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All Posts by RogueSeven - 216 found

8/09/08 5:17 PM
Viewed 1336, Replies 13

indeed, i dont think it is getting a lot of hype because it is still quite a bit away from release, i think they are kinda in the stage of HEAVY development, they know what they want, they some of it, they know what they are going to do and they are currently making it happen you know?

8/09/08 5:16 PM
Viewed 1217, Replies 11

Originally posted by Black_Elvis

The economy and stuff of EvE, but, you are in the pilot's seat.  You control the ship from inside the cockpit, either with traditional mouse/keyboard or, my personal favorite for a game like this:  Joystick/Keyboard.  Games like this are very skill based becasue you can't just click and shoot... you must aim.

no skill based, twitch based :)


8/09/08 11:56 AM
Viewed 3987, Replies 97

Originally posted by BRYANBARTLEY

I think somebody touched on this example before, but this is the type of thing that worries me

Guild: Divinity
Realm: Order
Member Count: Over 230 strong!
Recruitment: Recruitment Open!
Website: www.divinityguild.org
Description: Divinity guild has been in many games, but this one specifically is named after the original divinity created on DAoC mordred after Retribution broke up. Divinity will be fighting on the side of ORDER, and will be heavily active in everything RvR and PvP related. We will set up weekly PvE Raids, RvR Raids, and PvP practice sessions in smaller groups. Divinity is looking for mature, well-versed MMOers that love online gaming, and more specifically the art of pkilling. If you are a team player, and want to join a solid group of people that are going to be living Warhammer Online for the next few years, stop by our guild and post an application!"

 

Now i'm all for order....

 

but if there are legions of them doing Organized RvR from day one the other side on that server is not gonna have a chance.

 

you honestly shouldnt have to worry about something like this, Divinity sounds like a idiot zerger guild where the people playing dont even know what they are doing, just mindlessly smashing their head against the keyboard hoping to win, sure, there will be a couple good playing in the guild, that is inevitable, but for the most part the others will drop like stones in pvp so there isnt much need to worry unless you are hopelessly outnumbered but there are always other people to help....E.g swg, a game with possibly the lowest population of a "major" mmorpg (not so major now, is it? :D). When i played the nge there pvp'ing again some rebels a lot of times they would outnumber us (mainly because a lot of the people had the carbear, rp, noob vision of "YAY IM GOING TO BE A JEDI MASTER LIKE LUKE!!!WEEEE!!!!") i would just stop fighting them, hit up some friends, friends of friends, etc and before i knew it, we had equal numbers and were beating the crap out of the rebs....

 

so yeah, build friendships with a lot of people so when you need to, you can take out the zerger guilds

8/09/08 3:17 AM
Viewed 6048, Replies 101

Originally posted by Superman0X

Monthly fees (or P2P) is become less and less attractive. When there were few players in the market, P2P was a way to lock in stable income. Now, with more and more options available in the MMO Market, F2P is taking a much larger share.

In fact, even Blizzard has stated that F2P is the future of the MMO market, and that not going F2P in asia was a big mistake, that ended up costing them a lot of money.

More and more AAA games are going to be coming out with a F2P business model, as it allows them to reach critical mass both faster and cheaper. It also provides a more flexible business model, which can be optimized for specific market demands.

P2P is in fact a death sentence for many small to mid sized games, and as such will actually cause the game to fail, when a F2P model would greatly improve the chance of sucess, and the overall revenue earned.

sure, it is POSSIBLE that it would make more money, but how would this be done? 2 words: item malls

 

the stupidest idea EVER it gives people an advantage over others because they have the deepest pockets while paying the 15 dollars a month would give everyone an equal chance in the game, would take skill to actually fight and get whatever gear/gold you need not just buying ten thousand gold and the latest and greatest tier 2935283957948572 gear

8/08/08 7:19 PM
Viewed 6048, Replies 101

Originally posted by Glaudge

the monthy fee has GOT to go, i DONT CARE what the start price is i just want the monthy fee outa  there! why do mmorpgs have fees anyway? plz! my dad bans anything that: requires credit card and has a monthy fee to add to our already long list of bills!!   AND I LOVE MMORPGs!!!!!!!!!!!!!   WHY?!!!! i feel SOOO DEFEATED!!! WHY???!!! I'll get this game on sight no mater what the dang start price is! the monthy fee has got to go!       manditory.      PERIOD!!!!!!!!!!!!!!!!!!!

 

NO MONTHY FEES!

 

 

you are the plain retarded one, do you not understand what it takes to run an mmorpg? a server to host a huge world with tens of thousands (sometimes hundreds of thousands) of people at the same time costs a lot of money. on top of that dev teams are always making new things for the game, it's like constantly developing a game not just a one time release and a bug fix here and there like console games or w.e. and they arent going to do that for free they have to get paid. you're lucky you dont have to pay by the minute or hour like some OLD mmo's did

8/08/08 7:16 PM
Viewed 2000, Replies 48

so many idiots have posted on this thread, honestly, if Darkfall gomes out with the video this month then yes, wait for DF, if they really do release this year then they might release shortly after warhammer (perhaps holiday season)...if you honestly want darkfall just wait for the video before you make a decision. and DONT buy warhammer at launch, or even pre-order...why? well, look at AoC...

