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All Posts by jaix

All Posts by jaix

5 Pages « 1 2 3 4 5
93 posts found
Originally posted by Nostromo21

GW never set out to create a marriage between casual & hc players - no idea where you got this from. It was always meant to appeal to casual gamers first & foremost & keep them coming back in cycles (kinda like CoX does imo). Don't confuse the PvE & PvP games as anything relating to each other - they're completely separate games. A dedicated PvP player can buy a whole skill/item unlock pack & never step foot in the PvE realms, which suits me just fine thank you very much.



I agree with you on most of your points in this statement, but GW has seen a bit of a paradigm shift since that initial campaign. Though it does still focus on casual gamers the most, most end-game has taken a decided shift towards the more hardcore gamers. DoA is a good example. I know it's a elite mission, but you can spend hours just assembling a group to run through. Compare that with FoW or UW, and you can see the shift GW is making.
wow, this isn't so much news as history. this happened - when? the end of november? beginning of december? ncsoft posted an article on it on their front page. it was interesting to see that this article failed to state that the site was shut down for offering a modified version of the game client as they weren't "selling" subscriptions, merely taking donations for server upkeep. I do think some issues came up about where all the extra money was going though...
I understand where you guys are coming from, I have quite a few friends who find running the same thing through and picking up rares EXTREMELY entertaining (as evidenced by the fact that one of them is still playing Diablo II). However, I think the point of this article is to respond to the elitist attitude that some "runners" have. One of my friends is quick to attack the fact that I don't want to work for the advancements when I'm asked (quite frequently) why I don't want to play WoW. When I turn around and take the same elitist stance as being a casual player (i.e. "I have a life: a girlfriend and I'm in vet med school, why would I waste my time 'working' in a GAME?"), then the fight breaks out. There doesn't seem to be any room for compromise. If you've spent 15 hours raiding the same dungeon to get that rare piece of armor, it's not fair that that casual player can go through a series of quests (with a good story) and get the same (or close to the same) thing. I say just slap a different name on it and be done with it. That way they can feel good about their "Uber l33t mace o' pwnage", and I can wield the same thing as a reward from my questing just with a name like "Lazy man's stick of poking", I could care less.
I have a friend with that here today gone tomorrow mentality. It's kind of frustrating because he always wants you to join the game he's playing. So one day he'll be playing say...FFXI and going on 20 minute rants about how awesome it is. If you're stupid enough to buy it, you'll play together, and suddenly you'll ask him about the game, and he'll go on another 20 minute rant about how crappy the previous game was. He suckered me in that one time, but unfortunately our other friend don't seem to learn. So far he's cycled through WoW to City of Heroes back to WoW to City of Villains. I'm pretty sure by now he's switched back to WoW for BC, but who knows. The weird thing is I started playing Guild Wars when he switched to CoH, and the last time we talked about his switch to CoV, he treated the fact that I'm still playing the same game like it's absolutely unheard of. All I can assume is it's the mentality of shiny & new = superior.
Actually I think (I'm not sure) that they've just merged them into one. So the score that Guild Wars has is based upon the average of all 3 games. It would've been nice for them to at least mention this (or that they'd just cut out the other campaigns - whichever is true), but what can you do?
I completely agree with you BattleFelon. I guess my obscure reference to the reviewer obviously not wanting to upset the base population (read Eve Online majority) went unnoticed. There is obvious bias to the scoring system no matter how often they say there isn't. Let's just hope at some point and time they'll realize the way to get more users (and therefore more reasons for sponsors to provide  more revenue) is to actually provide balanced coverage and not estrange the other users just because they're not the majority...
good review...interesting scores however...i think you went a bit too conservative on trying not to upset your base population :-P
Originally posted by ShiloFields

 

Originally posted by jaix
would be nice to see where that 30 million (rounded up) per month from just the Americas goes. probably part of my issue with Blizzard. with the profits they make, i expect this game to have groundbreaking features added constantly. instead i see token additions and an expansion that has taken long enough for them to develop an entirely new game. i guess congratulations are still in order. they've mastered the ultimate form of capitalism: maximum continual profit with minimum maintenance expenditure.

WoW's appeal is based on its bland perfection, not lots of features.  Lots of features make the game hard to balance and polish, technically more demanding, both server side and importantly client side, and more difficult to learn.  They decided to try to keep the game simple and its worked.

For example, the game doesn't have player housing, not even instanced housing.  Personally, I consider that feature essential to being a complete or full MMORPG.  But it has drawback,  the client has to load those features everytime it passes by or all of your items furniture when you walk in.  This is difficult for older / slower systems to do.  Just ask anyone that tried to play SWG back in the day with less than a gig of ram.  (when a gig was quite a bit). 

Another feature I consider necessary to be a true MMORPG is extensive customization.  Customization is another area WoW gets an F on.  But its intentional.  If each human could be a different size shape etc. that's more database information to store and hard for each client to each time you pass a character.  If you have a slow as dirt computer your glad old Sticky the Orc is the exact same proportions that every other one them.

WoW doesn't have many features, but what little it does, it does very well.

To give a food analogy, WoW is like the perfect soda cracker.  Full featured MMORPGs are like any delicousm, persishable, and exocitc food.


I can't help but agree with your assessment (coffee you had a valid point as well). as i said, it's an issue that I myself have with them. I just feel that what they provide in diverse content isn't directly proportional to community support (read "revenue").
mon dieu. okay, let's see if i can simplify this for you. 8 million subscribers - you've obviously got that part. 2  MILLION IN THE U.S. got that? Okay now assuming they are referring to subscribers, multiply 14.95 (monthly price) by 2,000,000 and you get what they're making. See? Not so hard. So the next time you want to feel superior, you might want to try being intelligent about how you do so. and as a side note, part of that would involve nixing the use of the word "noob"
would be nice to see where that 30 million (rounded up) per month from just the Americas goes. probably part of my issue with Blizzard. with the profits they make, i expect this game to have groundbreaking features added constantly. instead i see token additions and an expansion that has taken long enough for them to develop an entirely new game. i guess congratulations are still in order. they've mastered the ultimate form of capitalism: maximum continual profit with minimum maintenance expenditure.
I'm glad to hear that it's not just me. It's been going on intermittently since Nightfall was released, but it has become extremely prominent since the release of the event and those new features. I think we're beginning to see why that auction house has never appeared - their servers and pipelines can't handle it. Now I'm planning on buying their next expansion just so they'll have to cash to add more. I'm sick of rubberbanding back to points that are relatively 100 yards from where I thought I was.
I can't bash the players - when I played, they were what made it fun. I would just like for there to be some way for the ratings to be kept a bit more honest than they are (GW included) :-P 
I've wondered for awhile how Eve keeps popping up the charts the way it does, despite the fact that it's mediocre at best. Then I noticed the spam section of their forum where they just type random letters to get the rank to post reviews. That's some serious dedication...I think.
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