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All Posts by Dameonk

All Posts by Dameonk

90 Pages First « 84 85 86 87 88 89 90 »
1792 posts found
Originally posted by Gamer_17

just wondering if there is anymore to this game then just trying to beat the other army.

-- There will be crafting, exploration, & computer controlled monsters to kill.  Oh and I almost forgot.  The Tome of Knowledge.  Which is basically an in-game encyclopedia that gets automatically filled up as you kill monsters, explore areas, kill other players.. and adventure.  You get special skills/traits/titles from completing sections of the Tome of Knowledge.

i heard that everysingle quest was in some way benifiting your army so does that mean there are no personal quests and stuff?

-- There are personal quests.  It's just that instead of only gaining experience for yourself, you also contribute victory points to your realm's war effort.

plus does anyone know if there are ranks? cause if there were it would be preatty sweet

-- Ranks have not been discussed yet, but I would really doubt there won't be.  Also, in addition to ranks, you can also get trophies from your enemies to stick on your armor.  You killed 1000 Dwarves?  Why not hang a dwarfs head from your shoulder spike to show everyone your Dwarf killing prowess?

 

 

Originally posted by Fion

It appears things have changed, and now city warfare takes place in several smaller instances. To bad really

The only proof of that is 1 quote from a PR person.  Hardly what I would call concrete evidence that it has been changed.

 

Re-read my post on page 4 of this thread if you missed it.

www.mmorpg.com/discussion2.cfm/post/1548612#1548612

You can read the entire interview with Sanya here.

 

Originally posted by jezvin

Do we really want RvR to be all about which side has the most points and can run X instances X times a day to push the zone control. Also if one side is clearly outnumbered then there is no 3rd realm to help kill the over populated zerg realm. The more I learn about WAR's "RvR" the more I don’t like it.

I understand and agree with your concerns, jezvin.  But don't you think it's a little premature to be making comments like the one that I quoted.  You could just as easily say DAOC was all about which side has the most keeps & can run X relic raids X times a day.

 

It's just my opinion, so take it as you will, but I'll wait to see how the game actually going to work before I worry about hypothetical situations like you described.

Edit:  The part that I agreed with you about the most is that I too wish WAR was going to be totally open world RvR.  But I'm hopeful that there will be enough open world RvR that I never have to go inside of an instance.

That's exactly my point & why I am waiting to see it actually implemented before I get upset.

Even if the quote is 100% true.  Experimenting with something does not mean it will ever be in the game.  Hell they could be experimenting with Marauders mutating into pixies that sprinkle fairy dust on their enemies, but that doesn't mean it's going to ever see the light of day.

Here's another interview with Adam from Games Day Chicago

Note:  He says repeatedly that he is not developing the RvR mechanics & he is not that familiar with them.

I like all of the pretty colors you are typing in.

That is all... please continue.

 

Originally posted by M1sf1t

 

 

He's an artist not a lead game developer. The moment Paul or someone responsible for in game mechanics comes out and says this is true or restates it I'll believe. Then again how many Adam's are there in the world ? Why has this not be stated officially by Paul and gang ? Why is it coming from a guy in the Art department? How do we know this isn't just some randomly made up crap from someone named Adam but not the Adam mentioned in the link you presented.


Sorry just to many holes in this link and interview to take it seriously. It reeks of bad, faulty, amateurish journalism IMHO.

I have to agree, the article was written by an amateur.  That does not change the fact that Adam knows a lot about the game.  He has done quite a few interviews & is at most of the US conventions. 

 

Here is a quote from Only-War from Games Day Atlanta:

I got the chance to speak to Adam Gershowitz, who is currently the Design Manager in charge of Combat and Careers and used to be the Lead Character Artist.

Link to that interview.

Is it possible that there's another Adam working at Mythic that was at the convention, possibly, but not likely.  Also Adam does know what he's talking about most of the time.

Here's another quote from the same interview: "In terms of the scenario game types I’m not an RvR developer. I’m only really familiar with the ones they’ve announced."

So take that as you will.

Personally, I will believe it when I see it.  But I'm just giving the facts so people can make their own assumptions

Originally posted by M1sf1t

 


Originally posted by MyMainBanned
"We're going to expirement with cross-server queuing to reduce wait times."
Isn't it great?
I just wish they would give people from your server a higher priority.
So, in peak hours, you could play with players you know.

 

Where did you get this quote from? Can you link for us please.

The link to the interview is right above you Misfit.

