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All Posts by Arzacane

All Posts by Arzacane

2 Pages 1 2 »
21 posts found

I think it's a bad move. One reason to level up isn't just to get the gear but to learn your place in a group. It's to learn your class and learn it's moves, abilities, and try to fine tune your charecter so you can play it to the best of it's abilities. You throw someone to level 85/90 into an area that is hard to Solo and you're asking for disaster. Just because a tank plays well a certain way in Game A doesn't mean it'll play the same in Game B. An inexperienced player paying his way to max level will kill a group because he, more than likely, won't know what he is doing.


As far as it being fair for those who played to the max, I think it can be seen as a slap in the face of those that spent countless hours grouping, grinding, questing their way up the ranks, but all in all, they know what they're doing, they know their toon, and they have the experience to back them. And I won't mention the monthly sub they spent for how ever many years they spent getting to where they are. I see this ploy as just another way for companies to squeeze that little bit more money out of players because the ones that do spend that SC or whatnot to insta-max-level will see that they won't...well, to be welcomed for the fact that they lack alot of experience that they in essence need to be able to  properly fill a role in any high level group.

Originally posted by Hrimnir

Cars and submarines in a fantasy MMO? Yeah... ill pass


I swear the more and more i learn about the game the less i want to play it.  I will be honest, i had some desire to try this out due to the more sandboxy elements, but between posts ive read and that horrendous E3 video... /shudder


I have to agree with you here. If it's fantasy, it needs to stick to fantasy. When I first heard about AA I was excited, yet now they're putting in modern technology in a game that's supposed to be fantasy. It takes away from the feel and atmosphere that I like. They should just add chainguns and rocket launchers, as well as body armor and riot shields and go all out.

Don't worry. You're not the only disappointed person out there. When I first heard about EQNext, I heard it would be a game that played like the original EQ with graphics leaning towards EQ2. Instead, we get a cartoony game with open pvp that I think is classless(?). If such is the case, I'll be very disappointed. It was one thing I liked about EQ2...instead of getting cartoony like WoW, it went for the more realistic look. It was also about the story, not the PVP.
Yes, that is probably it. I know that that picture alone has created an outrage. Firiona Vie weilding a sword and bow instead of a staff. I'm not sure wether that is an Iksar, ratonga, or gnoll, or some other random beastie, their dark elf has horns, the barbarian female looks way too small to be a barbarian.....they should have gotten someone that actually knew the EQ lore to do the picture, to be honest.
No offence, but it's not their fault you gave your equipment away and it's not their fault the guy didn't give it back. This isn't a case of hacking, it's a case of trusting the wrong person. Quite a while ago, I let a friend use my EQ account since the guild I was in needed a good Shaman in their groups. I lost that account and can't get it back. I would love to get that account back, especially now that it's F2P, but it was my stupidity and something I have to deal with, not Sony.
I've noticed it but usually can circumvent it by finding a community type guild. I've had good experiences with them. They tend to go for more of the communal aspect as far as grouping as they level, helping the lowbies get some levels, all that good stuff that seems to be missing alot. Usually they can be cross gaming, meaning they play more than one MMO.
Originally posted by SoMuchMass

To me the definition of "Pay-to-Win" has always been something in an MMO that let you gain an in-game advantage.  In almost all F2P/B2P MMOs you can get some of the best gear in the game with real life money, usually by converting real life money to game currency and buying epics.  For example, I can gear my character in GW2 or Neverwinter in full "epics" with real life money.

I keep hearing players and developers now say that if you can get this gear in game with game currency, it isn't "Pay-to-Win".  When did this become the definition become the norm?

If I can get the best gear in the game with real life money, and I can get it with in-game currency.  It is still "Pay-to-Win".  Because usually you can buy in-game currency with real life money.

Star Citizen and Chris Roberts recently took this approach.  In Star Citizen you can buy all the ships with real life money.  When people said it was "Pay-to-Win", RSI said it isn't "Pay-to-Win" because you can buy the ships in game.

So am I wrong?  What is the definition of "Pay-to-Win"?

