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All Posts by therain93

All Posts by therain93

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849 posts found
Originally posted by Beatnik59
Originally posted by jircris
intresting, though i dont see where the poster above me has any right to deem a thread unimportant or pointless. That is for the mods to decide....sense of entitlement is a bit to high on that one. as for the original poster, it would be nice to see this game come back but i doubt it.

Because I know that thread that savecityofheroes is talking about.  And nobody, outside of the one who started the rumor, really knows much of anything, despite a bunch of Titan network members who are begging "tell me more!  tell me more!"

What you see, in the OP, is the sum of all the "more" I've read...but I do know this.  The guy who the OP got his information from has wanted to keep this conversation as low-key as possible, for fear that if the rumor IS true, the publicity doesn't scare away the people who are allegedly "hashing things out."

So from my angle, there's really not much here, and nobody that can really help us get to the bottom of this rumor, besides the person who started it.

What disturbs me is the amount of information the OP posted that was never meant to be seen on this forum...things like personal names, forum handles, information given in confidence...that sort of thing.  It would be like me cutting and pasting your guild drama (not that you have any, mind you) in the Pub for people to gawk at and speculate upon.  I have heard that, in EVE, that sort of thing is all good fun.  But I don't think it's appropriate here.

"Loose lips sink ships", as the saying goes.

I have to say, referring to the "guy who the OP got his information from" clearly didn't want to keep the conversation as "low key as possible", since he posted it on a web forum.  I want to see CoH back badly too, but the rumors that people spread and cling on to are terrible.  And, if there are kernels of truth, then shame on people for sharing that information with amateurs who have no notion of discretion and confidentiality.

Brad McQuaid = No sale


Vanguard was a prime example of wasting Microsoft's money - they were wise enough to pull out.

It's nice to see so many old names pop-up. MMORPG.COM is going to see a nice uptick in ad sales this month. ( ' ;


Even if Smedley is being truthful, the fact that he couldn't put anything behind the comment "swg players - our next game..." makes it meaningless and an effective distractor from the other bad news as someone else pointed out. This mysterious game for much of the hypothesizing going on may never materialize and most will never be the wiser for it. 

It's been over a year, but some of us still miss City of Heroes.  Angelus Animi, a former player (like many of us), has made several videos, so if you're jonesing for a CoH winter event, here you go!

New for 2013 - Seasons Greetings!


And, here's the 2012 video -


To all, a merry Christmas!

5 days in, 96% of $320,000 funded, with 27 days left....that's a lot of enthusiasm they will have to live up to.
Originally posted by SkogSon
so unoriginal. city of heroes fan remake..

Just to be clear on this....

1. City of Heroes.....

2. Champions Online.....

3. DC Universe Online.....

and now this would make the 4th major superhero MMORPG (where you can create your own characters [I don't count Marvel Heroes]), assuming it comes out.


As opposed to the hundreds of sword and sorcery iterations we have seen and are still coming out, as listed on the game list.  So, really, "unoriginal" -- that's the best that you have to comment on? 


I think it is astounding that in 32 hours they are 53% funded.

I would say it isn't so much about the hardware at all -- it's the user experience you desire (and can have/afford).


I mean that in both terms of game availability as well as how you use the console.  As much as people laud having voice, I would guess that most communication (in mmos) is still done with text boxes, otherwise you would never hear anything (barring you only communicate with your friends in a game).  For that alone, unless you are sitting on top of your tv set or have your chat boxes expanded across your entire tv, then you will likely be using a computer where the monitor is only about 10-14 inches from your face. The other factor is the UI -- gaming consoles, by virtue of being on a tv, can't have very sophisticated interfaces for that same reason of dealing with screen real estate. Otherwise, I guess you could be moving your console back and forth between tv and monitor, assuming you're investing in the additional peripherals that would go along with that....So, I think it comes down to user experience.


I guess I'm fortunate enough to be able to own a PC, a PS3 and a PS Vita (the wii collects dust) - I have no interest in an xbox.

I'm interested in checking out DAoC again -- are there any codes for returning players?

It's remarkable to think that some developers are actually trying to push people away from alting through some subtle (and not-so-subtle) gameplay design decisions.  If anything, I think encouraging alting is the surest way to retain a playerbase and make money.

Consider this as the typical mmo cycle.

  • Developers spend lots of time developing level-dependent areas and quests.
  • Developers creat classes that either recycle powers (fireball 1, fireball 2, etc.) or created factions that had equivalent classes -- teams also required the trinity.
  • Lots of people start out together and level up.
  • Higher level players move onto new areas, leaving behind the old areas and storylines that developers spent working on; Higher level characters also leave behind old equipment, and the newer players.
  • More new players start, they're in low-level areas while veterans are at the upper levels.
  • Some enthusiasm to "be where the action is" sets in and newer people want to be power-leveled to be with everyone else, thereby bypass even more of that early content the developers had worked on.
  • Attrition begins to occur as people get bored, having "done everything there is to do", then leave.
  • Lower level zones become vacant and a significant divide sets into the community between newcomers to the game and the "reigning" upper-class of maxed out veterans.  With no one else to play with, the motivation to start new in an older game fades.


