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Quick Question (thinking of joining)
The Construct (General) « The Matrix Online 11/08/06 8:45:03 AM
But... that's grinding what you're talking about. "Going into building, killing everyone, talking to somebody, retrieve an item" etc. etc. - that's the basic objectives missions are based on. The standard missions (the grind) are just that. In critical story missions, all of these actions have a meaning and background, the mission texts are informative and interestingly written, the plots are all tied into the whole, and plus, the mission phase scenarios are often more complex and original than the standard ones. The mission areas (and generally, building iteriors) do repeat themselves frequently. However, there is still enough variety to say that not every area's layout is identical with the previous one. But let's just be fair -- you don't like the mission system, you find the mission areas uninteresting, their variety isn't enough for you, you probably aren't terribly interesting in storyline progression and the the written word has little value to you in this case. I guess that's fine :) |
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Quick Question (thinking of joining)
The Construct (General) « The Matrix Online 11/07/06 12:18:48 PM
The "quests", or rather missions, haven't become any more repetetive than they were at Monolith - simply for the reason because the two mission writers remained them same. If anything, the story-related missions have become more interesting, dense and original than in the beginning because the writers apparently improved.
Or what do you mean by quests gotten repetetive? |
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Please get more specific. Many bugs have been fixed, many have stayed. For example, the animation bugs created by CR 2.0 are still there without a change.
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Quick Question (thinking of joining)
The Construct (General) « The Matrix Online 11/03/06 5:42:54 PM
First of all, I don't know any other games including CoH or CoV, but I'm posting in confidence that further posters know it and can make a good comparison anyway. |
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New players with noob questions ;)
The Construct (General) « The Matrix Online 10/30/06 8:20:09 AM
Rather the Programmer half of it... the other subclass, Code Shaper, is dealing with simulacra, or "pets", that's I think how they're usually called in other games.
Just a marginal remark. |
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New players with noob questions ;)
The Construct (General) « The Matrix Online 10/30/06 4:14:21 AM
Combat camera: |
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Do you rather mean story/world content, or gameplay content? For example, contact missions don't give you any items or the like, while farming construct bosses doesn't have any story information. |
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Matrix Online, Horrible failure or most underrated MMO?
The Construct (General) « The Matrix Online 10/28/06 10:18:01 AM
They also heavily tampered with the animations, added/removed several groups, and replaced a few abilities. Maybe changed the way attributes/stats worked, and other technical stuff.
But it is what it is: a revision. |
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Um look... I don't have anything against educated or smart people, I don't have anything against them showing their education or smartness, and I don't actually have anything against you. You know what, forget that "totally misplaced" part anyway, it wasn't contributing anything to my point.
I simply wondered about the contrast to the quite... let's just euphemize and say rather unconvincing arguments. Or was describing a standard missions and putting it as a critical, or attacking the cinematic with arguments against a character merely a reaction to personal attacks? In this case, I apologize for my posts. But I'll also keep in mind that you don't always mean what you say... if it's not the case, I'm still saying: get your facts straight. |
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Oh, and the following is totally useless and immature, but I simply can't resist. I actually remember how you critisized cinematic 4.3 some time ago, noVus. I think you "ROFLMAO"d about things like Anome's voice or the incident with the key, and called it "the most stupid piece of content so far".
