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All Posts by PheerMeeh

All Posts by PheerMeeh

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39 posts found

Game is pretty fun for me. Graphics are really nice too on max settings, so I don't know why you think its EQ1 graphics.

The game could use a good amount of more work, but for now it is quite nice. The world is quite big from what I can tell and combat is pretty decent. The controls feel a bit clunky right now since I'm still quite new to the game, but I imagine once I get more use to the combat it'll become more fluid. The game also has many interesting and unique features and it feels like an actual sandbox.. or at least for me it does. There are some parts that I could see becoming repetitive for me in the future, but we shall seeee.

Age of Wushu has a lot of potential; it'll be interesting to see where it ends up.

well, if they have enough time and money, then i can see this becoming something amazing. But the problem is, i don't know if they'll be given enough time and money. Especially an elder scrolls MMO?! a single player elder scrolls already takes a lot of damn time. The modding community won't be able to finish up theirgame for them this time either lol. 

even with all this i am still pretty happy about this. its almost like a dream come true for me and im sure a lot of other people. i've been burned many times before, so i won't get overhyped over this and start expecting impossible features and crap lol. i hope they do a much better job than bioware though.. in tackling their first MMO.

Originally posted by trillgod

damn son... you bitter

 

probably won't ever go back to tor tho...been a theme park veteran for a while and gettin bored so hittin up some sand boxes

you hb fam?

 

to op:

i knew this game was going to be mediocre at best. its not a bad game, but its nothing amazing either. at least not to me it isn't. I remember them saying something like "hahahah there won't be any kill 10 rats quest or collect 10 of these quests like them OTHER mmo's ahahha".... LOLLLLLLLLLLLLLLLL BIOWARE YOU FUNNY MANG.

Originally posted by Axehilt
Originally posted by PheerMeeh

I see where you're coming from, but what if you manage to beat that zerg or outplay that group that has higher stats and better gear in this open world FFA pvp MMORPG. Wouldn't that be more satisfying than playing a static 8v8, 16v16, etc.? Or do you just give up and bend over when you see a zerg or someone running around in full dragon because you got rolled the first time you and your buddies tried?

The best PVP is an exciting match that goes back and forth.

In a typical 16v16 game, good fights are rare enough.  If you add additional unbalancing factors like progression and population, you ensure a game basically never has good fights.

Who plays a PVP game to not experience good fights?

You like to assume that an ffa open world mmorpg is automatically unbalanced because it has progression and population. Lets just say that it is completely balanced and skill-based here because we aren't talking about specific games.... and like I said before, you manage to beat the zerg or outplay a group of "high levels". ... hell, you even run into a random 4v4 and end up winning. Wouldn't that be just as satisfying or even more satisfying than winning in a standard 6v6 fps game or whatever? I mean, its nice to get a double kill once in a while in an fps, but what about getting a double kill in an ffa open world mmorpg? 

Or wait, is that not possible because its an ffa open world mmorpg and you can never be good enough to attempt this? i've done my time in these ffa mmorpg's and YES at times there are ridiculous moments where u have like a 10% chance of winning, and sometimes you do end up winning those if you don't panic and run around in circles, but instead stay and fight properly... SOMETIMES. But there are also those encounters where both sides are equally balanced and whoever plays better wins. 

I just don't understand why you automatically assume an open world mmorpg NEVER has any damn good/fair fights. you could even be put in a 2v4 and still win if you outplay them by using your terrain or superior tactics etc.

hahahaha AI guards. finally huh? Man I haven't played since like late 2009, and I bet if i go back to check the game out now, it would still feel exactly the same as when I quit the game. I had a lot of fun times in this game with my clan, but after that chrismas patch in beta........ mannn game just went downhill for us.

I'm sure this game will eventually turn into the game that i've always dreamed it would be.... but at this rate, its going to take a LONNNNNNNNNNNGGGGGGG time. I mean have they released that tindrem city yet?!!!!!!!!!!!! that one they've been boasting about since the beginning of block A beta?! I really don't want to bash SV, because somewhere in my heart I still have hope for this game, but yeah. 

