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All Posts by fivoroth

All Posts by fivoroth

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I am not waiting for any mmos. I play eso and I am happy.
I actually like the the crafting aspect of this game. This is why I will play it. Although I am going to subscribe as 9 bucks is nothing and I think you really need to sub to appreciate the game. But yeah 9 bucks is less than 1 meal in a restaurant. I make that money in like 10 min anyway.
I see people who start flame war bait threads as trolls and haters. I am so sick of people FLOODING the forums with topics like "this game is so going to go f2p" and "this game is just a crap clone which brings nothing new to the table". In my book people who constantly post negative comments about a specific game are haters. Why else would they post 100 comments on how game x sucks.

And you know what, I hate these people . I am not disappointed by them, I hate them. Literally. They just fill the forums with garbage and bring too much negativity. They are probably very negative IRL too.
Morrowind was just as rpg light as skyrim. I enjoyed Morrowind a lot and it's my favourite game in the series but that's probably because it was my first tes game.

I don't understand people who say that Morrowind was more of an rpg than skyrim though. Morrowind was also an rpg lite game. Nothing like the baldurs gate series. Main difference was there were no quest markers and the world was really pretty and creative. But yeah I can't see why Morrowind will be considered to be more rpg heavy than skyrim.
Originally posted by Husvik

I agree ESO is far better than some of the abuse it has taken, but for me, uuggg i think i'm "fantasied out" or "formula'd out", the cookie cutter formula mold's of today's mmo's is most of the challenge and not the games themselves, it's the challenge to fight the shear boredom of games repetition.

I was on the fence with all the debates that it should have been Skyrim online, and not another mmo in an ES skin. I like to grind, i like mmo's so having an ES mmo would most likely be cool and wasn't too concerned that it was another mmo and not skyrim online,  a few months in and you're like f*ck here i am "paying" to play the same f*cking mmo since 2004, yet again another useless wow clone for lack of a better explanation. Maybe they should have broke the mold and gone all out and made a real skyrim like online game and blew everyone and all competition out of the water.

The real treadmill today is not the mmo anymore it's the games themselves, u feel like you've been playing the same mmo over and over and over and over again.

How exactly is ESO the same as WoW? It's crafting is very different. The way questing is structured is different. There are things which encourage exploration. Character skill system is different. 

To be honest when I am playing I never get the WoW vibe. It feels like a TES game. Combat is very similar to Skyrim etc. It's actually a step up if you are a melee/archer etc. class. In TES games melee characters only have left click, right click. No real skills whatsover.

But yeah it definitely doesn't feel like WoW. 

Makes you wonder why so many people obsess over games going f2p. Are you going to to play the game if it is f2p. Is 9 bucks a month so much if you actually enjoy the game? I really hope eso never goes f2p.
Originally posted by LovrNoFightr
Fanboys are the worst.

Haters are even worse.

Originally posted by Problem
 What's the point of this thread again?

Troll bait to annoy people who actually like the game.

Originally posted by azzamasin
Originally posted by bcbully
Originally posted by azzamasin
Dislike mega server's immensely because it removes the factional and server pride one should feel.  I am of a very stern opinion in that servers should be small and suited towards players of like mindedness.  500-600 at max.

How would a mega server remove "faction" pride?  Makes no sense. Servers have nothing to do with factions.

 

Server pride is something that never should have existed. It existed because there was no way to make one world. 

Differences of opinions between us in more ways then one.  While I started in the genre at an early age it was very common for everyone to know everyone else and this kept the general bullshit and drama to a minimum.  Whereas when no one knows your name, anyone can get away with anything!  Ruining the core gameplay for many.  Of course server and factional pride matters.....It is why a game like Asheron's Call and DAoC had well respected persona's and the overall feeling of pride and respect for your fellow gamer was at an all time high.  Whereas games such as GW2, WAR or ESO have failed in this regard because no one has any pride in their side its all me me me me!

 

To me Factional pride and Server Pride is EVERYTHING in an MMO....all else comes second!  And till that core pride is reinstituted you'll never see a game as well liked and respected as AC and DAoC were.  That is the plain hard cold facts!

