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All Posts by daelnor

All Posts by daelnor

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180 posts found
Originally posted by iridescence

I'm confused, which games ever required a 10 hour a day grinding session to play? Even if some old games did who is advocating that for new games.  Either this is a strawman or you are saying some people spent 10 hrs a day grinding and you felt compelled to compete with them which is totally different than saying the game required you to.A good game is probably fun whether you play it for 30 minutes or 12 hours at a time. Even an extremely time-intensive game like EVE certainly doesn't require anything close to 10 hour a day grinding sessions unless you are just obsessed with being the most hardcore of hardcore.


if you really used to spend 10 hours a day grinding in MMOs it's good you've mellowed out a bit. I don't think that's very healthy for anyone.


Ah, this isn't a complaint about current games, it's more of an introspection into how I've changed over the years.  I'm sure others have had similar experiences.  A  lot of people complain now about how games are too shallow, there is no depth, you're given things too easy.  A reflection of the fact that many of the games I loved years ago, I would not play now.  I was big into PvP at one point, but that required a lot of dedication to be good enough to not just get PK'd every time you wandered into a PvP area.  Crafting took a ton of time and dedication, leveling often consisted of grinding a mob spawn for hours on end.

Raids use to require at least 50-60 people in the older games, and usually took hours to complete.  A PvP raid could last for hours on end in itself.  DAOC, EQ etc. were very time consuming to make any real progress.  Not complaining about it, nor talking down on newer games. Like I said, more of a self reflective post, and wondering who has noticed the same experiences over the course of their gaming life, more about changes to themselves and how it has effected their view of gaming in general.

Random thoughts that most people may not care about, but may provoke thoughts with older gamers.


I was around when the first MMO's came out, but I didn't play them.  I use to watch some of my buddies play UO, and I stuck with my text based MUDS.  However, when they all switched over to DAOC, I jumped on board with them...and there began my love of MMO's.  I played endlessly, grinding away, then discovered raids, then PVP, and I was hooked.

Along came WoW, ShadowBane, EQ2, Vanguard,Rift, DDO, etc and so on, and not necesarily in that order.


I spent a lot of time in MMO's over the years, playing, pking, being a pve carebear, running guilds, writing reviews, beta testing, alpha testing, and so on.


At varying periods of time, I was hardcore, I was casual, I jumped on new-game bandwagons, I trashtalked games I didn't like, I played neutral and looked for the good/bad in every game coming out.  I became aware of the inside joke apparent to all of us, that when devs say "releasing in 2013" for the first time, you know it is more likely 2015 that the game will get released, if the company doesn't fold in the mean time.

I look at games coming out now, and even though I hear and see a lot of things I like, my overall  reaction is "meh" at best.

Why is that? Do games suck now?  Did WoW kill everything?  Is it Sand Box Vs. Theme park?

Actually, it is none of the above.  It is me.  I am no longer interested in spending 10 hours every day grinding in one fashion or the other.  Don't get me wrong, I'll still pull a 12 hour gaming session here and there, but nothing like I use to.  I stare at a computer screen all day at work. I go home and stare at a computer screen doing homework, or working on my side job doing graphic design and photography...and I just don't want to sit in front of a shiny screen as much as I use to.

These days, all I manage to play is DDO, and that is only because it is an easy game to play for an hour or two at a time, I have a small group of friends I can group up with pretty much any time I want and run a few quests.

Am I saying DDO is better than anything out there? Hardly.  I am sure it is much worse than a lot of games currently out.  However, I have come to realize that I have changed, and therefore the things I like have changed.

Did I think DAOC was an amazing game? Hell yeah! I loved it! (disclaimer: not including trials of atlantis or the "New Frontier")  Would I play it if it came out today? Probably..very casually for a month or so..and then I'd realize I can't devote the time to it to really enjoy it.


There really is no point to this, just the musing thoughts of an "old school" gamer.  Anyone have similar experiences or epiphanies?


**note: The irony of the internet: I just realized that I hated New Frontiers because of the fast travel and cheapening of the PvP game..but I also wrote a review for it at one point in time..for this site...where I gave it gushing reviews.**  That rear view mirror can be thought provoking..and quite embarrassing at times...

I always found racial traits, or racial abilities to be near to useless, especially in modern games.  A decade ago, having 10 higher starting DEX or STR may have been a big deal, but not so much anymore, and typically racial abilities were cool for the first 5 lvl's of play, and then obsolete.  Maybe that will change a bit in future games, who knows.



