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All Posts by JohnnyMotrin

All Posts by JohnnyMotrin

21 Pages 1 2 3 4 5 6 7 » Last
412 posts found
Originally posted by snapfusion

As players your dollar investment in this game is trivial compared to that of the company that built it.  The hours you spent playing it pale in comparision to the hours spent in development.  And for the most part all your hours were spent mostly enjoying the game and having fun.

This isnt investment fraud this isnt a pre-order scam, you didnt lose your life savings.  Its a game.  I mostly feel for the dev team that spent so much of their time trying to make it work, and Im sure some of it was "donated".

The purchase price of this game was cheap, the montly sub less then a good meal.  Gezz stop with the pity trains.  No one set out to cheat anyone out of anything.  These guys worked their tails off to make a game, but ran out of time and ran out of funding end of story,

They had NO obligation to tell anyone their in business situation until it was end game.  NO company will ever do that.  Its a fact.

Now go play guild wars 2 or someting, everyhings going to be fine for you.  These guys still have a mess or two to clean up Im sure.

Oh and thank you Heatwave, thank for trying to make a game that was perhaps different in some way, thank you for contributing to what  I think is the best hobby in world!

Good luck in the future.

Wow, I sure wish I saw this thread back in early April!  Today I decided to check in this GnH forum to see the current state of the game as I was a beta tester they kept from the original testing team.  I have to say anyone who thinks the devs were hard at work on this game sure sipped too much of their kool-aid!  You mention some of their time may have been "donated", and they sure worked like that was the case. 

 

I finally quit the testing about 6 months prior to the game going live, and I've tested many, many games with Heatwave being the only company I've quit on.  Why?  Because I posted numerous bugs on a daily basis and months and months past without 1 patch or update to the game!  How can you announce your going to release the game when you're not making any efforts to fix any of the bugs???  

 

And you think these guys worked their tails off?  Doing what?

 

Heatwave basically acquired GnH from Perpetual Entertainment and released the game almost exactly how they acquired it!  Anthony ought to be ashamed of himself for taking people's money for a game most would consider still in it's alpha stage.  They didn't even correct the lighting in some areas to distinguish between day and night.  At the time of release, I did my best to warn people to stay far far away so my conscience is clear.   Darby or whatever her name was did an awesome job with PR and is probably the reason why people threw their money at this game.  She worked harder than the entire Dev team combined, and that's a shame.

Originally posted by AdamTM
Originally posted by bcbully

Let me start by saying, I don't think TSW will have the number of players GW2 will have maybe not even the amount Tera has. TSW appeals to a certain taste, an aquired taste if you will. TSW does that taste oh so well, better than any mmo to date.  The ability to create this dish will garner Funcom & TSW critical acclaim much like  "Slum Dog Millionair"  did in the film industry.

Like the taste or not, there is something very special in TSW, something different.  The Devil is in the details my friends, and the Devil is in TSW.

I'm a fan of the game but i don't realistically see TSW as a GOTY, not even in the MMO space.

GW2 and TERA are solid additions to the market and as deserving of mention. Especially with GW2, if it is released this year, the title would go to GW2 hands down. 

GW2 innovates more than TSW does in areas that were stagnant for quite a while, for that alone its GOTY material.

 

This is comming from me, who doesn't even look forward to GW2, nor is GW2 a game for me, but i can see the polish behind GW2 and TSW just doesn't have that.

TSW was played a bit too safe on the gameplay side.

I don't know if TSW was played a little too safe.  As of right now, I only saw 1 time where someone gave another the answer to one of the puzzles and the community chewed that person out big time.  If this holds, there won't be a lot of info on the web to get easy answers for these puzzles which I'm sure will cause a lot of people to quit out of frustration.  A lot of people voice how much they hate the current Themepark games that hold your hand all the way to the level cap, but do they really?  This game does not hold anyone's hands which is why I disagree the gameplay was played too safe.

I have explored every inch of kingsmouth and have finished every quest except for the group quest which hopefully I'll knock out tonight.  The game has me hooked and i'm pretty certain I'll pay the $200 for lifer.  There are so many different kinds of quests in this game that the couple of kill y, z amount of times is hardly noticeable.  And more on that point... I remember having to kill 4 of a certain mob, but the way they did it was totally unique!  Each mob looked the same but had a diffent name and had a different fighting style (think of Tera where u learn how the mob wants to attack and you beat them to the punch by moving out of place at a certain time).  It's like having to kill 4 wolves but each wolf has a different way of attacking, therefore each encounter is slightly different.

