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General: Warhammer Online: Age of Reckoning Was No Failure
News Discussion « General Discussion 8/03/11 11:59:53 AM
Originally posted by Palebane Yeah, this happened because one side would outnumber the other by ridiculous numbers, so the "ring around the rosey" keep taking was the only viable option.
That would have all been fixed with a 3 faction system...that mythic pretty much invented.....and then ignored.
p.s. In beta, the numbers were a lot more equal, and people went toe to toe, which was fun. But a limited player beta environment is totally different than real world. In the real world what do you do If you're outnumbered 5 to 1? You run like hell and attack vulnerable positions you have a chance at winning at. Nobody wants to run facefirst into a wall of steel that they can't possibly beat just do to horrible odds. Ask Custer how that worked out for him... |
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General: Warhammer Online: Age of Reckoning Was No Failure
News Discussion « General Discussion 8/03/11 11:14:46 AM
Originally posted by wojtekpl I don't think the Devs ignored the Beta testers. I was in Beta also. they made a lot of changes in beta. What utterly shocked me was how far their initial design missed the mark. Remember, initially there was going to be no PvP except for the scenarios and a capital city seige....until the beta testers pretty much threatened death on the devs....then they added in siege warfare.
I think the Mythic devs utterly lost their minds before they designed WAR. If it wasn't for the beta testers, it would have failed even harder. Even now, the only part of the game people praise is the RvR...and that would not have existed if the Beta testers hadn't screamed for it. |
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I find this interesting. People like to debate and argue. They always have. Look at the greek philosophers....they would stand around arguing their philosophies all day, to the point of making a living from it. Human nature. /shrug. |
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Originally posted by Ceridith don't forget...this coincidentally started happening a couple weeks after they laid off all those DESIGNERS and PROGRAMMERS. Just sayin... |
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After careful reflection of this....I have come to the conclusion that....
I don't care anymore. |
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D&D: one of the culprits why MMOs are so bad
The Pub at MMORPG.COM « General Discussion 5/26/11 2:27:37 PM
Originally posted by Sain34 Ding Ding Ding! We have a winner folks! Give that fan a teddy bear! |
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Originally posted by Dubhlaith /thread |
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Originally posted by erictlewis I'll never touch NeverWinter if SOE gets involved. I'm not that happy that Cryptic is involved. Cryptic + SOE= #nailinthecoffin. |
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I'm not saying older gamestyles requiring grouping were necessarily better, but you HAD to talk to people, or you weren't going to accomplish anything. Games are so easy now that you can solo your way to cap level. Try doing that in a game like DAOC or EQ and it would take you years if you didn't quit from frustration first. Times are different now, everyone wants McDonalds rather than a sit down restuarant, but people sat down at dinner and talked, now everyone grabs a cheeseburger from the drive thru and heads off down the road. Symptom of the times, unfortunately. |
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Why would you play SWTOR in the long term?
General Discussion « Star Wars: The Old Republic 5/15/11 4:25:26 PM
In short, the only thing that would make me play ANY mmo long term would be a good guild/community. Without that, boredom sets in after a month or two, doesn't matter what game it is. |
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Those days were fun, but I think they are long dead, unfortunately. The instant gratification crowd wins in todays MMO world. Get use to more WoW with shinier graphics, it's all you're gonna get. |
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General: Grinds My Gears: Critique Our Reviews
News Discussion « General Discussion 5/14/11 4:08:51 PM
For one, I would like to see real reviews, about 6 months into the game, with people that have played for that long. Anything else should just be labeled "first impression" or "preview."
I think it would be interesting to see it from diffeent angles too. I'd like to see a group oriented pve person, who will get a lot of guild play, a solo/casual pve type, a pvp person and sandbox versus theme park type of people. This way you would see a perspective of the game from different play styles, and people could see, more or less from their play style point of view, whether they may be interested in the game or not. So I guess a series of reviews to get an overall big picture would be kind of cool. |
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Which MMO are we looking forward to most ?
The Pub at MMORPG.COM « General Discussion 5/14/11 4:05:00 PM
I'm not super excited about anything coming out, but Star Wars might be interesting. I think it will be fun for a couple months at least. Who knows. |
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What Happened? Just returned from vacation
Hogcaller Inn (General) « Everquest 5/12/11 10:50:52 AM
Originally posted by erictlewis Well, the first clue would be in the title, where he says he was on vacation.....Just sayin :c) |
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Dark Age of Camelot 2 Petition
Round Table Pub (General) « Dark Age of Camelot 5/11/11 11:45:22 AM
Originally posted by aleos which is what killed DAOC. People say it was Trials of Atlantis, but really I think it was the fact that They turned pvp into easymode that killed it. I can understand making pve fairly easy in DAOC, as the real end game was PvP, with a dungeon raid thrown in once in awhile. Instand travel and catering to the instant gratification crowd killed PvP. |
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Dark Age of Camelot 2 Petition
Round Table Pub (General) « Dark Age of Camelot 5/11/11 11:26:05 AM
Originally posted by Striefer They'd have to get rid of new frontiers easymode insta travel for me to even consider it. That killed RvR and turned into a bunch of mages standing around launching fireballs at each other. |
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Only open world pvp I ever saw in WoW since Vanilla and pre battle grounds is higher levels ganking lowbies. No real pvp though. |
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Ever spend so much time deciding on character creation you never play the game?
The Pub at MMORPG.COM « General Discussion 5/11/11 8:41:16 AM
Only time that ever happened to me was the Hordes of the Underdark expansion for Neverwinter Nights. I would spend more time making level 15 characters with prestige classes than I would playing. |
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Does instanced PvP kill open world PvP?
The Pub at MMORPG.COM « General Discussion 5/10/11 10:28:58 AM
Originally posted by Torik The problem with WAR open world pvp was that they made two factions. If one side had a lot more people, they'd just play hide and seek all day instead of PvP. Made no sense to only have two factions. They commited a cardinal sin and only added real pvp in after beta testers threatened to dismember them. For a company who made one of the most revered pvp games out there, they sure dropped the ball on WAR |
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I'm still having fun with it....but I only play about twice a week. I'd be capped out if I played every day. |
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