| 39 posts found | |
|---|---|
|
Game is pretty fun for me. Graphics are really nice too on max settings, so I don't know why you think its EQ1 graphics. The game could use a good amount of more work, but for now it is quite nice. The world is quite big from what I can tell and combat is pretty decent. The controls feel a bit clunky right now since I'm still quite new to the game, but I imagine once I get more use to the combat it'll become more fluid. The game also has many interesting and unique features and it feels like an actual sandbox.. or at least for me it does. There are some parts that I could see becoming repetitive for me in the future, but we shall seeee. Age of Wushu has a lot of potential; it'll be interesting to see where it ends up. |
|
|
Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/18/12 12:54:39 AM
well, if they have enough time and money, then i can see this becoming something amazing. But the problem is, i don't know if they'll be given enough time and money. Especially an elder scrolls MMO?! a single player elder scrolls already takes a lot of damn time. The modding community won't be able to finish up theirgame for them this time either lol. even with all this i am still pretty happy about this. its almost like a dream come true for me and im sure a lot of other people. i've been burned many times before, so i won't get overhyped over this and start expecting impossible features and crap lol. i hope they do a much better job than bioware though.. in tackling their first MMO. |
|
|
Why Im going to enjoy watching SWTOR circle the drain
General Discussion « Star Wars: The Old Republic 3/18/12 12:29:05 AM
Originally posted by trillgod you hb fam?
to op: i knew this game was going to be mediocre at best. its not a bad game, but its nothing amazing either. at least not to me it isn't. I remember them saying something like "hahahah there won't be any kill 10 rats quest or collect 10 of these quests like them OTHER mmo's ahahha".... LOLLLLLLLLLLLLLLLL BIOWARE YOU FUNNY MANG. |
|
|
Would you like a hard open PVP mmorpg?
The Pub at MMORPG.COM « General Discussion 3/18/12 12:05:30 AM
Originally posted by Axehilt You like to assume that an ffa open world mmorpg is automatically unbalanced because it has progression and population. Lets just say that it is completely balanced and skill-based here because we aren't talking about specific games.... and like I said before, you manage to beat the zerg or outplay a group of "high levels". ... hell, you even run into a random 4v4 and end up winning. Wouldn't that be just as satisfying or even more satisfying than winning in a standard 6v6 fps game or whatever? I mean, its nice to get a double kill once in a while in an fps, but what about getting a double kill in an ffa open world mmorpg? Or wait, is that not possible because its an ffa open world mmorpg and you can never be good enough to attempt this? i've done my time in these ffa mmorpg's and YES at times there are ridiculous moments where u have like a 10% chance of winning, and sometimes you do end up winning those if you don't panic and run around in circles, but instead stay and fight properly... SOMETIMES. But there are also those encounters where both sides are equally balanced and whoever plays better wins. I just don't understand why you automatically assume an open world mmorpg NEVER has any damn good/fair fights. you could even be put in a 2v4 and still win if you outplay them by using your terrain or superior tactics etc. |
|
|
First draft of AI Guard Fight - Low Level Guards!
General Discussion « Mortal Online 3/17/12 11:04:30 PM
hahahaha AI guards. finally huh? Man I haven't played since like late 2009, and I bet if i go back to check the game out now, it would still feel exactly the same as when I quit the game. I had a lot of fun times in this game with my clan, but after that chrismas patch in beta........ mannn game just went downhill for us. I'm sure this game will eventually turn into the game that i've always dreamed it would be.... but at this rate, its going to take a LONNNNNNNNNNNGGGGGGG time. I mean have they released that tindrem city yet?!!!!!!!!!!!! that one they've been boasting about since the beginning of block A beta?! I really don't want to bash SV, because somewhere in my heart I still have hope for this game, but yeah. |
|
|
I'm pretty sure AV will wipe. They've said that with 2.0 wiping or not doesn't matter. Which means they will wipe, otherwise they wouldn't have even brought it up. Either way, wipe or not, I don't really care. If they wipe we all get a nice fresh start and a possible population boost at 2.0 launch. If they don't wipe, I get to keep my destroyer, which is pretty much maxed out. If I had to choose... I WANT A DAMN WIPE!!!!!!!!!!!!!!! |
|
|
Player Houses + Player Owned Cities: Why So Overlooked?
