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Originally posted by midmagic
They are not responsible to the gamers but are responsible to the shareholders? Really? I strongly hope business people have not fallen so far. Without a happy customer base there are no shareholders because you sell nothing and the stock is worthless because no one believes in the company. Always, customers first (quality product, fun stuff, blah, blah), the more successful game companies live by this motto. This is the same random nonsensical cliche being touted around as the new "we are your boss and you answer to us" by silly people whining about the government.
Yeah....and by that logic the happiest customer is the one who gets something for nothing. Sure, companies spring up from nothing to give away their product for nothing, all to make the "customer" happy because that is the company's job. Not really -- every game designer who makes a game and sells it is doing it for the "greed", not just to make you happy. |
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Transferring off of a closed server now costs 50 bucks? Did SOE follow through on this? (edited for clarity)
SWG Veteran Refuge « Star Wars Galaxies 10/17/09 9:12:49 AM
Originally posted by ArcAngel3
I received an email giving me 6 days notice, in total, of the upcoming server closures. I believe the closures were announced on the forums only a few weeks ago, much to many people's surprise, since they said they had no plans to close the "transfer from" servers. If you don't read the official forums, and you didn't check your email spam for the last 6 days, you're in for a nasty surprise if you log into one of the closed servers. Even with 6 days notice, or a few weeks on the forums, why charge a fee to move off of a server they are closing down? Really?
Well, the first announcement of server closings due to the success of character transfers that I received was on September 16th, for a total of 1 month's notice. I then got a follow up notice on October 9th, the 6 day mark. Perhaps you missed an email? Why charge a fee? Because unlike allegedly not archiving PreCU code, they are archiving the player data. It doesn't mean they're letting it sit on a hard drive somewhere to be accessed at a moment's notice but likely it's compressed and offline. To retrieve it possibly requires a tech to physically pull the media, perhaps discs for a jukebox, and then, depending on how far in the future this is done, run clean up scripts to ensure it is compatible witht he current server version. How much are they paying their techies these days...? Ultimately they could say "sorry, it's not available, reroll" but they aren't and if a bit of cash can be made, there ya go.
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Transferring off of a closed server now costs 50 bucks? Did SOE follow through on this? (edited for clarity)
SWG Veteran Refuge « Star Wars Galaxies 10/17/09 9:04:45 AM
Originally posted by bluegrazz
Rather than having no characters because a server was shut down, vets have the remarkable opportunity to recover them -- no other company offers such a feature! |
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Originally posted by hfamgamer
Why should I ?!? I spent two years grinding out proffesions then going thru the jedi village grind to obtain the ultimate goal of unlocking jedi just to have them give it away a month later as a starting proffession. If anything, SOE "kicked" me....right in the damn teeth. You go on and enjoy your game sir. I however will never forgive or forget.
Death ultimately kicks us all in the teeth. This is why we enjoy today instead of grind for tomorrow. |
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Star Wars Galaxies: Game Update 14: Death Troopers
News Discussion « General Discussion 10/15/09 3:44:52 PM
Star Wars was going downhill back when Timothy Zahn decided to make reference to "chocolate milk" in _Heir to the Empire_ but this is scraping the bottom of the barrel. Smed may be capitalizing on this, but the idea is coming from a book to be published and that likely was authorized by GL.... Sad, but I'm sure the justification is that supernatural powers have always been a part of Star Wars, that whole communing with undead jedi ghosts and all... |
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Can a programmer explain to us laymen why NCSOFT (et al) cant stop bots?
General Discussion « Aion 10/15/09 1:12:41 PM
Originally posted by mrw0lf
Some players pay botters for virtual goods Players enjoying their virtual goods will play longer, thereby extending their subscriptions. Friends and guildies of players buying virtual goods play longer because they have people to play with, thereby extending more subscriptions. incentive to prevent bots = 0 |
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Originally posted by baff
Cryptic isn't arbitrarily going to cancel all of the keys that Asia's equivalent of Gamestop purchased without that company taking them off the shelf to never be sold. If they were taken off the shelf because of this arrangement, regardless of how they made it onto another retailer's "shelf", that's not Cryptic's issue. |
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World of Warcraft: Herbs to Gold? Don't Mind if I Do.
News Discussion « General Discussion 10/14/09 12:47:02 PM
Originally posted by brenth ...and yet you still get all the money that you offered for your product... |
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FTC: Bloggers must disclose payments for reviews
The Pub at MMORPG.COM « General Discussion 10/06/09 9:04:58 AM
Originally posted by TheHatter
How would you expect it to impose on the first amendment? If anything, this is protecting abuse of the first amendment. By mandating a reviewer has to disclose any gifts/freebies/payments for his publishing efforts, it is effectively trying to clamp down on false advertising. Essentially, it's a stab at the fairly new saying "if' it's on the internetz, it must be true!" Furthermore, by focusing most of the penalty on the benefactor of the review (the company/designer/retailer) rather than the blogger (in most cases), prosecutors have a very defined target to prosecute. It makes more sense to focus on the source of the payola rather than the recipient given the the breadth of the internet. |
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FTC: Bloggers must disclose payments for reviews
The Pub at MMORPG.COM « General Discussion 10/06/09 8:53:38 AM
Originally posted by Bob_Blawblaw
Forum posts do not equal blogs. |
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Star Wars Galaxies: Game Update 13 -- Chronicle Master System
General Discussion « Star Wars Galaxies 10/05/09 8:50:06 AM
Originally posted by BadgerSmaker
Sounds good, now SoE just need to steal the Examplar/Sidekick system from CoH and put it into SWG. :)
Honestly, it's an idea EVERY game should steal. |
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Originally posted by DeDroa
Assuming you were referring to mmo's.....
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did mmorpg.com ruin MMOs for you?
