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All Posts by daelnor

All Posts by daelnor

22 Pages « 1 2 3 4 5 6 7 » Last
430 posts found

There needs to be an undecided option on your poll.

 

I haven't decided yet, but I probably will end up picking it up if there is no subscription.

Remember the guy that got fired for his bad review of Kane and Lynch awhile back? I believe it, and it sucks. I want honest reviews, not advertising.

Originally posted by Vynt
Originally posted by daelnor

It's not particular to video games.  Ask a sports fan about the team they like.  It's all "our team" and "we won" and "we should have done this"  Makes you want to scream "No, its not yours, you are not a member, you don't play...you sit on your ass and watch it on TV! STFU"

And that's just listening to them talk about it....now imagine if you talk smack about their favorite players...bar fights have started over less.

 Actually, i think it is fine if people say "our team" or "we won" because the fans are apart of the team. They support them. Buy tickets, food, parking, cable to watch them, all the merchandise. Without the fans, there would be no point in having the sports because no one would be watching, thus all those players and owners would not be making a lot of money.

So, because of that, people can identify with a team and say "We won last night"

Also in some cases, the fans are actual share holders too. Like for the green bay packers, all the season ticket holders own a share in the team, so it actually is "their team" hehe.

and somehow people who spend all their free time watching sports and playing "fantasy football" are LESS geeky than gamers....

It's not particular to video games.  Ask a sports fan about the team they like.  It's all "our team" and "we won" and "we should have done this"  Makes you want to scream "No, its not yours, you are not a member, you don't play...you sit on your ass and watch it on TV! STFU"

And that's just listening to them talk about it....now imagine if you talk smack about their favorite players...bar fights have started over less.

I'm glad you liked WAR.  I liked part of it, tested the beta also, but ultimately I still feel like Mythic let me down. I'm holding out for a multiple faction pvp type with pve that doesn't suck. In the meantime I'm toying around with RIFT.  I'm having fun in RIFT so far.

Getting kicked
General Discussion « Rift
4/21/11 2:40:20 PM

think you can set it to private whenever you want...most people don't know how to though.  Laziness

For casters:  I think it would be cool to have a power up bar.  You could rapid fire spells (with some kind of minimum cast time before the power up starts.)  The more full the power bar, the stronger the spell, the greater the area of effect.

Put caster interuption BACK IN GAMES.  I think it's ridiculous that as a caster I can stand still while something is beating on me and only take slightly longer to cast a spell.

Archers= DAOC's archery system, though perhaps with revamped skills to use....but the archery mechanic rocked.  I haven't played a ranged character with a bow/gun that I've liked in any game since DAOC...they all seem cheesy and fake.  Auto firing a bow...hitting a key for a global cooldown, meh

How about selecting which skill to use, then drawing your bow, holding for strength/range/are of effect meter to fill to desired strength, hit again to release. Maybe have a couple skills that are limited strength but run-and-gun type skills with less accuracy/power.

(maybe skills like volley could stay with the modern style...since you generally click the button, select the ground target and stand still for the duration of the AE over time damage.)

 

PS...add utility type spells for casters...instead of Mezz/root/stun, maybe they could drop a wall of fire, forcing players/mobs to run around it......icy patch covering a fairly large area causing slowed movement speed and a chance to fall....muddy ground to hinder movement.  Seems to make more sense to me than the current crowd control options.

Originally posted by username509

Ofcourse MortalOnline is a sandbox.  To make a post stating MortalOnline is not a sandbox MMORPG would show that the poster has no idea what a sandbox MMO is, is ignorant of what MortalOnline is, or is just trolling.  

 

MortalOnline has all the features required to make a sandbox MMO a sandbox.

 

MortalOnline has open world PVP full loot pvp with no true safezones.  Not just battlegrounds or warfronts like in WoW or Rift.

 

I agree with the rest of your post...but open world full loot pvp with no safe zones has nothing to do with sandbox, that's just FFA PVP.  I'm just sayin.....

I don't notice this so much.  The only really annoying thing in Rift is when you have an NPC targetted and then move away from them your avatar keeps trying to look back at them no matter how far you go until you de-select the npc.

The thing that really annoys me is emotes with no character animation.  Who care's if your chat box says you waved to someone. If you avatar doesn't actually do it...whats the point.

I think it depends on the game.  Something like DDO is in a whole different class than your typical Korean grinder...which tend to be the majority of F2P.  Honestly I'm pretty sure most people think "Korean Grinder" when you say F2P.  But what about games that were subscription, and have either fallen to the wayside or switched pay models, like DDO and LOTRO.  They are a different kind of MMO.  

I think you should judge an eastern game compared to other eastern games, and western games to western games.  Maybe after that break them down into subscription models.  Pay to Play is generally held to a higher standard, because you are shelling out money every month for them....and this is rightfully so.  If a free to play sucks...well...you're not paying for it.

