on (and the PC version atm needs you to have a higher end PC to run it decently as is)

^ thats nov. 3 , todays oct 28 lol


besides its all in japanese with twitter slowly translating, better off waiting until the next day anyways.


right after that timer ended nothing happened so i refreshed the page, had to reload like 6 times now im getting a 502 bad gateway error. Guess either the sign up thing or too many people going for it made the site explode.

yes..your game is failing because of things like Sony being hacked, not because your game is repetitive crap.


Originally posted by Foomerang

I blame all the motion control crap.

It was a step in the right direction (trying something new) but its just not good enough yet. Next step really has to be Virtual Reality. 

the big thing for me is im getting sick of sequals. There are just WAY too many of them and they tend to stick to the same forumla. Just look at whats upcoming:

MW3/BF3/Mass effect3/uncharted 3/halo 4/gears 3/ assians creed 3(or 4?)/ Ressistance 3/ saints row 3/ disgia 4/mario kart 7/diablo 3/dead rising (pretty much 3)/Fortza 4...

Then add on top of that plenty of remakes, HD packs, and games that keep coming every year like sports games. It gets old quick. 

Luckly there are some gems like Demons Souls which brought some real fresh life back to gaming and that games not a candy cake walk or artificially hard. But indeed these games are few and far between. As much as il play half those games on that list, its just not as exciting as it used to be. TBH the last game i got really far too into was Persona 3 (yes a sequal, but i didnt play much of the first ones way back when) Even though that was a sequal, it brought some intresting intresting things to RPGs.

 

As for MMOs...well since WoW there has been almost nothing that has been too much different from it. I still remeber back when MMOs were focused on group play and keeping you playing for long times on purpose (lots of grinding levels, poor drop rates, difficult endgame) ...now its blast to cap and raid until the next best thing.

 

miss the old days of EQ, FFXI, DAoC..ect ....im still holding out that they will make FFXIV more like FFXI in lots of ways...its honestly my last MMO for a while, not even some of the cool SWTOR things are grabbing me. It feels like a single player game tbh.

until a few things hit the game, i dont think its worth paying money for, mainly:

1) and the biggest one for me is the world re-design. When people go to look at agame thats getting re-done, this is the first big obvious change that people will notice and seeign as how its was one of the biggest most obvious flaws everyone noticed since day one it desprately needs to be changed (and they are working on it) If you need to see the reasons why...heres an example:

http://www.youtube.com/watch?v=La9nLBfH44c

 
 Now imagine that kind of copy paste and repeated enviorments for virtual miles. The maps are huge, but they all are pretty much the same exact thing all the way through. Shrink the zones, add attractive landmarks and make use of most of the area = a win.
 
2) travel methods. right now all we have is either this cheap feeling teleporting system (you can teleport to any crystal or town whenever you want and you can get teleported to any area without even being there....or you walk. One we have chocobos and well placed airships, things will get much better. I also think they should they should limit or rid of the teleport system and make it part of the game (like most MMOs they tend to be spells or skills for certain classes giving them more distinction and use)
 
3) class changes. They want to fix the current classes and add more traditionally named and defined classes. This needs to be done right or expect some big backlash. Screwing up peoples favorite classes or making them uneffective would be a drastic mistake. The skills need to unique and add stratagy.
 
4)UI fixing/ coding downfalls. Most of us know that this game is a resourse hog and could be done a lot better...and it needs to be. They also need to smooth out the UI and make it respond much quicker. Right now its kind of messy and even though FFXI had to limit itself to a controler but i think they made things work. Right now it feels mess and intrusive (that oversized sidebar needs adjusting)
 
Those are my big ones, but there are other things that need to be implemented or i think should be added:
 
•Auction house (or they need to take that extra step out of the wards)
•Mail system (this is a very basic feature that needs to be added)
•Personal area (house or w/e)
•animations re-done (a HUGE problem for a lot of people, the repeated animations)
•ways for groups to gain levels
•simplifying or (imo) ridding of the repair system
•streamline the story missions (basically dont force us to stop because you are forced to be a certain rank to continue)
•enguaging content in general...more specificly group content.

pre- the static skill update, grind partys actually worked decently, mostly because FFXI players set it up. After they made it static, people pretty much found it to be not so good anymore. Most people after that poitn stuck to exploiting leves (up until 1.18) 

As for the regiment system, most people didnt like how it worked and for quite a while it was barely effective (mostly because of how annoying it was and probly still is to set up) and how mobs died way to quick for it to be worth it (again mainly due to people doing leve's mainly) I spend plenty of time on multiple forums and if anything i hear people saying they want BR to be changed, not how everyone uses them. I can see it probably being used more due to the raid bosses or NMs, but thats about it. I also think your crazy to think its used more then SC's, SC's were HUGE pre-ToAU and used in everything including grind partys. Sadly it died out after that....stupid zerg partys...

Your right, no one else does it, but my point was that if they didnt do something like that, people would be utterly confused, it was one of the few things that made FFXI stand out.

