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All Posts by Pynda

All Posts by Pynda

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419 posts found

I've got a very highly rated 3D actioner RPG on my hard drive right now (Assassin's Creed IV - Black Flag), but for some reason I just haven't been able to muster up the energy to play it. So I recently played Divinity Original Sin. Yes the story was silly, but I actually find the old style turn based RPG games very relaxing. Which suited my current mood. However if you've never played Baldur's Gate 2, I think I'd recommend that game over Divinity on the basis of price as well as on overall quality. I mean it's considered one of the greatest games of all time. And you can buy BG2 cheap at GOG games.

But I'd say if you want to play something that will get your blood racing as well as your mind, perhaps DA:I.

Originally posted by DarkFail
50 Shades of Grey

Lol. I second this idea too.

Maybe something partially inspired by Robert A. Heinlein for a space based MMORPG? Although I guess nobody would want to play a bug (as in Starship Troopers). Still, I loved his books when I was a kid. Including the space colonization ones. So I just had to throw his name out there.

Edit: and a second for Tolkien's Middle Earth done some real justice (to me that means a big, open world sandbox game).

It looks interesting, thanks for the link. And the ships are gorgeous. Although I've lately become a real skeptic on how much small studios can accomplish. So we'll see...

Sure. In fact for the last couple of years I've been almost exclusively playing single player PC games that I missed at release. And finding them by looking at the "Top Rated of All Time" lists at Metacritic, etc. (although I usually don't buy anything older than about 10 years or so). It's been great. Super cheap games of high quality, completely patched, and they often include a boatload of user created content.

Originally posted by Lord.Bachus

Drooling with sarcasm, yet none seem to notice

I agree the OP is drooling. He should have just titled his thread "Why I Hate Archeage - reasons you've all heard before" and been done with it. But congratulations. I can't give you (the OP) points for being clever, but I will give you credit for being deceptive.

On a similar note, I have very fond memories of the player created map software "AC Explorer" for Asheron's Call 1. It was fantastically good. It had an online database with commenting ability that players could contribute to in real time, word search features (for example if you were looking to hunt a specific type of mob, amongst the probably 100+ mob types in game, because different mobs would drop different types of loot), and it could do things like create shortest route plans for the AC1 portal system. Which was a very in-depth network of portals going only from one specific point to another.

But as another poster already mentioned, the need for this kind of tool in today's MMORPGs is really not there anymore - perhaps with the exception of EVE Online. Worlds have instead become a collection of small "zones" (often instanced), static content has replaced dynamic content, and loot hunting is now mainly done by "raid grinding" in a few instanced dungeons.

Thanks for all the effort Craig, and the interesting piece on founding It's been fun reading your articles to keep in touch with developments in the genre over the years, and watching the forums grow bigger and ever more sophisticated. I'd guess a lot of posters here don't realize that (at times) they are talking with some of the biggest names in the industry. But having been around for a while myself, I do recognize a few of the nicks...

Case in Point - Famous player category. Del Cabon ^ above. I've briefly scanned over your post history, and I know it's you dude. You were a legend on the AC1 Harvestgain server, and though we never met, I do remember the name. And the day you ran past me once, and I was quick enough to scan your sword. After more than ten years I can't recall the stats of course, but I do remember that at the time I was suitably impressed!

I noticed this is not under NDA, and thought some of you might be interested in perusing it.

With all the supposed sandbox enthusiasts at this site it's troubling and puzzling to me why not one person has mentioned The Repopulation. Especially since it looks like it's getting fairly close to completion.

Black Desert? Instanced housing, class based (a small number of rigidly inflexible classes?), action style targeting. This game appears to me to be primarily a non-stop PvP frag fest. But with the popularity of MOBAs these days perhaps that's what the majority actually wants. And I'm just old and out of touch. However, yes. Mounted combat can be cool, day/night cycles and weather I've always been a big fan of, and the eye candy factor does look pretty good.

Single Player - I practically never preorder, but I have one in for The Witcher 3.

Originally posted by luisrkiller
Also remember, if PC gaming was dead, there wouldn't be any new titles coming out. Yet there's new announcements for new titles almost every day.

Yes, but how many of those "PC" games are the real deal - games that take advantage of the PCs superior interface and other capabilities - and not just console ports?

One thing that hasn't been mentioned so far is that cash shops are invading all video games, not just MMORPGs. For example I bought and am playing Assassin's Creed IV right now. But if I want "this" special armor or "that" special sword, I have to pay even more for it in the Uplay store.

So I say, welcome to the New World Order. Whether it's little things like commercial creep on Youtube, or more important considerations like staggering inflation on services like healthcare and education. Screwing people out of every last penny possible is becoming an ever more refined science. And we'll often pay this extortion. And the bean counters know we'll pay it. Because nobody wants to start doing without. Including me.

