Trending Games | ArcheAge | Elder Scrolls Online | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,790,594 Users Online:0
Games:723  Posts:6,194,154
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by RobbHood

All Posts by RobbHood

2 Pages 1 2 »
33 posts found

Best thing i ever wrote. Because the game was special to me.  This post is several years old.

 

The game was just out of beta and 40 of my guild started playing. I was one of my group’s “Planet Side” testers/players, having beta tested it. We are 200 strong spread out now over 8-10 different games.


I would tune in the SWG channel on TS and listen, it was amazing to here the accounts of things across the galaxy as seen through the eyes of noobs. Everyone was a noob. I had to be a part of this.


I got the game and away I went. There were people everywhere. Cantinas were jammed, star ports as well. People running across Dath, no speeders yet. Fighting rancors and nightsisters. Squills and Tuskin Raiders were things to avoid on our home planet. The Corellian plains and the swamps of Talus, filled with big cats and their babies was a great place for the CH, but a dangerous one as well.


The crafting was amazing as well, folks dedicated themselves to mining, harvesting or buying the best resources, looting or buying skill tapes, and the items they made were top shelf. We knew who they were and we haggled for the best price. Weapons, armor, BE clothing, foods, drinks, etc…


The fighting classes would hire out to protect crafters as they tended their harvesters, or just paid us to bring home the best meat or bone, when ever it would be located that month at various places across the galaxy.


The player cites became sophisticated and well thought out. We would hunt in groups to fund the treasury. Recruit top crafters to place their vendors so traffic in town would increase.
Entertainers formed troupes that would travel around and perform at events for hire. Towns would have celebrations, music, fireworks, dancing. The socialization was at its peak.


Bases became focal points for the GCW, defending and attacking, when one went “hot” hundreds of players would be on hand. Theed was a kill zone as was the Bestine-Anchorhead corridor.


Jedi were rare and as the game progressed, more found their way to the Force. But through perma-death, saber TEF and eventually visibility and the BH, showing off with a LS was a bad thing. Removing the BH gank squad made us Jedi more brazen and may have been the first sign of the down hill slide. Jedi should have remained in the shadows.


I remember traveling across many planets and stopping off in a camps on a regular basis. Players just out and about were never hard to stumble across. The Master Ranger camp was a sight to see. If they had a dancer, it was a chance to heal up a bit and move on. Before leaving you could often barter for a new pet or some food or drink. Few new I was a Jedi, it was much safer that way. Regular clothes, carrying a rifle or carbine, with my LS in the tool bar just in case I was not as careful as I thought I was.


Back to a big city, get your speeder, armor and weapon repaired. It was always nice to find a smuggler and get those new items sliced. Stop by the local cantina and enjoy some music and get a mind buff, hit a star port and have a doctor buff you up. Then back out to the open spaces, never far from action.


Player run night clubs sprang up, rented juke boxes, exotic dancers, beauty pageants and just a place to hang out, waiting for the next assault on the enemy or hunting party. At one pageant, with about two hundred in attendance, a beautiful young Jedi was competing, when a BH attacked, the fight spilled out into the street and raged on for 20 minutes before she managed to escape. I cannot imagine a more “Star Warsy” scene then a fight breaking out in a Star Wars bar.


You didn’t have to run around to find PvP, it would always find you if you were not alert. NPC’s could unmask you as well, and many times you would have to fight your way out of town. For a Jedi, that meant visibility for sure. Time to be extra careful. But if laying low was your thing for the moment, there were 100 places to go and things to do. Tend to your factors, restock, shop, socialize, hunt, the Vette, Theme Parks, The Warren, Black Sun Bunker, etc… The server forums served as After Action Reports that made the slow times at work more enjoyable.


New players would seek help, and many did help. Taking them under their wing, showing them the ropes, forging bonds, weaken by the tears of this dying game, and friend’s lists evaporated as gamers left for greener pastures.
You really carved out your own existence, the greatest Star Wars saga ever told, yours… and if you ran the course and wanted a change, you could start over, 31 more times if it suited you.


Many of us have moved on, others stay and pray that the greatness of this game will return. Still others, like me, pay for a month here and there just to check in and see for ourselves.


For me, there is a soothing, surreal feeling when I hear the opening music. I stand above my home on Tatooine, in Storm’s End, a town we forged from the sands in a place called The Valley of the Wind. I watch the twin suns set over the mountains and remember what the game was like. It truly breaks my heart to think of the friends lost and the good times we had, gone forever, like the sands in a storm. I wait a bit longer, check my empty friend’s list and log off.

Yes, we were adventurers, explorers and soldiers, and it was the best of times. -Robbhood

Originally posted by Uproar
Originally posted by RobbHood

I say nay nay.  I've read so many reviews and to hold them side by side is comical. While one dislikes ESO because there is not enough X, the other finds displeasure in too much X. 

What the hell is an "Elite Reviewer"??  Who the heck elevated these "reviews" you lay side by side? 

This whole post is comical, but not in a good way.