I'm pretty sure AV will wipe. They've said that with 2.0 wiping or not doesn't matter. Which means they will wipe, otherwise they wouldn't have even brought it up. Either way, wipe or not, I don't really care. If they wipe we all get a nice fresh start and a possible population boost at 2.0 launch. If they don't wipe, I get to keep my destroyer, which is pretty much maxed out.

If I had to choose... I WANT A DAMN WIPE!!!!!!!!!!!!!!!

Originally posted by Moaky07
Originally posted by PheerMeeh
Originally posted by Moaky07
Originally posted by nariusseldon

Think about it. What would a player house do except to be a glorified bank vault? All the hack-n-slash games are focused on combat & adventure. Players will not be spending a lot of time in their house.

Development resource is limited. I would much rather a developer spends their resources on new areas, new quests and new items as opposed to player housing.

Saved me from typing it. A huge plus 1.

if a game is mainly a combat game with not much open world out there, then houses won't make a whole lot of sense in the first place. but if it was more open then there could be other possibilities. sieging other player cities, being able to craft and sell from your houses, make a little community of houses and be happy people. maybe there could be other features that make a house more worthwhile to own. like if you have enough houses you could turn it into a city or something. i dont know, some crap like that. if devs put some of their time into it to make it a main part of their game rather than a little gimmick it could turn out interesting.

You are talking about PVP gameplay though, and I am a PVE gamer.

 

Sieging someones area isnt in the cards.

 

I see the gaming world as a place for all to enjoy. Plopping down houses ala SWG is a huge waste of the space IMO. Just a ghost town waiting to happen.  If a game wants stuff like housing, then I would prefer instanced housing ala EQ2.

yeah exactly, there you go lol. i was just saying an example. devs could make a good and interesting housing system that fits their game. for example the instanced housing you're talking about.

Its not a terrible idea for devs to put some more thought into player housing/cities. i just hate it when devs put in a housing system and it ends up being extremely shallow and worthless.

Originally posted by Bruise187
Originally posted by Moaky07
Originally posted by Bruise187

anti measures? It's called having thick skin. If you are worried about the trees then you can role play some tree hugger that replants them. you beg for a sand box then beg for restrictions and ways to hamper how another person wants to play a game they are paying for because it isnt how you want them to play.

Did you bother to read the thread? I bet ya didnt.

 

I was just curious what was going to keep a group of folks from griefing an item out of the game. It doesnt affect me one way or another if AA makes it, as I wont be playing. I have a couple of folks I like here on MMORPG that will be playing though, so for their sake I hope the game does good.

 

I am a TOR hugger though......I already tried planting some seeds in that games forums, but some folks are insistent on burning them down with  daily forum PVP. So could I get a partial cookie for the effort?

 nope didnt read all the 7 or so lines. Like I said it said item is being depleted then be the one to replace it. There is always a group that wants to be the good guy and try and defend something from the evil pvpers or griefers. it might be a silly tree/ttrees or a town that they have chosen as there own just cause. AC2 had a group that acted (cherud or cherish or something like that) and role played knights and defended all us noobs ... till we joined a pvp group and turned on them Soulreap and coldeve server later i think..

exactly. If there is a group willing to wipe out all trees becaue they are quitting or just felt like it, then bet that 5 more groups are willing to replant the trees. People will adapt one way or another.  

Originally posted by Moaky07
Originally posted by nariusseldon

Think about it. What would a player house do except to be a glorified bank vault? All the hack-n-slash games are focused on combat & adventure. Players will not be spending a lot of time in their house.

Development resource is limited. I would much rather a developer spends their resources on new areas, new quests and new items as opposed to player housing.

Saved me from typing it. A huge plus 1.

if a game is mainly a combat game with not much open world out there, then houses won't make a whole lot of sense in the first place. but if it was more open then there could be other possibilities. sieging other player cities, being able to craft and sell from your houses, make a little community of houses and be happy people. maybe there could be other features that make a house more worthwhile to own. like if you have enough houses you could turn it into a city or something. i dont know, some crap like that. if devs put some of their time into it to make it a main part of their game rather than a little gimmick it could turn out interesting.

