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All Posts by Josh007CL

All Posts by Josh007CL

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37 posts found
I tried with an xbox controller. I actually enjoy it but you're at a disadvantage since you have to target everything with the d-pad rather than a mouse. That will slow you down especially if you're a healer. I'm not very high level so many someone who leveled higher can give a better insight on it. Also you obviously won't be able to chat without a keyboard so that's the other disadvantage.
Got mine about 30 minutes ago so they are still going out!
Still waiting on my invite. I also read the PC keys are bound to invites.
From what I read it sounds like invites are supposed to go out today. People on reddit said not many got invites yet and you will know when they do by checking the FFXIV english forum. I checked the forum and it sounds like no body got invites yet and only some got a newsletter.
So is this only for those who purchased the original or subbed? I played 1.0 and still have an active account but only played when it was free? How does that work for us who didn't sub.
I'm hoping to get in. I beta tested the original FFXIV and was able to play free when the game released but never actually purchased the box. Think there is any chance in me getting in? I saw it already enrolled me in this beta without me needing to do so.
Originally posted by ArChWind
The first video I every saw was Deathfist Citadel. Well then when I get all the way to Deathfist Citadel I find the game didn’t even come close to the video there was no gate to open but a zone line.


Played from release up to LU13 at which time they decided to change the mechanics of the game and the way the classes functioned. With this update, I now had to re-learn my class because they swung the nerf bat HARD.

I was only out for about 2 months but I was still a bit put off with the changes. Slowly but surely they fixed the game up (As you see it, made it Wowified but to many they made it MUCH better) UNTIL.. LU19 which totally changed the entire class system of course at which many got really ticked and quit again including me.

I was forgiving though and came back again after a couple months and played for sometime until one day I got BORED and decided to take a break it was right when they added a cash store but that was different reason. For many it was a bad decision by SOE to add a cash shop to subscriber based game.

After 2 months I returned and stayed active until last November. The reason I quit this time was, I decided that paying 40 buck an expansion every 6 months to a year and then paying a subscription of 20 bucks a month for full access was not worth the value of playing something else.

SOE is killing EQ2 no one else is because they are gouging the subscribers.

I will get over it in a few months again but still I hate on em once in awhile. :)

OH,, BTW did you know you can turn off the quest givers quills and actually customize the UI so you never have to see one including the mini map? You can customize the UI to the point all those dumb downed features are not visible?

I definitely remember early in the game them changing the classes around and even getting rid of subclass quests and instead you just started as the class you selected. It was a change but did not ruin the game. Honestly what I think ruined it for some of us (I know the servers are high) is the nerfing of the game + the gouging through the cash shop and subscription. Sure, who doesn't like to make money? But when you're focusing on a in-game shop more than adding regular content + charging for xpacs + charging a subscription this is what pisses me off. They need to pick a route better route like B2P + Shop or Subscription based without a shop. Should not be both.

I agree with most that we have simply gotten bored of the games out there. Most MMO's are trying to accomadate those who want to jump into the game for a bit and jump out due to time restraints and other reasons. Lets also look that they are making them "F2P" which IMO affects the quality of the content subscribers pay for (just look at what SOE is doing to it's games now).

I have tried Vanguard and it does have a similar feel EQ1/EQ2 as well as multiple interesting other features added to it, I have realized they are not developing content for the game but rather just the marketplace in an attempt to milk the game until its dead.

Not only that but you will need to have time to group with people (and find people to group with) to actually get anywhere around level 20. There are still things you can do solo but the solo content drastically decreases.

Most games that have a market/cash shop are not pay to win. They just have nice things in there to squeeze every bit of money out they can. Sadly this affects the game itself imo. I played EQ2 for years where they created content for those who PLAY the game. Now they develop most content for you to purchase.


So now it goes like this. Go do a hard dungeon here's some gear but it looks like crap, so why don't you purchase some nice "appearance gear" to make it shiny and sparkly for $10+. And that ugly old mount you have, why not pay $15-$30 for a nice shiny one. I remember when you actually worked for good stuff, you got good stuff. Games now are starting to piss me off and this needs to change for the furture of gaming.

Just make sure to NEVER look at the marketplace. The fact that they are selling things that should be in the game for outragious prices is rediculous. They appear to be making more stuff for the market then the game itself. Also when I logged in (without the newest two xpacs) I noticed they still have not brough any other start areas back. Why did they not update them?
Originally posted by evilastro

While nostalgia is nice, EQ2 isnt the same game it was back then. Everything is easier, there is no need to work as a team. In fact all the dungeons now have a solo version. There are lots of botters and multi-boxers. People just farm money for charity loot. Raid progression is a joke.

EoF and TSO were the best, would be good if they could get back to those good old days. I think EQ2 has gone too far from that though, but will be looking forward to the latest version of Norrath in EQNext.