"Pay to win" is the concept of the only way to have any chance to have good gear is to put money into the game. You may be able to get to the maximum level, but you won't get the highest level gear, the strongest weapons, the fastest mounts, some may even restrict your level, unless you pour some money into the game. the issue I can see with this, though, is they'll always come out with stronger, better items for you to by to get that edge. It may seem little at first, but then what started at 5-10 bucks a month can quickly become 30-40, maybe even more.


GW2 for example would not be considered pay to win. You can lvl up to 80 without any boosters fairly quickly if you have the time, the gear that you say you can get with real money...well...that's going through a few hoops as their gem shop doesn't sell gear. The only thing the gem shop sells as far as clothing is visuals. If you were to buy gear with real money, you'd have to by the gems with real money, then convert the gems to ingame currency. I believe Anet wants you to work to get your legendaries.


Can't say much about NW, however. I have dabled in it but it didn't catch my interest. They do seem to be more real money oriented, though, but they are completely free to play.

Originally posted by CalmOceans
Originally posted by Livnthedream

How is that any different from grocery stores charging $.99 or putting high moving items at the back of the store or impulse buy items at the register? Its still entirely your own choice and you know full well what the ramifications of said choice are. Stop trying to blame others for your own irresponsibility. Man up.


No you don't.  The fact the game does not in any way disclose what the cost of progression is in F2P games, nor do they disclose if the players can even continue to progress down the line without paying for things.

And don't try to use "man up" as an argument, everyone is subject to addiction and gambling. You're not some special snowflake. 

For every 10 people who say they never spend a dime in a F2P game there are 9 liars.


All 'F2P' MMO's that have required purchases to progress that I have played have posted that you would need to make said purchases. It may not say it on the front page, mind you, but if you nose around their website, you will find it. One game that comes to mid having done so was DDO before it became 'truely free to play'. You had to buy ceiling limit tokens if you wanted to get the next five levels and since they had I believe 4 'tiers', you'd have had to buy three tokens. Now, they would drop, but it was an extremely rare drop. If it didn't drop, then that was money you'd have to pay. It was stated in their website that purchases may have to be made to progress, though. Companies mostly run like Sony where they will have a list on what's available to each group of people. your Free members, your Premium and Pay members and what have you. It just takes some, if not alot of investigating.

First I'd like to say I have yet to spend, or be conned into spending $1000's on a F2P game. I have spent money, but never tricked into it. When I play a F2P I go in knowing that some things won't be available to me as I am not paying for anything. After all, these companies do need to make money, otherwise, how can they run these severs and keep them maintained. Also, if they don't make any money, what incentive do they, or their programmers, have to make more? This leads me to my second point.

What multinational MMO does this OP own and run to think that they don't cost much? You have alot of staff: Customer service, maintenance, programmers, testers, quality control, people to come up with ideas, management. Then you have your normal bills: Electric, internet(Which by the way, they pay by how much bandwith they use, they don't get unlimited), costs of building rental, or taxes if they own their building, plus a whole lot of other expenses.

It amazes me of the ignorance people like the OP has that they think that all this is just magically done for pennies on the dollar. If they could run an MMO that didn't need any source of income and keep it going for lets say 6 months, it would suprise me.

An MMO doesn't have to be social. Most MMOs out there aren't that social. Most are just a bunch of people playing a game with hardly any social interaction at all. 50 plus people taking on a mob. That sounds pretty massive. An MMO is a game that allows a large number of people to play in the same world at the same time. I would agree that GW1 is not, though could be in some far stretch, considered an MMO, but to say GW2 isn't is hogwash. So what if there's not much social interaction. It's still a huge number of people playing at the same time in the same world. If you want more social interaction, go to an RP server if they have one. Otherwise, you'll just get the hard core people that play the game to beat it and aren't there for chit chat and hanging out. Granted, you will still find them on other servers, but not as much as in RP servers.

I personally love the game.

Let's start from the beginning.

There's 5 races to begin with, and each race has all classes available. There's plenty of customizing to choose from to make your charecter feel more like you. You then choose your charecter background which will mold your personal story. Granted the stories will cross pathes and all end up in the same area, but playing different races/classes/background help break up monotony in the game.

