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All Posts by xeniar

All Posts by xeniar

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218 posts found

they have probaply unlimited keys avaiable. but the servers are flooded.

Same as with WoW WotLK release. i had the game installed and was waiting for the site to update so i could upgrade my acount and head to northrend. I couldnt for a good 10 mins because the site was overpopulated by people who did not even have a key. Just because they wanted to see how the site opdated.. aka insert key code here....

u are very lucky..

i dont seem to share that luck.

Originally posted by neonwire

The fact that there is no healing class as such will hopefully mean that players will have to TALK to each other and plan ahead. Players will have to discuss tactics with each other and find out what each others strengths and weaknesses are, as they wont just automatically know simply because "he iz a priest".

Communicating with others....hmmm....a scary prospect indeed. I dunno. It almost makes Guildwars 2 seem a bit like a roleplaying game.

 Wich seems really great but if you look at the monkey's todays MMO market brings, im scared of the failure wich will come with it.

In that video i really like what im seeing with the jumping around dodging fireballs etc.

What totally pisses me off tho is having a utility of 8ish skills... i dont want 8 skills.. i want all my skills. i find it really bullshit that you can only bring a few skills with you and magicly forget evrything else you have learned in the past...

Well back in the day PvP was almost non existant all MMO's where PvE based and i liked it very much. I'm not too sure about missing it tho. because evrey game nowaday's has some PvP i might miss it if it did not have it but. that really depends on the tighness off a community and having enough stuff to do. EQoa is still a mmo i would favor above others because of what we had.

I geuss my  first pvp experience was in Blackmoon chronicles winds of war. Wich sadly never got of the ground potting was used in the game to stay alive but pots cost money so you wouldn't use too much of em in battle, i have fond memories tho of that asswell.

So but to get to the point uhm. I think i would play a 100% PvE game but the community must be really good. and with all the jackasses running around... i don't have high hopes for it.

People used to be friendly too one another, because dieing was a sin wich gave you a really big punishment people helped out those in danger. I've you would come across a guy wich was fighing more then he can handle youd help him out, its not like that anymore...

Originally posted by UsualSuspect
Originally posted by Zeroxin

Let me take your example and explain it to you. What GW2 is trying to do is prevent you from taking that 2000 points of damage in the first place, its like when they say "prevention is better than cure" and it most certainly is. Gw2 never said anything about totally removing the trinity, they are just replacing it with their own trinity; CONTROL, SUPPORT, DAMAGE.

Another example; If I knew a boss was going to hit youu for 1500 -2000 points of damage, I would put protective spirit on you reducing the damage to only 10% of your current health, therefore if your health is 600 you only take 60 damage or if your health is 3000 you only take 300 damage. HOW THE HECK is that not better than waiting for you to take damage? And that is what Anet is going for. If that doesn't make sense to people then I don't know how else to explain it.

That's exactly what I'm saying, that instead of dealing with damage and aggro, it'll be a case of memorizing attack patterns instead. For example a boss might do the following: AoE Melee, AoE Fire Blast, Magic Dispel. The players would then perform a Melee Protection, Fire Protection, then have those Protections dispelled and circle back around for the next round of attacks.

I doubt we're going to see Bosses picking attacks at random, they're going to have a set pre-programmed pattern that the players will be able to follow and eventually counter so they can win the battle. Sort of like Simon Says or.. Dance Dance Revolution.

 So we are gonna have Zelda style bosses in an MMo with difrent phases and attacks wich you will have to forsee (or learn). I geuss i could like that. Im not too sure about evryone basicly doing whatever tho. people will mostly think about themselves and fail. Failure in gaming is high theses days, they cant make it too hard. just look at WoW ICC normal mode with 30% buff and the amount of people getting anywhere.... Pure failure.

Well said Teala, well said.

Originally posted by helthros

It's funny seeing people comment that have NO IDEA what they are talking about.

 

To say WoW was carebear, easymode, noob, dumbed down, for i want it now crowd, clearly never played WoW classic.

 

Despite whatever the game holds now, back then there were some serious grinds with rep and lvling. Dungeons were fairly difficult. Some of the dungeons closer to 60 were simply HUGE. Please don't pretend like raiding through progression doing 40 man raids was easy. I'm sure good people shaved good years off their lives handling 40 people with A.D.D.

