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All Posts by earthhawk - 207 found

7/16/08 10:56 AM
Viewed 4234, Replies 281

Originally posted by gath
Originally posted by neonaka
[...]

Anarchy is the only way. Actually the only true way to start all this crazy ass non-sense over is a complete wipe out. Full blown destruction of it all. Which is coming btw. I for 1 am looking forward to it. Maybe we can get it right the 2nd time around. If not we can all just kill ourselves again.

 

Omg... lol


 

LOL. You, my dear friend, need to watch less TV and read more books. Or you could just hunker down in your safe room and wait for the end to come. Either way who cares.

7/12/08 10:28 AM
Viewed 1114, Replies 34

Originally posted by Alan0n

Been reading the MMORPG interview few times now.  There is one thing that sounds kinda strange. 

If you leave some of the content out of the game that supposedly was MAKING the game so great - How can the game then stay great ?  Even if the content is "only" good it would still make the game at least balanced in terms of classes and races.

I mean - we are seeing 2 tank classes removed.  How is Mythic gonna solve that ?  No tanks needed ?  Can't see how this will not effect the game in major way.  At least everything called PVE content is down the drain by the looks of it.  

And what exactly does that mean for the dev team ?  Changing content to fit to lack of tanks - change quests and rewards.  All this mean that current content of the game that has been tested needs to be tested again.

I just can't understand how cutting things out of a game will make it greater than what it was supposed to be in the first place.   Thats sound awfully like a PR talk to me.  And after AOC - all PR is big NONO.

There is only one thing that I can see from all of this.  They don't have time to make the game great anymore.  This cut does not mean that other part of the content is up to the standard acceptable.  In fact it makes it even less likely it is - cause if it was polished then devs could focus on the issues with these classes.  Obviously there are more issues - and even bigger that needs to be solved.  Thats not very promising is it ?

Im very sceptic now about how polished this game actually is.  Many of the podcasts that were nothing but talk are now turning into nothing but babble cause it was created around system that no longer is in the game.  And now all of a sudden - thats perfectly fine and easy to just create new system that has yet to be tested at all ? 

I don't think so.  I think we are in for yet another MMO disaster.

 

Pardon me sir... Are you a game developer? No? Then wait for the game to come out, and then make your comments based on fact, not conjecture. I'm sure all of us here would appreciate one less post about how "XYZ" game sucks, even though the game has yet to be released.

7/01/08 11:27 AM
Viewed 1085, Replies 11

Eberron is a great setting, but for pure D&D, Forgotten Realms is much better. I think they really tried to find a new campaign world for the players, but didn't want to go with your traditional fantasy. They chose what seems to be a hybrid almost. I like the inclusion of industrial revolution with magic, in fact I'm creating my own campaign around those lines. What throws Eberron off for me is the Dragonmarked Houses, I just don't see the point of them. From the core book, to the supplements they seem to have little relevance to the game world at large. It seems that the author watched/ read a lot of the Dune series; houses warring with each other for percious commidities and trade routes.

I would have rather that they <WoTC> continue to support FR, and give us a new campain world based on space opera. They tried to do this with Alternity, but it received little support and true to TSR form, had over complicated rules. D20 Modern wasn't bad, and had a ton of potential, but again the game received little support. So for now the closest thing we can get to a sci-fi setting is Eberron.

As far as the 4th edition rules go, well I have mixed feelings; one one hand I like the updated ruleset. I think if makes for quicker combat (which has always been slow), one the other hand it seems completely geared towards minature play. Which means if I want to DM a game, my minimum investment is probably going to be $100-150 (core books, minatures, maps, etc...). With some nifty DMing work I can this cost down to $100 (i.e. create my own maps, minatures, etc...).  Sorry for the Rant, I know this was to be an Eberron post...

 

Earth

6/25/08 3:34 PM
Viewed 139, Replies 6

I'm referring to the PnP version that will launch online play via a virtual table top.