When you start playing, if you decide you don't like this race's starting area, you can easily make it to another's if you prefur theirs. Now I haven't gotten very far as I've mostly played on my brother's account, but watching him play, I see him go from crafting, fractals(puzzle/mission thingies), WvW, and quite a few other things. To me, it looks like there's plenty to keep you busy when you max your level.

You had mentioned concern about casual playing. There's no rush. Your personal story will not interfere with your leveling so if you want to do all the missions in a zone before heading back to do your story, it's fine. Nothing will interupt the other things you're doing. And if you decide to take a week off, that's ok, too. There's no "leaving you behind" that I can see in this game. As far as geer, there is legendary weapons which seem hard to get from my understanding, but it's not going to cripple you not having them. Alot of what makes you you is your skills.

I can deal without the raids. ESO stated from the beginning that they didn't want to be 'every other MMO out there'. They wanted ESO to be like the elder scrolls series. That is a game based on story and exploration. They had their big bosses and good loot, but the emphesis of the games were their story line and explorable world. They will have their realm vs realm and from the sounds of how the classes are going to be, it may be more than just zerging it out.

It's been a while for me. EQ2 with the sarnak expansion when it came out, but hopefully this coming month I'll be getting GW2 so I can play with my brothers.

I have to say B2P isn't 'too epensive' as you're getting almost all the benefits of a P2P MMO but not paying the monthly. In the long run you're saving alot of money. $60 for the first year for GW2 as apposed to $80 for WoW (appx going through walmart and getting all expansions) then 155.88 (2 180 day payments for lowered yearly cost) coming to 238.88 for the first year.

Now, please don't think I'm bashing wow. I could have used the monthly payment that would brought the number up higher. I have played WoW and enjoyed it, but as far as the two, I'd currently rather pay $60 and if I don't like it after a few months and decide not to play it, then I've paid less than getting 2 expansions and 2-3 months sub for WoW. <-- they post the link in the OP
It is in Beta according to the forums and at this moment it's only open to people currently subscribed to AC1
Unless you bought the item you're wishing to sell, you really aren't losing money. It didn't cost you anything to loot the item from the mob you just slayed. I'd rather lose a little bit of money to clear room in my bag by selling what I can through the AH then later run to town and sell the soulbound vender trash then make constant trips back and forth. I've found very few items I post don't get sold so far (that may change as I get higher in levels) and it may be because someone's buying all the stuff up to sell to a vender, but that's all good, it still saves me from running back and forth. I'd much rather be exploring and slaying than making trips back and forth to my killing grounds.

Diablo is an MMO in it's own reguards. Hundreds of people log into the main server. Though it may not be a graphical city or marketplace, it's still a place where people meet up and run off to do what ever. If it were the case that only games such as WoW and EQ and others of that nature that have open worlds hundreds of people can quest in at a time, games such as Dungeons and Dragons Online, LoL and the up coming Wrath Of Heroes would have to get removed as they have little areas where people meet up, but when it comes to questing, they form small parties (not nearly the 100+ as the OP stated) and they get their own quest area, finish it then head back to the 'graphical lobby' or what not. Another famous game would be GW. There's plenty MMOs out there that don't have the huge massive areas where people go play in, but they all have their gathering place, graphical or chatroom styled, where everyone can meet up.

I have found some glitches, but I will wait until release to make a final judgment. For some reason, chat doesn't seem to work. Even chatting with the NPCs aside from picking topics. And their help button doesn't work. Well, it hasn't for me atleast. But I will wait and see.

Well, I'm one that enjoys creating a charecter and making a name for myself in a vast world. Superhero MMOs included. If they keep this as a no customization, I can see myself avoiding it. As it stands, there will probably be about 10,000 wolverines and a handfull of various other super heros. And in essance, you won't be out making a name for yourself, but for the superhero you represent. As will every other person out there.

Reading over the features and seeing the pics, it does look like an off the shelf-pre packaged eye candy game that just follows all other korean MMOs. I guess time will tell, but I'm not crossing fingers or holding my breath.

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