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MMORPG.com Discussion Forums

All Posts by Thud_The_ACE

All Posts by Thud_The_ACE

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9 posts found

Hmm... Warner brothers also pushes another successful IP called Harry Potter.. Now wouldn't that just suck! 'Hurray! I got to level 2 now I need to save money for my dust-buster 2000 flying broom, so I can fly to muggleland yay!!!!'     BARF!!!

I too tried DDO when it was first released, could not stand it and quit. I have since come back just a few months ago, and what a difference! I even posted some time back DDO should be packaged into an NWN type game, but the game is so much better now, and a lot of fun to play, especially for someone with limited game time like myself (Married with Children). I find the Comments of NWN being a complete game funny!, yes it is complete,plays very well, and very enjoyable. But do you remember when it (NWN) first came out?? It was horrible, more bugs than any MMO I ever played at launch, it was so bad I uninstalled it and did not come back to it at least  2 to 3 years after it was released. So Games like NWN do have somewhat of a developement curve like an MMO. Even though it is not an MMO it is MMO like (with persistent worlds and such).

<----- LOL I just noticed my join date vs. my posts... heheheh... feel like a lurker...

Oh yea, Starflight! That was fun! One of my old favorites was Dungeon Master and Chaos Strikes Back on the AtariST. Like someone who posted earlier, I also still have my Atari 2600 in the closet, still works too, I still dig it out every now and then when I need to dish out some pain on my friends in a good game of Warlords....:)

If one is really to consider themselves an old school type mmorpg type person, they should really have started back in the days of the MUD (dikumud, ambermuds, etc...), MUDs definitely were the forefathers of the modern day MMORPG. They may have not been graphical, but they did have all the PvE and PvP elements that were brought forward into the modern MMO.  I started back in around 92/93 on a mud called 'mudde pathetique' now called 'Zee MUD', and it still exists and runs... damn!

Originally posted by fyerwall

 

Originally posted by Lord_Ixigan
Originally posted by fyerwall

 

Originally posted by Draenor

 

Originally posted by Lord_Ixigan

 

 It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:

-Easy to use control systems

-Easy to follow stories that still engage the user on a shallow level

-Not really having to think too much on strategies on how to do things

-Gamers that don't either have the attention span or time to spend more than an hour or two playing

These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.

-Discerning stories that allow the user to develop a character in a way of the user's choosing.

-Controls that can be changed and adapted in a huge way depending on what the user desires from a game.

-And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.

 

 

I stopped reading after this load of garbage entered my head.

You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

Whats even better is apparently he hasn't played many MMOs. Stories in an MMO are more shallow that blues clues, add ons/mods are mainly made to allow the player to use minimal input to have thier character interact with the game (click heal comes to mind in WoW) making the game simpler and easier to play.

 

As for the whole attention span thing, its BS. People will play a console game for hours on end in one sitting, just like PC gamers will play. And as proven by WoW, its the casual player that is key to MMOs. They make up a majority of the playerbase (playing between 2-4 hours a night). If you noticed, the games that require hours upon hours of dedicated time are the games with weaker subscriptions.

The one thing that always bugged me, is how is modding a game to be easier to play 'hardcore'? I have yet to see an MMO mod/ui that was designed with the intent to make gameplay more difficult... I mean isn't that just like simplifying controls to work on a console? Sure it allows you greater access to skills and the such, but through minimal effort/input.

I've played just about every MMO on the market bud. When I talk about stories, I'm talking about the general sense of PC games vs console games in that sense. There are a handful, maybe a dozen or so, console games (all RPG's to begin with) with original, exciting stories. Use your fucking brain and really think about it before you just try to insult people over the internet,


See, I have played almost every PC game as well as almost all console games released to date and cannot see where you come up with PC games have more 'original, exciting stories'. I have yet to encounter a game that was wholey unique in story. PC game stories are the same as console stories as far as single player games go. If anything, PC games have more rehashed stories (how many non alien invasion, sword and magic, space empire stories can you name that were far superior to that of its console counterpart?).

 

Sure many console games are made for simple play, but there are and equal amount of games with depth in my opinion to PCs games on the market. The argument has no stable basis, and you grab at straws to try to prove a point. Whats even better is you get offended when someone turns the tables on your arguments.

Wow so you have played Target fun? and combat? and all the other old school games on a VCS? How about inforcom games or the original ancient art of war? Sorry unless you really are old school you have not played all PC and Console games. I myself started with a batterly power version on PONG that hooked up to the TV back in the 70's, and I know I have not played every PC or console game, not even close. I have seen the progression of games, stories and tech for consoles and computers, and everything is pretty much a rehash these days that you could trace back to the 70's. Need to do a loot run, hmm.. sounds like getting the goblet in adventure... PvP, let play some combat.... etc.. etc...

1st, the post said nothing about releasing the source code...

2nd, the post talked about repackaging DDO a-la neverwinter nights style, with some nice tool-sets and script language to build it...

3rd, your right they will never release a repackaged version, but wouldn't it be nice to be able to host your own server and build your own adventures for your DnD friends to adventure through.. Yes we have neverwinter, but I like the DDO engine, playstyle and environments better. 

 

I can't help but notice there are only 5 servers left since the server merge. I think if the game were to close, Turbine should repackage the game. Since most folks that really enjoy DDO only play with there friends, as they would in the traditional PnP way, they might think it is a good idea too. I explain below.

Turbine should repackage DDO into a client/server/toolset game kind of like NeverWinterNights. This would allow one to host a game server(dedicated) and there friends could log into and play there favorite DDO adventures. Turbine could then sell modules (like NWN) one could add to there server, and of course with the toolset build there own adventures... I think this would work just because of the way DDO is built, no big world to explore, and the adventures are usually just a few steps away.

What do you think, cool or crazy??

Thud

 

 For me it would have to be DDO. D&D has so much content and history, but yet completely destroyed. They could have made a nice explorable world like Forgotten Realms, or Greyhawk, and built a nice set of adventures and quests within the world, and had a nice overall story to add to it (like I said lots of existing content and history). But no..... Lets turn DDO into a bunch of metaphors. The DDO equivalent of the kitchen table is now called Stormreach, and the paper adventure module is now turned into an instance...... Don't know about you, but there ain't much to explore on a kitchen table. 

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