I followed this game with the original developer, and wasn't very interested in it.  When I heard Mythic had picked it up, I got pretty excited, as I was a long time DAOC player, and I knew what they were capable of.


When I started beta testing I had concerns...The PVP lakes weren't even going to be part of the game until the beta testers took up torches and pitchforks and made a LOT of noise.  The only PVP was going to be battleground scenarios originally.


I still don't understand how the kings of 3 faction, open world pvp with massive castle sieges, relic raids, competetive pvp dungeons...and also the individual pve realms with dragon raids, and some pretty damn good content could end up with a product like this.  I understood that they didn't want to make "DAOC 2"...but they pretty much ignored everything that made them successful and released a shell of a game.


It was still fun, but the pvp was never going to be great with the fast travel, small pvp area's and only two factions. Honestly, the biggest draw of the game was all the stuff they left out or threw in as an afterthought. Very dissapointing, it should have been a great game, if only they weren't scared to make it.

I've played a great many of the MMO's out there, from DAOC on.  I never quite got into UO, though I use to watch some of my friends play it.  Over all I am completely disenchanted with the MMO's of toady.  I don't know if it's the games themselves, or if I've just changed, or a combination of both, but I really had little desire to play MMO's anymore.


I played DDO at release.  At the time the level cap was 10, and the enhancement system really sucked.  I capped out a couple of characters and quit.  I tried off and on again every couple of years, and then a couple of months before the Forgotten Realms expansion came out, my brother asked me to start playing again and run quests with him, so I did.


I haven't stopped playing since.  The changes they have made since release, and especially the new content is lots of fun.  I remember thinking back in the day "this game isn't worth 15 bucks a month, it should be free to play."  Well, now you have the subscription option, or you can play free to play, and buy content packs if you want to.  Granted, there isn't a whole lot to do after the lower levels without buying some content, but I am happy with the fact that once I pay for it, I will have it forever, no monthly fee.  


I really enjoy DDO in its current form, and it keeps getting better as time goes on.

I've been playing MMO's since DAOC, I played RPGS for years before that, and tabletop even before that.  


I had stopped playing MMO's altogether when I realized that I just wasn't into it anymore.  I didn't play anything at all for a couple of years (other than some xbox games and the occasional single player pc title.)


Then my brother asked me to try out DDO again.  Figured why not, it was free to play now, the underdark expansion was coming out.  I even forked out the cash for the xpac.  That was 6 months ago maybe, I'm still playing and enjoying it...and the best part is if I get tired of it and don't want to play for a month, I don't have that guilt trip in the back of my mind because I'm paying a monthly fee for it.


Looking back on it, I don't think it's the game itself so much as the fact that I found a good guild with people I enjoy playing with, and I can always call up my brother and get him to log on and run some quests with me.  It won't fill any PvP itches, but the quests are fun, and there are a multitude of ways to build your toons.


I think the bottom line in any MMO is that if you don't have a group of people you love playing with, the game will get stale and you'll get disenchanted with it.  Start game hopping, and that happens faster and faster as you get tired of meeting new people and having fewer that you gel  with.  Every time you talk to other people less and less, and before you know it, you are quitting a game after playing for two weeks and never talking to anyone in game.


In DAOC I had an awesome guild. We played together for a couple of years.  Then WoW came, half the guild jumped ship...eventually everyone else followed because they missed playing with the others and its always fun to try something new.  That was the end of the guild.  Some people wanted horde, some wanted alliance, some got bored and came back to DAOC for awhile before they realized that just wasn't the same anymore...and eventually we all stopped talking.

nothing to see here, move along...




I'm sure most of you have seen these, but I had a few minutes on my hands and decided to post one that I received today in my mmorpg email.  


Note: I have never even played Diablo3



It has come to our attention that you are trying to sell your personal Diablo III account(s).
As you may not be aware of, this conflicts with the EULA and Terms of Agreement.
If this proves to be true, your account can and will be disabled. 
It will be ongoing for further investigation by Blizzard Entertainment's employees.
If you wish to not get your account suspended you should immediately verify your account ownership. 
You can confirm that you are the original owner of the account to this secure website with:
Login to your account, In accordance following template to verify your account.
* First and Surname
* Secret Question and Answer
Show * Please enter the correct information
If you ignore this mail your account can and will be closed permanently.

Once we verify your account, we will reply to your e-mail informing you that we have dropped the investigation.
Account Administration Team
Blizzard Entertainment 
Diablo III , Blizzard Entertainment 2012


edit: took out the URL's for the web sites, don't want anyone clicking on them out of curiosity.

