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WoW has the success EQ2 should have
The Pub at MMORPG.COM « General Discussion 8/20/07 10:30:33 AM
Originally posted by Qark Yes, I'd agree with your comments about "realistic" graphics vs. cartoony ones. I think a bunch of characters with the same basic body types running around like they have broomsticks up their behinds breaks immersion for me much more than cartoony looking graphics. This is not a specific stab at EQ2. I just think game engines have not reached the point yet where they can make "realistic" character animations look 100% believable. This wouldn't stop me from playing a game, but when we're looking at two games with pretty similar play styles and leveling systems, I'd tend to go for the cartoonier of the two. |
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What should I do in the meantime?
General Discussion « WAR (Warhammer Online) 8/17/07 10:47:48 PM
Originally posted by Ellister Just go on a bender, drink yourself stupid, and spend the next six months alienating all your friends. That way, once WAR is released, you'll have no social life so you'll be able to commit every spare moment you have to the game. That's kind of like PvP, I think. Just don't drink away your subscription money. |
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Originally posted by Lytr Very good point. For me, fantasy also strips down all the smoke-and-mirrors of our technological age and addresses things on a very base, primal level whether we're talking about questions of good vs. evil, folklore, mythology, brute force vs. compassion and wisdom, etc. For me personally, this makes a more enjoyable play environment whereas sci-fi is all too often one person's often jack-assed speculation of what the future might be like with blinking lights and flying cars. |
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Personally, I prefer fantasy and always have in novels, film, and pen-and-paper games. In terms of MMORPGs, I just find sci-fi environments somewhat sterile and lifeless. When sci-fi is done right and imaginatively I love it just as much as fantasy, but in the gaming world, I have yet to find the sci-fi MMORPG that translates as well as fantasy does. I think STO has the potential to introduce a sci-fi world I would love to immerse myself in if the devs handle the property correctly. In a way, I think fantasy has it easier since it's roots stereotypically lay in medieval-type culture whereas badly executed sci-fi can look awfully dated and silly very quickly. (Why do 80% of avatars in sci-fi games look like rejects in lacrosse uniforms carrying supersoakers?) |
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Stop being silly, people. If you think you wasted your time playing SWG, you'll learn what a true waste of time is when you attempt to sue Sony with no legitimate grounds whatsoever. Grow up and devote your energies to something that's actually beneficial to humanity. |
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Originally posted by howtoland Scary thing is, I almost agree with you. I'm sure the absentee parents who let their kids squander their teen years being inactive in front of a computer monitor with little to no genuine social interaction with the real world will gladly shell out the extra $15 bucks a month to keep their kids out of their hair, though. Here's to the obese serial killers of tomorrow! |
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Whether Vanguard is (Not) a "Failure"
General Discussion « Vanguard: Saga of Heroes 8/08/07 7:35:44 PM
Originally posted by TenebrosoOriginally posted by Dracus Totally off-topic, but Tenebroso--that Michael Jackson Gollum is amazing. Creepiest avatar ever. |
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If we combined a whole bunch of MMORPGs together what would it look like?
The Pub at MMORPG.COM « General Discussion 8/08/07 4:02:07 PM
Originally posted by chaokhan It would look like WoW.
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the forbidden but inevitable comparison: WAR vs. WoW
The Pub at MMORPG.COM « General Discussion 8/08/07 3:29:35 PM
Originally posted by Decadentia
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Whether Vanguard is (Not) a "Failure"
General Discussion « Vanguard: Saga of Heroes 8/08/07 2:22:31 PM
Originally posted by healz4u I'd have to say V:SoH was a failure on all fronts. I think the fact that up until now the game has been a commercial failure can be blamed on the fact that the release was a failure. Every reason why the release was a failure points to why this game was a commercial failure. I'd also argue the game is a creative failure because the concepts and "vision" laid out by Sigil never came to fruition or were sloppily executed. If that doesn't make this game a creative failure what does? Lore was never fleshed out, the landscape resembled a bitmapped hell. There's not much that says "success" to me about this game. |
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What SOE needs to do to draw new players in....