 

The PvP system? It wasn't just afking in AV (a BG which could have taken 3-4 hours back then). I'm sure most of the people playing WoW today haven't even seen the summons there.

 

Have they watered it all down now? Completely, but there are still hardmodes and Arenas for the people seeking the greatest challenges. They're being smart about it and offering something for everyone. That's why they continue to succeed.

 you arnt completely true yourself m8.

indeed was was not carebear easymode and dumbed down. that is what it has become. Due to casualism...  i agree with you on the raiding part. thank god i never head to lead a raid and just do my job :) wich was taking hits from ugly things.

 

your wrong about AV tho. Yes people today probaply never seen the summons but i have to correct u on the 3-4 hour thing. Back then AV used to take 2 full days or more (ive actually been in one AV and then log of and joined again the next day). It was a clash of 40 people trying to force eachother to the other side of the map. You did not ignore eachother like you do now.  You fought on the middle of a road 40 people against 40 people. pushing back and forth.

 

for the most part tho WoW's succes is quit easy to explain in 2 words. Blizzard and Warcraft, that's all there is too it.

If you look at the MMO-community before WoW it was pretty smal but a fun enviroment to be in you helped eachother troughout the games because dying was a sin. (specially in everquest. a death there would mean you have just wasted 2 full days of grindign exp) so therefor you looked out for eachother even as complete strangers.

Anyway back on topic WoW releases. It's from Blizzard one of the better gaming company's around, and its from the warcraft franshise wich has ALOT of fans wich never even touched an MMO but went to play WoW because of those 2 reasons

Originally posted by Rzep

I enjoy the dungeon finder tool but I do notice its drawbacks. The tool for me, a rather shy and pesimistic person, makes doing dungeons alot easier. Before the tool I only did a few dungeons in all my time leveling my first character to 80 becouse I always had the nagging thought "What if I suck and we keep wiping becouse of me?" I guess I am just selfcouncious that way but doing a run knowing that I am brining everyone down is not what I call fun. The random nature of the new system is basically an assurance that the group will consist of people of different lvls and experiance. Since my generally all groups i have been in have been from good to awesome I have a mostly positive stance to the tool. Ninjas from my experiance are rare and so are assholes that just speed ahead. There were a couple of tanks that just plowed ahead but we dealt with that simple letting the shit die a few times.

The obvious downside of the tool is that people do less leveling and socialising. Whether this really destroys the community...I doubt it becouse there is so little of that in WoW. I like the game but there is no community just as there is no guild loyalty or anything of the sort. Quite frankly most mmos I have played simply felt like games and not virtual worlds.

 Had to reply on your post asswell. I geuss i view the isseu from a whole other perspective. Im am abit of a shy guy in life but in gaming im more assertive and want to proof myself at every point. It's not the question of what if i suck, I just Don't want to suck wich draws the best out of me. The diffrence between u and me is probably that i am an MMO veteran. I have played games from ultima online and everquest online adventures - World of warcraft and Pirates of the burning sea and evrything in between (skipped out on some of the latest MMO's because they already felt unworty to play before they launched).

I geuss i want to point out the reason why tanks (i am a protection warrior myself) Plow ahead and burn trough the instance. It is really simple people want to get it over with quickly they just want their badges and be done with it. If you are slow as a tank you will get scolded. I always try to tend for my group seeing if there are new players around and asking if they know the instance This will not make me move trough the instance slower but i will explain bosses if needed. If not and people screw up then i have the right to be an asshole really.

As for your last part. WoW did have a community. In the beginning in vanila evryone knew who you where. Ninjaíng things was imposible because you where blackmailed out of evrything then. No more pre-made battlegroups and raids if u had ninja'd. On my server atleast a few hardcore guilds (including mine) stil have a reputation to uphold, people are still looking up to you. The thing wich has changed is loyalty because you can namechange transfer crossrealm and do whatnot with your characters. U do not have to behave like u used to and loyalty has disapeared. People are not social anymore because the thing WoW provides is epics, and thats all you need.

EQoa on the playstation still was a world.  with a small but very tight community. Heck most of the days we where just sitting inside Highpass (city) talking and stuff instead of actually playing.