ESO's PvP is quite cool. If I had a penny for every time, someone rambled on how DAOC was the best thing to grace this planet, I would be the richest man in the world. All this talk about faction/server/whatever pride makes you think that poeple only cared about this. Was the gameplay bad so it isn't worth talking about?

But yeah on these forums EQ/UO/DAOC are just brilliant games which can't do no bad. They were the epitome of top tier gameplay. Makes you wonder when will people stop talking about games which are ancient history by now. Ooh, wait, never. That nostalgia really is sick. I am sure that if people were given EQ/UO/DAOC now in what people consider the prime time of their games, most people would NOT like them. But there you go.

Have they talked about what the differences are if you ran the game on the older generation? I only have an xbox 360 and still haven't got around to getting the new xbox as I think there are not even games out on it to warrant buying it. But I really want to play this game, it looks awesome. Might finally go and get the new xbox for this.
Originally posted by Jean-Luc_Picard

It's quite interesting to see that all those complaining about AA mention the questing, which is 100% optional.

I guess that even those supposed "veteran mature gamers" still go for the most obvious route without looking deeper into what they really can do in the game. I guess all that bragging about having played UO/AC1/EQ whatever is just memories, and they also have forgotten how to take initiative and find out things on your own instead of following the lead.

I didn't touch a quest since I was level 20ish. I levelled just fine. And I could have done this much, much earlier, just took me some time to figure everything out since AA has so many things to do which are all beneficial to your character.

Just a hint... originally, AA didn't have those quests.

You did quests till lvl 20 though right?

Besides anyone who thinks they are somehow veteran gamers cause they played EQ should really think again. EQ is like WoW. A brain dead themepark with 0 options. Anyone who thinks otherwise has their nostalgia goggles on.

You know a lot of the so called cool options AA has are behind paywalls so most beta players don't have acess to them. 

There is no downside to having 1 server per region for the entire game. THis whole crap about wanting server to have a community really annoys me to no end. Really? Why not have a good community on a mega server? Because of nostalgia much and hating on this game. I can't see another reason.

@OP, your topic doesn't even make sense. 10 servers per region vs 1 server per region? Is that even a reasonable question? Of course, it's better to have all your players in one place. This way you get a lot more opportunities to interact with people and you also never need to worry about your server dying.

Jesus, haters are going to pick on everything. 

The problem I had with the game is not the fact that there was questing. My problem was with the fact that the questing in AA is extremely generic and it's just plain bad. Questing in vanilla WoW in 2004 was way better. SWTOR questing was better. I am not too picky but I can't honestly think of a major MMO that I have played that had more generic questing than AA. I would say that even Rift, which is notirous for its boring questing, is better imo. That's saying a lot.

Now I understand that questing is not the main highlight of the game and I will try it when it launches because I like what I am reading about the crafting. But the gave me a very Asian vibe with extremely bland quests. That's my first impression of the first 15 levels. The reason I didn't carry on is because it's beta. I don't like playing betas. At launch I will play it for longer to see if it gets better.

You guys know what's said? That reddit, yes REDDIT, has become a more mature place to have discussions about games than MMORPG. I have recently been reading the ESO and FFXIV forums there and it's just so much better. A lot less trollnig and negativity there. But seriously, this is getting sad when reddit becomes a more civilised place for discussions.
Originally posted by strykr619
Originally posted by Myrradah

First of all - I do NOT like forced groups in order to move forward in a story or in an MMO.

It should be a choice and ESO is. You do not have to be in a group to do the main story but you do for Most RvR or high end game content. LIke every other MMO.

Second - the term - single player MMO - is stupid. a MMO is not a Multiplayer in a group mode for success only game. It provides you the opportunity to do so and to socialize with any number of other people - but please do not assume it means forced group to have fun and enjoy the game. I can enjoy the game, socialize and be solo if i choose but be limited in what I experience because there is much you cannot do alone.

MMO = Massively muliplayer online - which means lots of players online - providing the opportunity to work together. It does NOT mean forced groupings to do the main story. So get over it. I can play solo through the story and still socialize and be a part of the community in many ways.

 

So please dont try to force your perverted definition of a MMO on me if you dont like mine.

[mod edit]

No actually he's right. The definition of MMOs was never that you are forced to play in groups and that's that. MMOs offer a persistent world where a lot of players can interact simultaneously. That's pretty much it. 

