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All Posts by TookyG

All Posts by TookyG

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200 posts found
Originally posted by DoomsDay01
Originally posted by TookyG
Originally posted by DoomsDay01
Originally posted by Burntvet
This game is so fantastic, it is selling for $2.50 at amazon, not even a year after release. I bet everyone who paid $240-300 for a lifetime sub is just tickled pink over it. And if it is so fantastic, why is next to no one playing it, and selling for less than the price of a burger? The free market does not lie.

Not at all. I am a lifer and have no problems with anyone selling it cheap. My only issues that I have as being a lifer is that if they do end up going free to play, I want to know how they will handle lifetime subs. I figure it will probably be something like lotro is doing. And lets get real, there is absolutely no way you can say that next to no one is playing it. Does it have 10 million subscribers, of course not. But as long as they are making money, then they have plenty of folks playing.

That's not necessarily true.  There is a difference between profitable and profitable enough.

Who cares? we dont own the company so we are not making money from it. From a gamer perspective it is true.

Those who care are the folks who play a profitable game that gets shut down (or flushed down the toilet in SWG's case) because the game isn't profitable enough.  I'm not saying it will happen to STO (nor am I saying it won't), I'm simply saying it happens.  From a gamer perspective, you should want games you like to continue operating, therefore, you should care.

Originally posted by DoomsDay01
Originally posted by Burntvet
This game is so fantastic, it is selling for $2.50 at amazon, not even a year after release. I bet everyone who paid $240-300 for a lifetime sub is just tickled pink over it. And if it is so fantastic, why is next to no one playing it, and selling for less than the price of a burger? The free market does not lie.

Not at all. I am a lifer and have no problems with anyone selling it cheap. My only issues that I have as being a lifer is that if they do end up going free to play, I want to know how they will handle lifetime subs. I figure it will probably be something like lotro is doing. And lets get real, there is absolutely no way you can say that next to no one is playing it. Does it have 10 million subscribers, of course not. But as long as they are making money, then they have plenty of folks playing.

That's not necessarily true.  There is a difference between profitable and profitable enough.

Originally posted by TUX426

CCP (EVE's Developers)

They know how to make a successful sandbox game.

I concur.

I've played it.  I'll spare you a tirade and give you my top gripes:

  • It's not Star Trek in any way shape or form.
  • You mash the spacebar or the F key.
  • Two mission types:  Run around tagging things with the F key or kill 5 enemies in space, beam down and kill people, beam up and kill more enemies in space.
  • Heavily instanced.
  • Socialization completely unnecessary.
  • Terrible "community."

Every second of SWG playtime was more enjoyable than the best moments in any other game.  The lowest lows in SWG were leaps and bounds beyond the highest highs in any other game.

Originally posted by lostscout5
Originally posted by Terranah

I liked the sci fi aspect as well.  For some reason precu SWG was so easy to rp in.  I rp'd 3 characters with ease.  It never felt forced or phony.  For some reason in other games I have a hard time roleplaying, like there is a mental block or something.  I don't know what it is...

 

But in SWG I had a little back story and my characters each had their own seperate little personalities and even different friends.  Sometimes I would even take a step back and marvel at the fact that I could be 3 different people so convincingly and still be me.

 

I'd love to find whatever SWG had in another game and start rping again, where it didn't feel forced.  Maybe I just lost my imagination though...

You know, that's a good point. It was easy to RP in. I'm no "carebear", I always like to PVP. But it really was easy to RP in SWG. You may have hit on a good topic for a thead in another forum. What makes some games easyer to RP than others ?

The answer:  Reasons to socialize.  RPing comes more naturally when you're thrust into positions of having to socialize.  That was SWGs greatest strength; you had to work with others.

Originally posted by Daffid011
Originally posted by miagisan

the game was already in serious decline prior to the nge/cu. it just nudged it along a little quicker.

Actually, Jeff Freeman said population was rising during the Combat Upgrade period of time.  Not by much, but it was increasing.

If by nudge you mean pushed off a cliff into a bottomless chasm, then yes that is the effect the NGE had on the games population.

Smed was also credited with saying subs increased following the CU.  Whether or not the CU was good for the game or not is pretty much irrelevent when faced with the NGE.  The CU certainly had it's advantages and disadvantages; the NGE on the other hand is nothing but disadvantages.

Originally posted by Terranah

They said when they switched to NGE they erased precu.  /shrug

 

Pesonally I think it was just another lie.

It's probably a matter of not being able to undo the changes to the database without rolling back to when the moment before they began converting said DB to NGE.  If SOE could not rebuild each individual build/version of the client and server software, they're grossly incompetent in version control and data archival.