The dungeon finder is the most horible thing ever invented.

Back in they day like in any game we had to take millions of flypaths trough our open world to get from A to B wich is fine it gives a feeling of immersion. You are a part of the world and you have to put a little effort in tto get somewhere. Then came summoning stones, and people became lazy. Why fly there if u can camp the auction house and get summoned later into the dungeon so you can go at it right away. This lazyness is only supported by the dungeon finder tool. With the stones u actually had to go to the place or 2 out of 5 had to at least. now you dont even need to walk to a dungeon youl just stay there sitting at the auction house until a dungeon pops up wich instantly transports you.

This is what made WORLD of warcraft into world of instancecraft. there is no more world in the world because there is no point to be in it exept for leveling. This combined with flying mounts is what also has destroyed world PvP. It just does not exist anymore apart from flying around ganking people who are trying to level wich is not PvP, just ganking.

Another downside from the dungeon finder tool is the learning curve for new players, people rush trough dungeons in 7-15 mins where u used to take half an hour. People only care for those badges and just multipull and rape the entire thing. I really hope blizzard reforms to TBC dungeons where CC was a must and aoe tanking does'nt exist. (offcourse when we get top-teir gear we will rush trough them again but thats unavoidable).

There is a upside off the dungeonfinder tool tho, you get alot of badges from it, wich gets you..... yes gear in a very easy way. But this is the only upside i can think of....

So imo. Remove summoning stones and the dungeonfinder tool and let people put in some effort to get what they want. Just like in the old days...... wich are as always best :)

 

Edit:

Ah i forgot because the dungeonfinder is crossrealm based. You will never really get to know people or see them another time if your group disbands. So community wise there is no community.

The same reason alot of free to play MMO's are played by alot of people. Advertising.

Free to play MMO's are advertised on alot of diffrent gaming sites people will try them out and either like or dotn like em but because they are free alot of people will play those games.

WoW has its succes grnated towards its prequals. the Warcraft RTS games. Alot of RTs players wich liked warcraft alot ( and should its still bloody good :P ) got in touch with MMO's when blizzard released WoW. Because WoW continues the lore and story of the warcraft series people wich normally don't play MMO's tried it out and most liked it. wich gave a very early large playerbase. And because blizzard has alot of money and can advertise like a maniac and because alot of people know eachother in real life, alot of people who don't normmaly play MMO's will try it.

The game itself is pretty easy to comprehend and you dont need a beast of a computer therefor its pretty succesfull. When the people new to MMO's try to go to a diffrent MMO it ussually fails because other MMO's are harsher in several ways and might have bugs here and there. (blizzard likes to supershine evrything).

It's a sad thing really because other games have so much more potential.

I myself played MMO's long before blizzard came out with WoW and my first 3d MMO was EQOA wich was a damn hard game. But im greatfull that i got a chanse to play those games because those games where the basis of MMO gaming. Now evry games tries to look like wow in one way or another.

But uhm yeah peopel cling to WoW because other games fail for their sttanderds of MMO's wich is: i want to get my epics handfed or im out. aka effort = epics. but no effort = the same epics .....

Originally posted by Edli

Well in my opinion "killing" the world of wow become necessary. The world just got too big. In the vanilla wow it was easy to find other peoples because the world was smaller. With the addition of the 2 expansion packs the world went from huge to super mega huge. The gap between different players got larger so the social factor diminished. I guess this tool was needed.

 You dont play WoW do you? In what way whatsoever does the dungeonfinder tool benefit to a social factor on a server level? It does not.. you que for a dungeon. you whine about your tank you whine about your healer and as a tank myself the dps is totally retarded in every way. The only thing people do is bitch and moan at eachother. How does this benefit socially? And on another point if for some reason you do get along and keep runnign those dungeons with them, unless they are from your server the next day you will never see them again. so please tell me how is this a pro for a social world?

Originally posted by memoir44
Originally posted by maji

I agree, but to some degree that is the result of the player choices. They wanted more convenience, and the result is then this. The world is irrelevant. You hop from portal to portal, from dungeon to dungeon, ignoring everything inbetween. You play with players you never met before and whom you will most likely never meet again (especially while trodding around in your world). There is no "hey you, don't I know you from that razorfen kraul run?"