Nevermind you just saw it :)

 

Originally posted by anubisss

 

The actual sacking/raid on the city is in the static world..ie real time not instanced.Dont no if your thinking along the lines of a another mmorpg i know where more than 100 in one place drops the server.

 

In DAOC you could have 200v200 people all in one place with no trouble.Dont think that in WAR we wont see it because we will...

WAR IS COMING

Ghost Squad

I think the confusion on this point is coming from this quote:

 

Khyber:
"I read in last months grab bag that capital city raids would be partially instanced, will capital city raids be open world with instanced areas or totally instanced?"

Sanya:
"Actually, partially instanced is what I thought it was at the time, it's actually going to be entirely instanced, but here's the thing, we've been describing instances purely in terms of 6 vs. 6, 12 vs. 12 or 36 vs. 36 which is not epic. Those are skirmishes, those are mild disagreements, those are arguements. The city raid stuff is gonna be bigger, I can't give you a number right now because it's changing everyday, but it's changing for the bigger, not for the smaller."

----------------------------------------

This quote can be interpreted in two different ways. 

1. Taking it as it is literally stated.  Meaning: Once your realm has won all of the "siege" instances and broken down the wall to your enemies capital city the actual raiding of the city is going to be instanced as well.  Where before we have been told that it was going to be partially instanced, but now it's entirely instanced.

2. Reading between the lines & taking into account what we already have been told (although that is always subject to change).  Meaning:  The actual "siege" portion of invading an opponents capital city is going to be entirely instanced, where before, we thought it was possibly a combination of both instanced combat & open world RvR that led the the doors being opened to the capital city.  After all of the instanced siege portions of the invasion are won then the gates to the ACTUAL REAL capital city are opened & anyone in the open world area can run into the city and fight on the streets.  No instances for the looting/raiding part of the invasion.

 Edit: 2a. The "siege" or "raid" part of the capital city invasion has been described by Mythic as the events leading up to actually entering the city.  So it is possible that Sanya was only speaking about this portion of the invasion & not the actual destruction of the city.

Unfortunately there has been no clarification on which interpretation is correct, yet.

I already posted this on page two of this thread but here it is again:

The interview with Adam

The great interviewer does not get Adam's last name, but most likely it is Adam Gershowitz considering he has been at the other conventions.

The actual interview is at the bottom where he mentions the cross-server queuing.

 Edit:  Also the WAR page for Adam is outdated, he is currently the Design Manager in charge of Combat and Careers.

I did the same.

Good call, kraiden.  I don't let my wife touch my gaming computer any more.  I let her use it once & I came home to the only BSOD I've ever had on the computer.  Her response "I don't know what happened."

I agree, kraiden.  Those types of battles were incredibly exhilarating!  I'm really hoping for something similar in the WAR experience. 

 

Originally posted by Thorsnes

Yup, players will gradually but rather noticeable be encountering more PvP and less PvE as they progress throughout the zones.

I would just like to reiterate this point.  The developers are trying very much to make a PvP game that will draw in PvE people & make them WANT to play the PvP portion of the game once they get used to it.

 

Jeff has stated that they are going to gradually introduce the War effort & then PvP so that the average gamer can get a feel of what's going on and hopefully will want to take part in the fight.  They are doing things such as starting with mostly PvE quests that will pit you against NPCs of your opposing race.  Getting used to fighting your rivals & hopefully beginning to hate them a little. 

Gradually you will start getting quests that will send you to the PvP area in the first tier of the game where you will be doing things to help the war effort, but not actually killing players yet.  Then a little while later you will start getting quests to kill other players & by that time the developers are hoping that you REALLY want to kill your rivals & won't have any qualms about PvP at that point.

Me being an avid PvP (RvR) person thinks that this is a great idea on the developers part.  It will not only give the PvPers something to do right out of the gate, but will also introduce an entirely new type of game to the PvE players, hopefully in a way that will not scare them off.

 

Originally posted by Opalek

From what I have read and heard of WAR, it is incredible fun to play.

Every tester, convention reporter, everybody comments that it´s

big fun.

That's true, Opalek.  But you have to keep in mind that they are only playing the game for 15 minutes at the Conventions & the reporters are only getting to play for about an hour.

 

Also that 15 minutes is spent entirely engrosed in PvP battles, which at a convention would be loads of fun.

*Edit:  Whoops, I thought this was a different thread.  Erased the portion that applied to a different thread.

The specific system specs have not been released yet.  But Jeff & Paul have both said that they are going to be set so that a 3 year old computer can run the game "well". 