But there is one more thing. WoW gave people the option to solo and made that a viable option on top of grouping. What happened? WoW destroyed all the previous MMOs that came before it that FORCED people to group like EQ. In EQ you either grouped or you uninstalled. WoW changed that. And then became 10 times more popular than UO, EQ, Lineage, DAOC combined. EQ got it wrong. WoW got it right. That's why WoW is still the top dog after 10 years and EQ is probably going to be shut down in the next few years :D Because forced grouping is what MMOs are all about right?

Originally posted by danwest58
Originally posted by Daessar
Originally posted by DamonVile

Raiding for example is a huge focus of the game....but they put attunments on them ? if wow learns 6 years ago that you can't have hardcore raiding when guilds can't get enough raiders to fill their ranks and keep them full.

 

 

So first off.....this game isn't Wow and doesn't need to conform to their views or policies on the game.

Now that that's out of the way, the "guild's can't get enough raiders to fill their ranks" has nothing to do with attunements and everything to do with poor guild management. The complaints come from the instant gratification crowd that only want lightning fast progression, if they can't chew through content in less than 30 days, then its "a bad idea".

I see comments floating around from certain players in so called "hardcore" guilds, who announce that it took 3 days of raiding to defeat a boss....and they are exhausted and aren't sure if they want to continue.......really...3 raid days and throwing in the towel huh?, pretty disgusting.

I have a few friends that were raiding in WS and where in top 100 US guilds.  There bitch about WS raiding is everyone has to be on their game and one mistake by 1 person could wipe the raid.  Thats mentally exhausting and I can see where they are tired of WS.  Back in Classic WOW even during the BWL days you could take some mistakes from players and cover them up if you have a group of strong players.  Even WoW 40 man raiding was forgiving enough that small mistakes were easy to recover from.  One of the ones I remember very clearly in MC was  Magmadar.  I knew the tank we had the one night could not stance dance to save his life, however I knew this and when he got feared I picked up Mag after about 3 seconds and tanked him the rest of the fight.  It pissed off the tank but o well.  Raid didnt wipe because of 1 mistake.

Now when you talk about the instant gratification crowd that has even crept into the top end raiders.  Right now during the WOD beta we have 14/14 H raiders to dont want anything more than 10 min 5 man heroics because they dont want to spend time wiping in a 5 man instance plus they dont want to put any effort at the 5 man level to so it has to be fast as possible.  Yet I am a flex raider right now and play to get back to progression style raiding I did 5+ years ago and do Normal and Heroics in WOD.  I would love BC Heroic type instances again because on my non raid nights I had a challenge and I was not bored out of my mind.  I also learned from Classic that too many raid nights drove me batshit crazy.  But most of todays MMO population want content done in 30 days like you said then they are bored for 6 months waiting for the next big raid.  

 

Core problem?  MMO players are no longer looking at an MMO as something they play for years, its 1 to 3 months then do something else.  Its Sad.  

Heroic dungeons in TBC were brutal especially if none of you had raid gear. They were actually much more difficult to heal than the introductory raids like Kara and Gruul. Those raids were a breeze to heal because you were not the only healer. However, healing heroic dungeons as a resto druid was such a pain. WE didn't have any burst healing and we didn't have a res. It was such a pain the ass. There were situations where I just couldn't quikly heal the tank even though  I stacked all my hots on him..........

Patrols were all over the place and pulling one extra group meant instant wipe. As a healer, I would get one shot every time a mob attacked me. It was even more hilarious that if your class didn't have CC, then people would just kick you out of the group as without CC the dungeons became almost impossible in just dungeon gear. To top it all off I would also get instant kicked as the healer if there were no "real" healers in the group :D Druids were crap for dungeon healing as we couldn't res anyone and that made the dungeon run way longer than it should've been.

Vanilla raids were not that difficult. The most difficult bit was gearing up and farming res gear/mats.Talk about one crazy sick grind. Also giving MC as an example is a bit misleading as it was the introductory 40 man raid with Onyxia's lair. AQ40 was a lot harder and mistakes were much more noticeable. However, Naxx was the epitome of brutality. One mistake meant instant wipe. No wonder less than 1% of the population saw any meaningful progress in that raid.

