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All Posts by daelnor

All Posts by daelnor

71 Pages 1 2 3 4 5 6 7 » Last
1417 posts found
Originally posted by Palebane

I remember hearing beta testeres talk about how much fun RvR was. Once I was able to pick up the game, I found that most players were in scenarios because that gameplay type had better rewards. The only RvR that was to be found was hugely ring-around-the-rosey keep capture where players were taking empty keeps while the enemy was away taking a different empty keep. I don't know, I sort of blame the playerbase. I think WAR had a lot more potential that was never realized (in the time that I played it.)

Yeah, this happened because one side would outnumber the other by ridiculous numbers, so the "ring around the rosey" keep taking was the only viable option.

 

That would have all been fixed with a 3 faction system...that mythic pretty much invented.....and then ignored.

 

p.s. In beta, the numbers were a lot more equal, and people went toe to toe, which was fun.  But a limited player beta environment is totally different than real world.  

In the real world what do you do If you're outnumbered 5 to 1? You run like hell and attack vulnerable positions you have a chance at winning at.  Nobody wants to run facefirst into a wall of steel that they can't possibly beat just do to horrible odds.

Ask Custer how that worked out for him...

Originally posted by wojtekpl

Warhammer IP was raped by the fail game.

I have been in Beta since the very start of it and i can tell you one thing: Devs pissed on beta testers. They completely ignored what we said and they "always knew better wat players like". They were dismissive and ignorant to say the least. They deserved it but the IP did not.

 

Seriously ima warhammer IP freak i love the books figures etc [even tho i stick to books only] and i had hoped for good warhammer mmo.

Damn, if only Blizzard made Warhammer... I wouldn't mind WoW-like WAR, not at all.

I don't think the Devs ignored the Beta testers. I was in Beta also.  they made a lot of changes in beta.  What utterly shocked me was how far their initial design missed the mark.  Remember, initially there was going to be no PvP except for the scenarios and a capital city seige....until the beta testers pretty much threatened death on the devs....then they added in siege warfare.

 

I think the Mythic devs utterly lost their minds before they designed WAR. If it wasn't for the beta testers, it would have failed even harder.  Even now, the only part of the game people praise is the RvR...and that would not have existed if the Beta testers hadn't screamed for it.

I find this interesting.  People like to debate and argue.  They always have.  Look at the greek philosophers....they would stand around arguing their philosophies all day, to the point of making a living from it.  Human nature. /shrug.

Originally posted by Ceridith
Originally posted by strangerdang

Couldnt happen to a nicer company...so many games they have turned around and made flourish, so many already flourishing game they have nourished and tended to...and always sticking with their games though the rough patches.  So many wrongs to their customers righted....SOE "the noble" company.

 

/s

all this was probably some pissed off SWG fans realizing their 5 year plan to destory the company that destroyed their game.

not sure theres a game company that has pissed off more of its customers...

It's far more likely it was one of the many hacker circles they caught the ire of by going after the PS3 jailbreak, the timing makes sense.

If it was pissed off SWG fans, it would have happened years ago.

don't forget...this coincidentally started happening a couple weeks after they laid off all those DESIGNERS and PROGRAMMERS.  Just sayin...

After careful reflection of this....I have come to the conclusion that....

 

I don't care anymore.

Originally posted by Sain34

 

 

I am sorry, but DnD is not to blame for the current state of MMOs. There is in fact a flaw in MMO being made today and that flaw is the simple fact that developers are giving us (the players) exactly what we asked for. We are curretly reaping what we have been sowing for years with endless forum threads about forced grouping and games being to hard and unfair drop rates and leveling being to slow, yes sir "that MMO" that is damaging the genre is exactly what we asked for it to be.

Ding Ding Ding! We have a winner folks! Give that fan a teddy bear!

Originally posted by Dubhlaith

 


Originally posted by Elikal


Originally posted by madnagash



EDIT: THe game uses words for genitals and human waste materials EXCESSIVELY. While I don't mind it once and then, it seems every 3rd sentence is like some sailor is supposed to talk. When even Kings can't use a single sentence without talking about feces or genitals... it's just absurd and disgusting.


 
Well, tbh kings using "flowery" speech is a thing typical for fantasy. Historically, kings were nothing like they are portrayed in official chronicle entries, which where usually written by their request and where simply propaganda.
What is more, kings where known for their harsh manners, the ability to quickly lose temper etc. In addition, in most cases in Witcher kings appear in not very public situations, like eg. parades, but during battles or small conversations where they are not bound by any protocols.
In addition, I'd like to point out, that the author who wrote the original Witcher story is interested in mixing history and fantasy, and this is why the themes in witcher are more gritty and dark and all characters are shades of grey instead of being good and bad. If you go and read history books you won't find many clealy black and white characters - every historical character is judged differently by different authors and that is I think what the developers of the Witcher wanted to convey.



