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All Posts by daelnor

All Posts by daelnor

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416 posts found

Dunno, RIFT seems pretty chaotic as far as the Rifting goes.  I am still pretty low level, but I don't think anyone really cares all that much about stealing boss mobs.  There are dungeons and what not also that have more formal grouping.  The Rifting is a nice break from "Kill X wolves" or "fedex this from a to b" quests.  It allows a nice variety.

Things that have killed a lot of potentially decent games for me: The biggest, which is contradictory to the rest of what I will say....is myself. I don't have 10 hours a day to play MMO's anymore.  Sometimes all I get is an hour or two at a time, maybe a couple times a week.  This is a lot different than in my DAOC days, when I had the time to spend.

Now, with saying that...the biggest killer of a game for me is soloing.  I like to solo. I enjoy it.  But the bottom line is...why am I paying $15 a month for a MMO where 9,750 people on the server are playing by themselves standing right next to each other and 250 are in elitist groups doing the pvp and or raiding?

I usually last a month, maybe two, and then move on.  Games have learned to cater to the extremes.  The people like me who don't have time to run raids or NEEDING to be in a group to complete quests....and the people that want/can spend hours a day in tight knit perfect class combo raiding groups. The Fun part in the middle has been missing for a long time.  Games like WoW try to patch that up by doing cross server stuff, which kind of sucks.  You might have fun one time, but you don't form any relationships, you can't group in the future...because most of the people are on different servers.  You can't hunt down the guy that Pwnd your face in pvp because he's not on your server.  There is not much notoriety or fame to really gain. 

So you end up with an entire server full of people paying $50 for a box, $15 a month for a subscription, $40 a month for an internet connection....so they can play a single player RPG...online.

Something like RIFT or WAR have done something right with the easy open grouping methods.  Everyone you are grouping with is on your server, you show up and leave as you like, and the option for more formal grouping is there.  I loved that about WAR....too bad the rest of the game design was either boring or made no sense.....but that's a different conversation from a dissapointed Mythic fanboi.

So with the grouping conundrum out of the way...the next big pet peave.  When I played DAOC, I didn't always win, I couldn't always find enough people to do raids, etc...but I knew who many of the players on the server were, I knew my enemies by name if they were notorious enough. I knew the pve guilds, the pvp guilds, the casual guilds and the and the guilds that were just jerks.  That is missing these days.  There is no community because people are either super elite or so random and into soloing the game because it's faster that way, that no one knows who anyone else is.

Get rid of cross server anything...unless its something like my server raiding your server and Pwning your face....Allow methods for casual grouping, and don't make everything able to be done by one person, or one person and a bot.

p.s. Battlegrounds break immersion and are lame.  They don't belong.  Add a reason for people to attack each other, or just get rid of it.  DAOC Frontiers...enough said.

Uwe Bowell is entertaining at least.  You know he boxed a bunch of internet geeks that talked smack about him a couple years ago?  Was pretty funny.

I'm having trouble buying the conspiracy theory.

My first multi player was a MUD called Gemstone3 that I played for many years. I have never really had more fun since, it was the closest to D&D I've ever gotten online.  I could never go back to text scrolling now though.

So, my first and greatest graphical online game was DAOC, and I've never had one match it since. Other games have done certain aspects better, and nearly all newer games have better graphics.

 

I probably wouldn't like a game that was exactly like DAOC these days, I don't have that kind of time anymore.  New games irritate me for the most part though.  I never really liked WoW, even though I beta tested it and played at launch.  Even then the only reason I played was because my entire guild left DAOC for it and I had no team to play with anymore.

WoW is a good game, and did a lot of things right, but something just....disconnected with WoW, and has been broken ever since.  With all the improvements in UI, connectivity, and general game play...something was lost in all the stream lining.

Outside of that I think I'm just a jaded old gamer.

What ruins immersion for me these days is the McDonalds drive thru service version of playing. 

 

Things are made too easy.  I'm not saying I want a hard grind game that you'd have to be masochistic to enjoy, but I'm sick of games that make it so easy to do everything you don't even have to think.  Worried about aggro? We have a threat meter, don't want to run to town to train? You can do it right out in the middle of the fight.  Want to PvP? Why go looking for a fight, we have battle grounds that have nothing to do with the game packaged up in a happy meal for you.

