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Originally posted by Distopia
Just because you haven't seen something doesn't mean it does not exist. You should probably do 10 minutes of research (or 50 minutes) before posting a thread like this, just to get your facts straight. I completely respect your right to have an opinion, but you are basing your opinion off of false and/or outdated information which makes your opinion have no credibility. Either that or you just did it on purpose to start an argument. |
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The EMO kids will be flooding the Sith Empire on pvp servers
General Discussion « Star Wars: The Old Republic 8/13/11 7:16:41 AM
Originally posted by Xondar123 I guess you haven't read this. |
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Besides the Story, what are some interesting gameplay features that SWTOR will have?
General Discussion « Star Wars: The Old Republic 8/08/11 4:48:42 AM
Originally posted by Distopia Try learning about the person you are quoting before making wild accusations. You just come off sounding silly when you have no idea who you are talking to. |
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(SWTOR & GW2) Story Driven Focus, sometimes causes Detachment
The Pub at MMORPG.COM « General Discussion 8/07/11 2:02:50 AM
Originally posted by nagennif
I took some snippets from your post, I don't believe I lost any context with the way I quoted you, nagennif. I just wanted to point out that the issue you seem to have with the MMO genre was actually solved by a game, and that game didn't even have a storyline. Oh, and it was done 14 years ago. UO had a persistent world, just like every other MMO game, but you could also change a very large part of that world. Player interaction was the driving focus of the game and everyone playing UO made decisions every day based on other players, not on pre-programmed game systems. If you don't understand what I mean here are a few comparisons between the way games are designed today and the way UO worked. 1. There is a graveyard due north of the one of the most popular cities in the game. The game is full of skeleton mobs. New games: You get a quest to go kill the mobs, since it is right outside of a main city they are really low level mobs. You kill 10 skeletons, turn in the quest, and never return to the graveyard for any of the other 400+ hours you play the game. UO: No quests for the graveyard but PKers built houses right outside of the guard protected area of the graveyard and killed noobs that didn't know any better when they would stumble too far north hunting skeletons that dropped bone armor (a popular armor choice for new players as it offered OK protection and could be obtained by killing mobs). Anti-PKers would battle with the PKers and almost any hour of the day you could find fights going on in and around the graveyard area. There were hundreds of hours of enjoyment gleaned from just this one small part of the world. 2. There is a cave where dragons live. New games: This area is most likely instanced, so you get your pre-made group together and then venture into the cave, kill some dragons and get their epic armor loot, equip it, then never return to the cave again. Oh, unless someone else needs some epic dragon armor. UO: You go solo into the dragon cave whre there are other people. Maybe they're friendly, maybe they're PKers. Either way, you're wanting to tame dragons, so you recall to a different area where dragons live and find that no other players are there. You lure one of the dragons away from the others and after a long hard fought battle manage to bend him to your will. You then take that dragon to one of the main cities of the game where many people people travel to because they know the best armorsmith in the game sells there every night. So you set up an area with your different tamed creatures on display and sell them to players without the talent or skill to tame their own rare creatures such as dragons and nightmares. This is your chosen way to make an income because these rare creatures are worth a good amount of gold and you are saving up to buy a 2-story house that you plan on building next to a beautiful lake you found while adventuring out in the wilderness. So, this is a pretty long post and I do have a point. My point is that a changing not entirely-persistent world has been done before, a long time ago. UO was 95% governed by the will of the players, not by arbitrary static world rules set by the developers. Game companies could make a game like UO again, if they wanted. But it's a lot harder work to build a world than it is to make a game that herds the players through the content. Until we, the consumers, stop paying for the uninspired stale crap that has been the staple of this genre since WoW was released we will never see anything like UO again. |
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in 2 minds whether to pre-order or not
General Discussion « Star Wars: The Old Republic 8/07/11 1:39:13 AM
Originally posted by Metentso I've been trying to figure out why I preordered TOR for the last few weeks, now I know the answer. Thanks! |
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I've had better. |
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Besides the Story, what are some interesting gameplay features that SWTOR will have?