Dude, I have a university degree in history. I know the REAL Middle Ages were bleak and... well terrible. That's why we have fantasy. As I see it in our world people are devolving back into medieval behaviour patterns again. Why would I WANT that?
I want to be the good guy, save the day, slay the monster, get the prince and have my statue in the kingdom and everyone lived happily everafter. I mean, being Shreck only is fun so many times, ya know. Or: Wolverine was cool before EVERY hero was turned into a Wolverine. It loses it's coolness when ALL is dark. Has to do with contrast and storytelling.


 

It pretty much just sounds like the themes and ideas and overall design of this game is not for you (gritty, realistic, vulgar, hard). It is fine if you do not like it. Just don't play it. Why do you feel the need to complain about it? It isn't for you. Play something that is.


Edit:

Also, the statement that there is no RPG element is patently false, and a little ridiculous.

/thread

Originally posted by erictlewis

I would love to see SOE take over cryptic and do some changes to STO.   Turbine should be dead last in the running.

I'll never touch NeverWinter if SOE gets involved.  I'm not that happy that Cryptic is involved.  Cryptic + SOE= #nailinthecoffin.

I'm not saying older gamestyles requiring grouping were necessarily better, but you HAD to talk to people, or you weren't going to accomplish anything.  Games are so easy now that you can solo your way to cap level.  Try doing that in a game like DAOC or EQ and it would take you years if you didn't quit from frustration first.

Times are different now, everyone wants McDonalds rather than a sit down restuarant, but people sat down at dinner and talked, now everyone grabs a cheeseburger from the drive thru and heads off down the road.  Symptom of the times, unfortunately.

In short, the only thing that would make me play ANY mmo long term would be a good guild/community.  Without that, boredom sets in after a month or two, doesn't matter what game it is.

Those days were fun, but I think they are long dead, unfortunately.  The instant gratification crowd wins in todays MMO world.  Get use to more WoW with shinier graphics, it's all you're gonna get.

For one, I would like to see real reviews, about 6 months into the game, with people that have played for that long.  Anything else should just be labeled "first impression" or "preview."

 

I think it would be interesting to see it from diffeent angles too.  I'd like to see a group oriented pve person, who will get a lot of guild play, a solo/casual pve type, a pvp person and sandbox versus theme park type of people.  This way you would see a perspective of the game from different play styles, and people could see, more or less from their play style point of view, whether they may be interested in the game or not.  So I guess a series of reviews to get an overall big picture would be kind of cool.

I'm not super excited about anything coming out, but Star Wars might be interesting.  I think it will be fun for a couple months at least.  Who knows.

Originally posted by erictlewis
Originally posted by jbadol

Hey guys, any ideas how long this is gonna be down for? I see it's been down since the 2nd I think. Is still down as off today or am I just having problems logging in?

 

Thanks for replys

 Good lord we been down since the the 1st where have you been.  Theres been email and email and many forum topic.  My gosh at this point you should have all the info right there.

Well, the first clue would be in the title, where he says he was on vacation.....Just sayin :c)

Originally posted by aleos

lets face facts here. If games like this were remade today. they would be nothing like what they were before. they'd be made to fit todays current player base. A watered down version of a game you've played 100 times already.

which is what killed  DAOC. People say it was Trials of Atlantis, but really I think it was the fact that They turned pvp into easymode that killed it.

I can understand making pve fairly easy in DAOC, as the real end game was PvP, with a dungeon raid thrown in once in awhile. Instand travel and catering to the instant gratification crowd  killed PvP.

Originally posted by Striefer

If they made a modernized version of DAoC 1, then I would be all for it. They just have to make sure they don't take out much of anything and leave it be. This is the MMO I've played then longest as it had the most for me to keep coming back to.

They'd have to get rid of new frontiers easymode insta travel for me to even consider it.  That killed RvR and turned into a bunch of mages standing around launching fireballs at each other.

Only open world pvp I ever saw in WoW since Vanilla and pre battle grounds is higher levels ganking lowbies. No real pvp though.

Only time that ever happened to me was the Hordes of the Underdark expansion for Neverwinter Nights.  I would spend more time making level 15 characters with prestige classes than I would playing.

Originally posted by Torik

It seemed to me that the problem WAR had was that the open world PvP was unpopular rather than that instanced PvP was popular.  I heard a number of people say that they did not like the scenarios but that world PvP in the game was even worse.

When I PvP it is as a test of skill so world PvP has little appeal to me since it emphasizes skills and tactics that have little appeal to me.  For me world PvP has little meaning since I can do what I want to do much better in a battleground.

The key to good world PvP seems to be to give the participants a meaning to their conflicts.  However, different  players will seek different meaning in their encounters and you have to figure out which of these player types you want to tap into.

The problem with WAR open world pvp was that they made two factions. If one side had a lot more people, they'd just play hide and seek all day instead of PvP.  Made no sense to only have two factions.  They commited a cardinal sin and only added real pvp in after beta testers threatened to dismember them.  For a company who made one of the most revered pvp games out there, they sure dropped the ball on WAR

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General Discussion « Rift
5/10/11 10:11:02 AM

I'm still having fun with it....but I only play about twice a week.  I'd be capped out if I played every day.

71 Pages 1 2 3 4 5 6 7 » Last