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All Posts by Dameonk - 432 found

8/21/08 1:30 PM
Viewed 694, Replies 12

The three pets:

Flamer:

Pink Horror:

Blue Horror:

8/21/08 6:59 AM
Viewed 3570, Replies 166

Originally posted by Teiman

As level 2, you will still be able to kill people and have fun, because the game will autolevel you to 8 for the battleground.

This mean, in something like  3 minutes, you will be kicking ass of other players. 

 

This is... kind of true.

If you are a healer, or the other side is also a bunch of pre-level 10 characters you should do fine, but if you are fighting against people maxed for the tier (11 I believe) then you will most certainely get frustrated from not being able to compete. 

There is still a huge difference between 11 and 8 and even more of a difference between a true level 11 and a level 2 character that's buffed to 8.

The extra skills and better gear make a pretty big difference.

8/21/08 6:52 AM
Viewed 3570, Replies 166

WAR is probably the most casual friendly MMO I have seen recently.

I assume when you are speaking about not standing a chance you are talking about RvR.  Luckily, WAR is very well balanced and dependant mostly on levels + a little on gear.  As long as you have decent gear (quest or PQ loot) you will do fine in RvR.  Plus there is a nice feature that if you are below the cap for a scenario the game will give you a buff to increase your HP, defense, and damage.

For example.  If you are level 5, and join a scenario you will have the base HP, defense, and damage of a level 8 character.  It's not much, but it helps to get into the fray sooner.

8/21/08 6:07 AM
Viewed 2074, Replies 78

Originally posted by sgel

Because the tactics I've heard people mention just make me laugh...

It seems that the only real tactic of getting anything done is to zerg here or zerg there .....

Would love to hear some other opinions with actual practical tactics...

 

I'll give you the three rules to winning RvR in WAR.

1. Use voice chat.

2. Have a good balance of healers to DPS.

3. Have more people than the other side.

= You win.

You might be able to get by with just 2 and 3, but if you are up against a group with 1 and 2, you will probably lose, unless you have a LOT more of 3.

Edit: To Green Chaos - Zerging isn't really a hard set number, it basically describes when an opponent wins because of quantity, not quality.

8/21/08 5:59 AM
Viewed 1317, Replies 43

Originally posted by nightblazerr

Scenarios are not RVR, they are like WoW battlegrounds. RvR is the huge red cirlced areas of the maps where your leveling area and the enemy's leveling area overlap. It's where your entire army fights the other sides entire army in open world over objectives and keeps, later on using siege equipment in higher tiers. Eventually in the highest tier fighting your way right into the enemy capital city. The RvR part of city siege btw is not instanced but the PvE raiding that comes as a reward for capturing the city is.

 

Green part:  Actually, it is.  There's a max of people you can have vs. each other in the RvR city siege part.  Once that cap is hit, it opens up a new instance of the RvR siege.

8/21/08 5:58 AM
Viewed 1317, Replies 43

Originally posted by nightblazerr

What are we talking about when we are saying combat is slow?

It's hard to describe.  It's one of those things that someone can try to tell you why, but you don't really understand until you see it for yourself.  I will try to point out a few areas that, to me, make the combat boring and not fun.

1.  You can only use 1 skill every 2 seconds.  This leads to very slow combat considering auto-attacks almost never happen due to the way they work.  That means, on max, you are hitting once every 2 seconds (or longer if your attack has a build up).  It's like fighting under water.

2.  Attack animations are slow to perform.  Again, it feels like you are fighting under water.

The 2 sec global cooldown?

Yes.

How long fights can last?

That too.

Our attack speed?

Yep.

Or whats the problem???

All of the above.

8/21/08 5:48 AM
Viewed 2009, Replies 73

Originally posted by pegleg

So in other words the slow peace combat promotes Zerg vs Zerg battles. So you can train one person down since the attacks don't scale well in 1vs 1? Someone clear this up for me.

The following is just my opinion:

WAR is definitely a Zerg game.  Combat takes almost 0 thought.  In 1 vs 1 you will basically square off with someone else and beat on each other until someone dies.  Unless you are a melee class, and they are a ranged class, in that case, you will die if they even remotely know how to play their character.

The fun comes from huge 20+ vs 20+ battles.  Which basically boils down to, who has the correct ratio of healers to DPS.

1 vs 1 was never very fun for me in the game no matter what side of the coin I was on.