This seems like a doomed scenario to me.  On the other hand, alting in City of Heroes didn't seem to play by these "rules" and follow this cycle.

  • Developers had level-based areas, but then fed some high level quests back into those areas, forcing high and low level players to interact, even if just in passing.
  • Developers had the super-sidekicking system in place so that low level and high level characters could play together at the same level of the content, again removing the barrier between the veteran players and new players.
  • Developers forced players to make choices in their archtypes, unqiue powers and enhancement system; different classes had different dynamics which resulted in new gameplay experiences; teams had synergies that did not rely on the trinity.

All of this lent itself to high replayability and emergent gameplay.  More importantly, you had veteran players playing with new players, sharing knowledge and wisdom.  I still contend that City of Heroes was the friendliest MMO of any out there. But, not only were they sharing that knowledge, the mere fact that there were people to play with was huge.  In a F2P game, even someone not paying the producer is still creating value, simply because they are someone a paying subscriber can play with.  Otherwise, once that attrition starts to set it in, it's difficult to change course.  Sadly, CoH also proved that too with the announced shutdown and the abrupt departure of so many players.

Between having so many people to play with and having those choices in CoH, you had a wide array of playstyles and opportunities that (for me) made it worthwhile to play again and again (heck, I only played to death maybe 20 different types of characters with many still in infancy). 

Consider an offline game such as Chess, the Game of Life or even Monopoly -- the rules never change, but the situations and choices almost always do, which creates a certain amount of re-playability....unlike say tic-tac-toe where you're either an "x" or an "o".  You figure out the "win"/stalemate strategy and it loses its entertainment value quickly.  Then consider an endurance game like Pac-man or a rail-game like Super Mario Brothers.  You get to the "end" and there's really no reason to back, except maybe to finish off a few little challenges; the reality though is you move on to next game.

The fun in CoH was playing it, not finishing it. And every new toon I created was a new game -- a fun one.  I miss CoH and there's nothing else like it.

So, this week would have been the 9th anniversary of City of Heroes.  To commemorate it, there is a call to action on twitter here:,


Essentially, it is a twitter campaign over the next 10 days, each with its own theme:


Friday April 26: 9 Ways City of Heroes was an innovator in the industry
Saturday April 27th: 9 Favorite Task Forces or Missions
Sunday April 28th: 9 City zones that need saving
Monday April 29th: 9 Unsolved Plots
Tuesday April 30th: 9 In game events that can’t go on without heroes
Wednesday May 1st: 9 Things that never made it in game
Thursday May 2nd: 9 Favorite NPCs
Friday May 3rd: 9 Real life reasons we want the game back
Saturday May 4th: 9 Player Characters. The names of nine of your characters.
Sunday May 5th: 0 Replacements. No list, just a statement that there is no replacement for City of Heroes.

We miss City of Heroes and hope one day it may return -- regardless of what may or may not happen, we celebrate its memory, accomplishments, and community.

Originally posted by Xiaoki


Originally posted by Omali

Originally posted by Xiaoki  

Originally posted by alakram

Originally posted by Fendel84M "At our peak, we had 180,000 subscribers" from an article on GameFront. I must admit I am shocked, that seems very low. For it's peak. I would have thought thats more of what they had towards the end there!
180,000 * 15 $ = 2,700,000 $ per month.   Thats loads of money. 100,000 * 15 $ = 1,500,000 $ per month Still loads of money.
Not really.   How much did ongoing maintenance cost? How much did development of the Issues cost? The expansions? Advertising? Server upkeep? Customer service? When bills like that pile up $1.5 million isnt quite "loads of money" anymore.
From what little we've managed to get out of NCSoft, it looks like City of Heroes was profitable (it was pretty stable at about $2.4 million per quarter if I'm remembering correctly) but Paragon Studios was eating up that profit and then some with a couple other mismanaged projects. NCSoft hasn't commented on City of Heroes speciifically, but they did explicitly state that Paragon Studios was not making a profit when it was shut down, and I have a feeling that these extra projects have some blame in it.

Mismanaged and cancelled projects? What projects?


Outside of upkeep and Issues the only thing that Paragon actually developed was Going Rogue.

They tried to get funding for CoH2 but NCSoft turned them down.

Paragon was allegedly working on a second game, which, naturally while being developed was not generating revenue, but incurring costs (effectively doubling the staffing)....

Originally posted by Fendel84M
Originally posted by Xiaoki

For when Cryptic was running CoX? Totally believable. Most likely when City of Villains released.

He also said a while back that CoX would fluctuate between 100,000 and 150,000 constantly. It would stay near 100,000 then jump up to around 150,000 when a new Issue was released then slide back down to 100,000.

