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MMORPG.com Discussion Forums

All Posts by SeanDavis

All Posts by SeanDavis

20 Pages First « 14 15 16 17 18 19 20
394 posts found

Originally posted by HashBrick

Oh and as for the missions being repetitive... I mean going into a different building with the same damn layout as the last one, doing the same constent bullshit like talking to someone or clearing out the building, finishing it. Only to get another mission after that with the same damn bullshit you just did. Completely boring, it is more fun just to grind, I can't believe I'm saying that ::::06::


But... that's grinding what you're talking about. "Going into building, killing everyone, talking to somebody, retrieve an item" etc. etc. - that's the basic objectives missions are based on. The standard missions (the grind) are just that.
In critical story missions, all of these actions have a meaning and background, the mission texts are informative and interestingly written, the plots are all tied into the whole, and plus, the mission phase scenarios are often more complex and original than the standard ones.

The mission areas (and generally, building iteriors) do repeat themselves frequently. However, there is still enough variety to say that not every area's layout is identical with the previous one.

But let's just be fair -- you don't like the mission system, you find the mission areas uninteresting, their variety isn't enough for you, you probably aren't terribly interesting in storyline progression and the the written word has little value to you in this case. I guess that's fine :)
The "quests", or rather missions, haven't become any more repetetive than they were at Monolith - simply for the reason because the two mission writers remained them same. If anything, the story-related missions have become more interesting, dense and original than in the beginning because the writers apparently improved.

Or what do you mean by quests gotten repetetive?
Please get more specific. Many bugs have been fixed, many have stayed. For example, the animation bugs created by CR 2.0 are still there without a change.

First of all, I don't know any other games including CoH or CoV, but I'm posting in confidence that further posters know it and can make a good comparison anyway.

Is The Matrix Online a mindless mob basher? Well, partially. Most, if not all of the content in MxO, is available through grinding, which is either farming and collecting items or running missions. Especially the latter one would also be the main and basically the only way to level up. Lots of this stuff, especially the mob bashing, is pretty much mindless.
However, MxO is a story-driven game which describes the universe portrayed in the Matrix movies and continues its storyline. Thus, much (not all) of this content has purpose and meaning behind it, which mostly lies in the written texts. If you're interested in which content is story-driven and which is "mindless", I'll try to point it out as good as I can.
Apart from static content, the story is also regularly told through live events, short movies (earlier CG animations, now some sort of comic style) and text on forums or in an ingame newspaper. But that's not gameplay, I guess.

To my knowledge, MxO stands out concerning classes: unlike (most?) other games, you can freely change and mix your abilities at any time - of course, not without certain limitations.
The classes themselves are some kind of your standard classes translated into the Matrix universe:
-Operative/Soldier concentrates on overt, "physical" attacks with guns and hand-to-hand combat.
-Operative/Spy focuses on stealth attacks, concealment (invisibility) and the similar.
-Hacker is the "wizard" class, which includes damaging or healing others with "code".
-Coder/Code Shaper is about creation and control of simulacra - NPCs that assist you in fighting.
-Coder/Programmer focuses on creating abilities aswell as creating, repairing or multiplying items.


I'm not sure if there is such a thing as "end game content" in this game (also not sure what exactly it means in others).
Most of the content "accompanies" you at the levelling -- you gain levels, and "unlock" more content for you, up until level 50.
"High level content" basically starts at higher levels, but there's usually also some progression when you gain further levels. There's hardly any constant content for only level 50s, though.

There are (relatively content-lacking) organization specific areas in the game that don't have any level requirements; however, unless you are invited by a team member, they require amounts of ingame money and an organization reputation that are only realistic at higher or at least mid levels.

With the progression of the storyline, the game constantly receives new content; that, however, isn't restricted to high levels and can mostly be accessed at low levels with minimum requirements.


So, the only "end game" content would be PvP and, accordingly, PvP/PvE live events. PvP is possible at any level, but if we're talking about PvP in the city and faction wars, the majority of participants will be most likely at level 50 so you you won't have a realistic chance or a considerable effectiveness at a lower level. Level-restricted constructs are a potential solution, but they're hardly used.
Live events aren't always combat-oriented. But when they are, the hostile live event characters (controled by game developers) are exceptionlessly high-level and the spawning NPCs are mostly either. So, it is certainly useful to be level 50.


Feel free to ask any more specific questions!

Rather the Programmer half of it... the other subclass, Code Shaper, is dealing with simulacra, or "pets", that's I think how they're usually called in other games.

Just a marginal remark.

