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All Posts by Pynda

All Posts by Pynda

23 Pages 1 2 3 4 5 6 7 » Last
453 posts found

I had one more thought on this subject. In that I'd guess the people who oppose different run speeds in MMO PvP are likely to be twitch players at heart. Whereas those who enjoy managing many different indirect aspects of combat - i.e. character development - are going to primarily be role playing gamers.


There's no right or wrong here I suppose. Just that either group is probably going to kick the others ass in a PvP game designed specifically for them.

How about World of Tanks?

But like someone said previously, maybe you would enjoy one of the smaller combat based shooters. Like the Battlefield series, Call of Duty, ARMA, etc. (however I'm not a person with a great deal of knowledge about these games).

Yeah, I used to really enjoy playing Tiger Woods 06 with real life friends until we all eventually had to upgrade from Windows XP. And then - checking out something newer that would be Win7 or 8 compatible - found out that Tiger Woods had now become console only. Or that the last PC compatible version sucked balls so bad that it wasn't even worth buying anymore.


I couldn't seem to find an alternative, either.

Asheron's Call 1 was a MMORPG with a run skill (and a jump skill, too). The run skill could be buffed directly, as well as buffing its underlying stats - say for example Run = .7 x Agility + .3 x Strength + Base Run Skill. So you could also buff AGI and STR for extra gains. As long as you had the magic skills or the items available to do the buffing with, that is. Or a friend along to do it for you.


Skill based MMORPGs are where it's at as far as I'm concerned. And I don't care for this whiny "everyone needs to be equal" in PvP crap. So you're a tank who wants to kill archers? Then you'd better have a good run skill, and not be over burdened when you were fighting. Nothing was stopping you from doing that in AC1. The choices were yours to make - for good or for ill. And for me this kind of decision making was a very fun part of the game.


What bugs me most about them is the thought that computer games will, possibly at some point in the future, largely be dumbed down to be able to work on phone or tablet interfaces. Which is going to be really sad. And infinitely worse than the damage already done by making nearly everything these days console compatible.

^ Translated that is Star Trek Online.

I've been becoming more and more convinced that both Star Citizen and Elite Dangerous are going to be strongly focused on (simplistic style) shooting. But who knows until they are actually released.


How about Earth and Beyond? It's an old MMO, but it is free unless you'd like to voluntarily donate. I've never played it myself, but a lot of people seemed to think it was a very decent game.


http://www.net-7.org/

Echh, okay linking has definitely been nerfed at mmorpg.com now. Just great. You'll have to copy and paste my link.

Pretty much everything mentioned already with the exception of someone talking about hating character progression. I love working to make my character take shape just the way I want it to, and few things turn me off more than the new "max level in two weeks" cookie cutter type MMOs.


Also:


- I truly dislike generic yellow, blue, purple etc. loot. The randomly generated or crafted loot of games like Asheron's Call 1 or Pre-CU SWG spoiled me forever in this regard.


- As already mentioned, consolitis. The single worst scourge to ever plague computer gaming, and something which is now neutering the natural progression of both single player and MMO computer games. All in the name of pandering to the lowest possible common denominator. However I suppose the party won't really be over until the day when every program, game or not, is made to support mobile devices. What a nightmare that will be.

Thanks for the link. Just breezing over some of this stuff it reinforces the impression I've had for quite a while now. That The Repopulation really could be the MMORPG sandbox fans have been waiting a decade for.

I have a crappy low bandwidth DSL connection myself, do a lot of media downloading now that I've got rid of my satellite TV, and was having this problem too. Unfortunately I couldn't find a free program to do bandwidth limiting (although there might be one out there somewhere?), and decided to go ahead and buy NetLimiter. That said, this program works extremely well.


Note that you only need the cheaper $20 "Lite" version to do simple bandwidth limiting.


www.netlimiter.com I don't know why this link won't work. Maybe mmorpg.com has some sort of a no commercial link policy now. You'll have to just copy and paste it.

Green Day - Time Of Your Life


https://www.youtube.com/watch?v=1PK2R0IwCiY

Like a lot of other fogeys in this this thread I also got my start with a C64, although I originally bought it mainly to do word processing with. What a sea change that was over using a typewriter! And I do give myself credit for being a bit visionary on this one.


My first computer was an 80386 with perhaps something like 16mb of ram and a 120mb hard drive? What I remember more is that I paid close to $4,000 for that machine. That was a major purchase for me at that age. But I was also becoming hooked on electronic gaming by then, and I just wrote it off as fun money.


While I did do some fooling around with BBS's, I was late to get on the internet. I remember my thinking was "when I've read every book in the library, then I'll look into it". Obviously I was being extremely myopic and stupid here.