6/25/08 3:30 PM
Viewed 1184, Replies 15

Druid are the best healers in the game at the moment.

6/25/08 3:29 PM
Viewed 139, Replies 6

With the new printing on the 4th edition of Dungeons & Dragons, online play will soon be available.
This means that a group of adventures and their DM can play in real-time on a virtual table top, using an internet connection. Does this count as an MMO? If yes, then why? If not, please explain.

6/25/08 9:37 AM
Viewed 3592, Replies 80
Originally posted by SundersGhost
Originally posted by earthhawk
Originally posted by SundersGhost
Originally posted by earthhawk

For those of you who are not familiar with the P&PRPG genre let me inform you here; it has been dying and losing players by the thousands to online games. Wizards of the Coast did what they had to do; try to capture their player base that was been lost to MMOs. The only reason I play MMOs is due to the fact that I can longer get a group of 5 adults together to play a P&P game anymore. Most of my friends have families and careers that prevent them from dedicating the amount of time that is needed to participate in a game, and I'm not even talking about the Dungeon Master, just the players.

As a DM who never uses published adventures, as I prefer to write my own, it's almost like having a second job. I put in several hours a night crafting a story, creating characters, and producing storylines that my players may or may not use. On average I would say about 40 hours go into starting a new campaign. Most people who have grown up playing P&P dion't have that kind of time anymore, and this is where MMOs come into play.

If you have never played in a P&P game then you are surely missing one of the best interactive expierences in gaming, period. The hard part is finding a good group of  players who play the game, but don't take it to serious. I welcome D&D back into the fold, and hope that it continues to push the envelope of gaming.

Earth

 


 

This post made me chuckle.  WotC did not "Do what they had to do" in the least.  I must say, you must make an excellent DM, for you have one hell of an imagination!  All Wizards of the Coast did was try to cash in on a current market of online gamers by using a well known intellectual property name that they have rights to.  If they wanted to make a game patterned after MMO's they could have easily put together some hybrid rules, as they have done in the past, and stamp an original/new name on it.  Instead they took something that is known well, and cherished by many, and bastardized it.

I have dozens of friends who still make time to do TT gaming, OLD PnP style.  Not this new crap.  The reason WotC, and other similar gaming companies are losing players is not due to people gaming online.  It is due to their manufacture of inferior, and degenerating quality in their products.  I am an online MMO player of a LONG time, but I am still a role player.  I do not buy many new PnP products however because most are crap.  I will buy some, or read them over in the shop to see if I may enjoy, and am becoming increasingly discouraged.  The patterns of current gaming trends in the PnP world is on a decline.  Technology, and MMO's are not to at fault.  They have no one to blame but themselves. 

Thanks for responding, and yes I'll bite...

I've been running PnP games since I was 14 years old, I'm 34 now. That's 20 years of actual gaming; making my own adventures, characters and worlds. Let me guess; you've been playing MMOs for a long time, hence your post about PnP games. The reason why the genre (PnP)is losing players is due to the fact that the genre hasn't grown up with it's player base. There is no way in the 9 hells that you, who calls himself a PnP player, would chose an online MMO over a TT RPG? Get real bro; MMO in no way, shape or form, compare to the complexity, and imagination of PnP role playing.

How can someone who doesn't buy PnP games make a comparison that said games are crap? That's like saying all MMOs are crap, yet I don't buy MMOs... Again, a company MUST evolve with it's consumer, if it doesn't then it loses that consumer. D&D had to evolve with current gaming trends to keep up, hence, the combining of TTRPG and MMOs. Would you continue to buy the same car if it was produced with the same technology, 1908, that was used to make the Model T Ford when it first came out? I highly doubt it...

Sorry, but your argument holds no facts or validity. And yeah, my grammar sucks, so what.