Combat camera:
"Scripted" zooms closely to the fight and totally takes control of the camera. In bullet time moments, the camera automatically changes to the "scripted" modus.
"Static" makes the camera completely controllable by the player. The camera doesn't perform any scripted moves whatsoever, and only moves when your character changes position.
"Adjusted" focuses on the combat rather than your character just like "Scripted" and performs scripted moves and 180° angle hops attached to specific moves, but you still can freely move it around and use the zoom function like with "Static".

World camera:
"Static" only follows the position of your character. It doesn't change its angle when your character turns around unless you manually move it with the left mouse button. It also allows you to move your camera around your character while walking, because otherwise, the left mouse button causes your character to change direction.
Not quite sure what the difference between "chase" and "follow" is. However, the camera follows both your character's position and direction.


Originally posted by baff

I got to lvl 50 in 8 days of street grinding.
Street grinding? You mean mob killing? That's hard to believe. I think you'd need to run hard missions "24/7" to get to 50 in these 8 days. And by mob killing... I've got the suspicion that you actually haven't passed level 10 as that's where mob killing actually becomes pretty useless as a levelling method and you should know that as a 50.

Or I've misunderstood something or maybe committed a fatal miscalculation. 



The plot progession is meaningless as you can respec at anytime, never having to make a decision that will define your future. Instead of becoming someone, he maintains the option to be anyone. The anonymity has no depth. 

Your actions don't have such an influence on your future of the environment, as your name usually doesn't have that of a meaning in the universe. Fine, that doesn't make the plot progression meaningless.
Just because it's an MMO and not a movie or a book, it doesn't mean a static storyline is meaningless. Come on...


Because the programmers were too inept to program in any content, they instead promised to personally show up once a month and roleplay with us. Utterly pitiful. (Especially as they only turn up for 20 minutes and only in U.S. hours (5 am UK time). I tried a couple. Am on screen text message seemed to be about the sum total of it.

Sorry, but that's BS. You miss that what you so derogatively call "roleplaying with players" intendedly is one of the most important aspects of this game.
"Roleplaying with us" sounds like it were merely random and meaningless character appearences having RP chats with players.
In reality, these are thought-out and slightly interactive scenarios progressing the storyline Each event has an own plot and is a part of the whole, which consists of events, missions, cinematics and some more "media".
They don't only consist of Devs logging in as characters -- they're carefully planned scenarios also including puzzle solving and fighting, often lasting and built of multiple, sometimes parallel phases.
And they don't occur once a month -- rather 3-5 times a week.

As for your comments on the contact missions -- yes, they're just missions and don't have any uniqueness or variety (or very little) visually or concerning gameplay. That actually applies to contact missions more than story missions.
But you underestimate the meaning of the written word, as the mission texts (believe me, far more than 5 lines) are actually the storytelling tool. They're what the missions are about.
You can't just ignore that, though it is critisizeable that the mission system is so unspectacular in other aspects.


Do you rather mean story/world content, or gameplay content? For example, contact missions don't give you any items or the like, while farming construct bosses doesn't have any story information.

They also heavily tampered with the animations, added/removed several groups, and replaced a few abilities. Maybe changed the way attributes/stats worked, and other technical stuff.

But it is what it is: a revision.
Um look... I don't have anything against educated or smart people, I don't have anything against them showing their education or smartness, and I don't actually have anything against you. You know what, forget that "totally misplaced" part anyway, it wasn't contributing anything to my point.

I simply wondered about the contrast to the quite... let's just euphemize and say rather unconvincing arguments. Or was describing a standard missions and putting it as a critical, or attacking the cinematic with arguments against a character merely a reaction to personal attacks?
In this case, I apologize for my posts. But I'll also keep in mind that you don't always mean what you say...
if it's not the case, I'm still saying: get your facts straight.
Oh, and the following is totally useless and immature, but I simply can't resist. I actually remember how you critisized cinematic 4.3 some time ago, noVus. I think you "ROFLMAO"d about things like Anome's voice or the incident with the key, and called it "the most stupid piece of content so far".
Based on points that were rather laughable back then and are even more laughable after the twist in 5.1.

You know, you're being smart and demonstrating your education by posting long, probably correct but totally misplaced essays about rationalization and Romans which gives you a very mature impression. But when it comes down to critisizing this game, this impression gets quickly shattered.
I mean, you do have some valid points, and some of those I can't even opposed anything to. But in other cases... well, I'd only repeat myself.

I had to get rid of that...

Originally posted by NoVu5

Originally posted by 0bitus

Originally posted by NoVu5

 . . .

Only 4 or 5 missions / quests?

You seam to be forgetting about the monthly criticals, a new mission is released every thursday i believe which expands the storyline. Not only that but incase you are a newbie who has just started the game there are the archived criticals where you can catch up on the storyline see it from all three organisations. Not to mention the other contacts ie the chessman etc. (51 in total) all of whom tell their own unique story.