I just always figured at it's peak it might have been closer to 500k. I think I need to re-evaluate what a healthy MMO population is!

No way.  As much as I loved the game, no way did it ever touch that. 300k was enviable pre-wow (i.e. star wars galaxies territory), but 150ish was very much respectable (again, if you never aspired to wow numbers).

Originally posted by Dauzqul

Cryptic is honestly one of the best in terms of Character Creation, e.g., good aesthetics, plenty of sliders, etc. The combat is good, too. But being stationary while attacking takes all the "arcade" out of combat.

However, like every Crptic game I've played, the game ends after Character Creation, e.g., go here, go there, talk to him, bring this back, kill this, kill that. FOLLOW THE PATH.

Perhaps it's just because I'm a MMO veteran, but this game is...





Probably a good game for first-timers.

Actually, this was below-average Cryptic character customization.....

I really hope they use the same CGI technology as Tron:Legacy....
Originally posted by Xobdnas

Collision detection is something that my friends and I have used to our advantage but sadly we haven't seen an MMO do it well. Without it we don't have a chance of recreating the situation from 300 but with it we might suffer from insane lag issues.

I have also seen where warriors have a shield wall command that gives them a temporary cast/maneuver with a timer that functions like a shield wall.

Any thoughts or ideas?

City of Heroes did collision detection pretty well.  Tanks could actually clog doorways taking hits to protect squishies.  Alas, you missed that boat since NCsoft closed the studio.  Not sure I've seen another good implementation of CD in an mmo either.

Originally posted by jacklo
Originally posted by therain93
Star Wars Galaxies was such a letdown.  Never again will I pre-order a game without actually playing it first.  Me and my friends burned a lot of money only to walk away after the first 30 days or so.  Such great promise, but needed another 6-9 months of work (not polish, work).

Are you serious?

SWG is one of the most revered (and perhaps imfamous in later years) MMO's of all time. A real MMO.

I still rate that as the best MMO ever. Nothing gets near, so many years after... imho!


Yes, that's why I posted it. ( ' :

Design-wise, pretty brilliant.  Implementation-wise, it was a mess from the word go.  Some of us consumers expect more for our money and don't reward manufacturers for bad products and service....  For us, the state of SWG upon release was simply unacceptable regardless of how good the ideas were.

Star Wars Galaxies was such a letdown.  Never again will I pre-order a game without actually playing it first.  Me and my friends burned a lot of money only to walk away after the first 30 days or so.  Such great promise, but needed another 6-9 months of work (not polish, work).
Originally posted by Ehllfhire
A 3.6% share of the market screams problems for western markets. It means the mmo devs will likely cater to asia in the forseeable future. Get used to global mmo's being catered to an eastern audience.

I'd like to say "not necessarily".....for a self-published game.  I'm terribly sad for the loss of City of Heroes, developed by Cryptic and then sold/developed by Paragon Studios, but it was published by NCsoft.  The percent share that CoH contributed to NCsoft was definitely piddly when you talke about it relatively speaking and I'm sure it contributed to the shutdown, but had CoH been independently published, it could have flourished.

And I think that will be the difference going forward -- purchasing retail rack space for your game box is no longer a requirement, making working with a publisher not necessarily a requirement.  Yes, there are conveniences such as the economies of scale for various support functions (marketing, help desk, server farm, etc.) that a publisher can offer, but social media and proliferation of high-speed internet in America really do make it more than possible to run a profitable game in the West, so long as you're happy with a profit and not just a WoW-sized profit.

Originally posted by DancingQueen

I have a wireless internet connection with a monthly limit of 20GB though I can buy extra in 1GB and 10GB increments but why am I forced to download all of the content when I don't have access to it?

Not a smart move by Turbine and needless to say I quickly cancelled my download of the game.

I hope that Turbine wise up in the near future and only prompts to download the content that the free player has access to and not all the friggin 16.9GB.


Why are people all over the OP? It's a valid question, which someone, it appears, finally answered in a helpful way when they mentioned the lite client....34 posts in.


For those trashing on the ISP, perhaps you should re-read it? A wireless internet connection is most likely Satellite internet or 4G, which would explain the very low cap.  So....get off your high horses, because you're the ones coming across as ignorant.

I played CIty of Heroes for 8+ years taking a few characters to 50, but mostly creating alts.  Before CoH, I played Dark Age of Camelot and Star Wars Galaxies, along with a bunch of MUDs -- in these games, there weren't necessarily many classes, specializations, or character slots available, but I still never kept up with friends who had mains because I liked the diversity.  When City of Heroes came along with its massive amount of customization (superficially and mechanically) and teaming friendliness, I basically found the equivalent of a great strategy game or board game that could be played again and again and again with different experiences each time.


So, I'm not necessarily looking to win an mmo, but have ongoing fun gaming experiences.  Since City of Heroes closed, I'm looking for that similar experience and just not seeing it.

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