 

Hmm, not sure you read my earlier post (Or this one for that matter) as I stated then that I have been playing PnP for quite a time.  No sense in me reposting my old post, so I won't.  Uhm, not sure where in this post I said I choose online MMO over TT RPG's either.  As I recall, I stated that I am both an MMO player AND a TT PnP player.  *Reads his post yet another time*  Yep, sure did! "I am an online MMO player of a LONG time, but I am still a role player"  there ya have it.  Further, I did not say I do not buy  PnP games.  I said I do not buy MANY of the NEW products as I find them to be crap.  I even clarified in case some idiot came along who tried to claim I have no foundation for my OPINION, by stating that before I make the decision to NOT buy those new products, I DO go into shops and read them over.  At that same time I even said I DO buy some.  Hmm, and you end by saying that MY argument holds no fact or validity?  You sir should not take my post so personally when you read the opening lines, and maybe read what I say before you try calling me out, or shooting me down.  You failed miserably.

To be clear for you, I DO play PnP TT games.  I DO write my own adventures.  In my many years I have not been one to rely on the premade adventures or modules that release.  I have several of them, for alternate loot tables they provided back during First ED and Second. 

Anyway, rather than take such a holier than thou position, step off your pedestal and don't be so quick to lash out.  It really is not needed.  You stated your opinion.  Great.  I stated mine.  And I stand by my very valid opinion that WotC was not "Doing what they had to" but rather were just out to make a quick buck.  Maybe instead of trying to flame me based on things you do not know, stick to the topic rather than trying to start a flame war?  Thanks.  Have a nice day. :)

 

Not trying to flame, but you didn't answer my question. Fair enough though, to each his own and all that jazz. Play what you play.
 

Earth

6/24/08 8:43 PM
Viewed 3592, Replies 80
Originally posted by SundersGhost
Originally posted by earthhawk

For those of you who are not familiar with the P&PRPG genre let me inform you here; it has been dying and losing players by the thousands to online games. Wizards of the Coast did what they had to do; try to capture their player base that was been lost to MMOs. The only reason I play MMOs is due to the fact that I can longer get a group of 5 adults together to play a P&P game anymore. Most of my friends have families and careers that prevent them from dedicating the amount of time that is needed to participate in a game, and I'm not even talking about the Dungeon Master, just the players.

As a DM who never uses published adventures, as I prefer to write my own, it's almost like having a second job. I put in several hours a night crafting a story, creating characters, and producing storylines that my players may or may not use. On average I would say about 40 hours go into starting a new campaign. Most people who have grown up playing P&P dion't have that kind of time anymore, and this is where MMOs come into play.

If you have never played in a P&P game then you are surely missing one of the best interactive expierences in gaming, period. The hard part is finding a good group of  players who play the game, but don't take it to serious. I welcome D&D back into the fold, and hope that it continues to push the envelope of gaming.

Earth

 


 

This post made me chuckle.  WotC did not "Do what they had to do" in the least.  I must say, you must make an excellent DM, for you have one hell of an imagination!  All Wizards of the Coast did was try to cash in on a current market of online gamers by using a well known intellectual property name that they have rights to.  If they wanted to make a game patterned after MMO's they could have easily put together some hybrid rules, as they have done in the past, and stamp an original/new name on it.  Instead they took something that is known well, and cherished by many, and bastardized it.

I have dozens of friends who still make time to do TT gaming, OLD PnP style.  Not this new crap.  The reason WotC, and other similar gaming companies are losing players is not due to people gaming online.  It is due to their manufacture of inferior, and degenerating quality in their products.  I am an online MMO player of a LONG time, but I am still a role player.  I do not buy many new PnP products however because most are crap.  I will buy some, or read them over in the shop to see if I may enjoy, and am becoming increasingly discouraged.  The patterns of current gaming trends in the PnP world is on a decline.  Technology, and MMO's are not to at fault.  They have no one to blame but themselves. 

Thanks for responding, and yes I'll bite...