Im guessing your the type of player who missioned their way to lvl 50 and then stood around waiting for something to happen.



OMG - you are saying that one new mission every WEEK is worth logging into a game for on the monthly criticals, when the games competition has hundreds and hundreds of different story arcs and persistent missions / quests?  New ones are on the horizon that even ups that bar with hundreds of different quests that are stories.  Thanks for proving my point about not being experenced with other MMO's. 

51 contacts?  ARE YOU KIDDING ME?  You are defending that game with it's 51 contacts?  My god, I can think of games where you're still in the newbie areas with 51 contacts.

And lets review those mission criticals shall we?  Cookie cutter of:

"We have some new intel on that lastest ___________ (insert flavor of the month) operative.  But we need further information.  Please go see ___________ and see what you can find out"

You go to X location.

"Yeah, so and so was here.  I heard them talking about _______ but all they gave me was ____________"

"You better grab that from them X, maybe it will give us clues to the next location"

So you grab item.

"Well operative, it looks like the address of ______  (insert new flavor of the month character), an old program that did _________.  We have a previous address, we're not sure if he's still there.  If he is, be careful, because ______________ (Insert some tidbit that will titilate the players, but never ends up meaning anything).

You proceed to location.   2 programs / Opponents drop out of the sky, and you fight them, defeat them, and proceed to your location, arriving there.

You bust through the door, and there are a bunch of oppenents to fight.

"That's it operative?  It looks like _________ fled the area"

Rinse.  Repeat a few times.  Then you get:

"Well, it looks like we've at least tipped our hand.  We'll continue to investigate this matter of _______ (insert item that they try to make you think you discovered, when in actuality you had not) and let you know more soon.  You have done great work on behalf of Zion / the Machines / The Merovingian - and they are grateful.


That's your new content?  That you login once a week for.  Okkkaayyyy. 

ROFLOL

I'd say you just perfectly described a standard mission... is it the game's fault that you don't pay attention to the object you're critisizing? The criticals' structure often looks like that (especially in the past), and it often doesn't. More important, even if ths scenario is as unimaginative, it still tells a part of the whole -- the storyline constantly moves forward, so the actions you do in missions are always tied into the changing plot.
Apart from that, the writing is often quite creative and imaginative, certainly also a reason why some people like them.

It's arguable how good the storyline is, how good the criticals as a whole tell it or how good the writing is. But that's the next step. Before going into that, you gotta realize that there is a big picture at all, you'll have to pay more attention to the texts and mission structure and so on. Describing a standard mission and portraying it as "new content" was poor of you.

True, I don't know shit about other games, and I actually don't care about them -- not because I think they suck, I'm merely more interested in the Matrix canon than MMOs. Just a question out of curiosity -- do other games also have a continuing storyline like MxO, and some sort of rich, twisted world content? Especially the first one would interest me. Thanks in advance.


After all the comments, I'm not sure if I can really bash the OP. On the one hand, he picked the least interesting aspect of the game and didn't even consider to realize there was more... on the other hand, a good game's gotta convince the new player immediately, eh?
All I can say is how I would approach (and partially approached) this game when I joined. I would watch the cinematics; animation-wise, they probably could be better, but the tension, direction, voice acting and general atmosphere would convince me immediately.
I would first try to run around the city and enjoy the graphics and atmosphere. Say what you want about monotony and unimaginativeness, I find it stunningly beautiful.
After that, I'd quickly run across the archive missions aswell as out-of-game media enhancing and connecting the cinematics, aswell as static content dealing with the world's underground which generally enriches the universe and constantly shows up in the main plot.
I'd increase my XP level from all these activities and discover that it gives me access to more amazing animations and more free access to other areas of the city.
And you know, there I've already caught interest and drifted in.

I'd blindly hit the N button all the time only starring at my XP bar, and know/think this was the only thing the game had to offer, I'd leave even earlier than the OP claimed to have.

Since I don't know other games, I'll just play safe and refrain from suggesting all of this stuff isn't available in other games in bigger quantity or quality (though I'm pretty sure in some aspects, it's the case). I'm also not forcing anyone to actually be interested in the listed points. But making the gameplay as boring as humanly possible and then blaming it on the game seems... overheated.
Well, that's weird. I've had the music stop and turn on for some seconds during lag sometimes, but generally, it's present all the time. The main music (in the city and missions) is plain awesome, by the way. But yea, enough of that :)

I just haven't quite got the remark about "real music" -- I mean, there is music everywhere in the game. Could you explain that?

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