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All Posts by SeanDavis

All Posts by SeanDavis

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394 posts found
Just in case the point got lots in the long paragraphs - as long as your point is that MxO fails to involve players into live story content sufficiently, I agree with you because it *is* a demerit, with no other reason than lack of manpower.
No one, because they have a right not to be interested in this storyline, just as I have a right not to be interested in any other MMO.

I've played the Critical missions. They are the "high point" of the games storyline.

Another example of different people perceiving this in different ways - because I've heard some MxO players say exactly the opposite. You know, missions being static, events alive and immersive - that, of course, when they get to partake ;)

Either the game's story involves all the players directly, "In some way" doesn't cut it, or it is poorly written.

Logically, it's two different things. A story can be richly written, but not immerse the players enough.

This isn't a single player game, this isn't a comic book, it's a multiplayer game. That's the medium.

So if you distinguish this multiplayer game medium from the single player game medium - how can you think about being a protagonist? I mean, this is the medium, or not?

How does this medium tell a storyline, anyway?

Through "static", all-accessible content?
Ot through live content? Schematically, the full potential of the medium's storytelling aspect is used in this form, as it's basically a live storyline happening right there.

I would now start going on about advantages and disadvantages of more public and more private live content, but it's a stark truth that MxO would be significantly better if all players would have a much higher chance to partake in live content, even if not always in an important role or event - I mean, that's kind of realistic or not.

It's apparent that a player wouldn't experience "everything" life and would have to ask or read up about the stuff he missed to get a better picture - but in case of MxO, it's rather event or nothing in this regard. Maybe not quite, but close.

I suppose you also wouldn't bash as much if this was the case - despite your protagonist talk.

There is a universal rule for all video games. In fact there is a universal rule for all games. Each player must be an active participant. If you aren't actively involved in the Story line, then it is not part of your game. That it might have been part of someone elses game, doesn't realy matters.

It can matter, with according interests.

There are no pre-defined rules for writing MMO stories or Role play stories of any kind. However there many many examples of what works in this format and what does not. There are numerous examples of what has made a successful plot device and what has not.

Story telling for role play games is not a new concept. You couldn't possible get a bigger disaster than failing to engage your players. That is after all your target audience and art of stroytelling in a roleplay enviroment.

This is right to a high degree, but not entirely because players still get something out of the storyline if not partaking in every event.

The story sucks. It sucks because it is poorly written. Not because of the Matrix theme. Because the writer doesn't fulfill the fundamental requirements of the medium for which he is writing.

Again, poorly written and unsufficiently immersive IS NOT THE SAME THING.

Because gamers aren't interested in story? Meh.

No, what a close-minded individual.

Your story, you're the protagonist... man, you're talking about single player games, don't you get it? If you have an MMO which is supposed to tell one whole story... you can't be the protagonist, because you're one of many players.

Either the game involves all players in some minor way (and they need luck or work to get more involved, or something), because it has resources, or it doesn't have resources and involves some and not 24/7.
Before SOE took over, it was much closer to the first one... now, well, not.

And Baff... you forgot what I told you several times? Critical missions? They're identical for all players, which means, each player IS the protagonist.

Or do you think the actual STORY has to be centered around you in an MMO? No. There is no universal rule how an MMO should be, this is nothing but a very narrow preference. You can aswell have an MMO with admin controled main characters, and you players interacting with them. There is NOTHING worse about this concept, even if it doesn't apply to yourself.

"Chatting somewhere in a room with his friends", "meaningless babble, background spam" - yup, because it doesn't involve you as a protagonist, it's meaningless babble. I mean, this totally makes sense... not.
Another proof how little you understand when someone tries to explain something to you - but I'm used to it by now.

"The story sucks", and "I can't experience it entirely" are too different things, because the story is going on with you or without you. It can be the way that only the writers know everything, and involve players in different parts, so it's difficult to get a coherent picture. The story still wouldn't suck because of this.
But this isn't even really the case in MxO, because what happens in events is public knowledge, to high detail degree. So, if you can experience or read the entire storyline either in the game or on the forums (which only show what happened *in the game*, just not for everybody), it's already stupid to say "it sucks" because you weren't there - you can follow it detailedly.