I've been running PnP games since I was 14 years old, I'm 34 now. That's 20 years of actual gaming; making my own adventures, characters and worlds. Let me guess; you've been playing MMOs for a long time, hence your post about PnP games. The reason why the genre (PnP)is losing players is due to the fact that the genre hasn't grown up with it's player base. There is no way in the 9 hells that you, who calls himself a PnP player, would chose an online MMO over a TT RPG? Get real bro; MMO in no way, shape or form, compare to the complexity, and imagination of PnP role playing.

How can someone who doesn't buy PnP games make a comparison that said games are crap? That's like saying all MMOs are crap, yet I don't buy MMOs... Again, a company MUST evolve with it's consumer, if it doesn't then it loses that consumer. D&D had to evolve with current gaming trends to keep up, hence, the combining of TTRPG and MMOs. Would you continue to buy the same car if it was produced with the same technology, 1908, that was used to make the Model T Ford when it first came out? I highly doubt it...

Sorry, but your argument holds no facts or validity. And yeah, my grammar sucks, so what.

6/24/08 8:56 AM
Viewed 3592, Replies 80
Originally posted by Finwolven

I'm just sorry for the poor bard. He seems to be gone, while Druids, Rangers, Monks and Barbarians need to wait for their own supplements. Hope you didn't play a bard in a campaign that's getting 'upgraded' to 4.0 by the DM. Or a Gnome Illusionist. Or a Half-Orc anything.

 


 

Don't be alarmed by the alarmist, he obviously hasn't read the 4th ed rules yet. You can easily convert your 3.5ed character to 4th edition. What this new addition does is take away all of the rules that were not needed. Now your group has room to "roleplay" without being hampered by too many rules. It reminds me of the Story Teller system for White Wolf games. Also, if your character is not represented in the new rule set just yet, then check out the D&D forums. I found a kick ass druid template that I can't wait to use.

I can totaly understand the reason why most groups don't want to conver to 4th editon. My suggestion is to play what you feel most comfoprtable playing. I got rid of my 3.5 books, and only kept Eberron which I plan to use for my game world. Again, no one is being forced to play or buy the 4th edition game. And let's be honest here; you could play for years and never use half of the 3.5 edition books that were printed.

Earth

6/23/08 11:54 AM
Viewed 3592, Replies 80
Originally posted by uncus

4th Edition may be D&D, but it sure as hell isn't AD&D!  Wizards may have well just re-released the old Elf is a class/dwarf is a class original D&D.  Simple is fine for starting a game or playing with novices or children, but the complexity of AD&D is what made it fun - and it still required MORE rules because intelligent players came up with things not even close to covered by the rules.  DMing was a fulltime job! Miniatures and hex terrain made things better [as the online program may  in some respects - IFF it allows the DM to use whatever rules he wishes], as did programs like DMGenie, but characters had depth.

3rd Edition was dumbed down, 4th Edition is fully lobotomised!  No more D&D for me, thanks.


 

The most fascinating thing about P&P is the fact that you can "mod" the rules to fit YOUR game. MMOs don't allow you to do that at all. In fact, MMOs have dumbed down gaming in my opinion; once you find a strategy against a boss it ALWAYS works. On the other hand, you can't count on a recurring villian to use the same strategies in P&P, the DM won't allow it lol.

6/23/08 8:37 AM
Viewed 4079, Replies 100

Honestly this game will appeal to the WoW crowd that is bored of WoW. I could care less, and I'm in the beta. Game looks good, plays good, but the whole genre is pretty boring in my opinion. All MMOs have the same basic design, so in essence they all look and play the same. If you have played one MMO, you played them all. Fight, loot, level up, quests blah blah blah... I'd rather go outside in the sun or play D&D with real people lol. Enjoy more hours wasted in front of the computer lol.

6/23/08 8:28 AM
Viewed 3592, Replies 80
Originally posted by aka_mythos

4th edition, having tried it, feels like a mmorpg. It seems to me that they watered d20 down for the sake of making it easier to program into games. I enjoyed 3rd and 3.5, I found it better than 2nd edition; even though I thought 3.5 could get overly complicated at times 4th is overly simplified. My friends and I are sticking to 3.5. Maybe 5th will be better. PnP games though the inspiration for mmorpg, despite this odd co-mingling, they really are two separate entities.

