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All Posts by JackDonkey

All Posts by JackDonkey

19 Pages 1 2 3 4 5 6 7 » Last
370 posts found

I just dig all day, it is awesome.  My hulu queue was getting too long so I had to sign back up to Wurm so I could watch all the shows queued.  Freedom seems like an odd choice for a map post ships, MR Home seemed more appropriate for the ship lovers.  I really don't know much about the game though all I've done is make a ramp from a mountain down to the sea on MR home, and that's all I'm doing on Freedom now as well.  I don't like mine tunnels, ramps up the sides of mountains are the way to go.

Also I think of it as a mountain climbing MMO.  I'm going to have to sand my mountain to simulate a tree line.

I miss level 60 WoW.  I don't like arenas or flying.   I also very much miss being able to put CastSpell in a macro.  I played long enough to try Karazan a couple times but then I quit.

I just wanted to make this thread one post longer.  I hate quests, when I played WoW and people would just do instances once just to complete quests and when everyone stood around sharing quests at the beginning I'd start sperging.  I just wanted to do the instance fast and then I wanted to do it again and again and again.  I also hated full quest logs, I never bothered completing half my quests unless I was doing a walkthrough so I'd end up dropping quests that were half finished because I just couldn't be bothered to finish them.  In WoW I went from level 36 to 45 just grinding in Stranglethorn and badlands (while spamming LFG for whatever instance even though I had no quests for it).  I leveled my warlock from lvl 54-60 by doing nothing but grinding for felcloth in Azshara.  I did hardly any quests past lvl 30, just instances and grinding mobs.

Lineage 2 I only played open beta but I was hanging out around this dungeon and met up with 3 other people and we just grinded away, I probably stayed up 3 hours later than I should have that night, it was awesome, and all we did was grind 3 different models for probably 5 or 6 hours.

I agree with what some of the others have said, at least when you grind mobs you have more options, unrepeatable quests are just a treadmill.  What sucks the most is a game that has super potential game mechanics wise like Stargate (because it has Stargates, so it could be like Eve but with dudes instead of space ships) is going to end up with local chats line "which planet do I go to now that I'm level 11?" and there will probably be a lame ass linear unrepeatable quest grind to go with it.  It's so stupid too because someone has to code each quest.

Edit: I basically want a triple A Wurm Online with many different unique zones (joined by long travel time), UI customization, and triple A style npc combat and animation. Throwing some raids and wow style instances in is cool too, maybe do that in Lava world zone where it would be too harsh to build your own house.

There's no Medival Madness, he is obviously not a pinball fan, those machines he does have must be for other, possibly nefarious reasons.

Edit: Although it's possible he's selling everything but his Medival Madness, which would make more sense I guess.

That new change where some aminals can bash walls sucks.  I had a lava fiend locked up cause I can't fight him and then he broke loose and killed me and I didn't make it to the water in time, so now I have to walk back from Alchemist Bay to the eastern edge of MR Home, screw that.  I don't feel like RMT'ing a new village or building a guard tower anyway in order to protect myself, fencing up baddies was my best option.  I was getting kind of bored anyway after making a ramp from the top of a mountain all the way down to the water made me feel like wurm life was complete when I finished it.

Originally posted by metalhead980

 

Ok so after all that, BoB has its space back with a cool new name.

 

 

I thought they named themselves KenZoku

I enjoy this game.  The only thing I wish it had was a third person view, but that might take away some of the immersion.  I found out last night having to treat some wounds is not very fun, stupid crocodile.

Originally posted by mburress

As a player playing for free this game was just too tough.

Wurm Online is a MMOSSS (massive multiplayer online survival simulation sandbox).  You have to feed yourself, hydrate yourself and if you can find time protect your items and gain a health bonus with shelter.  As a free player this is done by making lots of tools, i was able to make about 16 which i had to carry on my person.  For example for food you need to mine clay for half an hour, then work the clay into bowls then improve them with a clay shaper tool, then improve them with a wooden spatula, maybe even improve them with something else (it randomly selects what improvements are needed, sometimes up to 8 improvements can be needed.  you then fire the bowls in a forge or oven AND THEN you can prepare food.  not good food, 1% health bar kinda food.  to make the food you have to spend about 1/2 hour foraging/botanizing the ground away from town.   Later on more nourishing meals are available but the only food that nourishes to full health requires a saucepan which cannot be made until the player reaches above 10 skill in blacksmithing (skill advancement is very slow, i got to 10 skill shortly before i quit).  Skills are capped at 20 for free players.

     The reason for having to make all these tools and work to feed/hydrate is theres only 3 ways a player can get cash to buy stuff in game:

1/2) try to sell to a npc merhant.  They recieve 5 silver a month on a certain day and time and only certain players know when this is and will "sellout" the merchant.   Some players have even fenced around the merchant with a lock so only they can access it.  This is not a violation of the rules.

1) pay to play

2) sell items to other players - free players can only make/obtain items of 20ql out of 100 so noone wants to buy

or 3) work for other players

      In most cases working for other players involves joining a "village" owned by a long established player.  This work is mostly manual labor kind of work sometimes performed in a "work camp" environment where you live in a 1x2 shack and perform close to slave labor for food/ iron and copper coins.

