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Warhammer Online: Age of Reckoning: Apprentices & New User Journey in 1.3.2
News Discussion « General Discussion 10/05/09 12:02:30 PM
Originally posted by laephis
Aion. It has the epic battles and fluid PVP that WAR should have had. Aion might not become the mythical WoW killer, but it is definitely a WAR killer.
QFT! And I am not some guy who never played WAR. I was in the Beta and bought my copy on launch day. I played straight for 9 months. I dealt with all the BS and gave more then enough time, effort and money into WAR. My clan was the best on the server on Destro side but the game was just so boring. Land of the Dead was the final nail in the coffin for my Clan and the server died a few weeks later. I went through 4 server transfers, first was because of launch queues, the other 3 were because the server died and they moved us to a new one. That was the worst, getting moved to a new server all the time losing all sense of community and losing friends. Grinding reknown ranks was the most boring thing ever as well. Running around from BO to keep to gain more RP. And getting new reknown ranks felt pointless. Horrid performance in large scale RVR, getting stuck on small bushes, rocks and other things. Overpowered classes that stayed that way for months at a time. I still read the WAR patch notes every time they come out and some of the changes they have made since my clan quit have been good. Such as toning down all the CC, adding a second ramp to keeps and some other things. But it was too little too late. Those changes were promised for 6 months or more. They announced 2nd ramps in keeps a few months after launch and they were only just recently added. If you've just started WAR and think it is great, I thought the same too when in the early game. Then you get to end game and there is nothing to do. So get to end game before you claim it is the best game ever. Also when someone buys a game they almost force themselves to like it. They don't want to feel that they wasted their money. There is only a few servers left as US population is barely there and friends from EU servers report populations there have dropped dramatically as well. WAR is on life support, too bad as it could have been great. |
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Originally posted by danison
Unfortunately you are wrong Smut. The planning had nothing to do with it. If you check out the server status at the time you would have known that the issue was too many people trying to get on the same servers. There were plenty of servers that had low-meduim wait times to get in. I like how everyone always has the perfect solution to how a company should be run or what they did or didn't do. If you don't have first hand knowlegde how can you assume that they didn't plan? Think seem so easy when your on a forum gripping about something you have no experience with. Think before you type.
Actually you have no clue what YOU are talking about. I write software that is massively scalable, there is no excuse. They knew the preorder numbers, they could have prevented these terribly disruptive issues but they did not. I have over 10 years of experience in this problem domain, how about you? Think before you type.
I responded to your post much farther back in the thread. Your 10 years of writing software means nothing to me when we are talking about games. We are talking about servers, not scalable software. So your problem domain is NOT MMO GAMES LOL. Since you did not respond to my post, here it is again.
I never said it was an excuse. A lot of gamers do not pre order so just going by pre-orders isn't enough. It is clearly not easy to approximately figure out how many gamers are going to play on launch day. There is alot of variables to deal with. It is way better to start with less rather then too many in my opinion. I have come to this conclusion after watching other MMO launches in my 10 yr MMO history. It is much better PR to add more servers after knowing the exact demand rather then guess before launch and have too many. Over guessing can lead to closing some empty servers a few months later. This happened with WAR.
There was a lot of complaining for WAR to add more servers right before launch based on how popular WAR's Open Beta was. Mythic didn't want to as they already had a lot but they caved in. This ended up being a huge mistake for WAR as it backfired a few months later. There was too many servers which led to populations being spread thin and etc. This led to server merges and closures which, regardless of the reason, is always bad PR for MMO's. The same people who wanted more servers were now crying that some servers were dead! |
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Originally posted by Lathander81
That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.
Unfortunately you are wrong Smut. The planning had nothing to do with it. If you check out the server status at the time you would have known that the issue was too many people trying to get on the same servers. There were plenty of servers that had low-meduim wait times to get in. I like how everyone always has the perfect solution to how a company should be run or what they did or didn't do. If you don't have first hand knowlegde how can you assume that they didn't plan? Think seem so easy when your on a forum gripping about something you have no experience with. Think before you type.
Sorry man, you put my name in there when it wasn't even my post. You were quoting danison, not me. |
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Originally posted by danison
That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.