Tired of down time because you have to manage your mana? we'll speed it up so you don't have to use any strategy.  Tired of carrying too much junk? We'll take away encumberance and let you carry 18 sets of armor around.

Don't wanna go to a players house to buy stuff from him? we have an auction house so you don't actually have to interact with anyone or see any part of the game other than the auction house.

Somewhere in all that making it easier for players to do everything, something was lost.  I don't want to grind out like a Korean game, but many of the small things that created community and immersion have been stripped down.  Instead of a T-bone steak, now we get a Big Mac that's been sitting under the heat lamp for 6 hours.  Is it fast? Yes.  Is it easy? Yes.  Is it fun? Sometimes.  Is there immersion? not so much.

Ryzom is still around? that was an interesting game.  I had thought it shut down years ago though.

I think it would be cool if the "grey" items would be broken equipment that the mob would realistically have on it.  Torn Armor, shattered swords, etc, with a chance of the actual armor and weapons dropping in tact once in awhile.

 

Of course, the broken equipment would only be cool if it could be broken down into its base components by crafters and used to make something else.  One of the smartest crafting things I have seen was the ability to break down dropped weapons and armor in DAOC and get wood or metal of various types out of them, which you could craft things with or just sell to vendors.  If they want time sinks...you'd have to spend the time to get your crafting high enough to break down the items, but you could also make decent money from them, instead of trying to auction junk no one wants or selling wilted flower petals and rat tails to vendors for next to nothing.  Now, I do have to comment that while I liked the ability to break down items into base components in DAOC...the crafting otherwise was extremely tedious.

 

Huge difference here - WoW wasn't launched as a "great PvP" game.  Rift was.  The developers hyped the "great" PvP in Rift and now that the game is out, even the player base will tell you that it's "mainly a PvE" game.

 

 Actually, when WoW was in beta, and was getting closer to launch, they started hyping pvp a lot, saying they would have battle grounds and castle sieges like DAOC did.

I'm going to go with the slot machine lever + time sink reasoning.  The chance at getting something better keeps you looting, and full bags make you stop what you're doing to go to town and unload, which takes time and slows down your leveling. Two birds with one stone.

Originally posted by Liltawen
 The rifts are just fun -when was the last time I thought that about something.

 That pretty much sums it up.  I also noticed that during mass combat, they somehow shut off some spell effects and what not to prevent lag, it's pretty awesome.  I hope they take the RIFT technology and utilize it for live events, that would be awesome.

I didn't pay much attention to RIFT.  I simply lumped it in with all the other cruddy games I've played over the years.  After all, if Mark Jacobs and Mythic can let me down so badly, and WoW bored me to tears, what could I expect out of some company I've never heard of?

I came to the conclusion awhile back that MMO's really haven't changed all that much, that it was just me as a jaded gamer that has changed over the years.  I decided to try RIFT out the other day just because I was intrigued by the fact that I wasn't bombarded with "Epic Fail" threads.

I was shocked by the fact that even at 1am the servers were full.  I know its release and the population is bloated right now, but still, it was nice.  I started playing and the first thing that annoyed me was the soul system.  Funny thing is, most of what I hate about games now is that they treat you like you are a retard and do everything for you...threat meters, cool down timers,  simplistic leveling that makes you not have to think until at least level 20.  I thought about that and delved back in, even rerolling my first toon for a second attempt.  Once I got the hang of it I LOVE it!

 

The quests are pretty bland, common MMO stock, but man...they got the RIFT thing down.  The last time I played a game where I could be quietly farming my quest mobs, then suddenly have an invasion literally spawn around me and have me running for my life looking for others so I could come back and defend my turf......man, I haven't seen anything like that since Playing an old MUD called Gemstone.  The Rifts are fun, and I got sucked into the story to the point that I actually felt guilty, like I was abandoning my duty to my team for passing one up to finish a quest and sell my drops.

So, I am actually enjoying this game a LOT, which surprised the hell out of me, I've hated pretty much everything that has released since WoW....and I never liked WoW since I beta tested it, even though I got suckered into playing with friends once in awhile, mostly because there was nothing better out.

For longevity...I guess we'll have to see what they add in the long run. Obviously release content won't hold people very long.  I hope they develop the PvP game into something better than WoW's vanilla boring PvP was. 