Based on points that were rather laughable back then and are even more laughable after the twist in 5.1. You know, you're being smart and demonstrating your education by posting long, probably correct but totally misplaced essays about rationalization and Romans which gives you a very mature impression. But when it comes down to critisizing this game, this impression gets quickly shattered. I mean, you do have some valid points, and some of those I can't even opposed anything to. But in other cases... well, I'd only repeat myself. I had to get rid of that... |
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OMG - you are saying that one new mission every WEEK is worth logging into a game for on the monthly criticals, when the games competition has hundreds and hundreds of different story arcs and persistent missions / quests? New ones are on the horizon that even ups that bar with hundreds of different quests that are stories. Thanks for proving my point about not being experenced with other MMO's. 51 contacts? ARE YOU KIDDING ME? You are defending that game with it's 51 contacts? My god, I can think of games where you're still in the newbie areas with 51 contacts. And lets review those mission criticals shall we? Cookie cutter of: "We have some new intel on that lastest ___________ (insert flavor of the month) operative. But we need further information. Please go see ___________ and see what you can find out" You go to X location. "Yeah, so and so was here. I heard them talking about _______ but all they gave me was ____________" "You better grab that from them X, maybe it will give us clues to the next location" So you grab item. "Well operative, it looks like the address of ______ (insert new flavor of the month character), an old program that did _________. We have a previous address, we're not sure if he's still there. If he is, be careful, because ______________ (Insert some tidbit that will titilate the players, but never ends up meaning anything). You proceed to location. 2 programs / Opponents drop out of the sky, and you fight them, defeat them, and proceed to your location, arriving there. You bust through the door, and there are a bunch of oppenents to fight. "That's it operative? It looks like _________ fled the area" Rinse. Repeat a few times. Then you get: "Well, it looks like we've at least tipped our hand. We'll continue to investigate this matter of _______ (insert item that they try to make you think you discovered, when in actuality you had not) and let you know more soon. You have done great work on behalf of Zion / the Machines / The Merovingian - and they are grateful. That's your new content? That you login once a week for. Okkkaayyyy. ROFLOL I'd say you just perfectly described a standard mission... is it the game's fault that you don't pay attention to the object you're critisizing? The criticals' structure often looks like that (especially in the past), and it often doesn't. More important, even if ths scenario is as unimaginative, it still tells a part of the whole -- the storyline constantly moves forward, so the actions you do in missions are always tied into the changing plot. Apart from that, the writing is often quite creative and imaginative, certainly also a reason why some people like them. It's arguable how good the storyline is, how good the criticals as a whole tell it or how good the writing is. But that's the next step. Before going into that, you gotta realize that there is a big picture at all, you'll have to pay more attention to the texts and mission structure and so on. Describing a standard mission and portraying it as "new content" was poor of you. True, I don't know shit about other games, and I actually don't care about them -- not because I think they suck, I'm merely more interested in the Matrix canon than MMOs. Just a question out of curiosity -- do other games also have a continuing storyline like MxO, and some sort of rich, twisted world content? Especially the first one would interest me. Thanks in advance. After all the comments, I'm not sure if I can really bash the OP. On the one hand, he picked the least interesting aspect of the game and didn't even consider to realize there was more... on the other hand, a good game's gotta convince the new player immediately, eh? All I can say is how I would approach (and partially approached) this game when I joined. I would watch the cinematics; animation-wise, they probably could be better, but the tension, direction, voice acting and general atmosphere would convince me immediately. I would first try to run around the city and enjoy the graphics and atmosphere. Say what you want about monotony and unimaginativeness, I find it stunningly beautiful. After that, I'd quickly run across the archive missions aswell as out-of-game media enhancing and connecting the cinematics, aswell as static content dealing with the world's underground which generally enriches the universe and constantly shows up in the main plot. I'd increase my XP level from all these activities and discover that it gives me access to more amazing animations and more free access to other areas of the city. And you know, there I've already caught interest and drifted in. I'd blindly hit the N button all the time only starring at my XP bar, and know/think this was the only thing the game had to offer, I'd leave even earlier than the OP claimed to have. Since I don't know other games, I'll just play safe and refrain from suggesting all of this stuff isn't available in other games in bigger quantity or quality (though I'm pretty sure in some aspects, it's the case). I'm also not forcing anyone to actually be interested in the listed points. But making the gameplay as boring as humanly possible and then blaming it on the game seems... overheated. |
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Well, that's weird. I've had the music stop and turn on for some seconds during lag sometimes, but generally, it's present all the time. The main music (in the city and missions) is plain awesome, by the way. But yea, enough of that :)
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I just haven't quite got the remark about "real music" -- I mean, there is music everywhere in the game. Could you explain that? |
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