STO is not Star Trek.  STO is an absolutely terrible MMORPG.  That's probably why you dislike this game.

Originally posted by Bahamut231

SWTOR is looking to be the FIRST real MMORPG

[object Window]

Interesting.  I consider SWG to the be LAST real MMORPG released.

From South Park:

Stan (SWG non-Vet): I get it. I don't get it.

Token (SWG Vet): Now you get it, Stan.

Originally posted by Arcken

I think the author really took a pot shot at older players while not understanding what it is we miss about older MMORPGs. Heres my short list.

1. The calibur of players you interacted with were better, this includes manners, etiquette and even eloquency of speech.

2. The games were as much a social tool as a game. You had to have a social network in place to advance in older MMOs, you couldnt just solo your way through it on a macro.

3. The work made the end result all the sweeter, when is the last time you were proud of your MMO character? MMOs of yesterday were like learning to play guitar, whereas todays MMOs are like learning to play guitar hero.

4. Immersion, lets face it, now a days its all about numbers and statistics, no one role plays, everyone treats MMOs like console games. What happened to the mystique?

5. The journey, again, to reiterate the journey is more important than the destination. New schoolers really seem to think of games as a race, as some way to prove to your brethren that somehow because you exploited a bug and got to level 100 in 4 hours, theyre a better gamer than you. Indeed not, who wants to hang out with a drooling fanatic instead of someone who is laid back and takes it easy?

I really got a biased vibe off ofi this piece of work, like somehow the author feels negatively towards old school gamers, I do wonder what incidents pushed  the author to decide distain was the best flavor of this article.

[object Window]

I agree on all points.  Yes, games were harder, thus providing a sense of accomplishment when you overcome whatever obstacle you[object Window]re facing, but that[object Window]s just one of many reasons that games [object Window]back then[object Window] were superior.  In my opinion, being harder is pretty low on the list as to why older games were better.  High on the list are the reasons you listed.  Yes, there were bugs and clunky UIs (and there still are in many games..).  However, despite those problems those games were just better because of the social experience, the immersion, the people, and the journey.

In short:  Better than previous Yule events, not nearly as good as the Harvestmath event.

Originally posted by Lord.Bachus


fall 2011 is to late for a major update...  To many people will have left by then... at this rate we will reach Mordor in 2020

 

The expansion is fall 2011.  There will be updates before then...like the one scheduled for November 29th of this year.

Originally posted by ClingingMars
Originally posted by TookyG

Originally posted by HitechLolife

The trek lore-heads (the remaining players..) should do some great work with it.

Trek fandom is 99% crap (STO very much included!).  I highly doubt anything good will come out of user-generated content for STO.

 

lol I can pull things out of my ass too

MMORPG.com articles are 99% crap! (this article very much included!)

Stating my opinion that the vast majority of Trek fandom is crap is pulling things out of my ass?

Originally posted by HitechLolife

The trek lore-heads (the remaining players..) should do some great work with it.

Trek fandom is 99% crap (STO very much included!).  I highly doubt anything good will come out of user-generated content for STO.

Originally posted by Yamota

Altough I agree that overall STO is a lacklustre game, specially compared to Eve, it does shine in one area and that is combat. In Eve combat is all about preparation and numbers where as in STO combat is much more action oriented and dependant on the skill of you as a player.

You have shield facings that you can change, option to use torpedoes or lasers depending on the shield status of your foe and a multitude of other elements that makes combat in STO much, much more fun than the rather stale and assymetric (meaning you almost never have 5v5 PvP fights) of Eve.

So Eve for sure is a better MMORPG than STO but to not bring up the strongest element of STO is rather weak...

I would have to disagree with you.  STO's combat is extremely stale.  EVE's combat, even if you're just ratting, is far more engaging.  In my opinion of course.

Originally posted by StormwindX

Despite the whole unfairness of the match-up, the bias on this article is of such magnitude that it makes reading the whole thing a rather boring chore. It just screams "I love EVE so much and I believe that STO sucks!". Is impartiality too much to ask for? 

I don't know, the article seems solid to me.  EVE is clearly superior to STO so the language used in the article is bound to reflect that.  That doesn't mean the author was unfair to STO; sometimes there just isn't anything good to say about a game.

Originally posted by Foomerang

SWG2

Same here.

Originally posted by Kabaal
Also bear in mind that there is 200 hours of content to play through (i assume only if you choose to do it all and not grind etc) to reach the max level so leveling may also be a lot slower than people are expecting coming from games such as WoW.

 A little over 8 days played is a lot slower?  I don't know about that.  Plus, in my experience the hours of content devs spout is usually very generous.

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