The Pub at MMORPG.COM « General Discussion 10/02/09 10:31:53 AM
Originally posted by SgtFrog
It's not horrible, just frustrating at times due to the......unchecked passion shall I say? ( ' : |
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did mmorpg.com ruin MMOs for you?
The Pub at MMORPG.COM « General Discussion 10/02/09 10:25:56 AM
Originally posted by Ponico
Most definitely. |
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13 Best Upcoming Games that AREN'T Sequels
General Gaming « General Discussion 10/02/09 10:22:31 AM
**boggle** No Dragon Age: Origins? Wonder if that falls under the category of spiritual successor and thus was excluded... Some games do look interesting, particularly Borderlands and I am alive. |
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Star Wars Galaxies: Game Update 13 -- Chronicle Master System
General Discussion « Star Wars Galaxies 10/02/09 10:18:46 AM
Originally posted by TUX426
That's actually a brilliant way to handle "instances" in an MMO. It allows the solo or small group player as well as the guilds to all participate in the content.
If that wasn't brilliant enough, they doubled-down by implementing a new "Super SideKick System". Basically everyone on the team scales up or down to the mission-holder's level. Previously, players could only sidekick to 1 other player. When the issue came out, a lof of people including myself were a bit meh, but with reflection and playtime, have really enjoyed it. The timing of a free activation and double-xp weekend on October 8th (likely the same time as when the Halloween event starts) should see a nice boost to playerbase again. |
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did mmorpg.com ruin MMOs for you?
The Pub at MMORPG.COM « General Discussion 10/02/09 10:11:20 AM
Nope, mmorpg.com didn't ruin mmo's for me -- some discussions have been quite inSIGHTful. On the other hand, generally lax to poor moderation has ruined mmorpg.com for me. Like mmos, mmorpg.com seemed better in older days but has devolved due to the aforementioned rabid fans/fanbois -- as a result I don't visit as frequently as I once did. Argument generates page views though, and page views generate ad revenue...
edit...possible freudian slip (' ; |
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I'm not playing Aion but I'm a bit surprised that they haven't borrowed the strategies from City of Heroes, given the lengths they went to in order to lock it down -- trial account limitations (no tells or broadcast allowed), "report spam" options, broadcast spam frequency limitations. |
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Star Wars Galaxies: Game Update 13 -- Chronicle Master System
General Discussion « Star Wars Galaxies 10/02/09 9:37:38 AM
Originally posted by BadgerSmaker
That's interesting, what was negative about the usage of the system in CoX? As for the difference between Storyteller and Chronicles, I thought I'd try and clear that up. The two systems are quite different, Storyteller is used to decorate world areas and although it can be used to provide content in the way of inviting people to a story where you have placed an army of Battle Droids for instance, there are no system generated rewards. Chronicles is a quest builder system that does have system rewards for the creater and the user when creating and completing quests. Star Wars Galaxies - Storyteller With this new assortment of tools, Storytellers can build their own points of interest and locations, and even populate them with attackable NPCs (non-player characters). Players are still the most important part of any event, but with the new Storyteller props and NPCs, player events will be bigger and better than ever! Storyteller is not an expertise system, nor is it a profession. It is an item-based system that begins with the Storyteller Vendor. Star Wars Galaxies - Chronicles It's time to open your imagination and start creating stories to share with your friends. With the Star Wars Chronicle Master System, you now have the ability to create stories from relics you will discover throughout the galaxy. Use the Quest Builder to write your story with the relics you have discovered. Hit "Create Quest" to consume the relics and create a holocron in your inventory. It will be interesting to see if and how players are able to link the two systems together, perhaps have a set of Chronicle Quests that are also part of a Storyteller setup.
Thank you VERY much for the clear differences. When Storyteller was announced, I was under the impression it allowed players to generate quest content, much like the CoX Mission Architect. Edit: As for what happened in City of Heroes, the "negative" aspect to the MA was that players could design missions for relatively easy farming before the latest issue. As a result, a high percentage of the playerbase essentially disappeared from the game worold, staying sheltered inside the MA building, powerleveling up with multiple 50's yet having no clue how to play or even that there was an entire gameworld out there. There really were brand new players with no 3 month badge that had level 50s but never knew there were zones beyond Atlas Park..... Issue 16 addressed this by altering xp distributed in the Mission Architect and also by giving players new difficulty settings whenever they entered a mission. For example, someone who wanted to solo and have a real challenge could specify how many levels higher or lower the mission could treat them as well as treat the player like he was a party (from 2-8 players). So the Tank who wanted to fight an army complsed of lt's and bosses could say "treat me like i'm 4 levels higher than i really am and populate the map as if I were a party of 6". The net result is most people are our of the MA now (the powerleveling types anyway) and grouping has drastically improved. While some people try to declare MA dead, I think we'll see better quality story arcs now (or at least they won't be buried under farm maps). |
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Again reviewers are wrong and rate an enjoyable Rpg badly (Risen).
General Gaming « General Discussion 10/02/09 9:32:47 AM
Originally posted by metalhead980 Sacred 2 was reviewed before the patch that fixed near every problem. It was given 3s and 4s and clearly is closer to a 7 or 8 now. Reviewers are jumping the gun because a game is hard and it takes near forever to progress in the game so they toss together a BS review by the time they level to 3 because it takes a few hours. You see it all the time, Console reviewers rating a PC type Rpg badly because it has a learning curve.
Edit: also ever wonder why Sacred 2 is still 59.99 after all of this time? because everyone knows the game is rock solid and one of the only quality dungeon crawlers on the market that released in the last couple years. Surely by now a "Bad game" would have dropped to bargin bin prices on 360 no?
So, you're really saying the reviews were accurate at the time of writing, before the patches....? |
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