PS: It's two persons actually, not counting the special player interest group. When the Unlimit arc began, it were three - at the time of the Complete Corruptors, it were like 25.

I thought I had expressed myself sufficiently clear.

Now we're just nitpicking about terms - but still, storywriting is not RPing as far as I know.

For the story to exist, someone has to think out and write it. For a game to exist... someone has to code it. You see where I'm going
Originally posted by ASmith84

what i said earlier was just a little bit of what i really think about the story.  the truth is the story just plain sucks.  it doesnt give you much to do.  all it is is more people pop up for you to fight and sometimes agents pop up.  and if you miss these events sucks to be you.  so its pointless to me.  what i really think about killin off morpheus was it was at the beginning of the game.  i played when it first came out for a couple of months and remember that.  it was stupid the game just came out and they kill off an important character.  who does that and expects people to be happy about that?  plus neo needs to come back alive.  they gave so many hints in the end of the movie and in the interviews for the game he has to.  he never did.  a good time for neo to come back was when they killed morpheus.  these people suck at makin a story.  lets just screw over the resistence they said in my opinion.  now i havnt played in awhile so i dont know much about it today.  but unless they make some dramatic twist in the story and bring some people back and actually make a point in pvp and make the fighting system fun again i will never play again.


Yea, it's the same thing as killing almost all "24" characters at the beginning of season 4... I've heard. Some people like it.
My personal feeling when I watched that cinematic was "whoa", because it was like a bomb.

When a character stays alive no matter what, some people find this stupid or boring, too.
Main characters staying alive is not a criterion for a good story, neither is the opposite.

Plus, at this point it's safe to say that Morpheus or his death still have a role to play in the Matrix, and to assume that Morpheus is alive.

As for Neo - I don't know when you left, but I'm pretty sure that Neo fragments plot at the beginning wasn't about Neo being alive, it was about fragments he left in the Matrix foreseeing the current threat.
Morpheus was aiming to get his *body* back.

I must have missed all the hints that he's alive - only the one in the mysterious Morpheus transmission after his death, which is definite enough.
Anyway, I don't think it was really clear in "Revolutions" that he was dead, or deleted - there was some doubt there. So playing with this idea isn't as absurd.

And why the hell do you think Neo should have come back when Morpheus was killed? I mean, I just find it funny when people suggest something about a storyline and then say it sucks because it turns out to be different. The story sucks because Neo didn't come back at Morpheus' death? Yea...
I'm afraid the story doesn't have to fear criticism if it has such arguments. Just sorry. 

yllis:

Well in all honesty, I was just trying to be fair to the people who have to write the story.  I think it would be difficult to do, and was trying to cut them some slack.

What is your point?

My point was that I either disagree with or don't understand your arguments.
If you're trying to be fair to the story writers by saying "they write a story for 200 actors", I confusedly raise my eyebrow and ask myself "wtf, what 200 actors??"

There was no hidden meaning behind my reply or something.


freiheit:

The game was marketed as having bi weekly events where players would  influence the future of the matrix universe. But the game didn't sell, the events stopped, development stopped, most of the players left, and now it's a shell of a game that's more of a gimmick than a game.

Yea, you're just repeating/extending what I said above. I know all of this already, thanks.

And those are events. You can call them differently if it makes you sleep better, though ;)



I certainly wont try to argue the value of the storyline....  it is B- at the best, and F+ when they had green lasers...

But to play devils advocate, I would think it would be a chore to do the story at all.  If you consider the issues with writing a story with 200+ uncontrolled actors, none of them you can actually kill. Then toss in the story fanatics with the books, comics. anime and lack of project funds.... Ugh sounds miserable. The story itself is pretty bad, but I would give them a A for effort and even trying.


What 200 actors? Players? Absurd, the story is written for the players, as a sort of audience, not with them as characters. This is all about "players not being able to influence the storyline", dude.
Players are involved into live events, action and dialogue likewise, and are occasionally mentioned in "official" content, otherwise recognized or get a bit freedom in live events, but they are by no means anything close to "actors" or "characters" for the story.

And there are much less than 200 characters...

