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Wait Till The True DAoC Fans and MMO'ers Get Behind This Game.
General Discussion « The Elder Scrolls Online 5/24/12 6:59:51 AM
WTB a crystal ball that will forsee the future of pending MMORPG titles. I hear the OP has a few in stock.... |
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Originally posted by Axehilt DIablo 3 gameplay is pretty predictable. Fight creatures, gain gear, rinse and repeat. Yes I can craft and group and explore to a degree, and just because these elements are preset in D3 and in MMO's does not make them equal. There are many ways to create a crafting framework in a game. I prefer something more complex that takes time to master. That may require the help of my friends or that may make me do some travelling in order to find my materials. Its the way that the game incorporates these elements that to me define a true MMO experience. I would prefer a game world that offers longevity and depth of content. I want to play and log in to a game that gives me what I feel is a true MMO experience. I know that in 6 months from now what i can expect from Diablo 3. I know that the environments although randomly generated are still painted in a theme based on the act your playing in. This predictability is what takes away from that sense of wonder that a truly vast MMO world may offer. I am not asking for an MMO with inconvenince. Balance is key. To me this idea of incorporating more of D3 into an MMO is taking away the massive in MMO and catering to the masses. Theres alot of that going around lately, so if thats your thing..you likely won't have long to wait. Me, Im holding out for something that suites my MMORPG playstyle. |
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Originally posted by nariusseldon The fact that you can spend however much time you wish in Diablo 3 and still achieve somthing, makes this a user friendly game. Im not talking about skill required or character builds or anything else. Im just stating that a player who has feasably never played this type of genre before can pick up D3 and understand the general concept very quickly. This is not the case with an MMORPG. To me and IMO this is what makes a good MMORPG. Having a choice of content. And again, in my opinion choice of content means being able to explore new worlds, learn new crafting techniques, build structures, group with friends etc etc. If I want to spend time in a different world I want to do so in an Massively Multiplayer Online game. If I want to hack and slash, I will play Diablo 3. Choice of games is subjective obviously and my opinion is just one of many. All this does not take away from the fact that developers are pawning off their next big MMO as something groundbreaking when in fact they offer nothing new to the genre. Diablo 3 is a different genre and therefore not in the same MMO ballpark. |
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Bad MMO's or do gamers just not realize they are bored of the genre?
The Pub at MMORPG.COM « General Discussion 5/23/12 12:01:22 PM
Originally posted by Drokar And why shouldn't I be dissatisfied that developers bring nothing unique, innovative and different to the gaming table? I am a customer, a gamer. It is the gamer's and the dollars they bring that are targeted. I would rather play a game then go to a movie, this is my choice of entertainment. The basic concept of an MMORPG is not in question. But why does this concept have to follow along the same track as their predecessors? Why are we seeing the same focus on content in these highly marketed, big name games? The problem is, big name developers have the resources to develop and market to the masses, to create and sell the hype and to cater to subscription numbers not depth of content. WoW is not to blame, it is a fine game in its own right and was different when it was first released in comparison to other online games at the that time. It implemented fresh and new ideas. So why now, when developers have all the more money to back these online projects, do we have regurgitated content and second hand ideas? This is why I bash games based on lack of innovation. Not because my life revolves around MMO's but because I believe that they are capable of so much more.
