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All Posts by gieger808

All Posts by gieger808

9 Pages 1 2 3 4 5 6 7 » Last
161 posts found

Going to be hard to say which is better/worse. Everyone seems to be using their personal feelings on a game to determine if its value. Just because you don't like a game or are just burned out on the game itself doesn't make it bad.


A little objectivity people, come on. Or the results will be worthless.

I've become a fan of voxel games. Been playing Planet Explorer.


I'll be keeping my eye on this one.

Anytime a mmo says they are a PvP focused game, I move on. I like a little PvP, but play mmorpg's for the PvE. Like most people out there. PvP is done better in other mmog genres, imo.

Generally speaking, making a PvP game = Failure. It just doesn't have the numbers needed to succeed. PvP'ers. you need us PvE carebears if you want your game to last a year. I know, there are exceptions. But not many.


The Repopulation looks great. It's really a shame it won't survive.




Agreed, it's a great game. I just cancelled my account though. Been playing Firefall and I just can't stop.

I'm pretty sure most will say their first mmorpg had the best community. Something about that first kiss.


For now, I find Final Fantasy ARR and Firefall have pretty great communities.


Best bet, if attitude is important to you, chose an indie game. Something good but not mega popular. There is something about not playing with those that mmo hop from release to release and never being happy and trying to poison the community out of boredom/spite.


Also, you have to play a game to measure the community. Reading forums are almost never a true picture of the game or it's community. Forums are negative place that is just for complaints these days, not constructive game discussion.


But don't take my advice. I, like many who post here, may be a a$$hat. Another good reason to not listen to forum posters advice about anything.

As was said, look to indie devs for fresh ideas.


Go check out Project Gorgon. In a very alpha state, but man, the insane depth it has!

Want to be a werewolf? sure, but there is a catch...

Doing autopsies on kills to become better at killing them.

Want to find hidden necromancy spells? Die. A lot and in different ways. You get a special kind of "death xp" used to get spells.

Learned how to make fungus bombs from mushrooms. Fun to run around and kill pigs with them. Until now. When I even get near a pig, every pig around swarms me. Dam underground pig intelligence network! They know who I am!

Honestly, there is just too much in the game in it's alpha state to list. Just a really creative game.


Fun thing, there is a boss that curses you and turns you into a cow. You remain a cow until you are able to kill the boss or by drinking a rare potion. How do you go back and kill boss as a cow? you have special abilities and armors/weapons for your cow form (there are lots of different forms/conditions you can be cursed with). Just ...crazy. But cool.


All in all, if you want something different, it'll be an indie low budget title. Not much flash, but tons of depth.

The big money devs won't chance a major loss by making something that is outside a proven formula.

It is what it is.

Played it a bit, it shows promise. I'll be keeping an eye on it.

My disinterest in Archeage is the forced open world pvp.


Does The Repopulation have open world pvp?

Open world pvp gankfest. No thanks.
Originally posted by Kaneth
Originally posted by Distopia
Originally posted by Quesa
Originally posted by Distopia
Originally posted by Xristo
Please... i beg... no flying mounts.

What is wrong with flying mounts?

Many, many things...that have been discussed many, many times.

Such as?

It kills a lot of world exploration, as seen in WoW. There's been more than one occasion where a Blizzard dev (I believe Ghostcrawler was one of them) who came out and said they wished they had never put in flying mounts. It hinders world pvp also, as someone can literally swoop in, gank and fly away. As much as I loved all of my flying mounts in WoW, they did more harm than good for the game in the long run. 



One of the many times where what you want, isn't what you NEED. This is a fundamental truth about gamers. I get scared when I hear that devs of a game are "listening to player feedback and suggestions". No no. Gamers are idiots, don't listen to them. Stick to your vision devs!


Too much convenience kills so many aspects of mmorpg gaming. And no, its not a choice. You have to use the systems to be competitive. We will always take the path of least resistance. And be pissed off about it.

Another ignorant rant.
This seems fun, but I think the combat will kill it for me.

I really like this game. In the past year someone must have lit a fire under them, because they have gotten it together.


I may go back and check it out.

Some more pics of player creations.

Some new creations.
















I put a rear gunnery in the back for one of your followers to man.















Thought this was neat. A contruction area with a crane.

Originally posted by Lerxst

Just remembered I purchased this a while ago, so I updated and started playing again. It reminds me a bit of the MInecraf Alpha. To be honest, I wasn't impressed with either Minecraft in that state or PE. In it's beta and current from, though, I love Minecraft, it was just the Alpha that I couldn't really stand.


