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All Posts by TookyG

All Posts by TookyG

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225 posts found



Originally posted by jaif
re: All the people who say "another review? Why?"
I can't believe you're complaining about a new review of an MMO.  There's nothing wrong with a second look, esp of something that's changed.  If your complaint is that hasn't gotten a second chance, then write up a review yourself.  I don't mean that as a challenge either - these things are interesting to a lot of people.

Re-reviewing STO after 7 months and just a few relatively minor content/bug-fix patches is like re-reviewing WoW after going from X.0 to X.1. If you're going to re-review, at least wait until something has changed.




Originally posted by jaif
re: "In Star Trek, every effort is made to avoid combat, violence is the last resort. In STO, violence is the only resort. STO is not Star Trek."
Huh? Yes, there was diplomacy and dialogue, but there was plenty of fighting too.  Kirk certainly loved to fight, and DS9 featured a war for a number of seasons.  

Kirk threw more punches than any of the other captains, yes, but he wasn't doing it all that often. Also, on DS9 that war arc didn't feature a whole lot of combat screentime-wise. Now, did it have more combat than the other series? Yes, but it was still a very small percentage of screen time.



Originally posted by jaif

Meanwhile, how do you represent diplomacy meaningfully in an MMO?  Take the episode in which Picard rescues the earth boy captured by - what exactly are you going to do in an MMO?  Click lots of dialogue buttons, then choose the one that says "don't fight, give the boy back", and that's the end?
You need to think this through.  The only interesting diplomacy I've ever seen in MMOs involves players, not the game.
-Jeff


First, it's not the player's job to create X or Y. Second, STO's community has offered a number of pretty solid ideas on diplomacy.

Originally posted by Aguitha

It is still NOT Star Trek.  It's an online space shooter with Star Trek Skins.

Agreed.  It's a pretty terrible space shooter as well.

How a game gets a 7.4 while completely undermining the IP it's built upon is beyond me.  Even disregarding the IP, how does the game get a 7.4?  You push spacebar and F the entire game.  Sure, it looks decent and the sound effects are lifts from the shows and movies but  the gameplay is attrocious and there simply is no community (you don't need others and you're sectioned off in instances all the time), to say nothing of how un-Trek this game is.

On a related note:  Reviewers (everyone single one on every site) need to stop being so nice.  I understand you can't just trash every game because your advertising dollars come from some of the companies whose games you review, but overly nice reviews only help to continue the cycle of mediocrity.

 

 

Edit: I had typed 7.3 instead of 7.4.  Fixed that.

Haven't played since beta. I guess this is as good a time as any to download the trial.

Originally posted by jpnole
In a few short months GW2 will blast a gigantic hole in that wall of text.

It's formatted into paragraphs already....

 

Anyway, yes, I believe Cata will be the best wow expansion to date simply because it will breathe some new life into old zones.  I'm looking forward to it solely for that reason.  Once I've run through the refurbished old zones, however, I'll be done.  WoW isn't for me long term.

Just because you can fly a ship does not mean you should.  At four weeks old, you should not be flying BCs.  I know it's tempting but I promise you, you will want to round out your skills before jumping into bigger ships.  Also, never undock in a ship you can't afford to lose.

Originally posted by Axeion


Unlimited gold?

umm...

 

The F2P client caps the amount of gold you can have.  The paid client does not.

Originally posted by snazz


There are so many things that they could spend time on that would make the game better. This is not one of them.

 

That the GMs can do?  GMs aren't programmers/designers.

Originally posted by KyngBills
Originally posted by someforumguy

SOE needs to keep some MMOs subscription based to keep station pass viable for customers. If both SWG and Vanguard go F2P, station pass will even be less attractive.

Is that even possible at this point?

$30 bucks a Month for...basically...4 Games (EQ, EQII, Vanguard, and SWG) that have most definitely seen their better days...I know there's more to it than those 4, but nothing worth $30 per Month anymore IMHO...I had a Station Pass Sub for a couple Years...At one point when it was $25 and Folks were playing those Games more I'd say it was a decent deal...But not anymore...Based on the Marketplace, and how far Games have come to this point, they should all be F2P...Except maybe EQII...

Don't forget PotBS.  

Originally posted by Czargio

"However, before going any further, I’d like to stop and say that we’re tied into what you, the community of EQII players, have said about selling items with stats and how they affect a game where you traditionally earn your way forward. We completely understand there’s a solid core of you that want nothing at all to do with that. We respect your wishes and, as I’ve personally stated previously, we’re not planning any changes to the current subscription worlds at all. Those servers, that subscription service and that gameplay will continue as normal. We’ll continue to support the existing Live service with content, expansions, features, and events…just as we’ve always done. In fact, we’re upping the ante by providing subscription rewards packages for active users that buy multi-month subscriptions, giving them rewards like cool, unique, exclusive items and Station Cash."

In one paragraph, he says he understands that subscribers want their items to be earned, then says that they're giving items to those same people. bahahahahahah.

Unless I missed something they're completely separate servers and forums.

Originally posted by WhiteLantern


In before the "should have been in at launch" crowd.

I think I like this Stahl fella. He seems to be much more level-headed than Zinc, and he seems to be more in-tune with what the game needs finished than what new shinies the game should have added.

 

While I detest STO I agree that Dan Stahl seems to have more on the ball than Zinc.  Zinc always seemed like a used-car salesman.

Originally posted by yureineko


 Hooray for micromanagement. . . in space!

 

Serious question.  Have you played the beta?  There is no micromanagement to speak of in terms of the micro you're capable of in SC1.  Moving shot accounts for a ton of micro in SC1 but since moving shot isn't in SC2...

Moving shot.  SC2 doesn't have moving shot, therefore, SC1 is far superior.  Still, despite how crap SC2 is compared to SC1 it will sell millions and millions of copies because it's far better than most games on the market.

Originally posted by Burntvet

First thing I'd do is find what Raph Koster's price would be, and go from there....

Agreed.  Pre-CU SWG is basically what I'd be aiming for.  Interdependence.  Community.  Awesome.

SWG by 12 parsecs.

STO too but I knew that would suck so there's no comparison.

Originally posted by cosy

Originally posted by Preponerance


Am I the only one not seeing the links?

 

only if u have ads block plus

 

I don't see the link in a clean install of Chrome either.  While ABP may be part of the problem clearly it's not the whole problem.

FYI, the link's there in IE and Firefox but not in Chrome.  :/

Link?

Originally posted by VirusDancer
Originally posted by _Jord_

wow... WoW...

 I sense a block of Americans about to inform us which of their rights are being violated. The right to troll anonymously on the Internet? I guess?

The right to privacy of the many should not suffer because of a few trolls.

Displaying your real first and last name will make it easier to hack accounts, as people will be able to hunt down information on people much easier using Google and a combination of any of the paid background services out there.

It is pretty retarded when you think about it.

Instead of policing their forums, they've decided to open their customers up to the dangers of providing too much information on the internet.

I think that sums it up nicely.

It's asinine to display the real information of your customers because you're incapable of enforcing your own rules.

Rarely does the development team for an MMORPG stay in place long after going live.

Nothing says, "honor our fallen," like a C-store discount.

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