WoW PvP hasn't been fun since the old Tauren Mills fights back in the day.

 

Edit: This post is a bit rambling, since I'm at work right now and had to hurry up to try and put my thoughts down.  Simply, put; the verdict for now is that it is fun to play, something that is lacking in so many releases in the last few years.  I started MMO's with DAOC, and loved the RvR.  I think the War fronts will be fun for a minute, but they will get boring soon enough, and they tend to break immersion and remind you that you are playing a game, rather than having an adventure.  I hope open world pvp is at least interesting.  Depending on what they do with that will probably determine my longevity in RIFT more than anything else.

Originally posted by braingame007

On #4 you are right to some extent, but I can honestly say almost every new MMO I have tried since I have played WoW has felt like WoW. Generally it is the UI and the way the game controls itself that is the most common factor. LoTR, EQ2,DDO, Aion, and a couple others when you first get on them feel like WoW because the UI are a lot alike and the way you do battle is the same. press 1- =sign use WASD to move etc. Like you said it was the first MMO for a lot of people so other games get compared to it.

 Huh? Ok, I get LoTRO, and EQ2 "feeling" like wow, but DDO doesn't control like WoW other than the fact that you use a keyboard and mouse.

I miss systems like DAOC had.  Many people said it was clunky and didn't work well, but I don't think they really understood how it worked.  Casters were interupted if they were hit, PERIOD. Not just a set back that they could cast through.  Ability chains were awesome if you knew how to use them.  You could que up moves, and even a default fallback in case the required reaction didn't take place.

But really, any MMO is going to have a UI, is going to use WASD and use the numbers to key abilities.  There really isn't much else to do unless you plug in a game controller.  If I wanted to plug in a controller, I'd play my Xbox.

I think games today do too much for you though.  Little blinky lights and highlighted abilities telling you when you can use them,  threat meters, etc. It's kind of like playing wack a mole with your keyboard.

Rift Crash
General Discussion « Rift
2/24/11 1:52:17 PM

Ah, the joys of opening day!  Think I'll wait a couple weeks to check it out.

Eh what about Smedly? I won't touch a product he has a hand in. SOE knows how to kill a game like no other!

 

Anyway....the people with the development money aren't gamers.  Just like movies, or products or anything in the market...if one person makes a ton of money with something,  everyone will copy it until it is bled dry rather than make something new.

 

 

The End.

Originally posted by neorandom

 sex and violence are what american culture has degraded into, and violent sex is the biggest crowd draw of them all these days, if aoc hadnt cut the sex interaction content to dodge the rating it would have kept alot more subs.  instead they slapped a thong on the chicks (there was a mod to remove it of course that was out before the game even released) but cutting out the cutscenes from the sex rewards and most of the sex rewards, and not to mention the prostitution removed alot of the more interesting content and left us with a mediocre pve game with badly balanced pvp. /rant off


 

Degraded?  It's always been there, my friend, and long before america came to be.  I find it funny that people think society is degenerating into sex and violence...when it's always been there.  Go take a look at rennesaince art some time.  Sistine chapel...hell, check out the ancient greek sculptures and art that hasn't been defaced.

The core of most legends, myths, folk lore...all have something to do with violence and sex.  Honestly...two core things that keep a species alive.  It's always been there.

Originally posted by Obiyer

 


Originally posted by Kainis
I'm just waiting for someone to say they don't look at box-art boobies, but pick up the box for the feature list instead.

 

Personally, I always looked at system requirements.


 

Honestly, I think system requirements on the box are as much a marketing trap as big bewbs are.  Seriously...when have the minimum specs ever been even remotely close to realistic?

Normally the reccomended requirements are closer the the minimum requirements than anything, heh.

nevermind.

If you're nerdy enough you can decipher some of the gibberish and actually "speak" in the other languages.  I think.  Then again, don't quote me on that.

Wonder if that cheer is followed by a concoction of bourbon and pepto bismol....

I hope they keep the enthusiasm up and make some solid changes to the game.

(Fortress...city siege....Renown skills) cough...cough...cough...

I'm sure others will voice their long laundry list of items shortly after me.  I hope this game makes a comeback.  I had fun for awhile, and would like to come back to it some day.

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