Anyway, I'm still a hard core computer gamer, and I don't see that changing even as grim death approaches. I'm, err, still under 60. But that dreadful number doesn't seem so far off anymore - time flies.



Originally posted by Chii-Nii
You will be back, and you know it.


Myself, I'd never start a thread to say what the OP did. But I basically feel the same way about themepark games, and I wouldn't be too sure about your opinion of people like us. These forums I come back to, yes. Because I still have an interest in MMORPGs. But did I play SWTOR or GW2 - no. Final Fantasy or ESO? No and no again. And I'm pretty sure I'm never coming back again. I've had some fun with linear themeparks, but they just aren't my cup of tea. I know that now, and I've moved on.

Jeez, cut the writer some slack raggnir. I found it pretty clear that this was just a first impression made after only a few hours of play in the Trion alpha version of the game. If you want something deeper there are plenty of other places you can go. Like lalartu's video linked right above your post for one (btw - nice job on that. I enjoyed your narration style and commentary).

I tend to agree with you about class/skill balance, and I think that many games have been ruined with their continual 'adjustments' while trying to achieve this mythical ideal. Although to me it's seemed more that devs are using the issue as an attempt to keep themselves busy and employed rather than anything else. But on every other issue you raise, I completely disagree.


To me Sandbox does not necessarily equate to my being "Owned, Ruled and Enslaved" by you, thank you very much. Or that complete and utter anarchy is an ideal which we should be striving for in MMO game design. In my opinion any MMORPG, sanndbox or not, that would allow this kind of nonsense to any wide degree would be just plain piss poor.

I'd love to see Tolkien's Middle Earth done right - and no, LOTRO wasn't it. And as a previous poster already mentioned, Medieval could be fun too. Space could be done better than EVE as well, in my opinion.


It would be great to see large worlds. I mean really large, with tens of thousands of players per server. With travel times that could keep such a world in check, and with skill progression spread out over years instead of just days. But it's never going to happen. Not for technical reasons I think, but for demographic ones. I gather that the studios now believe that the average player these days simply won't tolerate not having (easy) access to everything in a game within a very short number of play hours. And they may be right. I can just picture the whining which would go on in such a game. But secondly, MMORPGs (and most other games now) have to be built first and foremost for consoles. So because of this to a large extent game design is devolving, not evolving anymore. How I do hate those wretched boxes...


Originally posted by Kyleran
H1Z1


Planning on taking a 3 year sabbatical there Kyleran? But I think I'll view this comment as probably being sarcastic.


Anyway, I'd guess the only thing MMORPG wise on the near horizon for me (might be) Archeage. The others that I'm interested in - SWGemu, The Repopulation, and EQN - all still appear to be far enough off that they aren't worth getting myself in a lather over yet. In the mean time, though, I have lots of good single player games available right now.


Currently I'm playing the Sims 3 of all things. A game that I originally dismissed with utter contempt when it first came out years and years ago. But I'm actually having a pretty good time after having, with the help of dozens of mods, turned it into an XXX rated extravaganza. There's something deeply satisfying for me in crafting a dream girl in the character creator, and then setting the little home wrecker loose on the world to create utter havoc. Yes, I know. I should probably seek out psychiatric help. Maybe even more so because she is targeting the wives and not the husbands, hehe.


I'm also looking forward to playing Assassin's Creed 4. But I'll wait for the price to come down on that one. I was surprised how much I recently enjoyed Ubisoft's Assassin's Creed 2 and Far Cry 3. Just like with MMORPGs, it is the open world (i.e. sandbox) type games which seem to keep me interested.


- deleted

I just noticed the author of the AA review I linked said it was now out of date.


- Every mmo as of the last four years or so has been crap, barely tolerable, or we were tricked with developers prod cast.

What are you counting as the last good one? I'm just curious. Myself, I'd put it at ten years ago (w/EVE and Star Wars Galaxies, both released in 2003. Or maybe I'd count Uncharted Waters Online which was first released in Japan in 2004).

I really don't know why I even bother staying interested in this genre anymore. Hope springs eternal I suppose?

Hi, welcome to the site.


Hmmmm, the line between 'Pay to win/cash shop style' free games and subscription games is getting pretty blurred these days. The latest distasteful wrinkle being the subscription games now also including a pay to win cash shop. I haven't played one of these yet, but I bet I'd have the feeling that I was being milked like a Holstein. It's too bad you missed some of the classic subscription MMORPGs of ten years ago.


But as to your question, that's tough. The only real subscription MMORPG left anymore that features substantial free content updates is EVE (I've never been a fan of paid expansion packs either, but those started all the way back with Everquest 1). And you said no to that game. Anyway, if you don't mind an oldish game, how about Everquest 2? Although I'm not really sure what the current payment status of it is.

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