Note:  That does not mean at the highest graphics settings.

Maybe it's just me, but from what I've read and seen so far it seems like city sieges will be broken up into two parts.

Part 1: Multiple instanced RvR encounters to build up enough victory points to allow access to the capital city.

Part 2: An instanced version of the capital city (or possibly multiple instanced versions) in which (hopefully) hundreds of players from each side join the fight to either sack the capital & push the invaders out of the city.

I have heard Jeff and Paul speak before about actually having to escort the sieged city's king/leader across the real game world in order to get them back to the winner's city for further humiliation.  This will leave the kidnappers open to attack by anyone in the area.

I am definitely not happy about the news that all of the city siege will be instanced, but I can understand why they are doing it this way.  Honestly, it's benefits outweigh the cons.

Pros:

Everyone that wants to gets a shot to help defend their capital can.  What I mean by this is with multiple instances of say 200 vs. 200 (or more hopefully, if they can make sure there's minimal lag) this gives everyone a feeling of accomplishment that takes part in the siege.  Having 1000+ people all trying to battle each other at once would be nothing more than a huge lag spike & the frustration that follows.

As already stated all of the invaders will at least get a shot at taking down the big boss & collecting the rare loot.  Where if it was open world, it would just be the first group that got to the boss that got the reward.  And after fighting for a month or two to get to the capital, I damn well want some reward!

A lot more destruction can happen in an instanced PvP world than in an open world environment in an MMO game.  There hasn't really been an MMO game yet where developer created content is changeable to the extent that an invasion would need.  In an instanced RvR raid you will potentially be able to burn buildings, blow up walls, kill kings, etc.  stuff you usually can't do to a static city.

People that don't want to RvR don't have to.  They can stay in their peaceful PvE world capital city (probably) and don't have to see the carnage going on in the instances.

Cons:

People that don't want to RvR don't have to.  This is a huge con as well, in my opinion.  WAR is everywhere is supposedly the slogan for the game, but guess what.  If the city sieges are only instanced, then WAR isn't really everywhere, is it?  Not having access to the REAL city will be a huge drawback for me.  I want to ACTUALLY attack their city, watch all of the people that  are in the city when it's attacked that don't want to RvR HAVE TO.  If I get into beta and it is going to be instanced, I will complain until I'm blue in the face about this.

This one con upset me so much I can't really remember any of the other ones I was going to type now. 

As far as falling damage, respawn times, death penalties, etc.  This stuff is not in the game yet.  Most MMO games do not put these types of things in until the last phase of beta.  LOTRO did not have any falling damage until the last phase (Totally off subject, but you can die if you fall too far in LOTRO).  SWG did not have a real death penalty until months after the game was actually released. 

As far as the respawn times go, I'm almost positive that the respawn times are set so quickly just for the Conventions.  One of the developer interviews had Jeff saying that the respawn times will be harsh enough to give a real "end" to a fight.  So I would be guessing at least 5 minutes.  But that's just a guess.

Originally posted by tenthring

You should get people with older sounding voices for your video.  I don't think I would join a guild with a GM under 18.

That's funny, I thought exactly the same thing while watching it.

I don't remember which article it was off the top of my head but I just remember that the WAR developers are 100% against having a death penalty for PvP (RvR). 

 

Originally posted by CyberWiz

Things like this make me slowly turn away from Warhammer Online. I am getting more and more skeptical, that WAR actually WILL be a WoW clone. :(

I've agreed with most of what the developers have done to this point.  Yes, cross-server queuing for a game like this is completely ridiculous & would totally take the immersion out of the game knowing that you are just fighting random people from random other servers. 

 

Just the fact that the developers even thought of doing this makes me want to slap Jeff in the face.  But, the game is not released yet & hopefully the beta testers will tell them what a stupid idea it is if/when they start testing it.

Oh, and here's the link to where the quote was said: warhammerinfo.com/gamesdaychicago.shtml

Originally posted by ImixZinz


By the looks of these polls I'm going to need to find a server name with a strong Order overtone if i want to stand a chance in RvR.

Heheh.. don't worry about it Imix.  Pre-release polls for WoW showed Hoard outnumbering the Alliance, but we all know how that turned out after release.  Besides that, this isn't Mythic's first swing at the ball.  They have a lot of RvR experience with DAoC (And there they had 3 realms to worry about, not just two like in WAR) & have reported that they have a lot of new ideas in place to hopefully help keep the sides balanced.

But honestly, I wouldn't expect Destruction to outnumber Order upon release, quite the opposite.

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