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All Posts by Emerwyn

All Posts by Emerwyn

4 Pages 1 2 3 4 »
68 posts found

This thread makes me sad in several layers. Sad even for myself.


Though it all boils down to "I wish I could take my 55€ back".

I think most people who have opened their eyes to see what really is there have noticed that there isn't much at all.
Ability to find the game worth playing once you reach level 80 in one week.
Think you answered yourself. Originally WoW was a game for gamers. Now it's a game for whatever market will bring them more quantity of players. Currently they think the money is in the asian market, so they went with Pandas, oriental settings and monk class. They lost their principles and moralities along with the respect for their own creation over the years in favour of sheer greed.
Originally posted by Alx_Starfire
Originally posted by Jonoku
Really though? you assume just because its F2P its P2W? you gotta be kidding me bro because there are mmos that are F2P and in no way P2W.

No. what makes me assume it will be P2W is three words "Perfect World International", everyone of their games they have made from the start is P2W.



It's fortunate then that the company is called Perfect World Entertainment and not Perfect World International.


The game will be free to download and play from day one, so for me it's not a matter of trust, it's a matter of losing nothing with it. Will try it, and if it works, I'll play it, if it doesn't, I won't. Can't get any simpler.

Will judge it when I play it.

Pretty faceroll. Did Arah on hard mode first day I hit level 80 (hard mode, heroic, explorable, whatever), ungeared and with a PuG I randomly joined at the gates. For those that don't know it, Arah is the hardest dungeon of the game. Easy and straightforward, every fight was tank and spank (GW doesn't have holy trinity - my ass. Tell that to the Guardian tank in my party, or the pure DPS elementalist). Didn't use strategies whatsoever other than dodging the obvious red zones of danger that you're warned about 3-4 seconds before anything dangerous really happens in them, which become even more trivial to avoid with the dodge-roll ability. To be honest, the hardest part was some 3-4 regular mob pulls simply due to the stupid amounts of damage they deal, since mechanic-wise they're really easy to dwal with.


And if that wasn't enough, you can corpse-zerg anything without their health resetting. I miss WoW hardmodes, when they were really hardmodes.

Don't worry OP, you're not alone.


I feel bad because so many people were missled about what GW2 really is, but in one month's time nobody will remember as they all quit GW2 to get overhyped about whatever AAA mmo will come next and sell it to the world as if it was yet another "new messiah", "wow killer", "evolution of mmo", "new age of gaming", etc.


As a Reaper friend told me: "The cycle must continue. It is inevitable."

Originally posted by Emerwyn

Right... there we go with the naysayers and the "this is a troll, he can't have done all that".


Screenshot for proof:


There you can see the level, the armor skin, one of the items of the set (all the items belong to the same set and require 400 Tailor). The staff is Rampager's Pearl Quarterstaff, which is the Exotic 400 Artificier staff, you can look it up in guildhead or GW wiki too, and see the icon is unique so it can't be anything else.


The maps are all completed at 100% - only those I leveled through, I didn't go back through other races low level areas. Had enough tedious grind filling hearts as it is and I'm asking for fun things to do, not more killing X monsters or delivering X bunnies. The overall game exploration is completed at 61%.


I can't prove that I've done explorable mode of dungeons, though.


I can actually prove that the explorable mode of Arah is done, somehow. If you notice in that screenshot, the bottom right corner of the inventory you can see an icon of an item that looks like a monster eye - that's a stack of Shards of Zhaitan, which are soulbound and you can only get in Arah explorable mode as far as I know.

Right... there we go with the naysayers and the "this is a troll, he can't have done all that".


Screenshot for proof:


There you can see the level, the armor skin, one of the items of the set (all the items belong to the same set and require 400 Tailor). The staff is Rampager's Pearl Quarterstaff, which is the Exotic 400 Artificier staff, you can look it up in guildhead or GW wiki too, and see the icon is unique so it can't be anything else.


The maps are all completed at 100% - only those I leveled through, I didn't go back through other races low level areas. Had enough tedious grind filling hearts as it is and I'm asking for fun things to do, not more killing X monsters or delivering X bunnies. The overall game exploration is completed at 61%.


I can't prove that I've done explorable mode of dungeons, though.