8/08/08 3:32 AM
Viewed 324, Replies 7

ahhh i thought multiverse was actually developing it themselves.

8/08/08 2:33 AM
Viewed 324, Replies 7

i think it was over a year ago that a firefly mmo was announced, anybody hear other news about this?

8/08/08 2:31 AM
Viewed 4015, Replies 120

Originally posted by Abrahmm

1) Levels.

Levels are a cheap, poor way to provide instant gratifications to the masses that are unable to find other ways to make progress. This arbitrary number slapped on the top of a character's head has the ability to render a great majority of game content completely worthless. I hate the idea that this number is the sole determination on how strong your character is, and what the outcome of the fight will be. Remove levels, and make some games with skill box based systems!

2) Loot based economies

Loot based economies essential make time in game take precedence over skill. Being able to devote more of your life to a game shouldn't mean you automatically dominate those who can't play as much. Allow player skill to actually play a part in a fight, not just how many purples each person has. Loot also makes people run the same boring awful dungeons over and over again just so they can get that one item to drop. Loot based systems more often then not make crafting a pointless hobby for the select few that enjoy it. Very rarely do you see a loot based system with a creative, meaningful crafting system. Remove loot based systems and make crafters the major suppliers!

3) Simplicity

Why has simple become better? Some of us out here still like to think when we play our games. Some of us are more than mindless drones waiting to be spoon fed what to do next in my epic pre-determined saga of heroism that everyone else will endure. I want to think, I want to be challenged! Remove simplicity and challenge me!

4) XP penalties for grouping

This one makes no sense to me. Why punish people for grouping up and working together in an online game designed for people to group up and work together? All XP penalties do is encourage solo play defeats the purpose of MMORPGs. Remove XP penalties for grouping and encourage social interaction again!

5) Boring linear gameplay

I absolutely despise questing. It's boring, incredibly repetitive, and because of number 3 on my list, lonely. I also hate being forced to quest. Occasionally I'll quest  with someone, but it doesn't make much sense when all it does is slow you down. The worst part of forced questing to level is, if you decide to level another character, you have to do the same horrible quests again. My favorite way to level was the ways of Star Wars Galaxies. Sure, it was boring repetitive grinding on mobs, but the difference is that I was with a full group of people, and just interacting with them was far more entertaining then any static repetitive quest could ever be. Remove boring linear gameplay and figure other ways to progress!

6) FANTASY!

For god's sake how many fantasy MMO's do we have to drown in every single year? I was never a big fan of fantasy, but lately that's all we see. Fantasy fantasy fantasy! Give us a good Sci-fi MMO, or think of some theme completely different! Remove the fantasy and be original!

7) Official forums

Has anything good ever come from having Official forums for a game? Nearly every game I've ever seen with official forums, they become nothing more then a stagnant swamp of tears from all the most vocal whiners in the community. Whats worse is many times the developers start to listen to these whiners. Remove official forums and make the game the way you want it!

8) Instancing(from bloodytv and I agree)

Instancing seperates the community and makes pickup groups difficult.  A dungeon/world should be big enough that if some place has people, there are other places in that said world/dungeon to go that can provide a good challenge/loot.

9) Small Scale PvP

Battlegrounds, arenas, and the likes all start out fun, and can still be fun on occasion, but eventually just turn into another form of dungeon grinding. Small scale instanced pvp takes away from the feeling of fighting in a larger conflict and is incredibly repetitive. Remove small scale PvP and give us a reason to take part in world PvP!

I know I have more but thats all I can think of right now. Add on or comment as you wish.

 

definitely agree with this, except official forums arent bad, i know with SWG it is a big part of the game (since the game sucks...) but it gives people the chance to interact with EVERYONE and it is a lot easier for devs to interact with the community

 

and yeah, add item malls for F2P games

8/06/08 8:26 PM
Viewed 1345, Replies 63

[quote]isn't a game, it is a virtual world[/quote]

 

huh...k...

 

virtual world, yes, where the goal is to entertain...sounds pretty much like a game to me...or is making money via having fun not entertaining?

8/06/08 2:43 PM
Viewed 327, Replies 11

Originally posted by Artelus

Atlantica online doesn't look like it'll run well on my computer. My computer only has bout 315MB ram and it needs 1GB recommended :(

I played Mabinogi and I loved it but it seems to be dependent on rebirthing your character in order to play the game well :(

 

315 mb of ram?

 

 

you need to upgrade...probabaly would be easier to buy a whole new computer (or build one)

8/06/08 5:13 AM
Viewed 333, Replies 7

well, i dont believe there are many (if any) good skill based games out there right now. darkfall is SUPPOSED to release this year, but the developers say that a lot lol. you could check out the emulator of a certain sci-fi game, there are also emulators for a certain fantasy game made in the 90s that looks kinda like runescape but is actually quite fun when playing the old version of it not the new, screwed up, version.