Aside from the TP system (which feels weird to me...i think its because of how quick you get it and why they decided to do it in such big #s) its pretty standard fair. Of course the TP system was a huge deal in FFXI, so much of how things worked were based on it, where as here it just doesnt seem anywhere close to as big of a deal.

This games main playerbase and the ones still holding out for it are pretty much FFXI players. Im honestly not sure why they didnt go for a game very similar to it, but with some new systems (like freely setting abilitys) and taking all the changes that happened over the years to FFXI (more solo friendly, FoV, campaign, level sync..ect)  then put it into a new world. That i think would have broughten over all of the FFXI players and shown new players how much more user friendly things from FFXI had gotten, bringing in a new set of players. Reguardless of if it was a WoW re-skin people would instantly think of FFXI (and they did) so why they didnt make it that way baffles me.

 

 

Originally posted by Murugan
Originally posted by Chilliesauce

 

 

Originally posted by zanfire
ive played for 5 years and i know about 5 other people (real life friends and my brother) who jumped onto this game on day 1. Today not 1 of us plays....so yah, it sucks and its nothing like FFXI. Its actually so much NOT like FFXI the devs admited they purpously made it to be nothing like FFXI and thats what got them in trouble.

anyways the game is slowly getting better...very slowly (they must have a tiny team fixing the game) but i womt be worth your time for at least another year. Honestly dont even bother with it until they send out the PS3 version

As for a game like FFXI...well there is nothing else. After WoW changed the landscape there has been nothing like old EQ or FFXI since then. But if you do find something close to it, let me know.

 

edit: im intrested in SWTOR, mainly because i loved the KOTOR games and there is not much else besides maybe GW2 they seems worth anything. Of course SWOTR looks like a P2P single player game for up to 4 people ...but il still likely mess with it.

 

Watch out now..you will be called liar. ;p

Point is SWTOR is nothing like FFXI. FFXIV is.

 

How they are similar:

  • Party based leveling incentives.  XI and XIV are the only two AAA mmo's currently on the market to focus on this, and it was one of if not the most defining aspect of XI over other MMO's today.
  • Battleregimen system like skill chain is a cooperative group mechanic to increase damage/inflict status effects (not found in most MMO's)
  • One character, unlimited class system
  • Combat is more similiar to FFXI's than any other MMO (after 1.18)
  • Ability to share abilities across classes you have leveled
  • Similiar art style

 

SWTOR is the opposite in most of these regards, as are many other newer MMO's.

 

Let me double check all of the MMO's I have played since FFXI and all that i have read about upcoming releases, yep, FFXIV is without a doubt the closest MMO to FFXI on the market.  You clearly aren't interested in XIV, but to claim that it shares nothing with XI is just plain false.  I think you know this, and so I think you are a liar who is just here trying to troll.

1) the party bases leveling insentives is actually VERY minimal, in fact 1.18 made one of the more effective ways of leveling (leve linking) obsolite...with nothing to replace it.

2) Battle regiments is a disastrous version of skill chain which few people use. Games like EQ2 have something similar, but not a piss poorly done.

3) Thats something you should expect, they would be bonkers NOT to do something like that again.

4) combat after 1.18 is now like any MMO...auto attack and click on action bar abilitys...so its like FFXI, but its like most everything else too.

5) Sharing abilitys is part of the class system, so your pretty much making the same point again.

6) the art style to me is pretty different, in fact i dont like it all too much, everything looks plasticy liek they were trying to hard to be "realistic".

 

DO they have similar things? Of course, they are in the same franchise made by the same people, but to me they are not all that much the same. Liek i said, the new dev admitted that the old team on purpouse tried being NOT like FFXI and he felt that it was a huge mistake.

Id actually prefer if this game was basically FFXI-2, but its not. I know plenty of FFXI players that plain old dont like the game and want it to be more like FFXI, but its not going to be, especially when the new dev has never played FFXI.

Originally posted by Chilliesauce
Originally posted by Murugan

Other than FFXI, and possibly more than the current version of FFXI, there is nothing closer to FFXI on the currentmmo market... so yes.

 

It is much more appealing to most XI vets now (that I know at least) than it was at launch too.

Played XI for 4 years and i haven't met one old XI player who likes FFXIV.

ive played for 5 years and i know about 5 other people (real life friends and my brother) who jumped onto this game on day 1. Today not 1 of us plays....so yah, it sucks and its nothing like FFXI. Its actually so much NOT like FFXI the devs admited they purpously made it to be nothing like FFXI and thats what got them in trouble.

anyways the game is slowly getting better...very slowly (they must have a tiny team fixing the game) but i womt be worth your time for at least another year. Honestly dont even bother with it until they send out the PS3 version

As for a game like FFXI...well there is nothing else. After WoW changed the landscape there has been nothing like old EQ or FFXI since then. But if you do find something close to it, let me know.