Well, first, to all those that have "checked my posting history of  bashing GW2", no offense, but sure you could just take this post as what it is, and spend your time in more profittable ways. I have bashed GW2 because of its bugs made it unplayable for a few days. I fell on the lucky side, my brother-in-law got his account locked for 3 days due to the email authentication system not sending him emails at all. I also detest when something is overhyped, but of course I like the game. I've tired out of repeating that the game is worth the cash I've paid for it even if I went and uninstalled it right now, but I like to be critic with a videogame that created so high expectations, and my mistake perhaps was to believe those expectations. I do the same with every game, even with my "beloved" WoW, which I stopped playing one year ago and I don't see myself playing ever again (not in MoP, definitely).


About the cosmetic grind... this is my character:

Honestly, that aspect looks perfect to me, and I don't know if it can be improved in any way to suit my liking. Don't flame me for it, please, it's my own taste. It doesn't have to be anyone else's.


As I said a few posts ago, I might actually go for the Legendary staff grind, since mine doesn't look so good and I guess that gives me a goal. That's the kind of suggestion I was looking for, and I thank those that mentioned it. Completing all the puzzles sounds like fun too.


I apologize if I'm being overly critic or looking into the game for more than there really is. I tend to form my own opinions about games, but the level of hyping of this game made it nearly impossible to stay isolated and try to not expect much more than what it really ended up being. Which again, is not saying the game is crap. But at this point I don't think it can even compare to GW1 in fun factor, challenge and longevity.

Originally posted by Valentina
I don't really believe it was 5 hours a day, not to do all of that. I have played a lot since launch and I'm level 68 and not anywhere close to 100% in *every* zone in the game. Nooo way at all lol

 I did say 5-10 hours.. maybe closer ot 10 most days, but I work part-time in week days, so I can't really sit at the computer all day even if I wanted.


In any case, that part of the post doesn't matter, it's not the real body of the question.

Originally posted by Drachasor
Originally posted by Emerwyn

Thanks for the replies so far, guess GW2 is just not a full time mmo, but something to keep in the side and play now and then. I'm not heading to Pandaland either, Blizzard destroyed the game with sheer greed, but I hoped GW2 would at least last till Torchlight2 / Neverwinter release.


Legendary items.. yeah I read what you need to craft one. Among other things, 250 Shards of Zhaitan, and you get 4 per boss killed in explorable mode. Sounds like Aion all over in that aspect.

Mind explaining what exactly kept you interested in GW1 for months?  Because I'm not seeing what it had that GW2 doesn't in this regard (again, if you like the gameplay).

There are things you can spend a lot of time doing certainly.  If that is fun for you, then GW2 does have that.  It's just not progression-based content, but I don't see how that matters.  There's also a lot of fun silly stuff like the Keg game and various puzzles.  I know I spent about 6 or more hours doing just one of the jumping puzzles.


I guess I'd like some explanation as to why the various options available aren't acceptable to you.  It is rather puzzling considering you apparently have liked WoW (which pretty much necessitates doing the same thing over and over again far more than GW2 does with its many options for repeatable content) and you have liked GW1 which didn't have progression content.


 No, doing the puzzles and getting a Legendary Weapon sound like good time spenders, so I think I'll work on that for now.


About the gameplay, GW1 wasn't anywhere close as soloable as GW2 is. I've basically solo-steamrolled the story mode, bar the very last mission in which you need to complete the dungeon. I guess it's just a bit of nostalgia, but I don't feel accomplished when things come so easy.

Thanks for the replies so far, guess GW2 is just not a full time mmo, but something to keep in the side and play now and then. I'm not heading to Pandaland either, Blizzard destroyed the game with sheer greed, but I hoped GW2 would at least last till Torchlight2 / Neverwinter release.


Legendary items.. yeah I read what you need to craft one. Among other things, 250 Shards of Zhaitan, and you get 4 per boss killed in explorable mode. Sounds like Aion all over in that aspect.

In the 10 days since release, I have:


* Reached level 80

* Completed all the areas I came across to 100%, including Orr ones (except Straits of Devastation which I left at 98% because in my server there is a skill point bugged ever since pre-release)

* Leveled Artificier and Tailor to 400 and crafted myself a full Rare/Exotic (orange) gear set, weapons included (with seldom Trading Post aid - stil not working most of the time).

