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All Posts by Pynda

All Posts by Pynda

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405 posts found

I think there are a lot of people in this world who end up having to make compromises that they don't like. The rebels say screw it, engage in almost certainly futile struggles, or constantly leave to seek greener pastures. And a high percentage of them eventually end up getting crushed. While maybe the few that do survive actually produce something exceptional. Whereas the grinders in life always stay in there pitching, doing what needs to be done whether they like it or not. And yes, they generally create little more than mediocrity. But a majority of them will provide greater security for themselves, their families, and their employees than a rebel will.


So what is the "mature" lifestyle here? What life will be the most likely to produce a fair measure of joy? Who is the braver of these two personalities? Myself, I don't think the answers are clear cut. However I'd guess that John Smedley is a grinder. A grinder who helped create at least two games that were much better than mediocre (EQ1 and pre-cu SWG), and who hung in there for what, twenty years? Maybe we should try to be a little understanding here, thank him for the good things that he did do, and just wish him a fun, rewarding and interesting future.


Battling South American cocaine cartels? That's so politically chicken, and so 1980's it makes me laugh. I wonder, will Nancy Reagan be doing any voice over work on this one?


But still, it does look like a really cool idea for taking first person shooters out of the linear canned mission rut. And especially with a coop multiplayer focus, this game might be loads of fun.

I suppose it almost goes without saying, but I'd consider having a very good primary solid state hard drive (SSD) almost a must these days. Although it doesn't have to be a large capacity one. Probably 75% of the programs and other media that I do install can work just fine on my (second) big, cheap magnetic HDD.

After more than 10 years of developers attempting (and failing) to replicate the WoW phenomena, I do agree that we are probably finally moving into a post themepark MMORPG era. However I believe it's real stretch to automatically assume that sandbox games are going to be the primary new offering. I'd say that things are leaning more toward MOBAs, other essentially lobby based shooters, and MMO games which can be played on portable devices.

I'm a computer gamer from way back, but actually fairly new to in-depth modding. Does anyone know what Bethesda's track record has been regarding the release of their editing tools in the past (i.e. the GECK in the case of Fallout)? Is it something you usually have to wait a year or whatever after game release for?

I remember finding these numbers regarding 'South Park - The Stick of Truth' shocking when I read them. And consider, this was an RPG which was censored for the console versions. So you would think people would have been even more motivated to buy the PC version instead.


The Xbox 360 version accounted for 53% of sales, followed by the PlayStation 3 (41%), and Microsoft Windows (6%)


https://en.wikipedia.org/wiki/South_Park:_The_Stick_of_Truth

I frequently use quest/gear guides in MMOs. So I certainly do often have a leg up on people who don't do any reading.


But the lowest thing I ever did was to buy (for real dollars) a 'Mattekar Hide Robe' in Asheron's Call 1. It was an ultra rare piece of mage armor, and when it finally became clear to me that it was never going to spawn in the game world again, I did the dirty deed.

When I read that Win10 Home is for PC's and "tablets", what worries me is that the operating systems of the future are going to be dumbed down to accommodate portable devices. Not that they are going to contain excessive bloat.


As a couple of posters have already mentioned, with 32GB of RAM in my PC, a fast quad core processor, lots of hard drive space (both SSD and magnetic disk) etc., things have changed a lot. I don't even consider bloat problems anymore that were real issues just a few years ago. And I now essentially multitask to my hearts content. But if we're going to have to make everything compatible with tablets - machines that basically have the same power and less screen space than a shitty 25 year old DOS box, ughh. I don't ever want to go back there.

I've always had the strong impression that one of the conditions for games to be "licensed" for release on consoles is that the PC versions must not be allowed to offer any type of superior gameplay, content, or features (although 3rd party modding of course does happen with PC versions). But I really can't back any of this up.

This has been a fun article and thread to read, but I do think what really needs to be focused on more is features and design. 'Story' has been vastly overrated recently in gaming in my opinion.

Every game I've bought from GOG has been digital rights management free. And every game I've bought on Steam has had DRM (i.e. they are non-transferable). But I suppose with very old games there may be exceptions? However knowing Steam, I kind of doubt it. Also,


GOG - have always seemed like nice folks to me.


Steam - come across as money grubbing hard asses. The latest example being this 'pay for mods' thing (and then giving the authors a paltry 20%, LOL).

A reminder of what on May 4th? Because some of us are really too old to give a rats ass about pop culture anymore. However I suppose my guess would be that this is the date the new Star Wars movie is coming out? (Not that I will get to see it until it shows up on Netflix, or someone posts it on Youtube.)


