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6/08/08 10:04 AM
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Viewed 2011, Replies 33
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Hmm... Warner brothers also pushes another successful IP called Harry Potter.. Now wouldn't that just suck! 'Hurray! I got to level 2 now I need to save money for my dust-buster 2000 flying broom, so I can fly to muggleland yay!!!!' BARF!!! |
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4/26/08 4:33 PM
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Viewed 1740, Replies 29
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I too tried DDO when it was first released, could not stand it and quit. I have since come back just a few months ago, and what a difference! I even posted some time back DDO should be packaged into an NWN type game, but the game is so much better now, and a lot of fun to play, especially for someone with limited game time like myself (Married with Children). I find the Comments of NWN being a complete game funny!, yes it is complete,plays very well, and very enjoyable. But do you remember when it (NWN) first came out?? It was horrible, more bugs than any MMO I ever played at launch, it was so bad I uninstalled it and did not come back to it at least 2 to 3 years after it was released. So Games like NWN do have somewhat of a developement curve like an MMO. Even though it is not an MMO it is MMO like (with persistent worlds and such). |
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3/28/08 7:53 PM
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Viewed 4019, Replies 135
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<----- LOL I just noticed my join date vs. my posts... heheheh... feel like a lurker... |
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3/28/08 7:52 PM
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Viewed 4019, Replies 135
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Oh yea, Starflight! That was fun! One of my old favorites was Dungeon Master and Chaos Strikes Back on the AtariST. Like someone who posted earlier, I also still have my Atari 2600 in the closet, still works too, I still dig it out every now and then when I need to dish out some pain on my friends in a good game of Warlords....:) |
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3/28/08 3:35 PM
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Viewed 4019, Replies 135
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If one is really to consider themselves an old school type mmorpg type person, they should really have started back in the days of the MUD (dikumud, ambermuds, etc...), MUDs definitely were the forefathers of the modern day MMORPG. They may have not been graphical, but they did have all the PvE and PvP elements that were brought forward into the modern MMO. I started back in around 92/93 on a mud called 'mudde pathetique' now called 'Zee MUD', and it still exists and runs... damn! |
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3/28/08 3:27 PM
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Viewed 5162, Replies 209
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Originally posted by fyerwall Wow so you have played Target fun? and combat? and all the other old school games on a VCS? How about inforcom games or the original ancient art of war? Sorry unless you really are old school you have not played all PC and Console games. I myself started with a batterly power version on PONG that hooked up to the TV back in the 70's, and I know I have not played every PC or console game, not even close. I have seen the progression of games, stories and tech for consoles and computers, and everything is pretty much a rehash these days that you could trace back to the 70's. Need to do a loot run, hmm.. sounds like getting the goblet in adventure... PvP, let play some combat.... etc.. etc... |
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3/10/08 8:59 PM
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Viewed 696, Replies 5
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1st, the post said nothing about releasing the source code... 2nd, the post talked about repackaging DDO a-la neverwinter nights style, with some nice tool-sets and script language to build it... 3rd, your right they will never release a repackaged version, but wouldn't it be nice to be able to host your own server and build your own adventures for your DnD friends to adventure through.. Yes we have neverwinter, but I like the DDO engine, playstyle and environments better. |
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11/16/07 10:54 PM
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Viewed 696, Replies 5
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I can't help but notice there are only 5 servers left since the server merge. I think if the game were to close, Turbine should repackage the game. Since most folks that really enjoy DDO only play with there friends, as they would in the traditional PnP way, they might think it is a good idea too. I explain below. Turbine should repackage DDO into a client/server/toolset game kind of like NeverWinterNights. This would allow one to host a game server(dedicated) and there friends could log into and play there favorite DDO adventures. Turbine could then sell modules (like NWN) one could add to there server, and of course with the toolset build there own adventures... I think this would work just because of the way DDO is built, no big world to explore, and the adventures are usually just a few steps away. What do you think, cool or crazy?? Thud
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11/06/07 8:45 PM
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Viewed 1993, Replies 55
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