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All Posts by fivoroth

All Posts by fivoroth

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Originally posted by Helleri
Originally posted by Axehilt

 
The only thing we can say is that yes, clearly MOBAs are growing in popularity while MMORPGs are falling.  We'd need to research the more likely suspects first (other RPGs, and other PVE genres) before we could determine with any certainty where those ex-MMORPG players went.

That was really all I was trying to say. Is that this seems to be the case. Not that they are in direct competition. Or that one is the cause of the other. I don't feel I implied otherwise. I do feel it was incorrectly inferred (by more then on person). Heck the title is very purposefully written as "Are MMORPG on the way out as MOBA begin to rise?" and not "Are MMORPG dying because MOBA are replacing them?" I feel like people replying (in general) got defensive over the mere idea of MMORPG becoming less popular in general (what ever reason aside) and just reacted based on the first part they heard played back in their heads. I thought I was very careful with my language and very transparent about the process via which I arrived at a big question...I guess I was not as well worded as I thought. Sorry, for that.

 

Also, MMO in my opinion is an umbrella term. I feel as well, that it is a little too all encompassing. Massively Multiplayer Online...That could even include things like Facebook and Second Life (if the only qualifiers is that it be massive in some sense, used by many at once and online). I actually like to call the wider genre MMOG (The G standing for game so as to be more specific about what is being discussed)c and refer more specifically to sub genres within it (such as I did by saying MMORPG and MOBA and not MMO and MOBA).

 

Furthermore debate over whether an MOBA is an MMOG/MMO always seems to end in ones definition of Massive. And, usually the argument against it is that lack of persistence equates to lack of massiveness. But, I feel that sort of falls flat. Because, even with persistence in most games one might consider truly massive. I rarely have the draw distance to see anything more of a world at once then I would see were it instanced. Nor do I commonly see more players at once then I would see were it instanced. So the end effect of persistent vs. instant is sort of the same.

 

But, even if one were to dismiss this and stick to their guns on massive necessarily meaning a large persistent world. Were do you draw that line? how do you fairly say "this is large enough to be massive". And, how do you factor in content per sq. m? Some games like arch lord or huge in the span of it's sheer size. But, you can run a long way between places without running into any actual content. Whereas some game worlds like Runescape are technically pretty small. But there is so much content packed into such a small area that movement is gated by the amount of things there are to experience and the world can feel large.

MOBAs have been popular for a long time. Dota has had a huge following since the early 2000s before most of the current MMOs were even released. LoL released in 2007/8. 

The two are completely unrelated. A lot of my gamer friends play MOBAs. Almost none of them play MMORPGs. They never played MMORPGs unless they were on the WoW bandwagon but that doesn't count. Even my dog was playing WoW during those hype years.

Also google searches don't imply anything. I don't think I have ever typed MMORPG in google. I have certainly never searched for MOBA. Besides its not like the MMO population has increased significantly over the last god knows how many years. 

Wait, wait, this is the last major patch for WOD? What the hell is this? Blizzard is not even trying to release content between expansions now. They release one patch x.1 which is part of unreleased expansion content and then 1 more patch and then wait till next expansion in 12 months? What?

Originally posted by Hrimnir
Originally posted by Viper482
Originally posted by HellboundHeart
Originally posted by Viper482
I was under the impression that this double xp for the main quest would make it so I would not have to do side crap quest and fate grinding. Very untrue. I continuously am having to stop before I even get 1/4 of my level because the next story quest out levels me. I then have to go grind crap before I can get to the next leve and quest. Pretty annoyed right now and considering doing a chargeback on this expansion. If I have to keep doing this I will never make it to Heavensward anyway, might as well get my money back.

[mod edit] Use food lol. Are you in an FC? They have a battle xp up buff.

 

[mod edit]

 

BTW, there is NO refunds. It clearly states it in the ToS, or Terms of Service.

What motive do I have to lie about this? I am using food, my FC does have an experience buff up. Seriously, so many people on this board who simply cannot handle someone criticizing this game in any way without personally attacking them. If you cannot handle this maybe you should not be on the forums.

Btw, it would be libel, not slander.

You need to do your duty roulettes.  Just the low level duty roulette will give you 3/4 of a level easy and takes 30-45 minutes.

If your goal was to level simply by playing this as a single player game and doing only the main story line quests, you will be sorely disappointed.  This is still an MMO.  And FFXIV puts an emphasis on group content.

This. I levelled simply by spamming dungeon roulette and main story quests. Had no issues getting to 50. That was before the buff to the main storyline xp.

To be honest that bit was over exaggerated. You can't really get to max level by simply doing main quests. 

I played to level 50 doing only main quests and dungeons before the patch. But I always had rested xp and did daily roulette a lot. 

If you only want to do the main quest then sadly it can't be done. Also I don't see why you would focus on heavensward so much. If you are not enjoying the game, you are not going to enjoy it even when you get to the expansion content.