 

I can't wait to go in more detail once the NDA is lifted.  Also I want to bring up the point that there really isn't a reason to form a team until you get to the group quest because only 10% at most is instanced.  When 90% or more of the game is open world and everyone gets credit for their quest if they participated, even though they didn't get the first shot off on a mob, there's really no need to form a group.  This may not fit for a fantasy game, but it works extremely well for a game in the Real Life category.  If there were really an outbreak in my town or city, if I see someone being attacked by a zombie, I'm going to help them.  If I see someone being chased by a 10 foot monster and I have a shot gun in my hand, I'm gonna shot that s.o.b.  We don't need to be teammates in order for me to lend that guy or gal a hand.  That's real life, and that's the Secret World.

 

Many times I've helped people while on my way to solve a puzzle or mystery and many times people have helped me while on their way.  A couple of times I was at the same boss location as someone else and we tag teamed the boss, and we both got credit for the kill.  In a sense, everyone in the open world is on the same team.  You just don't have to wait around for a half an hour to form one.  I love this way of game play and have been waiting for quite some time for it to be done in this way.  

 

I'm not sure if TSW will out sell GW2 or Tera because the puzzles and mysteries will only grab hold of a certain group of role players, but TSW certainly will have my vote for GOTY.

Originally posted by JohnnyMotrin
Wait... So you have to have a facebook account to play The Secret World?

Ah nevermind, got some clarification.  You need a facebook account to play The Secret War, not World!  

 

I don't have a facebook  account and never plan to.  It would have been unfortunate to have to pass on TSW over a facebook account.

Wait... So you have to have a facebook account to play The Secret World?
Originally posted by rpgalon

"our day out finished at a stand for possessed bumper cars."

"And the roller coaster itself? We're not ones to give out spoilers, but let's just say that not all encounters at the park involve combat. "

looks fun

check it out here!

That article was fantastic!  I love how they had to use their environment such as the statue shooting fire and the ride with the arms to help dispatch the enemy.  Ever since I learned of the various quests in this game, it seemed to me this would be a "thinking man's" game!  

 

The more I read about this game, the more I'm stoked!  I don't think I've been this excited to play a MMO since waiting for Lotro.

Originally posted by alexl22
Originally posted by Rider071

Blazer6992,

I just finished the Tera beta, which is a really interesting game, the controls are very different, but that's for another thread...

I would say the new server where most everyone is playing right now, Kahrun is like this, yes.

I am told the older 3 servers have rift buffs in place which alternate each week where the defenders are buffed and the aggressors are debuffed, not sure if it helps the situation or not. I plan on playing there this week and give the game another chance, the home forums asked me to try it out, so why not.

I mean other than the ganking, the game is awesome, the f2p model is excellent I have seen. There is absolutely  no equal to what they have out out in regards to what their f2p model offers.

So I craft every other week until I am high enough in level to RvR, it may be worth it.

wrong on all accounts, sounds to me like you know nothing about this game.

Please do explain alexl22, because I too was thinking of giving this game a try but would like to pve enough so I know what the heck I'm doing without getting ganked every 5-10 minutes.

Originally posted by Blackbrrd

TSW will probably have the best graphics engine at launch. Dynamic lighting, Ground tesselation and so on are features you don't see in other games. For instance, instead of gravel at the side of the road being flat geometry with a texture on top of it to make it look bumpy, they actually make the geometry from the bumpy texture and make bumpy geometry. This means that if look at it from a sharp angle you will see pieces of gravel sticking up from the ground, instead of a flat blurry texture.

Some more details here:
http://www.geforce.com/whats-new/articles/the-secret-world-the-most-technologically-advanced-mmo-to-date/

I don't think they have showed the tesselation in any gameplay videoes or screenshots yet, so it does feel like they are holding back for a stunning launch.

Thanks for the video, that's a good one!

Originally posted by Keyh
Originally posted by nikki9786
Conclusion: My CC company knows more about Funcoms systems than they do.

That should read "My CC company knows more about my CC company's systems than Funcom does.

Your CC company declined the charge. Funcom suggested double checking your CC information to ensure it's correct and then said to wait 24 hours (a lot of CC companies have a softcap on daily transaction amounts, anything higher will 'flag' that) and try again.

You called your CC company (as you should have done first) and they said you could authorize the charge. You 'authorized' it, which doesn't change the status of previous charges, those are still declined. Authorizing it simply means that the next one will go through.