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Originally posted by nariusseldon As much as I enjoy D3, much of what makes it enjoyable is the lack of depth and the ease at which a player can jump in and get to it so to speak. An MMORPG is not in the same ballpark as D3 in the sense that Diablo has a very basic concept, is user friendly and can be played with success for 30 mins or 4 hours. To me, a good MMO has content that requires some time to be spent. Travelling should be included as part of the experience. I don't want to log in and just grind constantly. Maybe I want to explore, group, craft, build. These are things that feel more substantial then the pure hack and slash that Diablo 3 offers and the creative use of this content driven type of MMO is whats been lacking imo. |
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Originally posted by neonwire It was quite funny. Im just going to head back to my coffee now.. |
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Originally posted by doldid Ehhh?? The entire game is one huge raid... |
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Originally posted by Axehilt This is absolutely the case. In fact http://www.kickstarter.com/discover/categories/games showcases alot of these non mainstream innovative developers and is a fantastic way for gamers and creators to get what they want. My problem is how insidious and deceptive the MMO market has become. That these AAA developers are garnering the most attention, all for subpar content and filler. When hollywood movies flop, the boxoffice speaks for itself. This really needs to crossover to the gaming market. |
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Originally posted by Quirhid Who are you referring to? When I posted the link in my original topic for Skyrim online I did this to make a point. That players are able to customize something and change it outside of how the developers originally intended. In this way, this puts choice back into the players hands. I did not start this discussion to state how deviated from the original elderscrolls the single player game Skyrim has become. I have very definite views on this and in fact prefer Morrowind personally. I think you missed the mark on this one as thats not what this post is about. |
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*Updated for Inferno* Solo Monk Build for Inferno and under
General Discussion « Diablo 3 5/19/12 8:39:29 AM
Thanks for all this very helpful info guys. I am just getting into the monk and so far LOVE the fast paced carnage they are capable of. Since I am still in nub territory its nice to get some solid info from other players. I kind of figured attack speed might be the way to go and this solidified it. Thank you again! :D BTW anyone have any ideas graphically what the skill wave of light represents? To me it looks like a giant cylinder or bell. Its a great skill but somehow looks nothing like its description. |
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SWTOR is dead because of arrogant, clueless lead devs
General Discussion « Star Wars: The Old Republic 5/18/12 12:51:09 PM
Originally posted by Valentina Usually flaming occurs when you generalize or negatively lump a populace into a specific group... Your not the only person who enjoyed SWTOR and so good for you. There are a number of threads and subscibers on these forums who indicated they like the game. There's nothing wrong with having an opinion different then someone else. I must say I am confused on your statement that the mmo community wants a simplistic, vapid game based on numbers and character building instead of immersion. In my opinion a true feeling of immersion is when a game hits on all the things that feel complex and deep. Character choices, exciting gameworlds with ample opportunity to explore, quests which make me feel like I truly am a player in a community, not another avatar running back and forth collecting egg sacks. Unfotunately I think you may have opened yourself up for a few heated responses because it seems you may have negatively generalized the posters on this website... |
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SWTOR is dead because of arrogant, clueless lead devs
General Discussion « Star Wars: The Old Republic 5/18/12 12:06:36 PM
Its sad. Beta's used to be about fine tuning and improving your product wether it be content or coding. Now they its just another marketing ploy. My husband was in the SWTOR early beta (July 2011 round there). He provided alot of feedback on content and possible future foibles. In fact he along with alot of other testers were very active on several hot issues on the official forums Nothing that was advocated for change was implemented. Obviously by the time beta rolls around, developers already know what they are keeping and are only looking for certain things. A beta now is just a glorified demo. If they had listened to us peon's from the top of their high horses, they might just have been able to salvage another year or more of solid gaming and subscriber numbers instead of the joke TOR has turned into. |
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Originally posted by Avarix Indeed, however I still feel like there are alot more people than even a year ago who can see through the smoke and mirrors. Surely even those who are looking for a WoW clone can see when they are being fed filler. Shouldn't this alone be enough to cause a bit of a gaming revolt? Is it really that acceptable for the majority, the alleged 1.3 millions to be fed a line and to consume it every time? Look at the articles that gaming websites and magazines (and mainstream media) are writing recently. They are also questioning the lack of content and the complete and utter defiance in brining something new to the table. The offending developers are getting some negative feedback... so the word is out so to speak.
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Casual Couple Played d3 too easy no real customization either..
General Discussion « Diablo 3 5/18/12 11:23:04 AM
Originally posted by porkybuns As far as I remember, none of the Diablo games allowed you to set the difficulty from the start. Replaying the content at ramped up difficutly is what makes Diablo the hack and slash that it is. Its about working your way up the ladder and beefing up your epeen as you go. Sorry you feel that it was a waste however, thats a bummer.
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Casual Couple Played d3 too easy no real customization either..