Originally posted by Viper482
Thought this was a necro thread, AA broke Sept 16, 2014.

You win this thread.

/thread?

Originally posted by Muke
Originally posted by Kaneth

WoW's biggest issue is that a good portion of the servers have an extremely low population compared the most populated servers. The cost to transfer characters is pretty restrictive when you're talking about moving multiple characters, and cross-realm doesn't really help the situation all that much. It's hard for raiding programs to recruit people on the smaller servers, especially when anyone serious about raiding will transfer a couple of characters to servers with more active raiding populations.

The disparity among server populations, hell even populations between Horde and Alliance side on certain servers, is a big reason why my wife and I left WoW the last time.

Why move characters?

Create a new one on a 'full' server, get heirlooms, join dungeons, boom 90-100 on day 1 and you're ready to join the purple progression addiction phase a.k.a. raiding.

Yeah right. Give up on all the achievements, vanity items and history your character has for a toon that has 5 hours /played. 

Not going to happen. Unless all you care is raiding.

Originally posted by Leiloni

I'm glad you mentioned how important and fun that level 50 story quest series is. I had not done *any* of those level 50 story quests ever. I hit 50 and promptly forgot about them and never realized there were so many benefits to doing them (XP, loot, story), so when the expac came out and I realized exactly how many quests I had to do, I knew it'd take a while. Here's the insanely long list for anyone wondering. It took me 4 days, although I could have spent more time on the game Weds/Thurs and done it in three. But that would require all night grinding. But I'm used to grinds and have a lot I want to do in the expact, so I juts buckled down and didn't get upset about it. However going from 2.1 to 2.55 quests (aka all of them) along with the guild XP boost buff, I actually got at least 3/4 of the way to 51. I'm not sure how you got so little XP, but doing only the story quests and associated dungeons, got me nearly all the way to 51.

 

But, and this is a big but, I ended up loving it in the end. It's a truly epic story and I didn't even pay attention to every bit of text and every cutscene, because I did want to get through it fast. But I payed attention to enough that I understood and enjoyed the story quite a bit. Like someone on Reddit commented, it's the type of quality storytelling you expect from a single player RPG, not an MMORPG. It's a nice change of pace - and I haven't played previous FF games before this so I didn't have particularly big expectations. 

Beyond that, I'm glad that SE is making so many efforts to preserve the level 50 content. Too many games make all previous content obsolete and rush players to max, but I like that all the dungeons and other content are still relevant, and that you have to spend so much time at 50 going through the story. It gives people more content to do which means they don't get bored with the game quickly, but it also nicely highlights the fact that the game was at 50 for a while, and forcing players to slow down a bit and actually consume some of that previous content is a great idea that I think more MMORPG's should learn from.

As for any server issues, I haven't seen any at all. Nor are queues an issue. I play on Leviathan which is a well populated server, but queues are never more than a few seconds at most and during EST prime time when I play, I have not crashed once nor has my server gone down. So while some players have issues, it is by no means everybody. 

Ffxiv is great at keeping old content relevant. They have low level roulettes and now they implemented a main story roulette so people can play lower level content. Also due to the one shot mechanics sometimes you can't just ignore mechanics simply because you are over geared. 

Also because you only ever play 1 character it's not tedious as you only have to do all content once :)

Originally posted by YashaX
Hmmm, sounds interesting I might have to give this another go. I have started the game several times only to quit quite soon into it because the initial questing was so inane. If I can basically just concentrate on the main story now I wonder if it will feel more like an FF game with multiplayer?

For my play through I rolled a healer and just spammed ddungeons and the main storyline. As I play very casually I always get rested experience bonus. That's before the buff. I am guessing now it will be easier as quests give more xp and dungeons pop instantly even for dps.

I only recently started doing the 2.1-2.5 storyline and I am halfway through 2.3 and the story is awesome and leaves you wanting to find what comes next. The actual quest gameplay is your standard mmo affair but the story is amazing and the continuity is great.

i probably won't get to finish it the story by the end of the month as I am off on holiday but can't wait to see how the story develops.

Originally posted by Loke666
Originally posted by Robokapp

WoW's subscription numbers drop to second place among MMOs for the first time in 40 years. In other news the Moon Colony reaches 100,000 inhabitants.

That is rather unlikely. With current trends we are talking about a few years until Wow reaches a million subs. A moon colony with 100K people are at least 50 years in the future...

And that is assuming that no one else can make a MMO that can get 3-5 million players in the next few years (which is a bet I wont take but still not impossible).

Wow is still on top but wont be so 5 years from now unless something very unexpected happens.

Sarcasm is lost on you :D

You can do everything on 1 character.
This topics should be locked straight away. If this topic is so important to the op he should just post in one of the billion other topics.
I know some people's lives depend on hating wow but this is just dumb. We don't need yet another one of these threads.
Should I go and make 500 topics about how ponies are awesome? And 1 month later make another 500 topics about how truly awesome ponies are?!