I'm pretty sure the 4e rules were designed precisely for conversion into a video game of some sort, and most likely for MMO's.  They are the best fit for an MMO style game than any of the other rulesets.

Warhammer, again, was based more around a DAoC model, than the WoW one. Just because something has quests & gear doesn't make it WoW. WAR was far more PvP centered than WoW ever was. Like AoC, it failed because it was released too soon / unfished. It had a lot of bugs, and a lack of support from EA. Nothing to do w/ WoW.


Sorry man....Warhammer's problem was that it DIDN'T base itself around the DAOC model. The only reason it even had keep sieges in it was because (we) beta testers screamed for it before release.  They designed it to be a more restrictive, cheaper version of WoW...which is why it sucked.  You can thank the beta testers for slapping the dev's upside the head and having them get what little bit of DAOC as they did into it.  For some dumb reason they tried their best to NOT use anything from DAOC.

The only cool thing to come out of WAR, unfortunately was the public quest system.  They dropped the ball on everything else.



Before handing out any praise, I have to make an admission.  I have been gaming since the days of the ATARI. I was a dungeons and dragons geek, I played games like Gemstone that were text based muds.  I spent countless hours playing DAOC.  I never jumped into UO with my friends because I was way to into the MUDS at the time.  I've beta tested everything from shadowbane and Vanilla WoW up to WAR.  When I say beta test, I mean test, not jump in and play for free then complain about it.

What does that all mean?  It means a few things.  First, I've pretty much been there done that.  I've seen the good, the bad, and the ugly.  I've had my share of wearing rose tinted glasses.


How is that relevant? I had to sit back for a minute and realize all of this so I could make a contribution to this thread that wasn't just complaining about the good old days and how bad games suck now.


So...disclaimer out of the way:  My props go to DAOC for the three faction combat and the way they implemented a pvp/pve world.  A little something for everyone.

I think the companion thing in SWTOR might not be a bad thing. I haven't played the game yet, but it could be a cool way to handle some of the mundane stuff, if done right.  I'd hate to see it become a replacement for real group members. If that happens, then I retract this statement.

I would agree with the article, and give a nod to Asherons call and their character development. Everything is too watered down these days. 

Love it or Hate it, WoW has done some pretty cool things with seasonal events, major quest cut scenes, etc. (I still hate them for a variety of other reasons...but that's a different post.)...oh, they are also pretty good at stealing any idea a new mmo puts out that might be a threat and promptly adding it to their game.

Shadowbane had some awesome classes and pretty cool sandbox and PVP ideas.  Too bad their budget didn't allow for a decent game engine or graphics. (hard to have massive battles when the screen locks up everytime you get 30-40 people fighting on the screen.)

Vanguard had some amazing graphics for its time. I played on the FFA PVP server, it was a lot of fun!  Too many bugs and unfinished parts though, and believe it or not, I think they made their world too big for the time.  It was a fun game though.


Guess that's it for now.


Originally posted by AcmeGamer
Originally posted by CujoSWAoA

Fear of death is a very simple thing to institute into games.

If you die, you lose all your belongings.

But companies are too afraid of losing subscribers to do it.


 What  I liked was systems where it wasn't automatic. Basically systems where items had breakage chances based on type of item and what it was made of, where you could improve and repair as well. On dying, I liked that if someone came out or stumbled upon your corpse they could raise you or organize a rescue.


 I had alot more fun when we used to have to organize corpse runs to rescue characters bodies and gear. Which also sometimes got us killed as well. Which might cause more to have to come and rescue the rescue party! One game I used to play priests had an ability called "life keep". It prevented the soul/spirit from departing the body. Also you could find these life keep flasks which head 1 to 3 doses of "life keep" in them.


 Anyhow you'd life keep the corpse, then call for a priest and healer. You see you had to heal the body of its wounds before you could raise it. Well you could raise it but it might die again due to bleeding out from the various wounds. Anyhow things like that added a lot to the sense of adventure and wanting to be a part of a group. Though I might often solo just to see what I could achieve on my own under harsher conditions, I loved grouping as well. I loved coming to help others, or picking chests/disarming traps for others and being tipped for my services. I liked going to a crafter and having him craft me gear I wanted to use etc.


 Those game worlds felt more immersive and living then what we see now. What we see now is more like pulling a lever and getting a treat tied into watching a movie. Sort of immersive but not in the way a living, breathing, game world should be. btw if you didn't get life kept and or raised your body decomposed and your gear would then be on the ground. There was a chance of the critters picking up the items if they could use them like weapons and shields. And over time the gear would start to also vanish, but if you were fast or others came in time they could gather your gear for you.