I never said it was an excuse. A lot of gamers do not pre order so just going by pre-orders isn't enough. It is clearly not easy to approximately figure out how many gamers are going to play on launch day. There is alot of variables to deal with. It is way better to start with less rather then too many in my opinion. I have come to this conclusion after watching other MMO launches in my 10 yr MMO history. It is much better PR to add more servers after knowing the exact demand rather then guess before launch and have too many. Over guessing can lead to closing some empty servers a few months later. This happened with WAR.
There was a lot of complaining for WAR to add more servers right before launch based on how popular WAR's Open Beta was. Mythic didn't want to as they already had a lot but they caved in. This ended up being a huge mistake for WAR as it backfired a few months later. There was too many servers which led to populations being spread thin and etc. This led to server merges and closures which, regardless of the reason, is always bad PR for MMO's. The same people who wanted more servers were now crying that some servers were dead!
Q's have typically went away after the first few days or so. I did not experience any Q's today. The biggest Q for 1 of my friends last night was a little over a hour on Zikel server after his internet disconnected. |
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Originally posted by danison It is because so many people are trying to play. It happens with every "big" MMO launch. |
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Warhammer Online: Age of Reckoning: Hickman on WAR's Biggest Mistakes
News Discussion « General Discussion 9/19/09 12:37:39 AM
I played WAR since beta and up until Land of the Dead launched (epic failure that was). My whole hardcore PVP clan quit after LoTD and are now waiting on the next MMO. I was on 4 servers total, none were my choice. We had to leave dead server after dead server, Mythic would keep merging us into new servers. The game was laggy and it had nothing to do with the PCs. I have a high end PC and so did my clan and they all got lag problems in large scale PVP. Large scale PVP is what WAR is about. But not when it runs like crap and you get 1 spell off every 10 seconds in fortresses. They had to scale back forts and put a population cap on them. Nothing like "yay time to take a fort" and getting kicked back to your warcamp, 10 minutes away from the fort. Too many crowd control abilities, tanks felt worthless. Too many class imbalances. City sieges were boring and all about stupid PQs. PQs sucked while leveling because no one did them. You can't have a Public Quest without the public! Low populations, adding new scenarios or dungeons for a week then taking them out of game again. Too many stupid Live Events...i'll stop there. I had high hopes for WAR and spent lots of money on it in subscription fees. But we gave up, it was too little too late and LoTD was horrible. |
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Warhammer Online: Age of Reckoning: Armor Set Redesigns!
News Discussion « General Discussion 8/25/09 4:04:43 PM
Originally posted by vala2008
Then you must have not heard them because the biggest complaint about this game is lag. Lag in fortresses, lag in mass scale pvp, getting stuck on bushes and rocks. And it goes on and on.
And I have a top end PC and still got 5FPS in fortresses with 1 spell going off every 10 seconds. |
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anyone else get the AoC winner error?
The Pub at MMORPG.COM « General Discussion 7/24/09 9:06:46 AM
Originally posted by Admin awesome, thanks for making it up even though you did not have to! Really bumps my respect level for mmorpg.com way up! I just hope this didn't cost you guys money or anything! Thanks to MMORPG.com and Funcom! You guys earned alot of goodwill in my book. |
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Originally posted by nariusseldon
But heck of a fun game.
You've played it? Just curious, I am not saying the game wiLL be fun or won't be fun but how can we tell how fun it is if we haven't played it? |
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I dunno, EQ2 got better after launch and I enjoyed playing it for 1.5-2 years. I also enjoyed classic EQ. So they can make a good MMOs. EQ2 is one of the better PvE games out there...DC Online looks lame though, I hate the graphics, the art style and everything else. |
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anyone else get the AoC winner error?
The Pub at MMORPG.COM « General Discussion 7/10/09 10:17:35 PM
Originally posted by Admin
No, I think the only thing that will happen is the effect of applying the key will be reversed. Again, really sorry guys. This is 100% my fault. I made a template to issue the emails with keys to the winners and missed one stupid number in the template which of course caused all the problems. Normally this would never happen because MMORPG.com usually insists on sponsors giving out all prizes from our existing fully automated contest system. We made exceptions on the CitiesXL beta and AoC Dig Download promos and this one bit me since I had to manually code up some templates to do these emails.