General Discussion « Star Wars: The Old Republic 8/07/11 12:43:30 AM
Originally posted by MMOExposed
Raiding and instanced PvP with generic WoW-style combat is what they are hoping you will do once the story is over. |
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Well, I believe since there is a free trial, it is free to play during the trial. So maybe that's their reasoning? You are correct that once the trial is over there is a monthly fee. |
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You may not like this game if...
General Discussion « Star Wars: The Old Republic 7/31/11 3:18:46 AM
Originally posted by jpnz I completely agree with this statement. It is KOTOR 3. Think about playing KOTOR, the loading, instancing, closed off/unexplorable planets, purely black and white moral choices during the story, etc. Only this time the combat system isn't unique, it's a direct copy of WoW. Oh and some of the game is multiplayer. If you haven't played KOTOR for years, go back and give it another whirl and you'll know what to expect in SWTOR. Please don't get the wrong idea from this post. I've preordered my copy, my wife's copy, and 3 of our close friends are all waiting for the release of this game. We are Star Wars fans, but we are also not delusional fanboys that thing SWTOR will be more than it is. Before you ask, I have first hand knowledge of how the game plays and 2nd hand knowledge for the rest of my analysis. |
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An open letter to Bioware - Please improve the animations.
General Discussion « Star Wars: The Old Republic 7/29/11 5:01:38 AM
Originally posted by Z3R01 You're probably right. And if you asked me specifically to point out things that are wrong with the animations I could only tell you it's the limited attack animations and the reactionary animations moving into attack animations not flowing at all. Other than that there's just something that's off about the animations in my opinion. I can't put my finger on it, but when actually playing the game it's way more apparent than watching videos. |
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An open letter to Bioware - Please improve the animations.
General Discussion « Star Wars: The Old Republic 7/29/11 4:54:13 AM
Originally posted by Nickcs |
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An open letter to Bioware - Please improve the animations.
General Discussion « Star Wars: The Old Republic 7/29/11 4:25:24 AM
Originally posted by TheCrow2k I didn't realize that was happening. That sucks, you can't even buy the digital version? |
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An open letter to Bioware - Please improve the animations.
General Discussion « Star Wars: The Old Republic 7/29/11 2:13:32 AM
I don't post many threads. I'm content replying to other's posts and staying on the sidelines on most debates. But I really, really do not understand Bioware's reasoning for having such subpar character animations. This is one area that every MMO game to be released since WoW has really missed on and it doens't appear that SWTOR will be any different; despite their repeated assurance that polish is one of their big focuses. I can't think of a more glaring flaw in a game's "polish" than when your character's movements do not look right. WoW's character animations are fluid, natrual, and clean. SWTOR's animations are stiff, ugly, unnatrual, and choppy. I can get past the small planets (explorable areas are quite small on most planets), cartoony art direction, companions that are far less robust than traditional Bioware companions, and generic WoW-copied combat. The one thing that I cannot seem to look past is the animations. I simply cannot understand why they would put so much money in to this game and then fall short on such a basic requirement to compete with WoW. So please, Bioware, do a complete overhaul on the character and combat animations, before it's too late. |
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General: Carbine Studios Ready to Unwrap Mystery MMO
News Discussion « General Discussion 7/29/11 12:05:13 AM
Eh... yet another game NCSoft will shut down 6 months after release. |
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Lord of the Rings Online: Itemization Addressed in Rise of Isengard
News Discussion « General Discussion 7/28/11 11:59:10 PM
I believe stat tomes are in-game, but extremely rare. Not that it really matters, you don't NEED anything that they sell in the Turbine store. All content that is available in the game does not need any items purchased from the store to complete. People spouting that LOTRO is now "Pay2Win" don't seem to understand what that phrase means. I'm guessing to them any advantage at all (in PvE) somehow translates to "cannot do without". I've been a lifetime subscriber to LOTRO since day 1. I have 3 level 65 characters, I have no trouble completing any content that I wish to do, and I have never spent a dime of my money in the store. |
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So long MMO genre: my final departure from the games I use to love.
