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All Posts by solarine - 168 found

4/05/08 9:26 AM
Viewed 1718, Replies 60

Well, anything is possible. I've seen games come straight out of left field whereas for example Gods and Heroes crashed and burned in the middle of a beta that did not seem that far off from a release.

The more important point is: Does it make any difference, really? If it's out, we get to play it, if it's not, we don't. It's not as if people program their lives around MMO releases - or at least hopefully they don't!

"I think I should take this year off of college because Darkfall has gone gold."

"You know, I was planning to buy a house, but Darkfall is coming out so I have to review my whole budget. Who knows, I might get fired!"

"Happy 12th anniversary, dear. Oh, by the way, Darkfall is going to release this year, so this is as far as it goes!"

Anyway, you get my meaning :)

If it gets released, we all get to have a go and see how it works. To be honest it does not look to be my cup of tea, but who knows?... I tend to reward freshness with a purchase.

 

4/05/08 6:29 AM
Viewed 5541, Replies 73

Demonologist first, Aquilonian Guardian second for me.

 

3/30/08 2:36 PM
Viewed 1247, Replies 38

Romantic comedy.

(sorry, could not resist)

 

3/30/08 2:29 PM
Viewed 3927, Replies 78

Firstly, something truly original would be most welcome... but seeing as it will take a lot of space to describe what sort  of new worlds not yet invented might excite me, I will stick to known IPs here.


1. Blade Runner Online (from the movie Blade Runner)

2. Planescape Online (from the D&D setting we also got to play in Planescape: Torment)

3. The Foundation Online (from Isaac Asimov's The Foundation series)

4. Time Streams Online (from Michael Moorcock's steampunk trilogy A Nomad of the Time Streams)

5. The Sprawl Online (from William Gibson's Sprawl trilogy starting with Neuromancer)

...and...

6. Citizen Kane Online (all players try to figure out what "rosebud" is... just joking)

 

3/26/08 6:15 PM
Viewed 4878, Replies 108

I buy pretty much anything that looks even remotely interesting, so yes.

WAR, AOC, TCOS, Aion, and then some.

The real decision is which I'll keep on playing after a few months :)

 

3/26/08 5:39 PM
Viewed 1569, Replies 26
Originally posted by Dutch57
{ Mod Edit }

 

Take your hatred somewhere else. These are gaming forums and it's only natural people would voice their opinions about games here. What is not natural is attacking people.... And hopefully, not tolerated, either.

 

3/26/08 5:25 PM
Viewed 1382, Replies 21

It's not just an IE problem. I'm using Firefox and having it, too. Not in the end of every line, but some lines that end close to the border.

I do as I preach and go for decreasing text size, but c'mon mmorpg.com, I'd much rather you solve the issue than test whether I have supervision :)

 

3/24/08 4:55 PM
Viewed 474, Replies 13

Not exactly steep hardware requirements here, but don't get too comfy with the settings, either. Or else you'll have a hard time in crowded PVP battles or raids. You'd get good performance from 2 GB RAM and a 7600 GT level graphics card. But by no means do you have to have a dual core processor for WoW, a P4 3.0 ghz also does the job nicely.

 

3/23/08 5:43 AM
Viewed 2162, Replies 43

Being a jedi is something that works extremely well in single player games and not well at all in an MMO.

Whether you approach it from an epic perspective or just from a Star Wars universe perspective, being a jedi means being "special". If most of the players around you are jedi, it means you're not - and they're not - so special after all.  It just pisses on the concept of jedi as a perfect "hero's journey": The thing with Joseph Campbell's hero's journey is, what makes the hero special is not that he is an "original"; it's that he is the center of gravity in his own world, unique in his own journey.

So, if we cannot have that, it makes sense to give us the chance to be "original" so that we can feel special, no? It's obvious we won't feel special with just "being a jedi" when there are thousands of them around us in an MMO, but we can feel special by being our own unique creations. Not by power but by originality - because, in the end, power is relative and feeding a Mon Calamari Cruiser-full of it into everybody makes it trivial.

 

I would be very content with seeing jedi only as NPC "guest stars" in an MMO. That way it's such a nice surprise coming across them and so influencing to see the power they wield.

 

3/23/08 5:04 AM
Viewed 1074, Replies 18

Originally posted by WiSe85

then explain to me how Richard Garrot was able to pay a 35 mil ticket to fly to the moon.


Not to nitpick but that's a bit of "bad astronomy" there: Richard Garriot is not going to the moon, he's travelling to the International Space Station. Moon missions are a bit hard to come by since the 70s, I doubt they'll send a game designer as part of the first manned moon mission in decades.

And don't forget:

A beta should not be tailored to the consumers' purposes but to those of the developers.

 

3/22/08 9:48 AM
Viewed 2366, Replies 51

Originally posted by Vortigon

Offline RPGs always fail because they have a huge missing component....other people. 

