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All Posts by Drezeks

All Posts by Drezeks

2 Pages 1 2 »
33 posts found

Pshyea. And have epic long ones too! Have both. Do it like Karazan, have an epic long raid, but have sections that take about an hour. Implimented better of course so casuals don't feel compelled to do the entire run...

I got into the beta somehow (didn't sign up, wasn't interested at all) and tried it out. Does the combat ever change from "click a lot pretty fast"? On a mouse that got really annoying, although I see potential for a controller...

Oh and is it because I just wasn't used to it, or is it actually annoying when you choose super speed that you seem to stick onto all sorts of walls?

don't even want to play this game but thought i'd help you nerds out :)



I understand you can find the ending to movies/books, but typically you have to look to find it. In an MMO its basically forced down your throat that no ammount of quest dialogue will change anything in the world. You know the bad guy is going to die, and you know he will be back the next day. The only real equivalent of that in a single player game is starting over (typically).


Originally posted by Scottc

Read this.  Basically story can be important if it's an active thing that's happening and encompassing the whole of the world, there for everyone to experience as it happens.  The above is a great writeup about how one MMORPG actually did this.

It's kind of sad seeing you guys talk about story as if it's some personalized singleplayer experience rather than taking it in the context of an actual virtual world.

^^ Is basically how I could see story working in an MMO. SWTOR's route could be interesting, I'm eager to hear how they make the story immersive. I won't be playing it though, just going to read the spoilers ;).

With the upcoming SWTOR game, everyone is all hyped about story. RPG games like Baldurs Gate. DA:O are great because the unfolding story, and the twists and turns that happen along the way.

 But in an mmo, how can story be great? I mean, you know the ending of the story because you've seen or heard people who have already done it.  In a single player game, a town might  be pillaged by orcs, but in an mmo? There is phasing as seen in LOTRO/WoW, but thats given away by players in chat.  Ultimately you know what is going to happen because you see people who have done it before, so the story is just a reason to do something, not an immersive part of the game.

Obviously knowing the ending doesn't ruin the story for some, because people read quest dialogue in games we play now, so my point isn't all inclusive.

Hey, so with the upcoming expansion I'm considering getting the game again. My biggest concern with the game before was that items never felt like they did anything, but I read they fixed that. My second concern was that you looked the same from level 1-40...has that changed at all?

The real question is, is it more profitable to have an item like this on a cash hop, or to have someone pay for the 3 months more to get the item?

My issue is when PVP unlocks "content" for PVE'rs. I don't personally mind this, but I can see how it would turn off a ton of casual players who want to log on and experience the unlocked content whenever they log on. I can't comment on anything else, but unlockable content based on PVP is very very hard to do.

I suppose wintergrasp works for the masses because its on such a short cooldown, so there is really no 'permanent capture' feeling. I am assuming it works, but truthfully I have no idea if players really like the system.

Originally posted by VooDoo_Papa

well, you opted for a quad core cpu @2.33 ghz that doesnt have turbo boost which means non threaded apps/games will suffer.  For gaming, you really should have purchased the e8500 with the lga 775 motherboard you have (and would have cost the same).  Its significantly faster than the q8200 for non threaded apps and games (for comparison sake, a Q9650 performs about the same as an E8500 in games). 

Just do a quick google and search "E8500 vs. Q8200 gaming benchmarks" and you'll see what I mean.

I guess to make long stories short, I think you're hitting about what you should be with the GTX 260 and a 2.33ghz cpu.  Contrary to popular belief, Blizzard has been tweaking wow's graphics a lot.  If you get 25 FPS in northrend, thats pretty good with your system.

Thats really interesting, too bad I dropped the money I did I suppose. I just purchased my mobo+cpu on a friends recomendation--assuming he knew more than me. Thanks for the heads up.