This is want I love about Ffxiv. The game constantly gives you a reason to come back to old dungeons. People run them all the time and it feels quite varied as a result. Also because the fights can have a lot of one shot mechanics even a low level dungeon can wipe you if you completely ignore the mechanics.

this game requires you to do a lot of group content as part of the main storyline and I never found it difficult to find people to complete the content with, 

Originally posted by Darkfalz89
You guys will have to excuse hellbound, hes a "new account" that suspiciously became the third musketeer to defend FFXIV. As you can from his post history hes done everything in this power to be: kind/courteous/understanding/respectful of his fellow FFXIV players to such a degree that some of his responses receive mod edits. He even goes out of his way to not be too aggressive when convincing others to purchase the game. The idea of free game time for an expansion Is silly, but If you haven't purchased HW by now you may as well wait for alexander to drop go from there. By then we will know if there are some surprises or its just the usual content barrier laden content-less themepark game its been so far.

Just because he recently joined doesn't mean his opinion should be dismissed like this. 

Actually all his points are true. Expansions don't give free time. Never. Ever. Or is there an exceptional example I have missed?

Heavensward is worth it right now if you enjoy FFXIV. I am not a raider and I won't raid in Heavensward but there is a lot of other content which I found enjoyable. Although I only play the game for something like 3-5 hours a week...

Originally posted by Talonsin
Just keep in mind that USB sticks have a battery that can run out and render it useless.  They are normally good for years but it depends on the quality.  While a USB stick is great for those first installs, you will want to get your hands on an ISO or DVD eventually. 

Keep in mind that a lot of people don't have DVD drives anymore. My new laptop doesn't have one and its a regular sized 15 inch laptop not one of those airs. DVD/CD drives are going the way of the floppy disks. They are not needed anymore.

Originally posted by Ridelynn

 


Originally posted by Talonsin
Just keep in mind that USB sticks have a battery that can run out and render it useless.  They are normally good for years but it depends on the quality.  While a USB stick is great for those first installs, you will want to get your hands on an ISO or DVD eventually. 

 

No media is foolproof or indestructable. I just want something that gets me over the initial download hump. I can archive ISOs once I have them, but downloading them is a royal pain when you don't have broadband.

I know, I know - get a better network connection. Those of us in the Rural US don't have many choices though.

What I don't understand is how people have such horrible internet connections. Nowadays my 4G connection on my phone is insanely fast, I can just share that and download an HD movie in minutes. That's on a phone connection and not a proper home broadband which can download at 100-150mbps.

Why are there no broadband options in rural areas? That's shocking in this age. But yeah I live in central London so we are well connected ...

Considering nowadays we have download speeds of 10 MBPS as middle of the road broadband, downloading tens of gygabytes happens in minutes. I can't imagine Windows taking more than 5 min to download unless the windows servers crash to a crawl.

It's much better to sell USBs than CDs though. Nowadays most computers don't even have a cd/dvd drive. 

It's interesting how some people don't value their time. If a game is not good enough for you why play it even if it's free. I don't care if a game is free or not, only if I enjoy playing it. It just so happens that most free games are free because they are not worth my time in my eyes.
It was insane how popular this game was at launch. I still remember shortages of game copies almost a year after launch.
Wow, gw2, gw1, ffxiv and that's it. I think these are the only ones where I have hit level cap.
Originally posted by shadow9d9
Originally posted by fivoroth
Originally posted by shadow9d9
Wow isn't an open world.  Its a bunch of tiny zones with artificial borders everywhere, linked with mostly narrow pasageways.

WoW is open world and it's seamless. Try again though. You can walk from one end of the continent to the other without any loading screens. There are no artificial borders in WoW. 

[mod edit] WoW was advertised as the largest seamless world at its launch and that was pretty much true. It wasn't zoned like EQ where loading screens hit you every time you move a zone. 

Read what I wrote.  There are artificial borders EVERYWHERE in WoW.  Tons of ramps, trees, mini hills, to restrict your passage.  People are so used to it nowadays that wow can be twisted into being deemed "open world."  Funny how easily peoples' perceptions can be twisted so easily : ).

[mod edit]

Play Asheron's Call.  THAT is an open world.  Jump anywhere, climb anywhere, no zones.  Wide open area for miles in all directions.  World of Warcraft has artificial borders at every turn, thimble sized jumping, tiny hills that you cannot pass, trees that block you in all directions, and narrow choreographed tunnels that move you from zone to zone.  There may not be loading, but It is in no way, shape, or form, an "open world."

How dare they put hills and trees in the game? In WoW you can fly over mountains and land on them. Whatever I see I can probably get to. Trees blocking you in all directions? I am not even sure how to respond to that. How dare those trees be in the way of our "open world".

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