Edit - OMFG: I don't deserve to live. How could I have been so blind!

http://en.wikipedia.org/wiki/Star_Wars_Day

I know I'm a bit of a wuss, but for some reason I just can't enjoy roleplaying evil characters (although I do admit that running over digitally generated cops might hold a certain appeal). Anyway - I'm looking forward to playing The Witcher 3. Also coming out very soon.

An interesting topic. My favorite "obscure" MMORPG would undoubtedly be 'Uncharted Waters Online'. Of course it has its problems, but literally having the entire worlds oceans to sail around on appealed to my explorer instincts. But then again, I also had the good fortune to meet a really fine and enthusiastic group of people to play it with (mainly Indonesians, of all things). And that can make a huge difference in enjoying these games as well.

But why does any of this matter anymore? If you've got a video card and cpu that can handle games better than the latest generation of consoles, then it seems to me you've got everything you're going to need until the next generation (of consoles) comes out. Because let's face it, exclusive PC Gaming is completely and utterly dead.


But if you're doing science or other professionally oriented graphics projects with your PC, that might be another story. However you're still going to have to work with only goosed up laptop cpu's. Because the dedicated desktop processor is now dead too.

Everyone so far has debated how to scale, but I'm of the opinion that MMORPGs - or RPGs in general for that matter - shouldn't scale at all. To me this is all about the "convenience" thing. Leveling is hard and boring? No problem, just allow people to max out in one week. Can't solo the toughest content in the game? No problem once again. Just make that dragon or high level dungeon as tough as fighting a sick kitten for the player.


But here's my view. Neutering games in this way doesn't really make people happy, it only makes them sad and truly bored. For one thing, it destroys immersion. The fictional dream of a quasi-realistic (and constant) setting that is a huge part of RPG game playing. And it also reduces or eliminates the need for evaluation and correct decision making in choosing opponents, or in planning the direction of your progression. Rendering all sense of achievement corrupt. Sure you may get your reward. But metaphorically - it's only the reward of sleeping with a whore.


I guess it seems, even to me, that maybe I'm getting a little off track here. But as to the OP's original example, I say, wait to do that big dungeon until you've paid your dues and found some guild buddies to do it with you. Do this, and then it really will be a lot more fun. And if you can't meet the prerequisites, then just do something else in the game world that is appropriate for your level and for solo play. A good MMORPG should offer you these kinds of opportunities. And always try to enjoy where you're at. Don't become obsessed in MMORPGs with where you might be.


I've certainly read about Second Life over the years, but never pulled the trigger. For one thing, I just know that even thinking about the possibility of having virtual sex with some other hairy scrote being on the other end of the line would leave me traumatized for life. And as the author himself admitted, sex is a major part of this game. But I do realize that there is more to Second Life than virtual sex. And some of it does seem interesting even to me.


I wonder if perhaps it's something roughly like this. I have a cousin who is (was) a big player, but who has never so much as tried a MMORPG. And I'm just the reverse. Maybe Second Life players lean more toward primarily being "social networking" type folks, and MMORPG'ers lean more toward being "gamers"?

I'm afraid I haven't played a MMORPG in over a year now. Whether it's because the new MMORPGs are fundamentally different from the old and just don't grab me anymore, or whether it's because my interests have somehow changed, I'm not quite sure. Maybe a bit of both I guess.


Anyway..., I'm still into RPG's. And there's loads of great older single player games out there that I never managed to get around to playing when they were released. So that's what I've been doing lately. Currently it's Fallout: New Vegas. Modded so as my companions are a couple of absolutely gorgeous and depraved teenage sisters. Now that's what I call immersion! But I probably do need to get out more...

Ah, I see. You guys are talking mainly about the "chest" type thing going on in online stores. I'm a little out of touch these days. I've seen those in one game I played (Uncharted Waters Online), but I guess they have now spread. My thinking on it then was, "I'm not going to touch this bullshit with a ten foot pole". I may love poker, but I never blindly gamble. Because that's not gaming, it's just stupidity.


Note - UWO is an otherwise good MMORPG. I'd recommend it. And I got by just fine without buying any chests.

I remember playing in one online tournament (pre-black friday, of course) that had over 60,000 players in it. So that was certainly massive. But you must know that online poker has been killed off in the U.S.?


In my state if I play online for $1 I could be subject to a felony conviction, and spend up to ten years in prison. But if I go to a local casino, where the minimum buy-in requires perhaps $500, and I'm almost guaranteed to lose because of the rake, taxes, tips, etc.. - that's all perfectly legal. And in fact, outright encouraged. The blatant government corruption behind this all is simply mind boggling. Anyway - after what, maybe 4 years now since black friday, I'm still fuming...


But should mmorpg.com cover online poker? No, I don't think so lol. Go to the twoplustwo forums for that.


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