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All Posts by Roadshow

All Posts by Roadshow

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11 posts found

I think the score is just fine. WoW-lovers will find plenty to hate, but the game is slick, fun to play and crammed full of content. It's devs are responsive to player-needs and in more than ten years of MMO's I have not seen a better launch. It won't be to everyone's taste but, for those coming to it without an axe to grind, it has plenty to offer.

Rift is very bad
General Discussion « Rift
3/29/11 7:16:14 AM

The ultimate judgement of any game is whether or not it is fun to play. I've been playing MMO's for more than a decade now and can see that Rift is in many senses generic, bits of EQ2,  of WOW, LOTRO and WAR abound. But that doesn't matter, all these games have built on what went on before, there is no prize for being unique, if there were perhaps we'd all be playing EVE.

Though I am jaded with the genre as a whole, I have been surprised by Rift and have found it fun to play, I've even enjoyed replaying zones with new alts. It may not do originality but what it does, it does very well.

It can't please everyone, however for those seeking a new game it is well worth a try. If though you're filled with cynicism and loathing for what has gone before, then you've seen it all before.

I recently asked someone involved with the launch when they were aiming for and was told October next year. Further confirmation that it is a long way off can be gleaned from the Bioware Careers site - They are in the very early stages of recruiting for what is going to be a BIG operation.

You can pretty much solo Star Trek Online if you so choose. Settings default to allow other players to join some missions, effectively public quests, but you can easily change settings not to auto-group you if you wish. There is Raid content but not until you have hit the level cap.

I can't think of another off the top of my head, Auto Assault and Tabula Rasa would have been good candidates but of course are now gone.

The game, like all mmo's is a an exercise in server farming. You do some stuff to collect some crap the devs have created, then rinse and repeat. The mmo'ness of it isn't important.

The only thing which matters is whether or not it is fun to play. And, if you enjoy space combat, it really is very good fun. More POTBS than Jumpgate or EVE, but really enjoyable.

If you wanted to spend your life doing diplomacy then it isn't the game for you, go play Vanguard instead.

Whilst the review was fairly balanced, I would disagree about replay-value. I am an altaholic and have enjoyed levelling all  my toons, though the linear nature of progression is a little retrograde when compared to the original City Of Heroes and it's multiple choices of areas in which to level. Effectively this comes down to the problem of too few zones in Champions Online at release. That said, the zone there are, are excellent, as are the implementations of travel powers and the inclusion of underwater areas.

The powersets themselves are a confusing headache but in an enjoyable way. My only major gripe is with the devs nerfing powers which were terrific fun to play, this is just plain lazy and lessens one's enjoyment of the game. Instead of making a good power useless, the sensible thing to do to keep players happy, would be to bring up the weaker powers to match it, whilst raising the difficulty of the pve villains. As things stand I now have alts with useless powers and in some cases powersets, which will need respeccing completely.  This knee-jerk reaction by devs has been a real spoiler.

Otherwise the game is ideal for the casual and semi-casual mmo'er, nicely episodic you feel like you can achieve something every time you switch on. Whether it has the power to keep players interested comes down entirely to how much new content they will bring to the game, and when. It better be a lot and soon, else even an altaholic like me will have run out of things to do before Christmas.

We all know screw-ups occur when games go live. However, this week there have been rather a lot of downtime, server crashes, disconnects, etc.

A simple announcement on the forums that everybody will get a day added to their account, as is the norm in other games, would stop us feeling robbed. As it is, it's 10pm here in the UK and I haven't been able to log in today, and without some Dev acknowledgement of that, one can't help but to feel a little cheated.

Loving all the whiners. I pre-ordered, open beta'd, early started and played all day today. Heard very little complaining in-game and a lot of excitement because drops are working properly now.

Fighting is a little more difficult and as a result the game feels a little less light-weight. Where I was clearing group missions solo, maybe now I'll stop to create a team.

