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6/25/08 10:30 AM
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Viewed 233, Replies 4
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Oh I agree, I just don't think people realize what kind of time that takes, or what kind of commitment it requires. And in this day and age of ad based revenue models, I'm pointing out to possible authors that this isn't as good as it seems, and that your good writing and content is worth something to MMORPG. This isn't some community site anymore - this is an advertising based publishing site. Would you write for Time magazine for free? (Ok, yeah, I'd do this once too - just to be in Time - but eventually, I need to eat.) Sites need to get out of the mind-set that just because content written by its users is out there, it should be free. Likewise, authors need to realize that their thoughts, time and energy are actually worth something besides a good feeling. Mainly though, I'm just pointing out that this isn't as easy or as glamorous as it might sound. If I were going to write game related material at this point, I'd go do it at Newsvine or a similar service where I get some ad kickback - that's all. |
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6/25/08 7:50 AM
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Viewed 233, Replies 4
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I've thought about applying to MMORPG for a long, long time. I used to be a writer over at GamersInfo.net until I started to not have time to do full reviews. (I wrote reviews and MMOG blog entries.) So, I have experience and at least partly understand what it takes to be a game writer. It takes a lot of time and a lot more energy than most people think. Even if you are loving the game you are playing - its not always as easy as "play a session, then write a blog." You have to try to remain interesting. You have to try to find new things to talk about in a game that has you grinding out levels over and over. You have to still do research by keeping up on the forums - which for some games IS a full time job. (That's why they have community managers...) So, I'm a bit dismayed that a site that has ads all over it, and is probably one of the prestige MMOG sites out there, can't throw writers some cash. I'm not talking full time salaried positions with healthcare - I'm talking about royalties on ad revenue on articles. See Newsvine as an example of this - as writers write articles, the articles' popularity helps dictate what kind of money came in due to the content. Then that can be paid back to the writers. In most cases, this in NO WAY covers the cost of time the writer uses to write the article - but over time it can be a nice little stipend for your work, especially if you are a popular writer. Furthermore, MMORPG should cover the subscription fees for any of their "correspondents." Either do this via deals with the MMOG itself - which happens all the time - or by using a little ad revenue to support it. If you want true "volunteer" writers, then put up a community style system where anyone can write - ala 1Up. I think that once you move past "masses blogging their thoughts" to "editorial process" you have to start offering SOMETHING to the writers who are spending their time. A merit / percentage of ad revenue system is perfect for this because it awards your good writers and it doesn't break the bank. Content is not free. "Game writing experience" doesn't really mean a hell of a lot in the short to medium term - the world is already full of professional game writers. If MMORPG.com is getting ad revenue from every page - so should the writers. |
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3/07/08 9:15 AM
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Viewed 9356, Replies 138
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Well said my friend. I myself put up with a LOT of stigma in high school thanks to D&D - being called a "devil worshipper" because of the games I played and the music I listened to. But looking back on that now, I wouldn't have traded it for the world. I wouldn't exactly call myself well rounded :) but gaming definitely helped me expand my imagination. Now I'm quite successful, running my own business and doing really well at it. I've met lots of crazy, mixed up, curious, happy, delightful people, gone to a lot of conventions, and basically had a great time being a 30-something old "kid". Not to mention the fact that without people like Gygax, most of the games that we know and love would have never came to pass. Even the non-fantasy games owe their props to Gygax because they brought the people together who MADE those games. I seem to remember reading a biography of iD software a few years ago and those guys basically got together and made games because they played RPGs in a house by a lake. Games brought them together, and they, along with many, many, many other people revolutionized and created an industry. I got to meet Gary last year, at GenCon 2007, when he was outside the convention center talking with a bunch of fans. If you didn't know anything about the industry you would have never known him from any other gamer there that day. He was a normal guy with extraordinary vision and imagination. I only got to mutter a quick "hi" and listen to him for a few seconds, but I'll cherish that moment forever. So, hats off to Gary Gygax. Roll a die, lift a mug, and realize that the world is a little bit dimmer than it was on March 3rd, 2008, but that his light carries on within all of us and will carry on forever.
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10/02/07 5:51 PM
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Viewed 781, Replies 14
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I wonder how many of those 4 million characters are farmer spammers. Its getting WAAY out of hand lately - with idiot farmers creating characters, spamming a region, then logging off and deleting the character. They need to make sure to put some serious anti-spammer measures into place on the next release. |
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8/03/07 2:04 PM
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Viewed 1736, Replies 20
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And THAT is precisely why I'm not going anywhere, even with all the nay-sayers out there already talking about LOTRO's demise. There is still a LOT of Middle Earth yet to explore. |
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7/31/07 7:37 AM
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Viewed 1436, Replies 29
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I'm a big LOTRO fan mainly because I'm a big LOTR fan. I tried WoW for a few weeks and there was no connection to the game / characters / story for me. LOTRO, while a bit slow to start up, has an IMMEDIATE connection to the Tolkien canon, which made me stick with it. Now that I've been there for a few months, I've had a number of "wow!" moments. Plus, Turbine is releasing content at a pretty good clip, and the expansions are free. (so far) And, based on the maps, they've really only touched only little corner of the Middle Earth world, so provided the game stays healthy, there is a LOT more to come. But WAR is going to be a real test for me - because I'm a pretty big Warhammer Fantasy fan too - and have been into Warhammer FRPG and Warhammer 40k for a LONG time now. If I leave LOTRO for anything, it will be WAR - simply because I won't have time to really play both. So, LOTRO may be nothing new as far as gameplay, but I'm really digging the world. And that's fine with me.
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5/22/07 2:52 PM
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Viewed 1388, Replies 17
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I definitely see your point. Last night, I and another dwarf came to the same NPC to finish a quest at the same time, and he looked 100% my double, which is mildly entertaining and annoying. |
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4/05/07 9:02 AM
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Viewed 488, Replies 13
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So far, no one in my alliance or corporation has started using it. Our alliance AND corp both have their own vent or TS servers, and no one seems willing to switch. |
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8/04/06 8:11 AM
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Viewed 1606, Replies 11
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Not a great review - you shouldn't have dinged the device because you had inadequate space. You should comment on the amount of space it takes up, and how that affected your gameplay, but rating the device lower because of your setup was inappropriate.
"Seems a bit silly to write a review on something like that and not even address such a basic issue." Yeah, I agree. |
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12/06/05 7:36 AM
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Viewed 3925, Replies 148
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I've been playing and blogging Eve (http://blogs.gamersinfo.net/eo) for over a year now - spending most of that time in the same great corp. As one of my corp mates said when I was discouraged about how my game was going: Eve is what you make it. If you want to be a lamer and just bitch and moan all the time - guess what you'll get? If you want to actually TRY to learn the game, make friends and enemies and find your favorite niche in the game, then you'll have a blast. For those who think PvE in Eve sucks: try taking a gang of corpmates through a 4/10 or 5/10 complex with a ship loaded with over 20M+ isk of fittings and see if you aren't sweating. For those who think warp travel is too slow: learn how to use bookmarks. Do security missions instead of hauler missions - you rarely have to travel far for those. I spend about 90% of my time within the same 4 or 5 systems, only leaving when the corp decides to go somewhere else to fight. (and even thats rare now) Even then, warping isn't as boring as waiting in line for 4 hours for a dragon to spawn... Please, come back to the game. I'd love to run across more AFK warpers. :) |
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