8/21/08 5:13 AM
Viewed 4264, Replies 60

Well I am not someone who just created an account, or has less than 20 posts. 

But I agree with those people are dismissing.  I have been in WAR beta for over a year.  I tried to like it, I really did... it just isn't fun for me.  The combat is so clunky that it's been the biggest complaint in beta from the start.

Unfortunately, it was never fixed.  The combat is so slow and boring, it's the worst combat I have ever played in a P2P MMO game.  And for a game that basically focuses 100% on combat, this is not a good thing. 

For a game that also focuses on RvR, none of the mechanics that have been broken in PvP from the beginning were addressed in WAR.  Tanks are still useless for RvR, ranged healers far outperform melee based healers, ranged classes dominate the field while melee classes are lucky to even get to their target. (I'm speaking in general here, of course there will be exceptions, but for the most part this statement holds true)

You can not level from 1-40 by only RvRing, this is a flat out lie.  You do not get nearly as good of gear, or money rewards during RvR.  For tiers 1-3 you have to be 1-2 levels from the max for that tier or you will get steamrolled.  Tier 4 is a little better, you can start RvRing from level 30 in scenarios (the game will give you a buff to boost your HP, defense and damage when you join a scenario)  since you have most of the skills you are going to be using anyway, but the gear difference matters a lot, and you will still have a hard time doing damage.

The game is more along the lines of  leveling 90% of the time in PvE and then go do some RvR for 1 or 2 levels, then back to PvE.  Until level 40, then you can full on RvR, but the combat is so boring, I found myself not even wanting to.

PQs are nothing but a grind.  In beta we had to do the tier 3-4 PQs 30+ times each to get the best rewards.  Sure, they are fun from level 1-10, when you only have to do them 3-10 times to max out your influence, but once you have to grind them 20+ times it gets a little old.

I'm not speaking from a few minutes, or a few hours of gameplay.  I'm talking about months of play time, a good portion of it being tier 4.

As a long time beta player, I will not be playing when the game is released.

If anyone has any questions on specific areas of the game let me know, I will be happy to answer.

8/07/08 7:02 AM
Viewed 393, Replies 12

Wow.. reading this just made me feel a lot better about my life.

Sorry to hear about your troubles.

Good luck with your life, mate.

8/07/08 6:37 AM
Viewed 808, Replies 23

Originally posted by jezvin 

I know what you mean with people not talking, With WAR it will almost be necessary to talk to win tho.

also about the grouping thing they have made it kinda the opposite of the industry standard of LFG, with their open group system it shows you parties that want players and what they are doing so you get the pick of the groups instead of waiting around for someone to find you.

Also about the non talking I recently had an experiance of playing a MMO for 3 hours and joining I think 4 or 5 diffrent groups and No one said a word, I typed my ass off in every group saying alot but no one said a thing not even hello. This is definatly somthing the comunity is heading towards and I am worried but unlike other MMOs I think WAR will start to make people talk again.

 

Open Groups just make it easier for people to get into a group, not to communicate with each other.

Also on the necessary to talk to win.  You'd think.

8/07/08 6:35 AM
Viewed 808, Replies 23

Originally posted by Khalathwyr

That or they are all talking to each other in a Vent or TS server of which you don't have access to. As common as both those programs are now most people don't pay too much attention to chat boxes unless they are looking to fill a group

I agree with you on this point.  But the fact is, this happens every single day.  It's not an isolated incident.  And I guarantee that they are PUGs because the groups almost always disband as soon as everyone has completed the current quest.  Besides that, everyone is in different guilds.

8/07/08 6:17 AM
Viewed 808, Replies 23

I hate to say it, but I believe that the MMO Community idea is ruined at this point.

This used to happen on a daily basis In LOTRO.  Some quests you have to group up to do so I put my LFG flag on (which used to mean something in the MMO genre) and then start shouting in the LFG channel that I'm LFG for X quest.  A few minutes later I get a blind invite.

Me - Cancel's invite. Sends tell to inviter.  "Um, hi.  Why were you inviting me?"

Them - "Quest X."

Me - "Oh ok, can you reinvite please?  I didn't know why some random person was inviting me."

Them - "Sorry full."

Me - "Oh... ok well if you get a spot keep me in mind please."

Them - No response.

Start announcing in LFG again, few minutes later.  Another blind invite from a different person.

