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All Posts by Weareweare

All Posts by Weareweare

7 Pages 1 2 3 4 5 6 7 »
127 posts found

Too long did not listen.

In guild wars they remodel old skins, i find this annoying. Although its nothing compared to armor in a different color :D

Diablo 3 has been unveiled!!!

Not a rumor anymore. Blizzard just unveiled Diablo 3 at some sort of E3 event held in France. Diablo 3 won't be coming out anytime soon, even moreso because of starcraft 2 coming out, but because the dev's want the game to be "perfect" as any other Blizzard game. I suppose Diablo 3 was the big mmo that Blizzard wanted to keep secret. If not... it looks like we might see a new mmo coming out by blizzard. :)

Inunah, you are the one being rude. Can't you take a hint, this game your searching for does not exist(which is a good thing because the game would blow). I don't care if you are a girl your just plain ignorant, no offense to anyone else.

Lets hope you were just joking from the start.

/thread

Thanks, was just about to download this... nevermind then :D

Yeah, you'd need to actually make this mmo. But, it would take too much time/money plus nobody else would play. I see an mmo with no killing to be absolutely boring unless your talking about something like o2jam.

-Best of luck: Weareweare

Aion F2P Or P2P
General Discussion « Aion
6/21/08 6:23:18 PM

Can you provide a link that to claim? It is very important to me that it is F2P.

Originally posted by beastliest21
Originally posted by Weareweare

Personally I disagree about forcing repetition on the player. It would be too hard to make a game having little repetition. I believe it is a good idea for the users to get to know a general area such as a town. Games have to break rules to interest different users. I see where your coming from though, many games try to stretch one premise too far thus completely destroying the game for some people.

Why would it be too hard? I am not understanding this because instead of making a "giant" starting world they make a smaller one with less repetition, then build from there from the start.   Yes getting to know a town is good, but making them walk farther to get to the next town is not, just make the next town closer. pretty simple. Now if you create different activies for the players to do in that small space it would make for a better game from the start.  Like killing 50 monsters all the same way .. instead  make it so you have to kill them in differnt ways. The world would grow larger as more content is added, but starting off with quality content in a smaller space = better game than having it too spread out with emptiness between tasks.

    It kind of sounds like your talking about a game like Guild Wars where you work your way up to the harder areas, and as new content is added, you are able to venture that area too. Guild Wars is in fact very repetitive, although this is not necessarily bad but its impossible to completely erase venturing into the same area. What I'm really trying to say is repetitiveness is a good thing in small doses. Think about it.

Personally I disagree about forcing repetition on the player. It would be too hard to make a game having little repetition. I believe it is a good idea for the users to get to know a general area such as a town. Games have to break rules to interest different users. I see where your coming from though, many games try to stretch one premise too far thus completely destroying the game for some people.

Would love to have that lap top for college, would be great for taking to class then having a computer to play gw with :D

Seeing as you just say MMO I'd vote for Starcraft 2, being a massive multiplayer online game. With a close second being Guild Wars 2.

Grats you win it. Please private message me, or just post, your email. When i get the key( or whatever it is) i'll email u it.

Just won the age of armor VIP account( i'd rather the 16gb touch ipod...but hey). I'm not certain if I'll have time to test this game out. First post wins my key(I'm pretty sure its a key) if my brother doesn't want it.

 

BTW: They said it'll take 4-8 weeks to get the prize delivery. Good Luck!

-Weareweare

Originally posted by Psiho246

This PvP weekend only presented mini PvP games.

There will be a world PvP including Battlekeep raiding and Free for All PvP on PvP servers.

Can characters move freely throughout different worlds or servers( i doubt servers.)

What do most people think of Free-for-all pvp worlds?

Personally I like only certain higher leveled areas to be ffa pvp, although sometimes in lower leveled maps you can't do anything about annoying ks'ers.

AION = guilwars2?
General Discussion « Aion
4/21/08 4:28:35 PM
Originally posted by Writh

Aion is actually heavily geared towards PvP

Ah thank you, i wasn't sure.

AION = guilwars2?
General Discussion « Aion
4/21/08 4:19:04 PM

There is almost no information out on Guild Wars 2, Aion is already in or past beta in Asian countries... such as Korea i believe. Both are completely different, I'm pretty sure Aion is focused more so on PvE, though don't take my word for it, while Guild wars has a wide variety of PvE and PvP( you don't need to pve whatsoever to pvp). Also, as others have mentioned, the release dates will be months (maybe even years?) away; Guild wars being the latter.

/jump    xD

Originally posted by Hypergolic

want to play a game that makes you feel like you are working in a Chinese factory 16 hours a day then AoA is the one.

Finally! xD

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