All the web utilities really could have been done for 3rd its really about time. I really don't know if 4th will bring anything to the table. Most independent developers want to continue working with 3.5, mostly because its establish but also because 4th ed isn't free for them to make modules for. Bye bye open gaming license.  All that said you have to question what will come out of 4th that benefits the players.


 

Games must evolve to keep their player base interested, AND bring new players to the table (so to speak). Example: Rifts (by Palladium Books): best setting in P&P, but the rules havnet changed in 20 years. So, players stop playing and stores stop stocking the games. D&D while I don't agree with 3 rule changes in less than 10 years, I can understand why. Evolve or become non existent, basic rule of the universe.

6/23/08 8:17 AM
Viewed 3592, Replies 80

For those of you who are not familiar with the P&PRPG genre let me inform you here; it has been dying and losing players by the thousands to online games. Wizards of the Coast did what they had to do; try to capture their player base that was been lost to MMOs. The only reason I play MMOs is due to the fact that I can longer get a group of 5 adults together to play a P&P game anymore. Most of my friends have families and careers that prevent them from dedicating the amount of time that is needed to participate in a game, and I'm not even talking about the Dungeon Master, just the players.

As a DM who never uses published adventures, as I prefer to write my own, it's almost like having a second job. I put in several hours a night crafting a story, creating characters, and producing storylines that my players may or may not use. On average I would say about 40 hours go into starting a new campaign. Most people who have grown up playing P&P dion't have that kind of time anymore, and this is where MMOs come into play.

If you have never played in a P&P game then you are surely missing one of the best interactive expierences in gaming, period. The hard part is finding a good group of  players who play the game, but don't take it to serious. I welcome D&D back into the fold, and hope that it continues to push the envelope of gaming.

Earth

 

6/19/08 3:23 PM
Viewed 1374, Replies 51

Has anyone else noticed this? Why are the post son this site so negative? I completely understand when a game does not work like it's supposed to, but day after day people post and complain about the SAME topics. Seriously, how many times do I have to log on and see a post about Funcom, or SOE, or any other game/ company that failed to meet expectations. All of this negativity is starting to make me avoid this site altogether. I'm not asking that people stop voicing thier opinions, but GD, please balance the complaints with the kudos.

 

Earth

6/18/08 4:53 PM
Viewed 1694, Replies 18

This all true; I bought the game, spent several hours patching it, and started playing. Needless to say I was vey disappointed; honestly the game just isn't that good, pure and simple. The combat is great for 5 mintues, but gets old really fast. The quest are, well, standard MMO fare (no need to elaborate here), and like someone posted earier, sigils are just sci-fi spells. All-in-all pretty boring and definitely not worth the price of admission ($30 for the box, $15 a month for the game).  I really wanted a sci-fi MMO to work, but this one needs a lot of help. Unfortunately it goes on the shelf with countless others that promised much, but delivered little, and I will most likely never go back to this game.

Earth

6/17/08 4:47 PM
Viewed 2294, Replies 41

Originally posted by Thillian

 

Originally posted by Martie

 

Originally posted by Thillian

 

Originally posted by Pappy13

The things that attract people to WoW are pretty much timeless.  It's a very polished game, with few bugs and few annoying features. 


Terrible lie.

 

I have to admit, I got lured to WoW by my friends and played it for 2 weeks about a month ago. I was counting the bugs I encountered:

  • 2-3 per hour Mob didn't move. When I ran off, it says "evade" and healed to full health.
  • 5+ per hour Mob didn't move, when I ran off, it was still hitting me. But I couldn't attack back. It sayd out of range. When I moved back to where I saw it, I could hit it.
  • 0-1 per hour Mob I couldn't see was attacking me.
  • Very frequent in some zones: Mob was attacking me through walls and I couldn't attack back
  • 2-3 per hour I killed a mob, and I stayed in combat. I couldn't rest and I couldnt mount up.
  • 1-2 per hour When I tried to loot a mob, my char stayed in a weird bugged position. I couldn't loot it and had to logged out.
  • Escort quest in searing gorge bugged in the middle. The NPC stopped moving