General Discussion « Vanguard: Saga of Heroes 8/07/07 11:08:26 AM
Originally posted by RedwoodSap
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What SOE needs to do to draw new players in....
General Discussion « Vanguard: Saga of Heroes 8/07/07 9:19:31 AM
Unfortunately, after it's premature release and lackluster reception, I don't see this game roping in any significant amount of new players. It was released to appeal to a niche market, so SOE risks losing the only players moderately interested in this lemon if they try to switch things around. They turned EQ2 around into a success, but that franchise had a good reputation and a powerful license behind it. I think the fact that V:SoH can be accessed from their station pass is the only thing that will keep this game alive. |
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How can any one hate the new WoW xpac?!?!
General Discussion « World of Warcraft 8/06/07 10:52:51 AM
Originally posted by jor8888
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How can any one hate the new WoW xpac?!?!
General Discussion « World of Warcraft 8/06/07 10:36:35 AM
Originally posted by JaeSwift
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Originally posted by sebbonxOriginally posted by Odenathus Sheesh. What do you want? EQ is 8 years old. It didn't destroy the industry. It followed in UO's footsteps in setting the precedent for what the industry is today. When UO and EQ were released, there was not much of an MMORPG industry to destroy. I'm assuming you're just bored and wanting to start a flame war or something, cause your accusations are baseless and make zero sense. I was never an EQ fan, but you have to give credit where credit is due. And, if you're so content with WoW, why would you waste your time attacking EQ or any other game--past OR present? |
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Originally posted by moostown Then simply don't play it. |
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Has WoW spoiled the community, and made devs push back their games?
The Pub at MMORPG.COM « General Discussion 8/02/07 2:39:37 PM
Originally posted by CognetoJoe
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Has WoW spoiled the community, and made devs push back their games?
The Pub at MMORPG.COM « General Discussion 8/02/07 1:59:43 PM
Originally posted by CognetoJoe Fascinating. So there's certain people who "shouldn't" be allowed to play MMORPGs? And this is based on what? If you're that discriminating and closed to different types of people discovering the genre, perhaps you should stick to single player RPGs or better yet, stick to pen-and-paper games around the kitchen table with the elite few you deem "should be here." I can't stand a good 80% of everyone I meet, and admittedly, that's one of the reasons I enjoy escapist endeavours like MMORPGs so damn much, but that doesn't mean others should be excluded from the community. Sure, it's kind of sucky that MMORPGs are no longer the exclusive safe haven for losers, recluses, and misanthropes, but a more diverse player base pushes the boundaries of the games (and what these games can become) as well as the boundaries of the people playing them, which at the end of the day, will be a good thing. |
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Has WoW spoiled the community, and made devs push back their games?
The Pub at MMORPG.COM « General Discussion 8/02/07 1:46:06 PM
Originally posted by BaselineThough I agree with the sentiment of much of your post, I found this initial statement to be nuts. WoW spoiled the MMO community because people have higher standards for their games to be playable, polished, and relatively bug-free? Huh? This is a GOOD thing! I think it has less to do with WoW and a lot more to do with the industry evolving. It's not 1999 where the MMORPG is an unchartered, fledgling genre. The bar has been set higher and higher each year, from UO to EVE to WoW to whatever what's around the corner. Though I personally would never take polish OVER content, you better believe I'm not going to support a half-finished, sloppily articulated MMORPG that was released ahead of time just to line the pockets of devs with no business savvy whatsoever. Sure, MMORPGs are always a work-in-progress in some capacity, but I think there's a wide gap between a sandbox and a bag of $h!T. |
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I think gaming "addiction" is a symptom rather than games being something that CAUSES addiction independent of other factors. MMORPGs can be time consuming and create a convenient fantasy world for someone who is depressed or exhibits obsessive behaviors to escape into. But to single out MMORPGs as somehow creating addiction is off-base, IMHO. If there weren't MMORPGs, people would find other means to escape, whether through substance abuse, comic books, or movies and t.v. |
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