The Pub at MMORPG.COM « General Discussion 7/28/11 11:04:54 PM
Originally posted by Sulaa I've seen gameplay videos, it doesn't look promising. The only game I'm currently looking forward to is GW2. It's not because of the hype or promises by AE or any of the features or classes that have been announced. It's because GW2 is the only game I have ever watched a 40 minute gameplay video of and actually enjoying the whole thing. Hell, I can barely get through a 30 second clip of SWTOR without getting bored. |
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So long MMO genre: my final departure from the games I use to love.
The Pub at MMORPG.COM « General Discussion 7/28/11 10:51:24 PM
Originally posted by Akiye While this statement is true, it is not realistic. In WoW, what else is there to do at end-game besides PvP or raid? What other content does that game have to do for people who are max level? Not a whole lot of content unless you want to RP and creating your own content. In UO there was no "raiding" or quests to do, but even at 7xGM status there was still enough content to last for years, even for hardcore players. There was no need to make things up, content was a part of the world. You could tame dragons, search for rare ore, become a great weaponsmith unrivaled by anyone else on the server. You could create malls, be a real estate agent, sell marked runes to exotic locations, be a deep sea fisher, be a pirate, etc. The possibilities were near limitless back then. The big difference between these two is that UO was a virtual world while WoW is just a game. |
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Star Wars The Old Republic, how it wont even begin to change the game industry...
General Discussion « Star Wars: The Old Republic 7/26/11 10:09:18 PM
Originally posted by TheCrow2k Except for character animations, apparently. With those they were happy to regress back to the days of EQ. |
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the plain truth about lotro from 2nd to live beta to todays date
General Discussion « Lord of the Rings Online 7/26/11 9:57:56 PM
Starwarsnut, I'm having a really hard time following your posts due to the odd way you are quoting other people. So I'm just going to respond to everything here. F2P people have to spend money if they want more than what's offered by the free content. That's the whole point. If you want more than free, it costs money. Not sure why that's a problem for you considering you are a subscriber? PvMP has always been broken, if you were really in beta you would know that that part of the game was just thrown in right before release to apease all of the people complaining that there was no PvP. LOTRO was never a PvP game. If you don't like the expansion content, don't buy the expansions. The Turbine Store is a little invasive for subscribers, I agree with you there, but I could care less what they sell in the store. It doesn't affect me in any way how other people want to spend their money in a PvE game. I've been playing LOTRO since closed beta and I have never had any graphical lag/stuttering issues. When F2P first went live I did have network lag due to all of the people being on, but never any visual issues on any of the 4 completely different computers I've played the game on. I'm only pointing this out that not everyone has this problem and is more likely due to a problem on the user end rather than the game. You are not lying but you are presenting your opinions as truth, which is not much better than lying. You keep going back and complaining about the store and that you have the option to "Buy it now". I understand you don't like the store because people can buy potions that they can use in PvMP. I really can't comment on this, because LOTRO is such a horrible PVP game in the first place, I don't really see how this can be such a big deal for you. Other than that, I simply do not understand why you have such a big problem with how other people spend their money. Turbine was going F2P long before WB came into the picture. You have no idea the financial situation Turbine/LOTRO was in before the F2P release and future WB buyout. Saying they were almost bankrupt is not based on any factual information. It's funny that you say LOTRO is like the sims middle earth considering that's exactly what the game was supposed to be before WoW was released and Turbine changed their entire game design. "Especially when the gm threatens to ban all of us or speaking about it in glff" Why do I have a hard time believing you were simply speaking about it, and not bitching about it. I had this happen to my raid group once, were were friendly and polite with the GM that came and he repopped a new chest and made sure we could loot it. I can only guess why the GM wouldn't have helped you in the same way. |
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