 

edit: im intrested in SWTOR, mainly because i loved the KOTOR games and there is not much else besides maybe GW2 they seems worth anything. Of course SWOTR looks like a P2P single player game for up to 4 people ...but il still likely mess with it.

Originally posted by MMO.Maverick
Originally posted by arieste

Aside from that poster's last two points (that do sound quite bitter), it hink it's actually a pretty accurate description of the general direction in which the genre has been going over the past few years.

 

Most of they items on that list are observations and not opinions.  For example, the point that games are going more and more towards "100% solo leveling" is an observation.  For every person that "bitterly" thinks that it's horrible, there are probably a bunch of people that think this is fantastic.  Liking it or disliking it doesn't really change the fact that MMOs are going in that direction.

I don't think so: a number of his predictions are clearly offbase, and some of them have been in MMO's since WoW, so those aren't the future but the past and the present. 100% solo leveling up to level cap and solo/small group instances were already possible in quite a number of MMO's in the past.

Besides that, he completely ignores the line up of upcoming MMO's which show a wide variety in mechanics and gameplay features, a number of which are not on his list at all.

 

So yes, it sounds like a case of bitterness and desillusion with the MMO genre

Just throwing it out there, but i think he means post -WoW like most people do. There have been a bunch of MMOs before it and most have been changed by things on that list. I kind of share a bit of the bitterness seeing as how ive played games like EQ and FFXI first. Some things i like, some solo content is nice, small group stuff is nice, NPC companions can be handy for solo/small group things..ect

But i also dont like other things, or games that take things like Solo content and make it as effective if not more effective then group content (or just more of it then group content).

Originally posted by shinobi234
Originally posted by zanfire

I was wondering how the game plays out, is it more like an instance to instance type game or is there really lots of open world content to go around?

I loved the KotoR games back on xbox and bioware as a whole has been a fav RPG dev (except dragon age 2...that was a letdown) I know they can set up very story and character driven single player games (and so far this gaem has that) but from what ive seen it feels like a 4 player multiplayer version of the normal games...but you pay monthly and there is some more MMO like things tacked on.

So does this really play like most MMOs where there is an open world with people running around doing quests, grinding, exploring ..ect or is this more like a hub to instance type MMO?

 

After the failure that was FFXIV im left with not much else to play or look forward to. I mainly played FFXI (5-6yrs) and dabbled in EQOA-EQ2 (half a year each) and probably less in some other things like WoW/Rift/Lotro..ect. 

Im still all for having instances to go into with friends to do big story parts with (the fully voiced part being a big draw for me) but i dont want to bother with the game if that mainly all it is.

lol wow another hate post ;D i think i pass on this one all i have to say flame the game all you want but when it releases it will be awsome. all i see is hate on game people never played or even tired or give the game a chance . i see post like this all the time what willl happen when guild wars 2 is close to release let me guess another flame post i bet :)

...huh? hate post? i was asking if it was going to be an instanced type game, if anything im intrested in the game. Are you looking for people who hate on the game...grasping at staws much?

 

Also noone knows if it will be awesome. Me and my friends saw lots on FFXIV and it all seemed awesome, but it turned out awful...so now i dont jump into anything without trying it or getting all the info.

one of things ive noticed is how solo the games tend to be. People tend to interact very minimaly so it takes away from that "MMO" feel. After spending so much time on games like EQ and FFXI where being part of the community and doing things in a group is pretty much required to get anywere, its not easy to transition to games like whats out today where most everything can be done by yourself and how most people tend to stick to guild groups only. i think thats going to be my only real problem with this game...or really any game since WoW came out...too much solo and until endgame not much reason to work with others.

yes, that second video in perticular shows the big map and how they spent a good bit of time on the vehicle rolling around. Looks like il be checking this game out after all.

I was wondering how the game plays out, is it more like an instance to instance type game or is there really lots of open world content to go around?

I loved the KotoR games back on xbox and bioware as a whole has been a fav RPG dev (except dragon age 2...that was a letdown) I know they can set up very story and character driven single player games (and so far this gaem has that) but from what ive seen it feels like a 4 player multiplayer version of the normal games...but you pay monthly and there is some more MMO like things tacked on.

So does this really play like most MMOs where there is an open world with people running around doing quests, grinding, exploring ..ect or is this more like a hub to instance type MMO?

 

After the failure that was FFXIV im left with not much else to play or look forward to. I mainly played FFXI (5-6yrs) and dabbled in EQOA-EQ2 (half a year each) and probably less in some other things like WoW/Rift/Lotro..ect. 

Im still all for having instances to go into with friends to do big story parts with (the fully voiced part being a big draw for me) but i dont want to bother with the game if that mainly all it is.

was the patch aweful? not really. I found issues with it like many other people did. There is just still sooo many basic things that need to be done before this game is worthy of a monthly fee. Every time i log into this game it makes me want to go play FFXI again (which i loved for years) but then i realize they boned that game with abyssea and i remember why i stopped playing.


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