 

but why would you do that? emulators are against an EULA and you wouldnt want to get banned from those god awful companies that completely screwed over their games reducing subs to a mere fraction of what they once were

8/05/08 4:14 PM
Viewed 1110, Replies 26

i got banned for pvp'ing on a pvp server...

8/04/08 8:15 PM
Viewed 1074, Replies 36

nothing should be implemented past city guards...

8/04/08 5:45 AM
Viewed 2108, Replies 68

Originally posted by tornsage

After reading the threads, I won't join.

Why didn't the game designers see this as clearly and then WHY didn't they change it back to the initial setup of a few knights and only the elite players?

 

It's such a shame. Is it still worth playing at all?

 

SOE/LA have huge egos and wont admit it when they messed up..

8/02/08 12:28 AM
Viewed 1607, Replies 41

Originally posted by Jasz

I played AoC at launch and to be honest i loved the game but soon realized Funcom's heart and soul went into developing a gorgeous game, but they aren't willing to stick to their guns when it comes to the game they wanted it to be when they started and the game WoW players want it to be.

I read the AoC forums and see nothing but complaining and its mainly about changes that people want in the game that have nothing to do with actual gameplay and more to do with difficulty.

AoC is already a easy game to pick up and play there is no need to make it easier. If these people had their way  there would be no traveling and grinding at all.

Its a MMORPG people. An easy one at that. Do you really need cheaper horses? Do you really need more paths to other areas when traveling is already easy?

Funcom..listen to me...people who want WoW and simple MMO's will play WoW. I came to Conan because i wanted something different. Stop trying to cater to the complainers and listen to the people who love your game the way it is. The way you meant it to be when you started. If you stay on this road your game will fail.

Nobody wants an adult version of WoW...thats just a disturbing thought

will fail? HA! already has

8/01/08 8:18 PM
Viewed 5439, Replies 126

Originally posted by Vicksburg

Here is what I call REAL PVP speed: tense - hard - frantic

Watch the beautiful dynamic lightings and new shadow graphics.

Makes the competition real pale in these kind of things doesn't it....

http://www.youtube.com/watch?v=_YE6Jga_8ho

 

:)))))) Wow

 

really? that what you call real pvp? real pvp is free for all, full loot, the ultimate risk pvp. it takes place in the world and has A LOT of people not just a pansy 1v1 fight

 

i dont know how you can call that tense or frantic...hard because to look at such cartoony graphics is appaling and WoW in general just sucks...

 

play a game with pvp that is free for all, anyone can kill anyone at anytime, full loot, real risk (eve, classic UO, possibly darkfall if it is ever released)

8/01/08 3:23 AM
Viewed 1573, Replies 45

there is no doubt that GW is an mmorpg, i think people dont like the fact that it is a persistant world...im not gonna say, for example wow, because wow is a PoS game...i wish they made games like the old UO again =/ just gotta wait for darkfall i guess

8/01/08 3:18 AM
Viewed 1175, Replies 17

it's been done before (multi person mounts)...

 

when will people learn that all blizzard does is find stuff people have already dont and put it in their game =/

8/01/08 3:01 AM
Viewed 1573, Replies 45

Originally posted by Stormblaest

When will you people realise that Guild Wars is the one and only COMPLETE MMO product in the world. It has everything that buyer / user makes content and happy:

1. more then reasonable price, it's almost free;
2. for your money u get rediculous, mindboggeling amount of gameplay;
3. NO MONTHLY FEE;
4. all mmo aspects are there (and at an excellent level also): pve, pvp, economy, community ...;
5. meaningfull game that has a purpose  - what you accomplish is going to be transfered to future release GW2;
6. excellent storyline in every single campaign, its like reading a book;
7. EXCELLENT gameplay, i mean this game is really so flexable and playable;
8. runs on piece of crap machines like totaly average kitchen blender;
9. distribution is awsome, u can get this game in convinient stores in godforsaken countries like mine ;) ;
10. support is good (i got my money back when i accidentaly screwed up internet purchase)
11. did i mentioned that theres no ball-breaking monthly fees;
12. NO BUGS whatsoever - theres like so small bugs that vast majority of players wont even notice, and those get fixed at lightspeed;
13. Constant little, considerate tweaks that make this game probably most balanced in the world
14. ... whatever i cant remember at the moment

GUILD WARS

(excuse my gammer)
 
Oh and btw. this comes from a guy who thinks that only true rpgs are games like fallout 1&2, BG 1&1, Icewind Dale, Planescape Torment, The Elder Scrolls all, everything else by Interplay-Blackisle, KOTOR and everything else by Bethsoft ...

To moderators: i hope this is on topic, or off topic or whatever it needs to be to stay on forums

 

i can see where you are coming from...but

 

1. customer support blows

2. there are bugs every now and then

3. the ability to buy your way through the game with RL cash

4. the game is basically a lobby looking for server to join for pvp, no persistent world....GW2 would be something to look at, but i dunno

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