Originally posted by Painlezz

To answer the Title ...

 

NO

 

I would not like a "hard open PVP mmorpg"

 

If I want good PVP I play HoN, LoL, Dota 2, CS, HL2, Quake, Quake 2, Quake 3... Modern Warfare...  and the list goes on.  If you want PVP you play REAL pvp games.  Not "I farmmed more points than you so I am stronger"

why do you compare those games to an open world pvp mmorpg? In an open world pvp mmorpg, you get a sense of danger everytime you run around in the wilderness. You can ambush people and completely destroy them, then dry loot them.  Or get ambushed youself and get dry looted. Why do people automaticaly assume that an open world pvp mmorpg means the person that farmed more will be unbeatable? thats up to mechanics and if the game is skill-based or not. aka, thats up to balance. But for once just assume this "hard open pvp mmorpg" is actually well balanced and skill-based. Participating in small random battles or big 100+ vs 100+ with no lag. Would you still turn this away? If you do, then whatever. Stick to your 6v6, I'm not going to take that away from you.

Originally posted by Yizle
Originally posted by neosapience

I don't know why people subject themselves to behavior that would be considered criminal in real life.

 

If you don't like greifing, don't support games that promote it.

Umm seriously? Its a game hence magic, swords, slaughtering dragons, animals, dungeon mobs. All would be considered criminal or impossible in real life but this is a damn game. Your post is pointless.

lol i agree. Its a sandbox game. Its not a game just for people to have fun and play peaceful. There will also be elitists, people wanting to show-off their e-peens, pkers, and of course griefers. Theres going to be people that enjoy peace and order, but also players that love chaos. People will always find ways to grief no matter what the devs try to do.  Griefers are that damn creative, they always find a retarded method to grief people with when they get bored with their lives. You just have to adapt to it and not make yourself a target. Maybe eventually the devs will find ways to prevent it from happening again, or gm's will start bringing down the hammer if it gets too extreme. Just got to survive until then.

Originally posted by Axehilt
Originally posted by PukeBucket

QQ

Like in war and everything else numbers should win.

Most people want real competition, so we get games made for us all the time.

If anyone's QQ'ing it's not those of us who get quality PVP games made for us.

I see where you're coming from, but what if you manage to beat that zerg or outplay that group that has higher stats and better gear in this open world FFA pvp MMORPG. Wouldn't that be more satisfying than playing a static 8v8, 16v16, etc.? Or do you just give up and bend over when you see a zerg or someone running around in full dragon because you got rolled the first time you and your buddies tried?

Honestly, I don't really care if they have anti-grief features or not. I'll adapt, my clan will adapt, and I'm sure most others will learn to adapt too. As long as the devs give us the tools, then we'll find a way to defend our trees and houses from thieves. If they don't give us the tools, then we'll use some other mechanic and exploit it so our trees and houses will be safe. If this is truly a sandbox, then people will adapt. Of course, adding features like a crime system and other things that punish acts like stealing and stuff would make life easier, but if they don't... then I'll find a way. We'll find a way.

I say all this, but I truly hope they add a good system that makes it not worth it or too risky to steal a few things here and there. If people want to commit crimes then make it so doing petty things wouldn't be worth their time and if they want some really valuable stuff then they will have to risk a lot to get it. Or you could go the lazy route and give people hireable NPC guards that insta-gibs everyone... which is lame and boring.

I think devs should just make a big sandbox, give us many tools, and then drop us into the sandbox and let us make our own content. We'll grind if we want to, we'll kill this dude if we want to, we'll do whatever if we want to. Give everyone sticks, lets see what they do with it. Lets put a marketplace right in the middle of this world, lets see what happens. Lets give them an incentive to have them start fighting each other. Devs should just give players tools, then let the players do what they want. Of course there should be some restrictions here and there, but you know what I mean... I hope.

Mortal Online - Great combat system if you like a first person medieval combat kind of system. Free for all open world PVP, along with full loot. Some territory features like building houses and keeps and taxing players who build on your land, etc. Also has an interesting crafting system. Its main feature is definitely PvP though. Game is still very very incomplete though, even though it is released. Pretty good graphics for an Indie game. Population is probably still pretty low though, but I have heard that more people have been playing it recently. If you play this game then it is highly recommended you join a clan or find some friends to play with.