General Discussion « Diablo 3 5/18/12 11:17:07 AM
Originally posted by porkybuns Regarding this, I am not entirely certain what your going for here but there is something called elective mode in the gameplay options that allows you to customize the hotkeys for your skills. If you select this then open your skills menu you are able to choose which skills you want as primary, secondary , defensive etc. As far as the game being too easy, how far in have you played? In D2 normal mode was generally pretty basic, the real excitement came from the harder difficulty play throughs. |
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In reading these discussions on the current state of gaming, it is clear as a bell to me what is wrong with MMO's these days. Money hungry developers and marketers, abysmally boring and rehashed content and a general lack of interest in the opinion of the customer. Online gaming has become the new cash cow (or is trying to). So we clearly know what’s wrong, but how do we as a gaming community alter this trend? Many say speak with your wallet and stop buying games from the big offenders. But are those who feel this way in the minority? After all SWTOR (*edit* EA claims to) still has 1.3 million subscribers. That’s a lot of people who are supposedly happy with the game, or merely sticking with it and waiting to see what happens. To use the recently announced Elder Scrolls online as an example. This announcement generated a very loud and vocal dissent towards the apparent content and style of this game. I won’t go into the many reasons why people feel ESO is missing the mark, but suffice to say it seems to offer nothing terribly new or groundbreaking. It appears to be trying to take the same tired torch that WoW has been holding for years. So all this dissatisfaction in the next attempt at mainstream MMO consumption, where can it be directed? Take a look at the following links: Even though it’s been in the works for a while, it appears that some clever people are working on a Skyrim Online mod. This will enable 1-4 players to join together in the world of Skyrim. It sounds promising. Wouldn’t it be ironic if the modding community pulled together and made Skyrim Online as huge as it has the potential to be? That would be a nice stick in the eye for Zenimax/Bethesda! I started this post because there appears to be a trend in the opinion of gamers lately, a general dissatisfaction in the offerings that are produced and it seems to me that people are a lot more vocal about it. Since we have already defined what appears to be wrong with the newest crop of MMO’s, what do you folks feel can be done to try and change this apparent downward spiral? |
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STOP screaming for better graphics, your killing game play !
The Pub at MMORPG.COM « General Discussion 5/18/12 6:33:32 AM
I have to say, im not on board with the OP. It seems like a sellout to assume that the decline in quality games is due to graphic requirements. I can't think of any MMO's released in the last two years other than Tera that had nice looking 2012 compatible graphics. In fact most of the games I see are underpar when it comes to graphics. Take SWTOR. The graphics are nice in their own way. There is a definite style and theme, they can be maxed out and still look simple or played at minimal specs and be servicable. Graphics are not the problem with developers. Its greed all the way. Simplify gameplay and content in order to appeal to a broader range of gamers. Whoever pulls the most numbers wins. So we end up with lifeless games and rehashed content. This is the issue, not graphics. |
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So i'm bored of grindy MMOs and moved onto Diablo3
General Discussion « Diablo 3 5/17/12 2:27:49 PM
Originally posted by WhiteLantern Hehe, I admit this caught me too. I only got the game yesterday and played for a few hours. So far so good! Perhaps it was just my outlook and that I didn't have any crazy expectations (and yes I played both 1 and 2). I just take D3 at face value and enjoy it for what it is, a good old dungeon romp with satisfying combat and classes. Sigh, here goes my carpal tunnel.... |
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SWTOR is dead because of arrogant, clueless lead devs
General Discussion « Star Wars: The Old Republic 5/17/12 10:49:43 AM
Originally posted by galphar On a public forum, it is unacceptable to voice an opinion? With a thread title such as this, you must have had some inkling of what you would find in here? There is absolutely nothing wrong with a consumer having a strong opinion on something they disagree with. We spend our money and time on these games and in turn expect a modicum of content in return. For a developer to undermine and ignore a player base/tester and their suggestions..this is pathetic. |
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Single Shard PVE world with epic travel and exploration - Do you want a world or a game?
The Pub at MMORPG.COM « General Discussion 5/11/12 7:09:40 AM
This is an interesting topic and everyone has very valid points. I feel that there definitely needs to be a balance. Exploration and a sense of wonder at a new environment can only go so far. For example, you go on a trek up a mountain path that could take 45 mins in real time but now your in the middle of no where, your phone is ringing, dinner is ready, dog has to pee whatever and you have to log out. Was there a sense of acomplishment for that 45 minute walk? Did you find any cool creatures or hidden treasures. Did you see a nifty old ruin that needs to be explored later on? These are all things that need to be considered. Because just walking or travelling long distances to get from point A to point B with few breadcrumbs in between can get old fast. I recently installed EQ when it went free to play. Decided to check out Highpass hold, so I ran from Qeynos. I forgot how long it actually took to travel on foot anywhere. Almost two hours later I reached my destination. Back in the day, I don't remember the huge zones and all the travelling to be a big deal and in fact I recalled the zones fondly in EQ. But times have changed for me and I no longer have time to spend hightailing it from here to yonder. So, I guess really my point in this is exploration is key, but how its implemented is even more important. Just as in grinding a level fighting mobs is a reward for that time spent, so to must there be equal and tangible reward for time spent travelling and exploring. I feel that the act in itself cannot sustain interest.
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