If Planescape: Torment is a failure, then I want to fail every single day of my life. Give me a good story (which, by the way, is surely not The Witcher) over MMO chat any day. Offline RPG classics like Torment or Baldur's Gate 2 are Joseph Conrad to the ordinary MMORPG's Jack Higgings.

 

Yeah, yeah, I'll play WAR, too. I'm expecting it to work a bit like Quake 1 play sessions for me. Quick and dirty.

3/20/08 9:45 AM
Viewed 2822, Replies 63

Originally posted by samuraislyr

I think Funcom should get Conan out and get back to working on Dreamfall chapters and the Longest Journey 3 :P but that's just me. Would love to see that story end, it's just so good.

I would agree wholeheartedly. Such solid adventure gaming, I'm actually pining for that sort of thing. Though I wish they'd go back to the point and click mechanics of the first game.

Oh, so people are talking about this AOC thing, no? Yeah, yeah, bring it on - in these adventure-starved times, I have developed a habit of buying almost every major RPG that comes out, be it single player or MMO :)

 

3/17/08 4:16 PM
Viewed 1945, Replies 21

I'm hoping for X3 online, really.

 

3/15/08 6:28 AM
Viewed 1382, Replies 21

Decrease text size might solve it. CTRL + mousewheel increase/decreases text size in Firefox.

 

3/10/08 6:00 AM
Viewed 542, Replies 11

I don't go off-topic much, but the thread title has a wonderful surreal tinge to it, like it's the poll that's doing the hitching. Would make a wonderful title for a 70s rock song. "The Hitching Poll" - Led Zeppelin

Anyway, on to topic. I went back to Vanguard a number of times, and each time I've found several things to applaud about it and several things to get annoyed with. One of the latter was surely the hitching. Still, I have to say it was not  game-breaking with me. It was not constant but came and went in several second fits every other minute or so, if I recall correctly. If I was really into the game, I'd just go on playing, hoping it might get fixed in a patch far far away.

 

 

 

3/03/08 2:23 AM
Viewed 6365, Replies 136

I hate dying, penalty or not. I will get properly pissed off if I die, so I'll go to great lengths not to, even if the game does not penalize it in terms of XP or gold.

If there's a mob on the way I cannot safely pass by, I will not charge it and see how it turns out. I will try to
gauge its strength, maybe watch it fight a couple of times... I will make a spreadsheet out of its hit & miss rates, take screenshots of its preferred attack manouvers, turn them into a Powerpoint presentation and work at it for days!!! (Well, no I won't just want to tell you that I will be cautious).

I've died thousands of times in MMOs and I assure you, I remember a great deal of them... Oh, all that rage

What I'm saying is: if you're properly immersed, you *should* be trying to avoid death anyway. And if you're not... there's a chance your problem with that game is on a more fundamental level than just the lack of death penalty itself.

And not to forget... it's just a frame of mind. The harshness of punishment is in the eye of the beholder. To me, just seeing my corpse on the ground is punishment enough. To some, running to get their corpse back is punishment enough. To others anything but permanent death is phony and an instant immersion-breaker. 

Anything goes. Once I'm truly into the game, each will piss me off big-time.

 

3/02/08 7:31 AM
Viewed 1923, Replies 22

Also some sort of transparency setting for the chat bubbles would be nice.

 

 

12/11/07 9:16 AM
Viewed 984, Replies 33

Originally posted by Lobotomist

 

Originally posted by edmonal

The only thing a MMO has to provide to me is fun, and I don't find TR fun...quite frankly I find WoW more entertaining. So in my opinion, no TR is not worth playing. I'll follow the progress of the game and see what they're adding, but I doubt I will be back.

 

So you find WOW more entertaining.

I rest my case ...

 

What an incomprehensibly odd thing to say. It's like saying:

"So you prefer Go to Chess? I rest my case."

"So you think Farsi sounds richer than Italian? I rest my case."

"So you think cheesecake tastes better than apple pie?... I rest my case."

 

Forget about WoW and TR - these forums never cease to entertain. :)

 

12/10/07 7:28 AM
Viewed 1682, Replies 38

- Alfred, what's that I see looming on the horizon?

- That, Sir, is yet another reason for you to upgrade your system.

12/10/07 6:51 AM
Viewed 822, Replies 26

I have no problem at all with WAR not implementing Stealth...

Though I must say love it. I've always been a Thief in RPGs - not because of damage or anything, but because of the toys the class provides you with, the overwhelming set of skills. I just love to have options. It's not a combat thing, it's a utility thing. That's why my 2nd favorite class was Bard :)

So, here's something - not for WAR, which the developers have already made up their minds about, but for other MMORPGs: Turn the stealth classes into pure utility and support classes with low damage. Stealth plus high burst damage equals a ganking class, that's why other classes hate it.

If a thief could be useful to all other classes in several ways, crowd-control, solo quests, be handy in group PVP but would be hard-pressed to take down people in one-on-one, maybe people would not be constantly vexed by them. Actually LOTRO took a nice step towards this, why not go all the way?

 

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