Me - Joins group, 5 other people already there.  "Hi everyone!  Thanks for the invite.  Are we meeting up somplace or just going to the quest location?"

One guy responds - "hi."

Me - Runs to where all the little dots are on my map.   See that they're already doing the quest and joins in on the killing.

Us - Constant killing, barely any time to talk, one guy dies - few minutes of down time.

Me - "This area is so beautiful.  They really captured the feel of this area, It looks just like I would have pictured from the books."

Them - No response.

.... Ok, I'm going to stop there.  I could keep going but I think you get the idea.  Every community has now been corrupted by WoW.  It's like a plague across the genre.

Trust me when I say this... I mean, really trust me... I KNOW what I am talking about.  WAR will be no different.

Do yourselves a favor.  Find an active, friendly guild to play with, quickly.  Preferably before the game is released.

8/07/08 6:04 AM
Viewed 201, Replies 3

I completely agree with your post.  I feel exactly the same way. 

Unfortunately, I do not believe that Cryptic has the skill or desire to create a game that this genre NEEDS.  STO will be nothing more than another slightly improved EQ design.... sadly.

PS: I say slightly improved EQ design, because in my opinion, almost every MMO that has come out since EQ1 has just been slightly improving their original design.  With a few exceptions (EvE for example).

8/07/08 5:56 AM
Viewed 3528, Replies 130

Originally posted by winter 

Replies are in Green.  All of my info is based off of playing UO during the T2A era since this seems to be where DF is getting most of their ideas.

I doubt very much that there are 750,000 players that like to be griefed and ganked in a full loot MMO.

Griefing and Ganking should not be as big of a problem as you expect, especially if they are copying UO as much as they seem to be.  A newly created character could stand toe to toe with a veteran.  It came down to use of tactics, something that is lost on today's average MMO player.  If you were a brand new player and this was your first character you could AT LEAST run away from the fight.

Definenetly not casual players which will be the ones getting ganked from the hardcore players.

Again, you know nothing about this type of game.  This is not the normal level based type of MMO that has dominated the genre since EQ.

Also I doubt very much WoW, AoC, and WAR players will enjoy the full loot aspect.

Ya, except there's no epic gear.  Everything is able to be lost, so things do not have a lot of value (again, saying this based on UO).  In UO you could afford to fully reequip your character from less than an hour of adventuring with the best stuff in the game.  I'm not talking about grinding money.  You just played the game... you know.... had fun with friends... and at the end of the night you could have made enough to buy a weeks worth of GM crafted gear.

In DF for someone to win someone has to lose, generally those with the best skills and most play time will tend to dominate and those that can't put in the hours or aren't as good will get tired of being the constant underdog and go to another game.

Um... I think you have it reversed.  This type of game design caters more to the casual gamer then any of the so called "casual friendly" games.  The beauty of this type of design is that you don't have to spend hours and hours or months and months grinding, getting gear, gaining levels, gaining crafting.  You know, all the usual time sinks developers put in instead of gameplay.

In a game like DF (or UO) you could play for only a few hours a week and still be able to adventure with your friends that play 10 hours a day, and not feel like you're leeching.  Your own reflexes and ability to think about the battle allowed you to be victorious, even if you've only played 40 hours and you're up against someone that has played 300.

In this type of game, time played does not equal instant win.  Unlike every level based game out there.

I don't know anyone that says gee I'd like a game were I can let others kill me and loot me again and again for thier amusement!

And that's why the PvP system has accountability built into it, again, unlike every other current main stream MMO game.  Also, I have no sympathy for this type of comment, if you're dumb enough to keep going back to the same place that you've already died a bunch of times, that's your own fault.  Maybe you shouldn't keep going back there?

  I hope DF does come out because there should be a MMO out for every playstyle even it is for the griefers/gankers. I just don't think there are that many that live for that type of game. (or at least not for that type of game where they are the ones getting griefed and ganked.)

WoW is already there for the griefers/gankers.  DF would be a game for real PvPers.

 

Ok.  Before you reply, I am not a DF fanboy, but I can't stand when someone who knows absolutely nothing about this type of game design decides to put their foot in their mouth.

I personally don't think DF will ever see the light of day, and if it does, it will not be nearly as complete as the "developers" would lead us to believe.