The Pub at MMORPG.COM « General Discussion 3/17/12 10:30:22 PM
Originally posted by Moaky07 yeah exactly, there you go lol. i was just saying an example. devs could make a good and interesting housing system that fits their game. for example the instanced housing you're talking about. Its not a terrible idea for devs to put some more thought into player housing/cities. i just hate it when devs put in a housing system and it ends up being extremely shallow and worthless. |
|
Originally posted by Bruise187 exactly. If there is a group willing to wipe out all trees becaue they are quitting or just felt like it, then bet that 5 more groups are willing to replant the trees. People will adapt one way or another. |
|
|
Player Houses + Player Owned Cities: Why So Overlooked?
The Pub at MMORPG.COM « General Discussion 3/17/12 10:16:32 PM
Originally posted by Moaky07 if a game is mainly a combat game with not much open world out there, then houses won't make a whole lot of sense in the first place. but if it was more open then there could be other possibilities. sieging other player cities, being able to craft and sell from your houses, make a little community of houses and be happy people. maybe there could be other features that make a house more worthwhile to own. like if you have enough houses you could turn it into a city or something. i dont know, some crap like that. if devs put some of their time into it to make it a main part of their game rather than a little gimmick it could turn out interesting. |
|
|
Would you like a hard open PVP mmorpg?
The Pub at MMORPG.COM « General Discussion 3/17/12 10:02:11 PM
Originally posted by Painlezz why do you compare those games to an open world pvp mmorpg? In an open world pvp mmorpg, you get a sense of danger everytime you run around in the wilderness. You can ambush people and completely destroy them, then dry loot them. Or get ambushed youself and get dry looted. Why do people automaticaly assume that an open world pvp mmorpg means the person that farmed more will be unbeatable? thats up to mechanics and if the game is skill-based or not. aka, thats up to balance. But for once just assume this "hard open pvp mmorpg" is actually well balanced and skill-based. Participating in small random battles or big 100+ vs 100+ with no lag. Would you still turn this away? If you do, then whatever. Stick to your 6v6, I'm not going to take that away from you. |
|
Originally posted by Yizle lol i agree. Its a sandbox game. Its not a game just for people to have fun and play peaceful. There will also be elitists, people wanting to show-off their e-peens, pkers, and of course griefers. Theres going to be people that enjoy peace and order, but also players that love chaos. People will always find ways to grief no matter what the devs try to do. Griefers are that damn creative, they always find a retarded method to grief people with when they get bored with their lives. You just have to adapt to it and not make yourself a target. Maybe eventually the devs will find ways to prevent it from happening again, or gm's will start bringing down the hammer if it gets too extreme. Just got to survive until then. |
|
|
Would you like a hard open PVP mmorpg?
The Pub at MMORPG.COM « General Discussion 3/17/12 9:23:10 PM
Originally posted by Axehilt I see where you're coming from, but what if you manage to beat that zerg or outplay that group that has higher stats and better gear in this open world FFA pvp MMORPG. Wouldn't that be more satisfying than playing a static 8v8, 16v16, etc.? Or do you just give up and bend over when you see a zerg or someone running around in full dragon because you got rolled the first time you and your buddies tried? |
|
|
Honestly, I don't really care if they have anti-grief features or not. I'll adapt, my clan will adapt, and I'm sure most others will learn to adapt too. As long as the devs give us the tools, then we'll find a way to defend our trees and houses from thieves. If they don't give us the tools, then we'll use some other mechanic and exploit it so our trees and houses will be safe. If this is truly a sandbox, then people will adapt. Of course, adding features like a crime system and other things that punish acts like stealing and stuff would make life easier, but if they don't... then I'll find a way. We'll find a way. I say all this, but I truly hope they add a good system that makes it not worth it or too risky to steal a few things here and there. If people want to commit crimes then make it so doing petty things wouldn't be worth their time and if they want some really valuable stuff then they will have to risk a lot to get it. Or you could go the lazy route and give people hireable NPC guards that insta-gibs everyone... which is lame and boring. |
|
|
I think devs should just make a big sandbox, give us many tools, and then drop us into the sandbox and let us make our own content. We'll grind if we want to, we'll kill this dude if we want to, we'll do whatever if we want to. Give everyone sticks, lets see what they do with it. Lets put a marketplace right in the middle of this world, lets see what happens. Lets give them an incentive to have them start fighting each other. Devs should just give players tools, then let the players do what they want. Of course there should be some restrictions here and there, but you know what I mean... I hope. |
|
|
Mortal Online - Great combat system if you like a first person medieval combat kind of system. Free for all open world PVP, along with full loot. Some territory features like building houses and keeps and taxing players who build on your land, etc. Also has an interesting crafting system. Its main feature is definitely PvP though. Game is still very very incomplete though, even though it is released. Pretty good graphics for an Indie game. Population is probably still pretty low though, but I have heard that more people have been playing it recently. If you play this game then it is highly recommended you join a clan or find some friends to play with. Eve Online - The most complete sandbox out right now IMO, and probably the most succesful so far. The learning curve on this is a little steep, but once you get past it, it gets much easier to understand. Its a fun game to play with other people, but playing alone can get pretty boring at times. If you are into an in-depth futuristic space game with many things to do, then this game is for you. Wurm Online - Now, I haven't played much of this at all, but it seems like a good game. Seems like you could build and craft pretty much anything in this world. I think theres also some combat. Looks like a very complex game and sounds like a lot of fun once you really get into it.
