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All Posts by Pynda

All Posts by Pynda

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448 posts found

For the longest - In the early days Asheron's Call 1 effectively had no level cap. So I don't know how you can get much longer than that. But in reality, once you were using "Level VI" (or later, Level VII) skills and spells, you were really getting up there. As for the time involved for that? Maybe around two years of fairly hard core play back then. I'm sure today's attention deficit disorder crowd would be having fits...

Note: AC1 was my favorite MMORPG "world"(although for many reasons other than leveling, too). It wasn't just the metaphorical equivalent of a Kleenex that you sneeze in once, and then throw away.

For the shortest - Does any MMORPG take more than a month or two these days? Some of you guys mentioned Aion, but I'm personally not aware of any. And myself, I'd consider EVE old school.

I'd speculate about one thing. If the people in the alpha aren't shooting their mouths off left and right despite the NDA (and they don't seem to be), that suggests some measure of loyalty? And if the testers are feeling loyal, then?

Anyway, here's hoping.

"We plan to get all backers in before the end of the year."

This was an interesting piece of official news (from the home site).

I mocked The Sims when it was first released, never gave it another thought for what... 10 years, but then finally decided to give TS3 a try just recently. And I'm actually enjoying it - although probably a lot of credit for this should go to the fantastic NRAAS and other player made mods and content.

Anyway, reading the reviews of TS4 it seemed pretty obvious to me that the game was a giant step backwards. Not only in withheld content (which everyone who knows how the franchise works should have been expecting), but in axed design features and in massively reduced game depth. You guys mentioned the console releases coming, but are there plans for TS4 to be released on tablets and phones? Because that's the only rational explanation I can come up with for this new version of the game.

As Rhoklaw mentioned, PvP and territorial control may be one aspect. But I don't think there's anything preventing a sandbox game from having 'content' as well. So:

- Essentially having never ending character development. I don't understand or like level caps, and I never have. To me this all comes down to appeasing the pussy little whiners who complain about hardcore players, and who want a chance to be 'equal'. Well, there are other alternatives too. Myself, I've always found running and outright avoidance to be good bets for dealing with characters who are more powerful than I am. But everyone these days demands to be a god within a week - when it used to take years in MMORPGs. Yet that was a good part of the fun and challenge of these games. At least for me.

- I think it's a myth that all gear needs to be crafted in sandbox games, or that all good gear needs to be gotten by raiding in Theme Parks. A mix can work even better. As it did for example in Asheron's Call 1. So maybe you wanted Sword Mastery gauntlets? Well a certain type of mob was known to drop them - go find'em and grind'em. Or maybe you wanted the best Magic Resistance necklace in the game? That could found in a group quest and dungeon. And afterwards, maybe a crafter could 'tinker' them up to be even better for you. Then there were also essentially long involved class quests for powerful weapons, journeys to volcanoes where fire resist items might be found, dungeons where experience could be earned more quickly than all other places (and rather than buying your experience in a cash shop, how frigging cheesy has that now become), etc..

- To me, sandbox means always having options. Whereas Theme Parks are about being taken for a ride. And there have been tons of neat little features in past sandbox games which get completely ignored by MMORPGs today. How about building player made cities, tools for handling guild politics and elections, the cantinas music and dancing SWG had for the more socially minded players, random shifting of resource locations and their qualities (vs. the rote nodes of WoW and its clones), tools for weddings/other parties/or combat tournaments, randomly shifting portals to special zones to keep the explorers happy, blah blah blah.

Anyway, if you're not seeing what there potentially could be to "do" in a sandbox game, I'm not sure I've accomplished anything more than to waste my breath here. Because at heart OP, I think you're probably more interested in seeing a movie than in playing a game. And that's okay, you're certainly not alone. And I like movies too. But these are polar opposite kinds of entertainment - I.E. passive vs. active.


The basic mechanics for having a "home" in SWG were certainly there, but that's just not the way I played that particular game. I was primarily a wandering resource gatherer and specialty crafter (medical supplies), I never had a house, and whenever the resources would shift, I would then follow along after them. But I still had a lot of fun doing it.

Asheron's Call 1 & Uncharted Waters Online

These two games I really did settle down in. Living in Glenden Wood in AC1, and London in UWO. I guess what made both these cities feel like home, for one, was that I was actively involved with guilds who "lived" there. That makes a big difference. And you get to know the other locals as well. But also, I never felt any great pressure to move anywhere else. For game design reasons both of these cities offered things that were valuable to me. Like being able, more often than not at least, to catch a player made portal to Fort Tethana near the Glenden Wood magic shop in AC1 (a journey which could otherwise take hours to do on foot). Or being easily able to attend a class at Oxford in UWO, and having a central location in London where I could sail off either North (to the Baltic) or South towards the Horns of Africa and South America.

"A world beset by a thousand years of war." That phrase - presumably which will be translated into gameplay - makes me tired just thinking about it. Getting older really does suck sometimes.

Originally posted by fardreamer

Originally posted by Wildstarrr

Originally posted by fardreamer I don't know what Netflix is, we do not have it here in sweden.
Yes you do: And also you have the pirate version It's ok to not know about it, but saying it's not available is a lie :]
oh, sorry not a lie, I'v never seen a commercial for it, so i just assumed it was not available. my bad. should have googled first.