As for PVPers bitching, they've been in-game three days. Powersets like fashions will come and go, a good player will usually win through.

I didn't plan to stay with the game past Aeon going live, but I am enjoying it and think maybe Aeon might have to wait. It's a lot of fun.

Auto Assault was a pretty good game until you hit maximum level. It's problem was that after that there was no further content, just repetitive and unbalanced pvp. This ensured that even players who enjoyed the game eventually tired of it and cancelled their subscription.

Tabula Rasa was a light but enjoyable sci-fi romp and the story of the Logos was one of it's stronger points, driving the story forward. It's downfall was really a result of a buggy release and then disastrous patch releases, destroying whole career archetypes which players had invested months of gameplay in. This was done with the goal of 'balance' for pvp, but since there was little meaningful pvp in the game it just pissed everyone off. MMORPG gave a shamefully lightweight puff-story when the game lead changed last year, when you should have been asking why buggy patch releases were being released despite terrible test-server feedback, resulting in players leaving in droves.

Originally posted by Ilvaldyr
Originally posted by GreenChaos

Gamers get real defensive when you bring up gaming and addiction or depression. But some people do play WoW 12 hours a day, at the expense of school, relationships and other things.

It's the difference between Addiction and Obsessive/Compulsive behaviour.

You can't be addicted to an MMO, because MMO's aren't addictive.

However, you can develop an unhealthy obsession with compulsively playing one; but then you can develop an unhealthy obsession/compulsion to absolutely anything. I once read of a woman who was obsessed with eating dirt. Humanity really is that weird.




You misunderstand the nature of addiction. Addiction can be both physiological and psychological and often both. A game isn't by it's nature able to become a physical addiction, but just like gambling the drip, drip, drip of reward can generate a psychological addiction. If the psychological addiction is also reinforced by the body's own responses to gaining reward, adrenalin, dopamine etc, then a people can and do suffer physical withdrawal to what was primarily a psychological addiction.

The link is also true in the substance misuse field, though usually it is presented in the opposite manner. An addiction to opiates can be brought under control by placing a client on an equivalent dose of methadone; however clients still hanker for street drugs because they have developed a psychologial addiction to the behaviour of injecting.

So is a piece of software inherently addictive? No. But can using that piece of software become an addiction? Almost certainly.

@the poster suggesting that there is money in treating imaginary addiction. Not in the UK there isn't as healthcare, including treatment of addiction is provided by the NHS, through taxation and not by the private sector.

There is a clinic here in the UK, the Tavistock Clinic in London, which is treating people with addictions to WoW. We came in to contact with them because our own son is, we consider, addicted to WoW.

Although he plays many other games including mmo's we have banned WoW from our house and blocked the ports necessary to play it. He still plays but has to do it at a friend's house and, although he initially moved in with the friend for three whole weeks when WOTLK went live, has in recent times reduced the number of hours and even days on which he plays.

Whilst initially I was cynical about the concept of addiction and viewed it purely as a psychological phenomena, the doctor we spoke to told us that addicts display genuine withdrawal symptoms when they stop playing due to no longer getting the rush of adrenalin etc they have become accustomed to. This mirrors our own experience whereby our son spent the best part of a week without sleep, shaking, crying uncontrollably and pacing up and down. It certainly scared the hell out of us, even though my own wife is the boss of our local substance misuse treatment team. We didn't expect to see such an extreme reaction to the loss of a video game.

I don't necessarily agree with the previous poster that having multiple accounts equals addiction. Addiction is when the game takes over your life to the exclusion of everything else, dropping out of school, losing jobs, losing relationships except with other players etc. It is also when your moods become affected, such that a defeat in arena illicits violent outbursts and indeed real violence.

Whether it is the fault of the game or something within the player or a little of both I don't know, but games such as WoW where there is an identifiable goal of becoming the top-ranked player or team, not just by being better but by playing longer, certainly do not help.

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