So if you're into some PvP and territorial wars then Mortal is for you. If you want to fly a ship and do whatever you want then EVE is for you. If you want to craft and build things like mad then Wurm Online is your baby. |
|
Originally posted by Quesa A grind is when someone does something over and over and over. Doesn't matter if they enjoy the process or not, its a grind. It may not seem like a grind to some other people who have done worse, but to them it is. "Oh i have to grind on this mob for an hour or 2 more so I can get my next lvl". Thats how it is. Its simple, it doesn't have a hidden meaning behind it. I've done my fair share of grinding in many mmo's. some i've enjoyed, but most i've hated with a passion... to the point where if i see or hear that f***ing mob again i am going to vomit. Or if i have to swing this motherf***ing sword one more time to get my motherf***king greatsword up .01 more point i am going to turn this sword side ways and stick it up your candy ass. I don't mind the grind as long as the goal is something i really want or if im actually having some fun grinding whatever it is i'm grinding up. I might rage to myself along the way, but if it gets me what I want then I'll do it. |
|
Originally posted by MosesZD You sir, are also correct. The problem is, what major game developing company has the balls to do this? Their balls are held tight by the publishers that are giving them the money to make their game. The publishers want them to appeal to everyone in the universe so they can make the most profit out of it. "Oh, this seems popular right now, so lets change this about your game and make it more like this feature in this other game." "Oh this might be a little too complex for people that are new to this genre so lets simplify it." The only companies that are willing to take risks are the few indie companies. Indie teams like Aventurine that had the balls to put out Darkfall, or Starvault who had the guts to make Mortal Online. Somehow their games are still going, it may be far from perfect, but its somehow still going. Of course, other companies that took the risks arent as fortunate.. like the team that made Earthrise or Dawntide. They went under. So by targeting only the long-term gamers or a niche crowd, you are taking big risks... because to actually be able to target long-term gamers you're going to need to have a very very good game. Most likely a game that isn't your typical mainstream MMO. At least for me it would have to be. |
|
|
Sandbox vs Themepark Discussion Thread
The Pub at MMORPG.COM « General Discussion 3/17/12 7:25:00 PM
its simple. A Sandbox is a free open world ready for punishment. And then the players are given tools in this open world/sandbox to create their OWN content. TOOLS are very important for a sandbox game. Tools can be incentives for people to do things... or just random crap put into the world by the devs. Tools could be things like giving the players the ability to build houses anywhere, fight anywhere, farm food, rob people. These are tools. You give them these "tools" and then drop them into an open world/sandbox and players will start making their own content. This is a good Sandbox game. Of course you could just drop players into an open world with no tools at all and it would still be a sandbox. People will eventually find some dumb crap to do. How long they'll end up doing it is another thing. |
|
|
Player Houses + Player Owned Cities: Why So Overlooked?
The Pub at MMORPG.COM « General Discussion 3/17/12 6:53:04 PM
Well a perfect housing/city building system for me would be one where you could build a large variety of buildings anywhere in the world. Palisades, stone walls, villages, kingdoms.. the whole damn cake. having space to be able to fit all this is another thing. Maybe have an awesome sieging system where it gives everyone a great chance to take over land so every player has a chance to build... of course if they want to keep their land for a long time they would need to have proper defenses so they won't be easily sieged. Or maybe if its a futuristic MMO, you could go into outerspace and then you'd have an almost infinite amount of room to work with. WHOOO KNOWSSS?!!!!!!!! Crap like this is just hard to implement correctly IMO. Archeage seems to be doing a decent job so far though, from what I've seen of it. BUT WE SHALL SEEEEEEEEE!!!!!!!! |
|
|
What I would love to see in future Sanbox
The Pub at MMORPG.COM « General Discussion 3/17/12 6:44:05 PM
a sandbox with great immersive graphics... and great music and sound....... a shitton of tools for players to make their own content.... and a big open world to explore and build on.... and ffa pvp. awwwwwwwwww yeahhhhhhhhhhhh... of course alot of other stuff too, but im too lazy to think them up and list them. |
|