8/04/08 4:36 AM
Viewed 4491, Replies 92
Originally posted by jaxsundane
The only problem I have with this particular way of thinking is it just becomes a game of "forced guilding" I for one play lot's of mmo's and tend to not join guilds as often as I do, now I could see something along the lines of having these "classes" but there is no reason a science officer can't be a captain as one implies rank and one implies specialty

 

I dunno... that sounds like exactly the type of ST game I would want to play.  Something that actually resembles ST.

8/03/08 1:35 AM
Viewed 4491, Replies 92

Does anyone else here not believe that Cryptic can pull off a true-to-IP Star Trek game?  It would be great if they took a chance and said "Hey, instead of the usual talk to Quest Guy A, go collect Quest Item 1 and 2, return to Quest Guy A.  We are actually going to make a ST game where you are a part of the ship's crew and actually had a virtual purpose past collecting loot.  Instead of a pointless grindfest game, we are actually making a role playing game."

Too bad they didn't say that huh?

Everyone has their own ship?  Give me a break.

8/02/08 4:43 PM
Viewed 522, Replies 10

Originally posted by Drevak

Lore Master
- Ranged DPS/Utility/Debuffer
- Able to solo ok.
- Group Value: Low

 

***********************

You rate LM with the lowest group value?

LM is a MUST HAVE for any decent group.

 

Like I said in the original post, those are just my opinions on the classes.  I guess I have just never played with a good LM.

8/02/08 4:23 PM
Viewed 1188, Replies 28

Wow.  Misinformation really spreads fast huh?

It has already been said, but a few posts right under the explination, someone else said "You can't get your money back."  Well, sorry to burst your bubble, but any retailer that allows you to preorder also allows you to get your money back, in full, for the preorder amount.  And they'll do it with a smile on their face.  All that buying the preorder does is gives you $10 toward the purchase of the retail game & puts another box in the queue for that store.  You're just giving the retailer $10 in advance for the game you want to purchase.  If you decided to cancel later I have not found any retail chain that gives me a hard time, or even cares, about giving me my $10 back.

In cases like Best Buy, you don't even need to bring the box back.  You just take your receipt in (or have them look it up if you lost it and paid with debit/credit) and tell them that you want to cancel your preorder.  They will gladly give you the $10 back.

I repeat.  ANY RETAIL CHAIN THAT ALLOWS YOU TO PREORDER A GAME WILL GIVE YOU 100% OF YOUR MONEY BACK IF YOU DECIDE TO CANCEL.

8/02/08 6:54 AM
Viewed 522, Replies 10

The following list is based on my personal opinion for each class.

Champion
- Melee DPS
- Able to solo very well.
- Group value: Medium to Low

Guardian
- Tank
- Able to solo well.
- Group value: High

Captain
- Buffer, Secondary DPS/Healer
- Able to solo well.
- Group value: Medium

Burgular
- Melee DPS/Utility
- Able to solo ok.
- Group Value: Low until end game, then high due to their ability to start Fellowship Maneuvers

Hunter
- Ranged DPS/Travel
- Able to solo very well.
- Group Value: Medium

Minstrel
- Healer
- Able to solo ok.
- Group Value: High

Lore Master
- Ranged DPS/Utility/Debuffer
- Able to solo ok.
- Group Value: Low

Edit:  Typo.  Changed Buffer to Debuffer under Lore Master.  All other opinions stay the same.

8/02/08 5:38 AM
Viewed 1154, Replies 26

Originally posted by Qark

i dont know developer who didnt cancel release date. Blizzard did several times, not only with game but with patches allso....AOC was canceled several times, to bad they didnt cancel release one more time.

But ok, they are canceliing and canceling release every year...small dev team + small finance...it can take looong time.

On other side why should only big companies be allowed to make good games? Because of that blind stand that only Blizzard, Funcom, Edios etc big names can release good game we have situation that half games we play nowdays are crap...no more true games like Fallout, DE, SystemShock etc...

 

I think everyone here would love for a small company to come in and wipe the floor with the big boys.  CCP is doing a pretty good job of it.

The problem most of the forum goers have with DF or more specifically, Adventurine, is the fact that they have repeatedly lied to their fan base.

On a side note.  There is no way in hell DF is releasing this year.  If they do, it will be one of the biggest disappointments since the genre was started.  The reason I say this is because they have not even started public beta testing yet, with only 5 months to go in the year it would be impossible to release a publically playable game by then.

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