The game is a really good concept, just as Minecraft was. It just plays too much like a tech demo and not enough like an actual game just yet. The physics I was talking about are only, sorta, kinda there. I built a vehicle using some simple parts, then got in and drove it straight up a vertical cliff without slowing down or flipping. For that matter, nothing I could do could flip the damn thing!


The sounds are hit or miss, some animations/actions have no sounds at all, others are about 1/2 step behind the actual animations; like a bad Kung Fun movie.


Combat is also clunky and difficult, suffering some of those same sound issues, with the addition of not actually tracking or targeting an enemy. And there's not really anything there to make you feel like you really made an impact when you swing and hit a monster, there's just a bar that goes down with each swing.


The whole Voxel thing is getting annoying as well. Lots of games have been using and started using this. There's a reason Minecraft uses cubes; they're easy to maneuver, position and control. Terraforming in PE is a pain; angles don't line up, camera angle gets weird and digging in a straight line is damn near impossible since there's no guarantee that any two holes will line up with one another. It's like Xsyon and suffers the same issues that game does.


It has potential, but there's really nothing to "play" at the moment.

There is no mistaking that the game is in the alpha phase. But there is still fun to be had.

But like someone posted earlier, this isn't a game for someone that expects a release quality game.

Terraforming is a pain, but it's more complex and gives alot more variety in terms of construction options. Worth the hassle. And yeah, the physics aren't complete. It's annoying. Not as annoying as having no real game sounds. Just generic stock sounds. All in due time.

There's lots to do now that makes it possible to avoid the aspects that are missing. Mainly in using the editor to create stuff for the game, adventure mode and multiplayer. I won't even bother with the singleplayer until everything needed is implemented. Physics, decent combat animation and a polished storyline.

Originally posted by Lerxst

Tried this demo a while back and it felt like a good game. Didn't have much time to spend with it though. 


I have a couple of questions:


Are physics implemented in the game world? I honestly don't remember. I know player falling and gravity were there, but I don't remember if the building designs actually took into account things like engine power, material strength, etc.


Is there any kind of "survival" mode where you need to build things to defend yourself? Basically, when I play Minecraft, it's always set for Survival since I don't like building just for the sake of building.




 Yes, physics are ingame. I know its not done being tuned yet. Wacky things happen sometimes. Engine type and material make a difference. Its not clear to me how, someone might know. For instance, using the wrong engine will keep my craft "overloaded" and can't move. And material matter for durability and strength. And speed. All my fast travel vehicles are made of wood for


As for a survival mode, there is the adventure mode. Limited story, much bigger map compared to the singlestory mode. Its you against the world. Aliens, creatures, everything is trying to kill you.

From the store page about it.

"Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique. "

They also are implementing a hardcore survival mode. Not sure of specifics.


Originally posted by flizzer
OMG! I so want to make the Mystery Machine!   I am creatively challenged however!  Hehe. I bought this game Day One on Steam after following it for months.  My nephew loves building and hopefully I can get him in to it.   I so wish I could build that .

Yeah, I wouldn't consider myself creative normally either. But you play with the editor enough, take apart other people's creations to learn the tricks, you start to get it. Then you find yourself searching for hours on the web for the perfect picture of a brown stick to use as a model for something you're

If you ever get bored, go to and use the search to look up anyone's collection (by inputing any of the names of people that have added anything to the site). and you'll see some of the terrible stuff people made at first, but they get better.

It's crazy how much ive learned about making textures, shading and modeling. Just have to practice.


And thanks for liking the mystery machine. haha. It was a rather hasty construction just for goofs. Working on updating it now. Making it slightly larger so more detail can be done, and making better blended art for the texture wrap. Things I didn't even know how to do a week ago. lol.


Take a look at the reflective texture on this clave made by Tahnour. Wish I could do that. Time to take it apart and see what he did!


Couple of my newest creations.













Wolfwood's Punisher Cross from Trigun. My first texture wrap made from scratch!

Originally posted by helthros
These games are springing up all over the place and this one seems fun. Unfortunately, my laptop can't run it :\

Yeah, I've seen others in the same genre pop up all at the same time. Tried a couple, won't name them, but it was terrible. This is a different experience.

Let me use one of the tired catch phrases that we like to toss around on  *ahem*

"I predict this will be the sandbox sleeper hit of 2014"



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