But yeah, Wildstar is repeating the same mistakes WoW had in 2004/2005/ Endless attunements, crazy long dungeons which took 5 hours to finish, grinding for res gear and pots etc and 40 man raiding. None of that actually worked. There was a reason that WoW's forums were flooded for years that 40 man raiding should be removed. 

Originally posted by Ludwik
Originally posted by Rush84
Originally posted by Ludwik
If people looking the same ruins your immersion, perhaps you're not looking for the right kind of game.

May I suggest ToonTown Online?

you have any idea how pathetic you are?

 

Yes, sir. I am the most pathetic Trion fanboy in the history of fanboydom. All the other fanboys laugh at me and call me names.

Would the suggestion have been better if Guild Wars 2 was offered as an alternate choice instead?

I guess the point is that MMOs should offer visual character customisation. When everyone looks the same its not cool.

@OP, I am not a questing hater or anything but I found questing in this game to be particularly bad. It feels bad and the quests couldn't be more bland or cheesy. If questing was done right, it would've been much better.

Other things I didn't like was the UI. It was simply oversized and ugly. I tried readjusting it but coouldn't necessarily make the mini map the "right" size. The graphics were meh too but performance was superb with no fps whatsoever so I am happy with that.

The main reason I want to give this game a try is because of the crafting. I really like MMOs with cool crafting systems and this one seems to have an epic one!

AA felt like cheap F2P garbage. I have tried a lot of MMOs but none of them felt as cheap as this game. Cheesy and cheap is all I can say about this game. OOh, and that interface. Facepalm.
Originally posted by Ikeda

Seriously, you played 5 hrs.. this makes you qualified how?  Would you perform surgery with 5 hrs of instruction?  No.  Would you go work on a car with 5 hrs of technical school?  No.  You're in a honeymoon phase.  Come back in 4 months... then say something.

Jesus....

Anymore people on this site "be like"  "I booted the game.. and it worked ... 5 stars bro *******"

 

I socialize just fine in EVERY MMO.  Just wait til you start getting quests where you and your party are in separate instances of the same quest.. when you see the floating arrow.  Oh wait, you're still probably in n00bie area 1 or 2....

How long did you play the game for? Just curious. It would be quite hilarious if you are one of those people who only played the game during beta :D

@OP, the game is great. Actually I can't think of an MMO I have played recently which gives you more choices around character customisation than ESO. Only EVE and UO come to mind. The rest of the MMOs I have played (basically every single AAA MMO) just present all your choices as you level up.

Originally posted by azzamasin
Originally posted by MMOExposed

Living Breathing World MMO. I know this is figuratively talked about around here.

But what does that even mean in terms of MMOs?

Are there any examples of such a MMO being this "Living Breathing World" that people here been scratching and begging for?

I been thinking about this request, when it hit me. What the heck is a Living Breathing World MMO feature?

Seems like a heavy requested feature, but doesnt really seem to have ever been done before. So I been confused about where this request even started from.

 

School me on this you all.

To me it's an euphemism for a place that feels like a world with wonder and excitement.  A world that feels alive and is not a mechanic or system of a developmental construct.  DAoC and Asheron's Call is what I would call living breathing worlds.  WoW and pretty much any Themepark are not examples of one, they are more a system used for game design.

But see that's the thing. The only two games that have ever given me this sense of wonder and magic were Ultima Online (but I played this for only a few months) and World of Warcraft. WoW was a truly amazing game at the time. This whole themepark crap that people came up is to just refer to games which try to clone WoW. However, WoW had an huge amazing world which was full of mystery, magic, wonder and very rich lore. Something that very few MMOs actually have. 

I think the vast majority of people loved WoW at launch. It had an epic world which was full of these fun quests and tons of content. The idea of questing at the time was foreign to most MMO players. It was something unique and unheard of to have like 3-4k quests in a game. I think all these WoW clones just served to cheapen the epicness of what WoW was. 

But then that links back to the first MMO which people get hooked with. For most people their first MMO is the best and it will remain that way no matter what. By first I mean the first MMO that really hooked you. Sometimes that's not always your first MMO.

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