Jeezus, somebody is absolutely going berserk at Youtube in the last few days making everything "Age Restricted". The puritanical little dip****. Anyway, very, very cool looking game. Also be sure to check out the official 35 minute gameplay video too.

(Sorry - I can't seem to get my usual text insert link code to work here anymore.)

OP, you must be very young. Because for me this fantasy doesn't register. I've got a property tax bill (for my somewhat modest home) sitting on my desk right now. And $1,000 wouldn't even begin to cover that. So just for fun let's multiply by about 300.

I could do without overall levels myself. But as a previous poster mentioned, skills are what make an RPG. And, for me at least, are a great deal of fun to carefully plan and to develop. Because this is how you define a 'character' in these games.

However I'd think that those who are uncomfortable (or get bored) with concepts like individuality and inequality, who want nothing more to constantly duke it out on a chessboard full of pawns, would be a lot happier playing First Person Shooters or MOBAs. Yet MMORPGs are getting more bland and generic all the time. So keep up your complaining and maybe you'll succeed in getting what you want. That is, killing the RPG genre off.

For the longest - In the early days Asheron's Call 1 effectively had no level cap. So I don't know how you can get much longer than that. But in reality, once you were using "Level VI" (or later, Level VII) skills and spells, you were really getting up there. As for the time involved for that? Maybe around two years of fairly hard core play back then. I'm sure today's attention deficit disorder crowd would be having fits...

Note: AC1 was my favorite MMORPG "world"(although for many reasons other than leveling, too). It wasn't just the metaphorical equivalent of a Kleenex that you sneeze in once, and then throw away.

For the shortest - Does any MMORPG take more than a month or two these days? Some of you guys mentioned Aion, but I'm personally not aware of any. And myself, I'd consider EVE old school.

I'd speculate about one thing. If the people in the alpha aren't shooting their mouths off left and right despite the NDA (and they don't seem to be), that suggests some measure of loyalty? And if the testers are feeling loyal, then?

Anyway, here's hoping.

"We plan to get all backers in before the end of the year."

This was an interesting piece of official news (from the home site).

I mocked The Sims when it was first released, never gave it another thought for what... 10 years, but then finally decided to give TS3 a try just recently. And I'm actually enjoying it - although probably a lot of credit for this should go to the fantastic NRAAS and other player made mods and content.

Anyway, reading the reviews of TS4 it seemed pretty obvious to me that the game was a giant step backwards. Not only in withheld content (which everyone who knows how the franchise works should have been expecting), but in axed design features and in massively reduced game depth. You guys mentioned the console releases coming, but are there plans for TS4 to be released on tablets and phones? Because that's the only rational explanation I can come up with for this new version of the game.

As Rhoklaw mentioned, PvP and territorial control may be one aspect. But I don't think there's anything preventing a sandbox game from having 'content' as well. So:

- Essentially having never ending character development. I don't understand or like level caps, and I never have. To me this all comes down to appeasing the pussy little whiners who complain about hardcore players, and who want a chance to be 'equal'. Well, there are other alternatives too. Myself, I've always found running and outright avoidance to be good bets for dealing with characters who are more powerful than I am. But everyone these days demands to be a god within a week - when it used to take years in MMORPGs. Yet that was a good part of the fun and challenge of these games. At least for me.

- I think it's a myth that all gear needs to be crafted in sandbox games, or that all good gear needs to be gotten by raiding in Theme Parks. A mix can work even better. As it did for example in Asheron's Call 1. So maybe you wanted Sword Mastery gauntlets? Well a certain type of mob was known to drop them - go find'em and grind'em. Or maybe you wanted the best Magic Resistance necklace in the game? That could found in a group quest and dungeon. And afterwards, maybe a crafter could 'tinker' them up to be even better for you. Then there were also essentially long involved class quests for powerful weapons, journeys to volcanoes where fire resist items might be found, dungeons where experience could be earned more quickly than all other places (and rather than buying your experience in a cash shop, how frigging cheesy has that now become), etc..

- To me, sandbox means always having options. Whereas Theme Parks are about being taken for a ride. And there have been tons of neat little features in past sandbox games which get completely ignored by MMORPGs today. How about building player made cities, tools for handling guild politics and elections, the cantinas music and dancing SWG had for the more socially minded players, random shifting of resource locations and their qualities (vs. the rote nodes of WoW and its clones), tools for weddings/other parties/or combat tournaments, randomly shifting portals to special zones to keep the explorers happy, blah blah blah.

Anyway, if you're not seeing what there potentially could be to "do" in a sandbox game, I'm not sure I've accomplished anything more than to waste my breath here. Because at heart OP, I think you're probably more interested in seeing a movie than in playing a game. And that's okay, you're certainly not alone. And I like movies too. But these are polar opposite kinds of entertainment - I.E. passive vs. active.

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