On the other hand: most plays playing the game now are playing it since years. And I doubt that most of them want to actually see the world. They want to hop from content to content.

The game consists now basically of a lobby with a chat (Dalaran) from where you can jump into the desired mini-game (pvp, pve, solo). It lost any cohesion, the MMO aspect is dying.

But most people don't mind, so.... why not? *shrugs*

I gave the evolution of CATA in my post above.

It shows the current transition is just another step in the long evolution of WOW as an on line game from 2004 to 2011.

Blizzard is slow, we know that, but you take into account it all is very well planned and organised.

In Wotlk they wanted everyone to visit their dungeons and raids and it went incredible well.

Cata was a surprise (by resetting the world). Another MMO would have just added another continent and further spread out the thinning pops.

Blizzard is regrouping everyone, a much needed device to counter dying (too huge)  worlds.

 

 I kinda agree with what your saying that blizzard is trying to regroup us into their main continent again. But that will not make people actually go outside. with the dungeon finder  as a tank i could speed level myself if i want by just queuing over and over. Im not going to tho i like exploring the new zones and i think northrend s really well desgined and looks awsome. The new azeroth will be no diffrent and will be made really cool but....

What i disagree with is arena hated it since it ever got released with resilience at its side (stupid mechanic)  at TBC from 60-70 itemscalling went seriously wrong wich inforced them to go either the resilience way to stop dps classes from oneshotting eachother. but they could have not buffed players and gear in that huge fashion in general we would have been fine then.  The arenasystem is another thign wich took the world out of worldofwarcraft why go outside to fight if you can fight an equal team with the push of a button.

I always liked Battlegrounds because the number of opponents you face at a certain part in that battleground is never known. it could be 2 it could be 5 it could be even more. you needed to adept and survive wich is a great thing to do. Battleground removed ye old Southshore-Tarren Mill battle and placed it into a confined area but it did not remove outdoor pvp it was still there. And with outdoor raidbosses it was actually quite intresting (at some point during the emerald dragons phase we ended up giving each other the dragons because it would be endless fighting between certain guilds on my server with a dragon laughing his ass off because he keeps killing us (they wernt that easy :P ).

i geus this last part is just my 2 cents. I think blizzard is moving in the wrong direction with WoW. They need to slam in some outdoor raidbosses again gives people somethign to do outside. also outdoor BG's can be better designed give people a nice reason to be there. Remove either the dungeonfinder tool or remove badge gear. The 2 combined make things too easy. Getting gear should be a little chalanging. Putting in effort into something and then getting somethign in return is alot nicer then getting free epics. Even casuals would agree to that. Also their new 1stat thing. seriously.. getting all the thing su need from 1 stat.. thats just redicolous.... GG removing complexity from your game even more. now you can be sure evryone will be wearin the exact same thing, we already where kinda but this will worsen it.

your computer is good enough.

But keep in mind. you can have a beast but still lag in dalaran and wintergrasp abit. cant get around that.

Originally posted by Muffpojken

Games like these are only going to play out well on a PC. Oh, and it would be awesome if you could set up some traps aswell :)


 

actually i have a Mw2 halo 3 etc on consoles as well as cod waw on pc it all works out well.  You dont need to be overloaded with a keyboard with buttons.  The only disadvantage a console game has really is he cant type (but consoles have usb plugins so problem solved).  Nowadays you can change your analogstick speed to your comfort so there issnt any disadvantage compared to a mouse really).

Originally posted by [RedDragon]

About #1 ..the game should be PvE only..its all about survival.
 

 

Yes the game should be about survival, but then how far do you go for survival. Your own survival has top priority, if you have to backstab another player in order to survive you do it. that option should be available. off course youd have players wich will  go on a PC killing fest but those players most likeley wont survive too long.

Ussually those players do not work in large groups and eventually they will have to movefrom their safe place to be able to kill other players. Because they are few in numbers. unless they have alot of weaponry surviving in the midst of the flood will be quit hard.

How i see it the game should be ongoing with a reset. Every lets say 3ish weeks servers should reset to a world at the breakout of the infection. All players would on first login of a new week spawn in a random area. (a house, hospital, gasstation) basicly a random place in the world where you normally would be. At that point. in a few places there is an infected zombie and the infection spreads from there. Your character should retain its progress but you will be itemless exept for things like a cellphone or if your lucky your somewhere on a road in a car.