Pretty much this sums it up for me. I played EQ2 on and off since 2005 and admit I had a lot of fun but now the games just changed too much for the worst. I enjoyed EOF and ROK but TSO is where the game dropped off for me. I'm playing Vanguard now and having some fun in that, miss my melee spec warden though.

EverQuest 1 probably is larger seeing as it has more expansions to bring out content. I have never actually played it so don't hold me to that. But EverQuest 2 actually is a big game. There are multiple large zones for each level range including many dungeons each zone. There is plenty to explore and plenty to do in EQ2 if you haven't played it before.

I really don't see F2P being the future since there's no real way to do it right to benefit us players. Take a look at EQ2 for example. You can pay $15 a month, and for what? Most of the content being added is to the store instead of the game. So you spend more time buying content that should already be included since you pay $15.

And look at the fact that you still pay for expansions and all the previous players that payed hundreds on the game and expansions only to be screwed out and have to pay for stuff again (I'm talking about race/class packs).

I would rather buy the game and be able to earn everything by PLAYING it.

Definitely agree. I would prefer if it was more like the original EverQuest II, you know back when it was a little harder and felt like an adventure. With seamless zones and improved graphics this would be a great game. But if they do it like we are seeing it will be another failure.
Originally posted by stratasaurus
Originally posted by Nadia

The team has been brainstorming ideas that would ease the re-entry back into the game and soften the learning curve for returning players as well as creative options for a Refer-a-Friend program.

    What would float your boat if you are, or were, a returning player at some point? Creative suggestions?

    And do you have ideas that would make you excited to not just refer a friend, but play with them too?


goto link for player responses

I haven't played Everquest 2 but statements like easing the re-entry and softening the learning curve sure sound to me like they are going to nerf the game and difficulty to draw in casuals.  I always hate to hear companies doing that as MMOs are too easy as it is.

This is a big reason why people don't play it anymore. SOE dumbed it down for casuals and then put in a cash shut to get cool looking items and mounts. You no longer have to work for anything, just pay, and if you do work, that gear sucks anyways because they still want you to pay.

I have to say you should listen to these guys and save the money by getting an i5 and use that money towards a better graphics card or even an ssd.

I just built a system earlier this month with an i5-3570k and a GTX 670 and most games don't even touch the CPU. I don't know what kind of games you play but lets take TES: Skyrim for example, I checked the other day and the game did practically nothing with the CPU. It was all GPU.

Vanguard has now gone free to play. I think it's early f2p if you have an account, then everyone next week... not sure.

So anyone still monitoring this want to start playing vanguard?

Originally posted by Jenosyde

i voted for EQ2. would be cool if the group was to stop at each lvl cap ex. 50 run the group content (endgame) then 60 do the same and so on. that way people would full enjoy all the content that has been released with this game. i also agree with an above poster to pick a random server and all level new characters. this stopping at 50 to clear old content before moving on would promote this.


edit... im against VG till f2p

This is what I want to do if I start up EQ2 again. I want to enjoy all that old content that no one does anymore. It probably isn't as hard now, but there is a lot of cool stuff to see.

How long do you plan to keep the poll open. Seeing as we pretty much have a tie, should we start with EQ2 (seeing as it is mostly F2P anyways) and we can decide if we want to go VG later if a date comes up?

Originally posted by raystantz


Here's a breakdown on my thoughts of each game.. as described in an xfire conversation with my friend Aly. 
1) EQ2.. love the housing, love the crafting, love the fluff and content.. never have been crazy about the graphics, especially the character models, not a big fan of how "zoned" it is and don't like how they made the guild houses where you can access everything without leaving home.
2) VG, .. its too big to be that empty... I don't like the character models here either.. I like diplomacy and the crafting, but there's not near as much fluff. Not sure how F2P will wind up being or if I want to wait til the end of summer to play an MMO.
3.) Rift.. what I remember of it.. was ok.. I kept feeling like I'd been here before. I thought the rifts and invasions happened a little too often, and am not big on the "theme" of the game as much as I am others.. I like old fashioned swords and sorcery.
4) FFXIV keeps calling me because of my love for SE and FFXI.. I understand they are totally different games, and I agree that it feels a bit dead due to the population. I also don't really know what there is to do outside of leves.. not much fluff yet.
5) GW2.. I just keep hearing so much hype about it, and not wanting to be the guy who follows the crowd.. I'm destined to not like it. But I could be wrong.. I stil however don't feel like its going to be the immersive in depth experience we are wanting, I think its going to be more quick wow like fun with a different mechanic.

These are some pretty good descriptions. My top picks were VG and EQ2, but like you said its full of fluff and thats what I don't want haha. If I wanted that I would play any other MMO out there. VG is one of the rare left that isn't fluff and actually takes work, so who knows what will happen when it goes F2P.

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