What books? I've never heard of any fictional Matrix novels. Comics? If there are any references to the Matrix comics in MxO, they are sooo marginal. Anime? So yea, four/five episodes of the Animatrix series were canonical pieces of the story. So what, so were the movies.
I mean, oh my god, writing a storyline based on a movie, with all the fan(atic)s... I honestly have no clue what you're talking about.

Lack of project funds? Yea, they've gone from 20 LET members and five mission writers to one multi-tasked dev because of this. At least a point, but this rather goes at the cost of immersion, density and pace, not necessarily the quality.
Originally posted by ASmith84
its true the tmo storyline sucks.  they killed morpheus.  plus they use to give hints about neo bein still alive but hes dead for good now.  it is stupid.

Lol, I can't believe what kind of arguments you use. Morpheus has to live, Neo has to be dead, otherwise the story sucks.

You think Morpheus is invulnerable (and are uninformed of all the hints that he might not be dead actually), and Neo is dead, and thus the story sucks because it differs from your assumptions.

And although I realize the subjectivity of the question, I can't stop myself from laughing at the laser beam complaints. People seem to be so convinced that it's wrong, regardless of all the other fantastical stuff happened in the movies, and no one could really explain it.
Sorry for meddling, why should people be forbidden to post negative opinions on products they don't like? It's absolutely natural and common. You also don't have to post on these forums (which isn't even MxO's hangout but an external forum about this game) and tell him not to complain, or share your opinion.

It's another question if this opinion is misinformed and invalid :)

There's a large difference between a story not being worth your money, and not existing.

Also, since you seem to be a smart businessman and all - you certainly understand what it means to understand the value of something before making a decision about money expense? Because this isn't something you seem to do, or have done here.

And considering the story is one of the core elements of the game... excuse? Whatever, if you think so.

No matter how much you'll bash the game and support each other with QFTs, it won't change the fact that in the area of MxO's events and storyline, you two are nothing short of ignoramuses who base opinions on lack of knowledge and observation.

Baff is someone who will adhere to his false and ludicrous opinions no matter how hard he's disproved, because he admittedly isn't open for being proven anything.

So please, continue supporting each other - it'll have more of an entertainment value than informative value, if you know what I mean.

They're planning to set up a permanent free trial, but right now, there isn't one.
"The story and events in mxo have no appeal. The writer must be on crack or something to spurt out stuff like giant fly monster, pewpew laser eyes and dancing pair of LEGS."


Giant fly monsters and laser beams aren't silly except in your and some others' perception. You can take any fantasy or SF movie and bash ideas. Be it Matrix or whatever else.

Not that you hadn't the right to find them silly and voice it, but this is nothing of objective value.

The legs... weren't stupid as long as they weren't dancing. That was one of the few humorous things I wish would never have happened, but considering the tiny part it took, I can live with it. Or not. No, I really hate it...

Players don't have an influence on it, and I don't see how that makes it bad.


"That is if you are lucky to participate, because believe it or not, Live Events are kept SECRET. So when it happens, if you don't have the chance to know the right players, you are more likely to never stumble into one.
Events generally consist on: Meeting somewhere (generally a club), Chasing someone, killing NPCs. That's it.
Story progression happens like once a month."

Yea, they're hard to participate in, yet many of them have a bunch of players in them, many of which are the same.

Events often are secret, because they're not meant to have the entire player base in them, whether for game or story purposes. Then again, many are announced by system messages EVERYBODY can see in the game, so you might want to think again.

And lol at the rest. Each event either progresses the storyline, fills it out, or develops/shows a character. This is interwoven with *weekly* critical missions everybody can access.
What happens once a month, or rather once in six weeks, is chapter/cinematic release.

If you think only the chapter number and the short movies progress the storyline, and the events, indeed, don't contain anything more, like interesting dialogues or twists, or tasks that involve "persuading" or conversation - you know very little to nothing.

Your criticism, to a large part, is based on lack of knowledge, so you might want to overthink it.
Yea. There are like 3-5 one-hour (?) events in a week. They or even more could all fit in one day, thus the story content and immersion multiplied by at least seven.
Missions could come out every day, instead of every week.