From that point on you will have to survive. wich at the start will probabply be pretty easy because the infection is on a low level but as time progresses it will become harder because more and more npc's will get infected. And these zombies are healthy. so those guys will be prettty darn fast untill they become weaker because they dont have a food source.

This would be a initial setup. at random times during the weeks there could be outbreaks of stronger zombie types wich can potentially penetrate a safe place like a mall. (sitting ontop of a mall for 3 weeks trowing stuff at mindless zombies down below would get boring after awhile) 

and after 3ish weeks the servers reset and we start over but keep our progress with us. There should offcourse be more to do. Give us a reason to leave a safe place.  But other then that i think this would be pretty sweet :)

Originally posted by Cruoris

if a zombie mmo ever does get made, i hope it doesent use articles like these as any kind of source material.   a zombie mmo will invariabley have zombie pc's, tricked up and presented just as another race.  they will prolly model the game with several zombie "classes", as well as typical human equivilents, (tanks, rogue, glass cannon etc) 

 

this will attract a large number of consumers off the bat, just due to the zombie appeal, but it will quickly tank, as it will not present any of the emotional gratification that all zombie fiction is based on.  i dont know mmorpg.com keeps pumping out statements like "MUST  HAVE ZOMBIE PLAYER CHARACTERS" . is this just for the ZOMGPWN aspect?

 

dont turn the entire concept of zombie into another skin for pvp gankers to wear.  thats never why we liked zombie stories. i dont go to zombie movies in hopes of bonding with a particular zombie, and watching his rewarding destiny unfold.  i watch to see some hot chick, or a crazy cop with a shotgun, blowing the heads off as many ananomous rotting noones as possible.

remember "land of the dead"?  the one with zombie characters slowly progressing and organizing?  yeah, it sucked. at least compared to any other zombie story ever made.

 


 

Nono, Why classes?

why for the love of god do you want classes? I can understand it from a zombie PoV, but not for humans... hell no a system like EVE training skills to be able to use difrent kind of weapons or no system at all pick up a item and go. If you choose for the later, there could be a training system to be able to upgrade things (vehicles, mechinical weapons,) You could also bring in a specilization tree in the therms of medic, asault, etc etc. But no predetermened classes.

Well i think becomming a zombie as a death penalty would be a intresting thing but. It should be at the level of normal npc zombies, you would be really weak and the only advantage youd have over the npc zombies is knowing how to get into a sheltered area. 

That advantage can be a big one tho if you would be able to use tools as a zombie. like a fireman axe.  you could bust a door down and have the massive zombie flood entering the "safe" area. So the question would be do we want that ? As a player in a safe area you would want total control over all exits wich brings in teamwork,  having a PC zombie breaking your doors down with eas wouldnt be a good thing. On the other hand it would give you some randomeness. A safe zone (like a mall) can never be truelly safe at that point and you should always be on your guard.  So those are some things to consider.

What i fear more tho are bad players. Players wich intentionally leave doors open without telling anyone. The other players in that safe zone will most likely be overun and die, making a penalty like becomming a zombie a harsh thing because it really was not your fault, you diddn't do anythign stupid. someone just screwed you over.

So im not sure if a zombie death penalty would be all that good. Also the human vs human death penalty would have to be of a difrent level already.

dont play e-mail tag..

just call them  they will know who you are ask for certain stuff and by the end of the day (i called at 10am) you have your acount back.

make a new e-mailadress wich you wont use for anothing other then WoW. put it on battle.net when you have your acount back (with a difrent password then you acces the adress with) and when u log into WoW save it on your computer so you want have to ever type it again.

Get yourself an authenticator there is noway in that 10sec timeframe that they can get the correct number to login.

my original email still gets spammed with account password change notifications and whatnot. but my new email is untouched.

i got hacked asswell. took less then a dya to have my acount back (thanks to a nice girl on the blizzard phone :P ) took over a week to get the stuff back i lost.  It wasnt all bad i still had my tankset so i wasnt completely down for the count.

But uhm buy a authenticator, problem solved.

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