Okay good to hear. Hopefully that is the case, thanks. |
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anyone else get the AoC winner error?
The Pub at MMORPG.COM « General Discussion 7/10/09 9:27:59 PM
I used the key on my account before I got the email saying it was an error. Is my account going to be banned for someone elses mistake? I don't want to lose all the promotional items and my characters for AoC. |
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Originally posted by Striveck
Can I have one? =P |
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Originally posted by grandpagamer Lets see, they cant type, your buds only play to keep from gettting bored with the big MMO's and you dont like the graphics. Yes buy all means, certainly give it a try. Now its my turn to " lol ".
haha true, his whole post is basically negative, then says "i'll give it a try". thats why these companies don't care 'cause people will play it anyway. |
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Originally posted by adrianemery
What a load of tripe from NCSoft, retailers in the EU put stiff on their shelves every day of the week. Launch dates are dictated by how the sales charts are calculated, DVD sales are calculated Monday -Sunday, Games Friday to Thursday and movies have been now moved to Wednesday to Tuesday. Games in the US I assume are Tuesday to Monday. NCSoft want a big a place as possible in the 1st week charts and so launch on the 1st day that the chart is calculated, for such a big game NCSoft marketing must not feeling too confident by not wishing to release mid week.
Games have always traditionally launched on Tuesdays in the US with Friday releases in the EU. Of course, there has been a few exceptions but that is the way it is. Anyone who has followed gaming for years knows this, NCsoft is not lying here. |
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Warhammer Online: Skull Cartouche Contest
News Discussion « General Discussion 6/14/09 10:18:27 PM
Originally posted by Clawzon
I think I know what your post says: Troll |
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Warhammer Online: Patch 1.3: Class & RvR Changes
News Discussion « General Discussion 6/08/09 10:20:39 AM
Originally posted by cfurlin
ROTFL.... What part of (A)rea (O)f (Effect) doesn't make sense to you? EDIT: BTW, you are a Witch Hunter? What the hell are you doing standing next to a group? Get your ass some distance away and use the damn guns you have. Geez...
Why has Mythic planned sweeping changes to AoE and has already publicly tested sweeping AoE damage AND AoE healing changes? Because it is quite obvious it is a problem and the majority of WAR gamers have been asking for 6 months for AOE to be toned down. |
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Warhammer Online: Land of the Dead Hands-On Preview
News Discussion « General Discussion 5/14/09 11:59:53 PM
Originally posted by qbangy32
You need to take in account that there are ppl who respond on this website who are within the gaming industry and work for other companies who own MMO's, as such it is inevitable that responses on games that are in direct competition will recieve quite vocal hostility. You need to buy yourself a BS gauge from any good Hardware store or DIY store, they will be able to detect those that spout out total crap and need to be ignored when it comes to gaming, they are the ones that take things far too seriously and forget we are all hear to have FUN!!!!!!!!!!!!!!.
Ahh yes that could definitely be the case, hadn't thought of that. I agree, games are for fun and I do not know why some take them so personally. |
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Warhammer Online: Patch 1.3: Class & RvR Changes
News Discussion « General Discussion 5/14/09 7:43:49 PM
Originally posted by nate1980
another tactic I heard about is bringing a lot of people to the zone. All of your people combined with all of their people tend to crash the zone.
That currently does not happen, that worked in a fort a couple months after Launch because people would bring in a bunch of lowbie characters in but forts are 37+ now and have a pop. cap. This has been the case for months now. |
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Warhammer Online: Patch 1.3: Class & RvR Changes
News Discussion « General Discussion 5/14/09 7:41:08 PM
Originally posted by Rollotamasi
While I am currently playing warhammer and enjoying it I do have to agree with this sentiment for the most part. One of the best ways to stop the other side from flipping a zone in T4 is to simply...not show up.
Maybe you haven't played lately? That is why they added the Zone Domination system a few months ago. If the enemy never shows up, you'll lock the zone that way to. |
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