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All Posts by Lhex

All Posts by Lhex

3 Pages 1 2 3 »
41 posts found
Originally posted by Benedikt
ad 2. there are actually 2 "crosses" - red X mean that item is not usable by your current class, green X means it is for your class, but you are too low level for it.

Perfect! Thank you! Helpful info to know

Thanks to both your posts! This will help come early access :)

My tooltip hover delay must not of worked or is on a really long delay because for the life of me it never popped up. Maybe it will be adjustable in the system options.

I started to find that managing gear was becoming confusing. If anyone can clear up a few questions.

  1. No tooltips on gear? I would have to manually unequip and re-equip gear while my char sheet was open to see if the item improved my stats or not. Is there something I am missing? Do I have tooltips disabled somewhere? Is it understandable in FF series that certain armor types are just better than others? Like linen not as good as cotton which is not as good has hemp or something?
  2. The red X on some gear. I assume that just means I can't wear it. But being a cloth armor wearer and it being a cloth type and was a quest reward - wouldn't you think I could wear it? Am I just low level? Again no tooltip to tell me otherwise. Is there something I am overlooking? It was becoming frustrating to accept gear as a quest reward only to see the RED X. Anyway to know if you can wear a quest reward or not?
  3. Item sets. I remember a help box popping up telling me I got a set item. But I don't remember seeing a set name, 1/3 or any set bonuses once you complete the set. Now with all my gear collected I don't even remember what item was a set item.
  4. Battlegear. On the NPC again there was no way to tell what gear would be an improvement to my character and no way to tell if I could even wear it. 
Any help appreciated!

Devs haven't said anything about it. I assume what you see is what you get unfortunately. There has been little word about performance and graphic issues from the devs. 

Rift's big failing
General Discussion « Rift
12/22/10 10:58:12 PM
Originally posted by gaeanprayer

Actually, I had a discussion with a friend earlier who was playing City of Heroes again after years, due to the Going Rogue expansion. The funny thing is, his FPS absolutely failed on the newer computer, though on his older card it worked perfectly fine, and he ended up having to roll back several of his NVidia driver updates in order to play. I know this isn't about CoX, but all this discussion about the performance issues on newer cards made me think of that discussion, so I thought I'd bring it up. I wonder how many with these performance problems on newer cards have nvidia cards too? Has anyone tried either updating or rolling back drivers to see if that helped?

If it's not coincidental, that could explain a good many things.

I also know they wanted ATI users to roll back drivers. And I had to play in windowed mode otherwise everything was black.

They will be optimizing performance - its  priority they have said they are working on

we can't really say how big it is as the world was blocked off from players. It may seem small but some zones maybe bigger than the map suggests - cant really say definately

Originally posted by donkeys

This game will likely fail hard, there is not enough there. The article forgot to mention how incredibly small this world is. I just hope people are not going to set themselves up for disappointment yet again.

they didnt mention the size of the world because it was impossible to do so - did you?

Originally posted by Paradoxy

Beta 3 will have PVP.

no it wont

beta 3 is basically beta 1 and beta 2 combined

It s too bad
General Discussion « Rift
12/22/10 9:18:28 AM
Originally posted by Milliecake

Did the NDA get lifted?

I know for realz. mod request...

difference between reception and smooth launch

there are many good games that had bad launches which crippled them

there are many bad games with good launches


I dont care about how smooth a a release is - what is most important is the game released too early. And I would say 9 times out of 10 most mmos are - which in turn makes for example 2010 the worst year for mmo quality

unfortunately what you speak of is a relic of great mmo past

mmo's are just microcosmic miniature realities of our own - been in line at a bank and everyone is on their cell phone, ever been talking to someone who keeps text messaging,?

yea its massive but its massive isolation, spoon fed quest hubs with the illusion of dynamism - it wont be there.

It will take some more years before we come back around and start seeing great mmo's again - i am not holding my breath for either rift or gw2

Originally posted by Daffid011

2011 looks promising, but so did 2010, 2009, 2008, 2007...

Something makes me suspect we will be here in another year saying "we at least 2012 looks promising"

And the sad but true thing is....we will keep saying that until Bilzzard releases the next big MMO.

rift is nothing like vanguard - where did you find information that it is? If anything it will be another wow clone.

requesting VIP key pls

Originally posted by WhiteLantern
Originally posted by Aganazer

Lets race sometime. I'll give you a 6 year head start. Then we can see how long it takes me to catch up.

Too true. Too true. Everyone expects every new game to launch with all the goodies that WoW has now; not the stuff WoW had 6 years ago. I remember when I first started WoW, shortly after the first anniversary, the servers crashed 2 to 3 times a week. Any crash in any game now at launch is considered a sign of failure.

Blizzard spent over 5 years making vanilla WoW and another 6 getting to where it is now. People refuse to give other devs leway to let their games mature.

The thing is not that crashes and instability ruin a game - lack of content and just not being fun however does. I can overlook crashes if the game is fun. And guess what...WoW was fun and no instability during launch would completely ruin it. Crashes can be fixed - bad gameplay design can't.

Simply, games released post WoW are just not as fun to a wide audience.. WAR, Vanguard, on and on - they all have huge fundamental flaws in their game design, or cater to a niche market,  that make them simply not as fun or less popular. Period

the problem with mmo's is.... us.

I've been wanting to try Darkfall but I didn't want to go it alone. Sounds like a good opportunity. I've been debating on trying it out now or when 2010 is released. Heard they are making the newbie experience better.

Since mods are locking duplicate threads in the FFXIV forums how about you lock these 3 threads about hype, too much hype, not enough hypeoverhyped....blah blah blah all 3 threads devolve to slush - and while your at it. Lock this thread too.

Come on guys. Got nothing better to discuss?

Originally posted by VikingGamer

Trolls said "this game blows."

Fans said "chill out, it is only beta, not everything is there."

Trolls said "but is is open beta. Open beta is a demo. Nothing will change before release."

SE announces "We will be changing a bunch of things for release, here is the list."

Fans say "You see?"

Trolls say "But the game still blows. It is only one week to release they can't get it done in time. They should have fixed this stuff in closed beta. They didn't fixe everything I wanted. I still don't like the controller design. Squenix is a stupid name. I am still butthurt. Whaaaaaaaaaaaaaaa!"

Fans say "Whoa, back it up Tex. You said nothing significant was going to change that the open beta was a demo of the release product and since the beta blows the release is dooooomed. All we said was don't judge it too harshly yet, there will be big changes to the released product. This is how SE operates. It is normal for them. Now SE has made an announcment to that effect. Why can you just relax for a week and we will all see how it shakes out?


Fans, /facepalm

this ^^

let's all remember the hype train the WAR devs gave us for over a year. They spent more time on the road hyping the game it seemed than actually developing it. WAR for me was the greatest MMO disappointment of all time and I think hype had a small hand in it. The game was way overhyped. I mean they had hundreds of thousands of registered players maybe even millions before release. 

So hype can be something that bites you in the ass if not handled properly. 

Basically the devs of GW2 are only stating things that they know they can deliver on so that helps them alot. I kinda disagree on some of their supposed "dynamic" event terminology (to me its just a more intricate PQ) but in any case I think GW2 hype is fairly accurate of the game and not blown too far out of proportion. 

My only concern is people will think that the game will provide true cause and effect resulting in a state of permanent change caused by the players through these dynamic events. Which it wont- therefore is the bad kind of hype - people expect one thing but get another.

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