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MMORPG.com Discussion Forums

All Posts by Piquedram

All Posts by Piquedram

7 Pages 1 2 3 4 5 6 7 »
126 posts found
Originally posted by elocke

I need music in my games. I can't play a game without it. It's like watching a movie with no soundtrack.

That is my main reason. My second reason, I found the combat tedious and overly complicated to the point I just didn't care anymore and wasn't excited enough to fiddle with stanzas.

Cool concept, but the game lacks in 2 MAJOR areas, combat and music/immersion.

You don't have a soundtrack in real life. In real life, if you want music, you turn on your mp3 player, which can also be found conveniently ingame, an mp3 player.

The combat, well... it all depends what you like and how much you like to customize your actions. I personally always have actions set up to use after critical hits, dodge/parry, some that use more HP or Stamina, etc... Won't find me bashing the same button all the time ;)

D-5!
General Discussion « Ryzom
5/03/10 1:20:00 AM

so, like i do every so often, i checked the ryzom dev blog here http://blog.ryzom.com/ today, and this is what i read:

 

[quote]

D-5!

5 days before...

[/quote]

 

which makes me think: hmmmmmm....

 

all this secrecy, wonder what's going on xD

 I almost don't dare say it, but this game has potential... true, i'd like "true" 3D where you can fly straight up/down, make loops and such, like in a flight simulator, but I quite like both space and ground combat.

Objectives should be marked on the compass though, unless it's a "find this guy/thing" type mission... If I need to go rescue people out of a burning ship, at least tell me where to find the ship...

Other than that i've been having a blast, so many "missions" to choose from, i just take 'm all and fly about like i would in a sandbox game, with just a minor sense of direction, see where i end up and "accidentally" finish missions. Probably not the way it's meant to be done, but the way I like to do it ;)

 if the answer to this question was already given in this thread, forgive me, but i skipped ahead from somewhere halfway through page 3. I've gotten a free OB key from MMORPG.com, so i'm now in the process of downloading the game (at a painstaking 65KB/s... but whatever), but can't wait to ask one (to me) major question:

Does STO force you to do missions? (outside the tutorial ofc) Or can you play it like a sandbox game?

 voted for never because i hope it never will.

free to play, means one of 2 things:


1: no more development on the game because the company has no money coming in from it, why invest?

2: cash shop, giving some people advantages over others

 

and, no matter which of the 2, you'll have lots and lots of weird, immature players flocking to the game to play without ever paying, flooding the game with (forgive my words) newbies...

If a game is worth playing, it's worth paying.

 they thought they were being funny, calling it "Unobtanium" ;)

 

PS: okay, it's a little funny :D

 yeah, rather than lowering graphics quality at first, decrease your maximum view ranges. The maximum view ranges in ryzom are way over anything your char should ever need, but look great if your comp can handle them of course ;)

 If you think Avatar is Ryzom-like, you should check out "Kaena - the prophecy"

animated movie of people on a living, growing planet, with a tech spirit and magic spirits, hell, the clothes the girl wears are 75% the same as the ingame Fyros Heavy Armour ;)

 21 day free trial Tanzie, no limitations except time.

If you try out ryzom: it has a steep learning curve, READ the tutorial texts on the island you arrive on, very important xD

If you miss something or have questions, just ask in uni chat, awesome community, usually you'll get 3/4 people replying within a few minutes.

EDIT: Damned, why didn't i see there was another page to this thread xD

Originally posted by metalhead980
Originally posted by Nizur

There's a decent interview with Ryzom's CTO Vianney Lecroart at Play Massive. It's a German site, but the interview is in English.

 

What a great interview!

I'm so glad these guys are able to comfortably run the game on the current player base profits.

I've been worried that the small player base would force these guys to close down the game but from this interview it seems that their happy to be a Niche Rp game.

I hope that the devs look into the Ryzom Ring feature it would be nice for it to actually be useful and maybe a bit easier to use.

They should look at both CoH and even SWGs quest maker for ideas.

 

 

 

 

 

IMHO best stay away from the CoH one, especially the ability to gain XP in there...

Would make things too easy wouldn't it :p

Originally posted by Xondar123

Both Ryzom and DAoC might be worth playing with an extensive, and I mean a complete overhaul, of their graphics. As far as I can tell these games had terrible graphics on release day. That's probably why they are "under the radar" in the first place. Who wants to play a game that has screenshots that look like junk?

Ryzom had awesome graphics on release day. But of course that's over 5 years ago, so now looks a bit dated.

Still, if you can appreciate its unique art style it still looks great, and with the game's long view range you can get an amazing sight from atop hilltops.

I've played Ryzom since before release (last open beta) and will continue to do so even though i don't have much time anymore.

New Ryzom Website
General Discussion « Ryzom
11/02/09 2:33:06 AM

lovely, so the website is getting new people in, that's what it's for after all ;)

metalhead: want to become my new best friend? been loving your posts lately xD

Lack of Players..
General Discussion « Ryzom
10/15/09 2:42:52 PM
Originally posted by krieblood

Ill fix this both your games Suck.

 

well, that's the first of your posts i can half agree with.

there was also something of a new font, that would include hearts and smileys, lol xD

check here

and something about new tatoos here

 

bit of extra sand for our sandbox, wonder what else will be new ;)

Trekking is not necessarily a group-business, and if you're going to do it solo, i suggest doing it at a lower level rather than a higher level.

Why you say?

Because at a lower level, it doesn't matter much if you max out your DP (Death Penalty), as it's worked off fairly fast. At a higher level it takes ages to get rid of it ;)

Well how can a newbie defeat the high monsters on the way?

He can't, but mobs move, they walk about, carnivores fight and eat herbivores, they're not everywhere at the same time, and usually their "aggro range" doesn't extend beyond 25 meters. Knowing what mobs are aggro, and knowing their aggro range (for some it's less, for some it's more than 25m), and player skill can get almost anywhere on Atys.

 

That being said, harvesting/crafting can easily be done solo if you sneak to your harvest locations (at higher levels they're harder to reach), and as said you can hunt solo, though you'll have to rest between mobs, and not get as much xp per mob. Once you have a guild however, it's not unlikely that you'll find somebody willing to heal you between battles, or out of team during battles to find optimum xp gain, and guilds will usually provide with xp catalysts as well. Be wary of burnouts if you burn through levels though ;)

mhmm, reality is, the french and german servers have a larger population than the international one...

unfortunately...

(even more so because international has its players spread out over different timezones)

Is it safe?
General Discussion « Ryzom
10/02/09 3:17:37 AM

ahaah, but banners are expensive (especially on here i bet). But i agree Ryzom should get some more advertising done. Perhaps an interview here 'n there (those are usually free, lol)

Originally posted by Gabby-air

I was wondering if your not that into crafting would this game be a bad choice or is crafting totally optional? I dont hate crafting but i do it when im free and not be forced to do it. In most games its quite poorly done anyways, loved vanguards though.

 

completely optional, as it's an older game, every type of craft has been mastered by somebody, so u can purchase items from other people. Most of the time though, your guild will fix you up.

One downside to not crafting is that you won't have tons of cash, which translates to not teleporting around like crazy cuz that'll burn through your money supply fast ;-)

adaptability:

from interface colors, positions, window sizes over building your own actions, options upon character creation (though we could do with some new haircuts *wink*) all the way down to the Ring where you can build your own scenarios (though the ring is, as we all know, far from perfect).

Power to the players ;)

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