You may not get the same Netflix that people in the U.S. would. For example I know for a fact that Canadians get a much poorer service/selection from Netflix than those in the states do. My Canadian cousins have bitched about this, and I believe one or two of them ended up using a proxy somehow to get around it.

Pioneer, I love the BBC. Especially the documentaries. We don't usually get BBC programming in the U.S. (except for a little on Public Broadcasting), and so I've recently almost been turning into a complete anglophile discovering decades of this material - now online on Youtube. Thank You Brits!

A typical BBC documentary compared to an American documentary from someplace like The Discovery Channel? Pfftt. And things are just getting worse and worse here in the states.

Yeah, Youtube is a gold mine if you know how to find things there. And I've now cut the cable/satellite TV cord completely (although I do still pay for Netflix streaming). But I'm not sure how much longer this party is going to last?

Here's two starter tips:

(Copy and paste if these links won't work - sometimes they don't here anymore.)

And here's a few keywords - Youtube playlist (I'd suggest a private one), wireless router and set top box - or maybe Playstation or internet capable TV, Proxfree and Hola, Youtube downloader (I like aTube Catcher), and PBS streaming video to round things out.

One note. I'm not a sports guy, I like good old movies better than crappy new ones, and I could care less about seeing the latest episode of Lizard Lick Towing, etc.. So if you can't live without this kind of stuff...

Not exactly an MMO for me, but about RPG gamers. I really liked the "Fear of Girls" guys. I could picture them in a potentially funny movie. These two videos have been posted here before, but if you haven't seen them yet...

Fear of Girls episode 1:

Fear of Girls episode 2:

What this guy might not be fully taking into account is the player who will see the advanced options in setup, be pissed because he can't use them on his ten year old Walmart special, and then whine about it. But I say screw people like these anyway. They should probably stick to console gaming.

UWO is definitely not a game that an attention deficit disorder twitch type player is going to enjoy - except perhaps playing as a pirate (for one, think of trying to figure out complex game features using atrocious Google translations from Japanese fan sites). But as a sandbox oriented player myself, I really enjoyed it. And I also met some great folks in the guild I joined there as well. However unfortunately, I accidentally deleted an aide it took me around a year to "train" (think of these as kind of a skill booster to your main character - in this case for my primary occupation of spice trading). And I then got so disgusted with myself that I rage quit.

All in all though, I thought UWO was a very good MMO. My only real problem with it being that "dungeon running" has now (or then, at least) become the vastly most profitable occupation. And that was the one aspect of the game that I probably enjoyed the least. But still, towards the end I had more money/ducats than I knew what to do with anyway. So what did it really matter? There are lots of different things to do in UWO - crafting, trading, pirating, naval combat (think of hunting those scumbag player pirates!), exploration, colonization, adventuring, economic war between nations, and a lot more. And there's no real reason why you can't just stick to your favorite activities once you discover what those are. But you have to use your imagination and chart your own course in UWO. Because there's basically no glowy question marks showing you the way.

I had one more thought on this subject. In that I'd guess the people who oppose different run speeds in MMO PvP are likely to be twitch players at heart. Whereas those who enjoy managing many different indirect aspects of combat - i.e. character development - are going to primarily be role playing gamers.

There's no right or wrong here I suppose. Just that either group is probably going to kick the others ass in a PvP game designed specifically for them.

How about World of Tanks?

But like someone said previously, maybe you would enjoy one of the smaller combat based shooters. Like the Battlefield series, Call of Duty, ARMA, etc. (however I'm not a person with a great deal of knowledge about these games).

Yeah, I used to really enjoy playing Tiger Woods 06 with real life friends until we all eventually had to upgrade from Windows XP. And then - checking out something newer that would be Win7 or 8 compatible - found out that Tiger Woods had now become console only. Or that the last PC compatible version sucked balls so bad that it wasn't even worth buying anymore.

I couldn't seem to find an alternative, either.

Asheron's Call 1 was a MMORPG with a run skill (and a jump skill, too). The run skill could be buffed directly, as well as buffing its underlying stats - say for example Run = .7 x Agility + .3 x Strength + Base Run Skill. So you could also buff AGI and STR for extra gains. As long as you had the magic skills or the items available to do the buffing with, that is. Or a friend along to do it for you.

Skill based MMORPGs are where it's at as far as I'm concerned. And I don't care for this whiny "everyone needs to be equal" in PvP crap. So you're a tank who wants to kill archers? Then you'd better have a good run skill, and not be over burdened when you were fighting. Nothing was stopping you from doing that in AC1. The choices were yours to make - for good or for ill. And for me this kind of decision making was a very fun part of the game.

What bugs me most about them is the thought that computer games will, possibly at some point in the future, largely be dumbed down to be able to work on phone or tablet interfaces. Which is going to be really sad. And infinitely worse than the damage already done by making nearly everything these days console compatible.

^ Translated that is Star Trek Online.

I've been becoming more and more convinced that both Star Citizen and Elite Dangerous are going to be strongly focused on (simplistic style) shooting. But who knows until they are actually released.

How about Earth and Beyond? It's an old MMO, but it is free unless you'd like to voluntarily donate. I've never played it myself, but a lot of people seemed to think it was a very decent game.

Echh, okay linking has definitely been nerfed at now. Just great. You'll have to copy and paste my link.

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