As for drivers,  last time I updated my GPU driver I had to rollback because my computer kept crashing. (and it wasn't a beta driver)

Originally posted by Vypre

Funcom does not have the best reputation of game deliverance. But anyway, we'll see. 

On the face of it, this is probably a type of mmorpg in which my character is leashed to a pre-scripted story that I am nothing more than a pawn within, along for the ride.  Single-player, heavily scripted and static story in a pve world of tokens that i exchange for items.

Pretty art, character models, animations and strong engine, but what about the player-centric ecosystem game-play?

I love how you put that, and its my main skepticism behind games like AoC tutorial and the feeling I get from the upcoming SWTOR. They can't really put lasting choices into a pve story in an MMO, I mean how much can a single person change in an online game?

Of course, I have nothing against quests and the like, those 'breaks' between grinding are vital in satisfying my thirst for rewards.

I just recently built a system mostly from scratch because my computer broke as I shipped it across the coast, and since rebuilding it I haven't been able to play games at the level I would expect from what I have.

Mobo: xfx 780i

Processor: Intel core 2 quad cpu Q8200 @ 2.33 GHz (not overclocking this right now)

4gigs ddr2 ram

Geforce GTX 260, evga

::at 1440x900:: [edit]

I built it expecting to be able to run WoW with max settings, AoC at least with gpu ran shadows, and EQ2 at least on high. WoW on max settings in shadows in Northrend I run at ~25FPS and clipping well below that in action. AoC I could only play at medium with shadows off -- although this may have been a drivers issue. And EQ2 I can't get above low settings, and shadows are a definite no.

Is my computer underperforming, and if it is do you guys have any suggestions?

These numbers just don't sound legit, 47million is a lot of people. I'd be surprised if that many people play MMO's...maybe have signed up for one during the year. But definitely not playing...

Yea I was just writing and avoiding the point, its a terrible habit I have. My real issue is that because its the player, companies are forced to create games that cater to specific groups of people--most having a hard time doing this.

But the problem is, for AoC's example is that I HATED the combat system. So when your making a means based game, you really need to make the game exceptional. Not saying AoC's system is bad, and I'm sure a lot hail it as great...but I really never found AoC to be 'means' based at all. I personally felt Vanilla wow was that way, I loved everything about it. Things are different now, but perhaps that is what made WoW so successful, it was fun from the start.

I'd like a class that focuses on dual-wielding badassery and life drains. Call it an Assassin on crack.

The control of my character is what gets me into allods the most, haha. Although I haven't tried jumping much...

Its also why LOTRO never worked for me, the movement was above average but combat felt so unresponsive. Other, recent, AAA mmo's also haven't gotten the movement or the combat response down 'perfectly' and that simply stops me from playing.

no wonder you guys hate every game ever made, you all hate your lives.

Sorry I was in a rush posting it, I meant to compliment EVE for doing a good job-and ask how important that is to the games success.

I think what has been missing from games recently is a strong player based economy. Vanilla WoW had a strong economy for a raid focused "bind on pickup" economy, but its economy is gone. However, new games with theme-park focuses have had terrible economies in comparison. I think a lot of the structure of these games need to be focused on the economy. Runescape did a great job, but that was a sandbox game. Recently I've played Darkfall and Fallen Earth which are both arguably sandbox games, but both without strong economy.

What I'm making this thread for is discussion about how important a strong player influenced economy is. Only in runescape have I found a game where you can be a trader, not a crafter but a trader. And I think this adds a lot to the game.

So basically you have games where you do the same thing the entire game, starting from the beginning. You could argue the endgame is the entire game, or its just the game. You still have progression, but what your doing never really changes. This is only really true for EvE as far as I know. Darkfall has more capped progression unless you get serious guild help.

Other games you have a journey and a destination. So really you have two different games built into one. If you like the journey great. But if you don't like the end of the journey you either re-roll or quit. If you don't like the journey, well then your SOL in this type of game. I think that these games cater to more people because it offers two types of game play, opposed to one.

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