Eve Online - The most complete sandbox out right now IMO, and probably the most succesful so far. The learning curve on this is a little steep, but once you get past it, it gets much easier to understand. Its a fun game to play with other people, but playing alone can get pretty boring at times. If you are into an in-depth futuristic space game with many things to do, then this game is for you.

Wurm Online - Now, I haven't played much of this at all, but it seems like a good game. Seems like you could build and craft pretty much anything in this world. I think theres also some combat. Looks like a very complex game and sounds like a lot of fun once you really get into it.

 

So if you're into some PvP and territorial wars then Mortal is for you. If you want to fly a ship and do whatever you want then EVE is for you. If you want to craft and build things like mad then Wurm Online is your baby.

Originally posted by Quesa
Originally posted by bishbosh
Originally posted by Quesa
Originally posted by bishbosh

all the so called "casual games"  (wow, rift, swtor) are actually extremely grindy. why are these games refered to as being casual when it takes many many hours to accomplish things like grinding for pvp ranks etc i consider my self a casual player and these games turn me off because i dont have the time to grind pvp rank just so the game is fair for me.

i think mindless and time consuming would be a better description rather than casual. anyone can get anything in these games as long as they bash their head against a wall for long enough. these games reward time spent rather than skill and desiscion making.

 

I find it dissapointing that you would use the word grind so losely.  WoW, RIFT and SWTOR have so little grind that's disturbing to see the term used in the same sentance as these games.  If you are going to use that term so losely, you might as well admit that everything in your life is a grind, even typing your post was a grind.

It's the same sort of thing when people use catch words and phrases such as dynamic and innovative when the very thing they are describing is no more than a fancy trigger to the same stimuli.

they are grindy.

running the same boss that has been programmed to do exactly the same thing every time until you have all the gear you want is grinding. if you enjoy it good for you but it is still a mundane predictable repetitive task.

doing a battlegorund/warftont until you have a enough pvp points to get gear that allows you to actually do something which is not dieing repeatedly in the battleground is a grind. 

 

I'm not contesting that there are repetative elements to the game, rather the choice of words.  Sorry to sound like an old fart on the porch but if you are calling these activities a grind then you have no idea what grind means.

A grind is when someone does something over and over and over. Doesn't matter if they enjoy  the process or not, its a grind. It may not seem like a grind to some other people who have done worse, but to them it is.

"Oh i have to grind on this mob for an hour or 2 more so I can get my next lvl". Thats how it is. Its simple, it doesn't have a hidden meaning behind it. I've done my fair share of grinding in many mmo's. some i've enjoyed, but most i've hated with a passion... to the point where if i see or hear that f***ing mob again i am going to vomit. Or if i have to swing this motherf***ing sword one more time to get my motherf***king greatsword up .01 more point i am going to turn this sword side ways and stick it up your candy ass.

I don't mind the grind as long as the goal is something i really want or if im actually having some fun grinding whatever it is i'm grinding up. I might rage to myself along the way, but if it gets me what I want then I'll do it.

Originally posted by MosesZD
Originally posted by PheerMeeh
Originally posted by neosapience
Originally posted by PheerMeeh

...and just want to get straight into the "fun" stuff.

 

This is the problem right here. The average gamer enjoys the grind, which is why it exists. People that do not enjoy the grind are going to hate the bulk of the MMOs out there.

 

Remember, gaming companies are trying to make money, and they can't do that by making games that a large portion of their audience won't enjoy.

 i agree. 

i do not mind at all that game companies are starting to make their games appeal to more casual audiences now. they need to make their game appeal to as many people as possible, or else there probably won't be a game. especially if they spent so much money on it. Of course, that does not give them an excuse to put out a crap game because they "casualized" the crap out of it. But then again maybe its only crap to me, while many other players enjoy the game thoroughly.