  I honestly don't see these types of game worlds ever returning, players don't want true risk/reward systems anymore. Sense of achievement is capping, dinging various achievements that mostly don't require much skill or effort, grinding for gear etc. Hell role-play as the norm or at least remaining IC(In character) and not talking about real world crap in the game world died years ago. lol


Gemstone is still my all time favorite! I played that for years until I got talked into playing DAOC...could never go back after I had graphics though... 

Originally posted by dinams
Originally posted by Woopin

Originally posted by dinams

Originally posted by FreeBooteR

Got my confirmation email yay!

Heh now let's see if they notice i ran their scannertron.exe from wine

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Graphics Card:  X11 windowing system (GeForce 560 Ti)

Graphics Memory: 1033.0 MB

Display Mode: 1920 x 1200


Not worried if i don't get in. But woud be cool!


windows XP?

Time to upgrade dont you think? xD


He probably has more chance seen as they want to test a wide configuration of PC's

Without directx 11 for XP this way of thinking can only go so far

How you running 8gb on Windows XP? it only supports 3gb I thought...

Think I'd have to go with Never Winter Nights...Hordes of the Underdark XPAC.  I spent ridiculous amounts of time creating weird characters and trying to play through all three expansions with them.

Originally posted by Palebane

I remember hearing beta testeres talk about how much fun RvR was. Once I was able to pick up the game, I found that most players were in scenarios because that gameplay type had better rewards. The only RvR that was to be found was hugely ring-around-the-rosey keep capture where players were taking empty keeps while the enemy was away taking a different empty keep. I don't know, I sort of blame the playerbase. I think WAR had a lot more potential that was never realized (in the time that I played it.)

Yeah, this happened because one side would outnumber the other by ridiculous numbers, so the "ring around the rosey" keep taking was the only viable option.


That would have all been fixed with a 3 faction system...that mythic pretty much invented.....and then ignored.


p.s. In beta, the numbers were a lot more equal, and people went toe to toe, which was fun.  But a limited player beta environment is totally different than real world.  

In the real world what do you do If you're outnumbered 5 to 1? You run like hell and attack vulnerable positions you have a chance at winning at.  Nobody wants to run facefirst into a wall of steel that they can't possibly beat just do to horrible odds.

Ask Custer how that worked out for him...

Originally posted by wojtekpl

Warhammer IP was raped by the fail game.

I have been in Beta since the very start of it and i can tell you one thing: Devs pissed on beta testers. They completely ignored what we said and they "always knew better wat players like". They were dismissive and ignorant to say the least. They deserved it but the IP did not.


Seriously ima warhammer IP freak i love the books figures etc [even tho i stick to books only] and i had hoped for good warhammer mmo.

Damn, if only Blizzard made Warhammer... I wouldn't mind WoW-like WAR, not at all.

I don't think the Devs ignored the Beta testers. I was in Beta also.  they made a lot of changes in beta.  What utterly shocked me was how far their initial design missed the mark.  Remember, initially there was going to be no PvP except for the scenarios and a capital city seige....until the beta testers pretty much threatened death on the devs....then they added in siege warfare.


I think the Mythic devs utterly lost their minds before they designed WAR. If it wasn't for the beta testers, it would have failed even harder.  Even now, the only part of the game people praise is the RvR...and that would not have existed if the Beta testers hadn't screamed for it.

I find this interesting.  People like to debate and argue.  They always have.  Look at the greek philosophers....they would stand around arguing their philosophies all day, to the point of making a living from it.  Human nature. /shrug.

Originally posted by Ceridith
Originally posted by strangerdang

Couldnt happen to a nicer many games they have turned around and made flourish, so many already flourishing game they have nourished and tended to...and always sticking with their games though the rough patches.  So many wrongs to their customers righted....SOE "the noble" company.



all this was probably some pissed off SWG fans realizing their 5 year plan to destory the company that destroyed their game.

not sure theres a game company that has pissed off more of its customers...

It's far more likely it was one of the many hacker circles they caught the ire of by going after the PS3 jailbreak, the timing makes sense.

If it was pissed off SWG fans, it would have happened years ago.

don't forget...this coincidentally started happening a couple weeks after they laid off all those DESIGNERS and PROGRAMMERS.  Just sayin...

After careful reflection of this....I have come to the conclusion that....


I don't care anymore.

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