What if something like DAOC got a facelift and went free to play? It would still kick the crud out of most of the Korean grinders.

eliminate leveling...go straight to the end game...sounds like an FPS.  I'll pass.  I actually have more fun in the lower levels than end game.  All end game is in most MMO's is endless repetitive dungeons these days, no real purpose.  Make more dungeons in the lower levels, make some open world dungeons or something.

I don't think I'd want to play the game you want. So...maybe all those who pay for high level characters and cheat to get to the "end game" should just go play FPS games.

Today's games are ok. But that's as far as I'll go.  I don't know when dungeon raiding for tiered gear became the norm...but it sucks.  I never do it, even though  it is easier than the often impromtu open world raids I use to spend ten hours at a time on.

Back then the point was just to DO the raid, perhaps have a chance at getting the ubersword of WTFPWNDU. Now you do them on easy level, then hard level, then expert level, so you can get your properly matched set of gear....in an instance.

One thing I can say is that in today's games I'm in no hurry to hit cap level, because that's usually about when I quit.

Games are too easy,  too narrow in scope these days.  There is generally one path and one path only, with cosmetically different abilities.  It's like taking a great bottle of liquor...then pouring it into dozens of glasses mixed with water.....part of it is still great, but over all it is really bland and tasteless.

They had the money for it, they just misplaced their minds when they were developing it. They listened to the player base way too late in the game. Mythic should have known better.  You can thank what RvR you DO have now to the beta testers, There wasn't going to be any RvR until everyone in beta started screaming at them.  It was just going to be battle grounds.

I like teleportation travel to be limited.  Too much instant travel ruins a game in my opinion, but you don't want so little as to make the game tedious.

 

Greetings!

Recently, the problem of account invasion is getting worse and worse which cause enormous playersâ?? equipments and virtual currency stolen. This severely damages the benefits of mass players, also causes our company lose a lot of customers.

Our company has to adopt some measures to safeguard our common benefits in order to strengthen the safety of mass players'accounts, and firmly resist the account to be stolen again. Through our company's research and investigation to xxx customers, we will make the following decisions: we launch a package of updated code strengthen system and dynamic code protection card which can effectively prevent the accounts invaded. We will send this package of code protection system to players free of charge.

Please open this connection:  

If your account passes the check successfully, we will send this package of dynamic code protection card to you in the form of e-mail.

In 3 days after you receiving the e-mail, if you don't submit your information, we have right to freeze your account, every player is obligated to protect the safety of the account. You must work together with us to be determined to crack down all the behaviors of destroying games.

If you had already authenticator your account, please disregard this automatic notification.

Regards,

The World of Warcraft Support Team
Blizzard Entertainment

 

 

 

I took out the weblinks so no one would click on it.  I just got this in my mmorpg.com email.  I never even gave blizz my mmorpg.com email address.  Note the grammar. pfffft!

Back on topic.  I wasn't surprised by RIFT, and I am enjoying it.

What I expect: casual game that I could do a little bit of everything in and have fun as long as I don't go all hardcore with it.

It's a casual game, never heard anything about it that indicated hard core, other than the boring dungeon grinds. (which I am in no hurry to get to 50 for. 

What I do not expect: good pvp.  Anything to do at end game that isn't a lame ass dungeon grind.

 

With that in mind, I've been having fun with RIFT, which is the same exact thing I'd do if I was playing WoW or any other generic title out there.   Welcome to the new generation of gaming

Originally posted by Unlight
Originally posted by Palebane

I enjoyed MMORPGs more before they became mainstream. But I certainly respect those who disagree with me and who enjoy the more recent crop. I think there's plenty of room for both groups.

You sir, are far too reasonable for this type of discussion.  Which planet do you hail from?

I LOL'D

Shadowbane was a great concept. I beta tested that one, played the first few months of release, then went back to DAOC when the bugginess and constant crashes finally irritated me. Played for awhile in the F2P version, until they took that down.

It would be pretty cool if someone made a better, newer version of shadowbane these days.

I've had fun with it so far. I have noticed that my mid 30's rogue has to roam a bit farther, often going back into the 20's zone in order to find death rifts to close.  My low teen mage has no trouble finding death rifts.  It is fun so far, but definitely population dependent.  If I log on late at night, there often aren't many rifts available.  evening and early morning there are plenty of people on for it though. Between quests, rifts and random pvp encounters, I've been kept fairly busy.  I'm a slow leveler though, only log in two or three times a week.


 

The list could go on and on, the bottom line, I supported the game cause I thought it was going to be the anti wow hardcore pvp shadowbane esqu game, it is not. It is a Clone of everything done up to this point .

 

 


 

 

I just find this line interesting. I am a pvp fan myself, and would love a DAOC type game to come out that didn't suck,

with that said, I am playing rift, very casually. I'm not interested in racing to cap these days.  But....Everything I ever heard about this game labeled it as pve with pvp lite, so I can't really see complaining about pvp in a game that wasn't specifically designed for pvp.  If you are a long time pvp guy, you should know better, honestly.

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