Companies need to find that perfect in between so they don't lose a large portion of either sides of the audience. And I don't think anyone has really found the goldilocks solution yet. There are so many mmo's out there now and so many mmo vets. Its really hard to please a large audience unless you get people that have never played an MMO before or have little experience with the genre. Then maybe you'll get some people that are amazed by your product because its the first time they've played anything like it lol.

 

The problem is casual gamers are casual.   They come and go.    Yet, for an MMO, you need dedicated, long-term gamers.    So you really want to make games that appeal to these long-term dedicated gamers.    And I say dedicated to keep away from all the BS that surrounds the term 'hard core.'     And, frankly, I think it's a better term.   Many gamers are dedicated to games, but aren't interested in a lot of what we associate with 'hard core.'

 

So, when you make a game that appeals to the casual gamer, you're almost always dumbing it down.   Making it easy.  Making is so everything is scripted to give the appearence of challenge without actually being challenging.   Thay may fool the casual gamer, for a while, but the dedicated gamers see through it pretty soon and they leave..   

 

So, in the end, the casuals leave because that's what they do.   The dedicated gamers leave because it is too easy and they're looking for something that presents a challenge.   And now, by trying to please everyone, you've driven away your long-term base for short-term gains and, ultimately, your franchise fails.

 

I think it's better to ignore the casuals and not try to be everything to everyone.     I think that's the lesson SWTOR will teach.   By making one of the easiest, most casual freindly MMOs, they lost the dedicated MMO gamer from the equation.    I'm  a guy who plays an MMO for a year or more.   If you've bored me to tears in a month...   You're doing it wrong.

 

You sir, are also correct. The problem is, what major game developing company has the balls to do this? Their balls are held tight by the publishers that are giving them the money to make their game. The publishers want them to appeal to everyone in the universe so they can make the most profit out of it. "Oh, this seems popular right now, so lets change this about your game and make it more like this feature in this other game." "Oh this might be a little too complex for people that are new to this genre so lets simplify it." 

The only companies that are willing to take risks are the few indie companies. Indie teams like Aventurine that had the balls to put out Darkfall, or Starvault who had the guts to make Mortal Online. Somehow their games are still going, it may be far from perfect, but its somehow still going. Of course, other companies that took the risks arent as fortunate.. like the team that made Earthrise or Dawntide. They went under.

So by targeting only the long-term gamers or a niche crowd, you are taking big risks... because to actually be able to target long-term gamers you're going to need to have a very very good game. Most likely a game that isn't your typical mainstream MMO. At least for me it would have to be.

its simple. A Sandbox is a free open world ready for punishment. And then the players are given tools in this open world/sandbox to create their OWN content. TOOLS are very important for a sandbox game. Tools can be incentives for people to do things... or just random crap put into the world by the devs. Tools could be things like giving the players the ability to build houses anywhere, fight anywhere, farm food, rob people. These are tools. You give them these "tools" and then drop them into an open world/sandbox and players will start making their own content. This is a good Sandbox game.

Of course you could just drop players into an open world with no tools at all and it would still be a sandbox. People will eventually find some dumb crap to do. How long they'll end up doing it is another thing.

Well a perfect housing/city building system for me would be one where you could build a large variety of buildings anywhere in the world. Palisades, stone walls, villages, kingdoms.. the whole damn cake. having space to be able to fit all this is another thing. Maybe have an awesome sieging system where it gives everyone a great chance to take over land so every player has a chance to build... of course if they want to keep their land for a long time they would need to have proper defenses so they won't be easily sieged. Or maybe if its a futuristic MMO, you could go into outerspace and then you'd have an almost infinite amount of room to work with. WHOOO KNOWSSS?!!!!!!!!

Crap like this is just hard to implement correctly IMO. Archeage seems to be doing a decent job so far though, from what I've seen of it. BUT WE SHALL SEEEEEEEEE!!!!!!!!

a sandbox with great immersive graphics... and great music and sound....... a shitton of tools for players to make their own content.... and a big open world to explore and build on.... and ffa pvp.

awwwwwwwwww yeahhhhhhhhhhhh... of course alot of other stuff too, but im too lazy to think them up and list them.

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