So after 1 1/2 hours each login to feed/water yourself you have time which is mostly spent making tools at the forge.  Eventually after 30 hours of gameplay you end up with 1 of each important tool (if one hasnt worn down in that time and needs replacing, like a pickaxe) and you can build a home for yourself.  Without in game money this means that you have to live "off deed".  Which means living in a location that is very remote and far from town.  Which was more difficult than i thought - even outside the towns there is alot of development.   In large areas that werent, it seemed people would try to place a deed at a choke point in the mountains in an effort to block that area from settlement.  There was one huge valley south of bear mountain that was only accessible via a gated mining tunnel.

ug well im running out of words here so i guess ill stop ranting

  

 

 

 

Other than a Rock Mine Door and chain jacket and pants I haven't ran across anything that I've wanted to make that I couldn't.  Sure it probably took me about 2 hours to get a huge Axe made after failing so many times but I did it.

Also a fishing rod will solve all your eating problems.  You don't even have to cook fish you can just catch some and then when you get messages like you're too hungry to mine or whatever you can eat a raw fish up to about 16% or 20% or enough to continue mining anyway.  I still can't make very good meals but I'm getting there, so I'm still walking around with barrels of stew and goulasch instead of meals.

However the last 3 hours I played last night were foraging for healing covers and my severe wound is still severe so I imagine tonight will be another 2-3 hours of foraging for healing covers which sucks.

All I really wanted to say though is that a fishing rod makes the game much much easier.  I had to buy the string from a vendor because I have never managed to botanize cotton.  Actually I bought 6 strings and managed to get 3 fishing rods out of it, but my carpentry was about 22 since I spent most of my time making mine supports before I left the village to strike out on my own.

I just got done playing Dungeon Runners for a couple hours.  It's a decent time wasting game but it gets old pretty fast.  I tried playing a mage type guy but I went through too many potions so I play a fighter.  Not much thought involved in this game though.

The only quests I like are the ones are the long chains that result in something unique at the end, like a warlock horsie in WoW or the shaman helmet from lvl 60.  Getting the UBRS key is fine too.  Quests have become a grind now though, no different than grinding mobs.

If your players impulsively transfer servers you might not be a sandbox game.

I hope there's more lady troll dancers this year.

All MMO's all the time

Multi Boxing is interesting because doing an instance in WoW with 4 accounts is easier than with 5 individuals.  I think it's because all my other 3 accounts had to do was /assist Piggy /cast Frostbolt/Starfire/Lightning bolt.  People have too much pride to just sit back and spam the /assist Piggy /cast Frostbolt button for 2 hours while one other person leads them around.

The first thing you should do in Wurm Online is get a fishing rod.  If you don't it becomes a wilderness death game or a forage for 3 hours a night game.

But yeah it's kind of a survival game, it's a pretty decent game, it could be much better but for what it is it's alright.

Sites like thottbot allow you to kind of play when you're not online.  The only games I've played for a long time were Eve and WoW and in my early days of both games lots of time was spent on EveI or thottbot.  So I think without these kind of sites the interest in the game would be a little less.

Common in all MMO's possible goals are to be the most feared pvp'er, best guild leader, play with friends, excellent strategist, and other social type goals.  Another common goal is to see all the content.

So after that I imagine what makes a sandbox different than other MMO's is more possible goals.

The less ranks the better but there needs to be a leader, and then people that know what's up when the leader's not online.

Class leaders in your typical warcraft guild are a dumb idea.  Especially when everyone worth being a leader of anything already has played multiple classes up to 60 or 70.

You could just say you couldn't change armor unless you were at an inn.  Or you could say changing armor takes 30 seconds per piece of armor... unless you're at an inn, which is kind of already built into wow with the 30 second cooldown on abilities of items with abilities, so you can go from archer to a tank but you can't do anything for 30 seconds.  Or you could take advantage of being able to change armor anywhere and assign weights to your stuff in inventory and have weight be a speed penalty that way part of your tactics could be the ability to change armor if needed but at the expense of speed.  Also maybe your gear could make you an industrial ship and your armor would just be lots of backpacks and pocket space and other armor that increases your speed so you could haul a lot but have paper thin armor, maybe that would be another welcome "class" on raids to haul loot and other peoples change of armor so they wouldn't be bogged down by the weight.

If WoW wasn't such a success maybe the new MMO's would be willing to try this type of stuff.

There's not really any difference between putting armor on your ship and putting armor on your avatar in WoW, just that in Eve you can only do it in the station.

When stuff like the Gnome Death ray has an ability tied into it (and pvp trinkets) the code is already there in WoW.  Now just eliminate all trained spells and instead make other items provide them, like your staff has a heal spell or fire spell, or a ring gives you a spell, or a dagger gives you backstab or a 2H mace gives you overpower.   Now you got yourself a classless system fantasy avatar game that works very similar to EVE.

19 Pages 1 2 3 4 5 6 7 » Last