Funcom told you to contact your CC company about the declined charge, because Funcom can't do anything about declined charges. You CC company said to try the purchase again (as they should've told you to do whenever you 'authorized' it) and it worked.

The conclusion is that YOU don't know how credit card transactions work, and the CC company and Funcom told you exactly what you needed to do.

 

 

That's exactly what I was going to say.  Funcom didn't decline the purchase, your CC company did!  In general, vendors don't accept or decline cc charges, the cc company do.  It does sound like they were protecting themselves against potential fraud, but if you have any beef with how things were handled, it should be with your cc not funcom.

$200 for lifetime is not bad at all.  I think those who went that way with LOTRO got a guy buy.  I actually wish I had taken advantage of the lifer way back when.

Beta Review
General Discussion « TERA
3/27/12 12:53:50 PM
Originally posted by EvilestTwin

Hmm, can I activate the Chronoscrolls from outside of the game?  Ie, I bought chronoscrolls ahead of time, but decided to stop playing for a while, can I use them to reactivate my account for a month?

From what I read, Chronoscrolls are placed in your character's inventory so you would have to already have access to the game.  Furthermore, I read that Chronoscrolls are a way to "extend" game time.  You must already have game time in order to extend it I would think, so I think the answer to your question is NO at least for the time being.  Maybe they'll change it.

I just preordered yesterday.  The fighting system has me hooked!  As others have said, this game kind of just snuck up on me. I wasn't planning on liking the game, rather testing it on my new rig and low and behold I was treated to a system that I find way too addictive (in a good way!).

Just to give an update as to my login issue just incase anyone else has the same problem, after trying everything known to man, I set my comp's clock to pacific standard time (I'm on the east coast) and viola!  That fixed my login probs!

I'm trying to download the beta client but I can't log in to my account at https://account.enmasse.com/

 

Anyone else having problems logging in?

As of now, they still have keys.

Just thinking about the point rojo has brought up, I do think it would be neat if all 3 factions had different weapons for example: Dragons had swords more along the lines of katanas and tantos, and Templars swords more reflected the western european medieval theme.  However in saying this, I don't fault Funcom for such segregation because it could get kind of difficult trying to seperate magic.  I wouldn't want that task, and furthermore, like said before just because you're aligned with the Illuminati, it doesn't mean you've lived your whole life in New York.

Originally posted by LadyNoh

From what ive seen and read it wont be Grinding the same dungeon. it may be the same area but the feel will be different. you may go to Kingsmouth to kill all the zombies there once, and then turn around to have another quest that wants you to investigate whats causing the disturbance and an increase of the zombies themselves. also these can change the quest depending on who you talk to.

 

i wont even call this endgame, there really isnt a offical endgame for this. thats what makes it beautiful, it also wont be the same as WoW from when you bring up a quest map it wont say "go here" it will say "find the distubance" and you have to begin investigateing and actually using your head.

 

im hopeing this game will hold the crowd who are intellegent or seaking a challenge more. cause really if you want a easy game or just to go somewhere and grind for an hour this wont be the right game to play.

I'm hoping for the same.  The crowd you described should make for an awesome player base to play with.  Hopefully the kids stay far far away!

Originally posted by Myrdynn

wow so glad I got this article, dont know how I missed it, its over 2 months old.  So cant wait for this game

 

Same here!

 

Joel: You might remember those core stats in the beginning of the game: the DPS stat, the Health stat and the Healing stat. As you progress in the game, however, those stats will become less important to you. Early in the game, yes, they're important, because you're skills just aren't focused enough and you need broad stats to succeed. But they'll become less important because you'll be chasing that one stat that makes your build perfect.

 

I admit I'm one of the people who love to perfect their main toon.  However I do not like running the same dungeon 100x to achieve perfection.  The above quote is one of the main reasons why I am anticipating this game so much.  Perfecting your toon seems to be based more on thoughtful and creative ways than the amount of hours you put into the game.

 

Even though this is a themepark game, it seems to echo the Mindscrambler more than the Rails! 
 

 

 

So far what I've read about the game mechanics (minus crafting) has me totally amped as it really fits the way I like my games.  The info I'm waiting on is about customizations from character creation to gear.  Character creation like CoH and custom gear like a single player game would be a dream come true however I'm not foolish enough to set my bar that high.

I will definitely be a Templar, however I would have preferred to start in New York.

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