All together, there was about 20 bugged situations that appeared every hour. Maybe you are used to these combat, loot bugs, or the invisible/unmovable mobs, but please DON'T tell me this game is bugfree and polished. It's been 4 years out, and is bugged more than many other lately released games. Of course, I left the game after 2 weeks. In WoW there is actually far more grind, than it is in VG or Lotro.

 

Hahaha thillian, trully you are living in another world.  Why did you go back to wow???  You detest it then for months procliamed Vanguard wass the best mmo, what happened to Vanguard.  Thillian get a grip and maybe stop jumping form mmo to mmo.

Everything you say about wow just cannot be believed, really you spew so much crap its untrue.


Seriously, I appreciate your interest in me as a person and what kind of games I like.

 

Iam usually subscribed to 3-5 mmo's at the same time and if you would be interested I can tell you my life-story and explain you why do I have so much time to play.

Anyway I did subscribed to WoW for 2 weeks with a hope I might enjoy some parts of it for some time with my friends, but i didn't. I left it basically immediately and one of the reasons were the mob-bugs that ocasionally even made me die.

Vanguard is still my main MMORPG.

Bugs? Where did you encounter them? What area? I find this really hard to believe, being that I've played the game for over 3 years and have yet to encounter the number of bugs that encountered  in 2 weeks.... sound like use error in my opinion. Besides two weeks is an awfully short time to fully review a game, and then come on this forum and post about it. What I find even more funny is that you chose Vanguard over WoW due to bugs lol, irony at its best.
 

6/12/08 7:51 AM
Viewed 637, Replies 13

Originally posted by JonnyBigBoss

Where is he from? RIP to him.


He did a ton of work for Palladium Books; specificaly Rifts, and TMNT if I recall correctly. He also did Amber which was a completely diceless RPG from the mid to late 90s. Amber was ok, but the concept of roleplaying without dice threw a lot of people, so the game didn't do that well. He was mostly known as a writer. Man, 57 years old... that's way to young. RIP EW you will be missed.

Earth

6/11/08 11:07 AM
Viewed 1849, Replies 36

Originally posted by JustBe

Looking at all the screenshots theres no fantastic architecture going on and no breathtaking moments in them. I know all I've seen so far is videos and screenshots but atleast in other mmorpgs I've seen there is some fantastic stuff going on in like WOW and even Age of Conan. With WAR however it just ends up looking like a cartoony version of EQ2 where theres this big open space and they've stuck some pregenerated crap to fill up the space and theres hardly any detail to the world. It's not that it even looks darks and gritty like the CG trailer which is how I wish'd it looked but it's just drab and barren and miserable, kinda world it looks like I wont have fun playing in because it just is soooo boring.


You are going to love the game, trust me. It plays well, looks great, and has a rich history behind it. As others have said, don't judge the game by a few screen shots and videos. I mean, I hate to do this but... Vanguard had incredible screens and videos, and look at it now lol. Moral of the story? Never judge a game by it's screen shots.

 

Earth

6/11/08 10:58 AM
Viewed 141, Replies 2

I'm 34 years old and I've been gaming for over 20 years. This includes table-top, pen&paper RPGs, console games, and yes, MMOs. So for the first time in my life, I sent off my resume to a gaming company (to remain anonymous) and listed my gaming experience. To me this is a huge deal; I would have never thought that being a huge game nerd could potentially pay off one day.

The gaming genre (video games) grosses more revenue every year than movies. We are talking billions upon billions of dollars. I forsee the industry getting bigger by leaps and bounds. For all of you who post about X game sucking, or Y company is terrible, do something about it! Now is your time to put up or shut up. Seriously, less posting and more gaming. Dismissed.

 

Earth

6/10/08 11:16