Of course it could be moving faster, and fast enough for certain players. It can't be done because all of this is produced by one person who has aswell other tasks. That's how it looks.

PS: So you've recognized MxO at least has a story? =pp
"I wouldnt know of any current bugs the combat system has, but that is neither here nor there."

You don't remember the system misplacing interlock participants so they fight each other meters away, or merge into another?
Or this happening when the combat approached a wall?

Well, none of this is gone. Additionally, several particular animations have been fubar'd since CR 2.0 release - from what I can tell, no big effort is made to fix them, or they lack resources.

So I would think twice before I called the game's combat, or its visual aspects, a success or selling point. Not a complete failure, of cousre, but far from perfect.


"You stay with the game because you enjoy Roleplaying.  Repeat it: Roleplaying. 

The story appeals to you because of the Roleplaying aspects it holds.  It was introduced in other mediums...such as...missions only, would you stay?  Not as likely.  While you dont actually see many events because of time restraints, you still use the MxO boards to imagine yourself as being there, in preparation for when you are actually there.  Again...Roleplaying."

Hm, depends on how wide you stretch this term.

I don't roleplay actively, neither in the game nor on the boards.
But I often do like other players' RP, on boards and in the game, when reading it.
Rarebit, or the former LET, tell a story when doing events, but they certainly also role play - and I'm interested in what they say, it is role playing, even if *do not* imagine myself there.
When they write texts on the boards, on blogs, or in missions - you might call that RP, but I think it's already storytelling - I mean, a novel writer also writes all his characters, it just isn't called "roleplaying" I think.

Cinematics certainly are not RP.

In the end, although I'm not uninterested in RP, my primary interest lies in the story and storywriting. If you want to know what happens in the next subchapter, it's not RP, it consuming of a storyline.

So let's just change "roleplaying" to "roleplaying/storyline", okay? This game is good for Matrix fans who want to "roleplay in a Matrix environment", *and* are interested in the storyline.

"Semantics" or not, it's just much closer to the truth.
 





"Certainly, the contact missions were fun, the first time around, and Pandora's Box was awesome, the first time around (same can actually be said about the standard missions) but you cant rely on recycling those for content."

I don't perceive the new story missions as recycling of old content, rather the mission system as a storytelling medium. A medium that is a) limited and lacklustre, and b) is hardly used to its potential's extent.

And I doubt the same can be said about standard missions, as they randomly variate a few task and texts, which are altogether boring and uninteresting.
Everything about standard missions is random and meaningless.

 

"Now, as pertaining to the story, it indeed does move at a turtle's pace.  For instance, wasnt it once stated that the story would evolve 1 chapter a month or something similar?  If that was the case, wouldnt you be on...something like chapter 24?  The point is, while the story does evolve faster than immediately after SOE took control, it is still greatly slowed down than the LET days.  I know why that is the case, and I know that LESIG does their best, it just doesnt do enough.  Perhaps that is solely a personal belief, but Ive met many people that hold the same belief.  It just depends on what you as a gamer, enjoy."

This is a point, but the story is now being written in consideration of this pace.
It's not only about the chapter numbers, also about the density the chapters contain. Density is a compensation for lack of speed.

Not saying it couldn't move faster, because it certainly could, but you still get something new more frequently than once per week, so yea.
Sarcasm, or just fooling about?

Stark truths? That would include different preferences and interests.

The amount of content in the game is sufficient, if you aren't a hardcore (or less) player spending hours a day on this game. You can play other games. You can consume other forms of entertainment, or art. You can do something else at all.

I wonder if everyone perceives 50 contacts and 18 subchapters as too little, or nothing. Maybe a WoW player does, etc..

The content itself can be rewarding and satisfying to a degree if you are into the story (which is not to be confused with RP), the mission texts and scenarios they are supposed to tell.
To one, it's like 300 missions that you buy from some vendors and that aren't all too different from each other.
To the other one, it's coherent and interesting storyline.


Too little, too repetitive? Not the stark truth, only a part of it.
It wasn't bragging with my math skills (which are soo much grander than this =p), I asked a question.

If the 60 people included the 20 people LET, 40 people were working on the game itself, and thus it would be more believable. So am I right, or what?
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