*Finished the story mode and all the instances, including Arah in Explorable mode with a PuG (someone said this was supposed to be a challenge for the months to come?).

* I don't like the PvP in GW2. (WvW is Wintergrasp all over but even more zergy, structured PvP is broken and completely off balance in every possible imaginable way).


So, what is left for me to do?


Sure, I've played 5-10 hours a day, but I'm noticing people are already quitting the game, and 10 days after I started playing this mmo what can I do to entertain myself? Because I remember how GW1 got me addicted for months and was so much more challenging and difficult to progress through and achieve your goals. But here it appears I've reached all the goals I'd care for in barely a week.


Mind that I'm not complaining that I didn't get my budget for the price I paid, since I've paid the same for games I've uninstalled in 2-3 days and I've still felt satisfied. But I've come from playing WoW during over six years, and I refuse to believe 10 days is all I'm getting from this "new Jesus in mmo form". 


"Get a life" comments, please abstain. The fact that anyone replies here means they at least care about playing mmo's and voicing their opinions as much as I do. I'd like comprehensive replies as to what can I really look forward to now in Guild Wars 2, anything that a PvE'er like me could find somewhat entertaining other than farming low level hearts in other starting areas. Those are just a disguised form of grind, and a tedious one at that.


This is not a troll post, either. It sounds snarky because I feel deceived, but I'm actually hoping someone will tell me what I'm missing that will make GW2 a long-term source of fun as it was promised to be.



WoW? You mean a 8 years old game?


Here I was thinking I read somewhere that GW2 was "evolution".

SW:TOR was, like GW2, a great game while the storyline lasted. Then it got shelved. Like 99% of my other games, really. 


Still well worth the cash. So no, SWG wasn't the better game. It was just the one with a community so small and a budget so low that nobody cared to shoot it down.

Originally posted by jpnole
Originally posted by Sorrow

Starting to think I may have been wrong about GW2 being the best game ever. Don't get me wrong its a great world, fun and engaging. However, the level of incompentance in addressing some rather serious game breaking issues aproaches a level of rediculous. On top of the failures of the development team to take these bugs head on and deal with them in a timely manner, the outright failure on the part of the support staff is nothing short of criminal. 

Just do a base scan of the official account forums and you will quickly realize there are some horrific issues with the game that are not being dealt with in a timely or accurate manner.

Frankly I now understand the justification of paying a month subscription fee if that is what is required to provide a quality support team.

On a personal note so far I have lost $50 worth of gems, 7 gold, and everything that was in my primary bank box.

However compared to people that havent even been able to play the game at all yet due to account issues I consider myself doing good.

No offense, but the fact you didn't receive your gems (if that's even true) has nothing to do with the fantastic quality or long term fate of GW2.


Problem is that "fantastic quality or longe term fate of GW2" is your own opinion. What OP says are solid facts.

I'd add:


1. Direct Trade player-to-player via barter.

2. Recall stone.

3. Gear inspection tool (with possible future web-based site to check out characters inside out like WoW or Aion)

4. Duels! Just friendly ones, for fun or for challenge. Can even make them so you can toggle yourself "unduelable" so nobody bothers you with duel requests if you don't like that. For me it's important to duel friends for fun, and sometimes strangers to test how you do against one or another class, or just to have a good time for the sake of it.

5. More detailed character sheet and manual. How much damage reduction gives me each point of armor? What skill counts as X when I enable a perk that says "upon using a skill of type X, you gain Y effect". What does "Y effect" really do? What counts as Boon or as Aura? How do combo fields/finishers work? I find all that kind of information crucial when deciding my character build, and the lack of information is annoying. Sure you can dig some info in the wiki or third party sites, but the game needs to be clearer.

I'm pretty sure the vast majority of people will find having duels a basic mmo feature, especially in a AAA game that is heavily focused into PvP.


If you think otherwise then that's good for you, I guess. Probably in time you'll change your mind, when another game attracts your inconditional praise and love. I like seeing things from outside the box while others are too busy having their honeymoon with a videogame.


The whole game feels like a dumbed down mmo to me. Fun in its own right, and worth the cash (I've already spent around 100 hours, so that's that). But far from the promised Eden it was sold as.

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