"Elite Reviewers"  My point exactly.  I guess it went over your head.

I say nay nay.  I've read so many reviews and to hold them side by side is comical. While one dislikes ESO because there is not enough X, the other finds displeasure in too much X.  It's too much an MMO or too much an RPG ES title?

I stay away from betas these days.  If a game looks remotely interesting, the only review that means jack to me is my review.  So many hate or love the same game for personal reasons. None of these reasons are invalid.

But, haters will hate.  Anyone recall the Great Flame War's of GW2 or SWTOR? GW2, I played it (and just about all the others as well) and it good for a bit, but ran out of steam for me.  SWTOR, I stayed away for over a year and tried it. Loved it for 2 months.  It was worth the time I played.  Like seeing a movie, great entertainment, but the show ends eventually.

Scores of people love and play these titles and have found their "game". Good.  Every game I play, played or will play is because I wanted, or want , to experience them. Not because MikeB likes or hates a game.  These reviewers can be entertaining but a keyboard, game access and a forum doth not an expert make.

No one can possibly know what you or I like or dislike. I have no idea what I will like or dislike about ESO, but come April 4, I will start my adventure and see.  Could be a short run, or this could be my "game". What lies ahead is the hook.

I played SWG from the very start until SOE turned the lights out.  And most all the other along the way.

And in looking at dollars spent compared to a night at the movies or a few rounds of golf, or just about any past time, not a nickle was wasted, whether I stuck with it 30 days or 8 years. All of it was entertainment. And for 99% of the people who game, a bad day at the keyboard is still better then working.

 

Have fun.

Robbhood -  "We were Adventurers, Explorers, and Soldiers" <---Google that phrase

Been asking the OP's question for years.  I found this indie game awhile back and spoke to the creator viv email and their forums.

FRONTIER 1859

I's a long way off but has great features.  Take a look. Talk it up if you like it.  A Wild West  MMO would be a hit.  Red Dead Redemption was big as a single player,

It's not the same game i bought day one.  They took a ground breaking idea with their giant, seemless map, open world battlefields and tried to cater to the COD console crowds.

I didn't like depot spawns in an enemy town, but I could live with it.  But then came forced AO's and FRU's, Gaydar, Squads were killed off, DOC became a bigger jerk then when he deined the tri-wing 109 incedent, the forums started to reflect the real world censorship of 1940 Germany and people left in droves.

I wish the game would go back to a sim or just go away.

OJ.  Couldn't have said it better.  When they killed the squad play, they killed they game.  I have been away from a few years and popped back in witha few of  the old 3CD vets at Xmas.

I could stand it a week, no longer.  I miss the days of trying to sneak a large attack together and get it to target in tact or patrolling the skies looking for the enemy attacks forming up.  Alpha-Bravo town assaults with a hand full of squadies was a blast.

 

JEA3 still hangs around, but 3CD is dead, as is the game.  It went from bad to worse with HC, the insta army flag movement and FRU's.

We old players are pissed because we saw what the game was and what it could be, but it has lost it's way and will never find the road home.

 

RobHood

Well. I played for many years, starting from day 1.  Canada Corps, then we became 3CD.  I have had conversations on TS with all the RATS and private battles with DOC thru PM's.  He actually told me to take a break from the game.  I'm still on that break, going on 4 years now. (Remember DOC's years of insisting the 109 flight model was perfect?  Anyone remember the eventual discovery it had an invisible third wing that gave it super lift and performance?)

Motormouth begged me to come back, said I couold get a free t-shirt.

Back in the day, the game was awesome. Back before HC and forced AO's, when ya had to pay attention. Squads shaped the flow of the map.

It is a niche game, so why try and capture fast action players who have so much more, and better, fast action shooters out there?  You will NEVEF get them.  Go back a bunch of steps.

I personally don't like all the moble spawn-instant army mechanics.  But I could live with a compromise. Tone it down a bit.  Make it a sim again.

Draw back all the players who like stuff like coordinating the air to cover a 30 min. trek from town A to attack town B.  Draw attention with a feigned attack on town C.  Maybe an alpha-bravo attack to tie up enemy elements.

Send fighter cover to hunt bombers hunting your armor.  If only AO's are attackable, then there is not much hunting, just mindless fur balls by stat whores.  Stats (kills. K/D etc... ) are stupid in real time. It creates a game within the game. The sim part gets lost.  If ya want stats, release them after victory is decided.

The RATS fixed alot of gamy issues, with capping for example, but went too far trying to make the game more then it could be, more then a niche game.

Why is/are strat bombing gone, squads gone, AO's forced, mobile spawning too easy?

If players don't like taking the time and effort to plan and pull off an attack that takes 40 minutes to drive there, and stay alive while doing it, then a was sim is not there game. But the current game is a mix of ideas that hold no real numbers and attrack even less.

Get all the war sim fans back, stay true to your war sim roots and let the game be what it was meant to be. a niche game, a true war sim.

 

Brig. Gen. (Ret) Robhood, Third Canadian Division, Commanded RCAF

"Always on Target"

It's more like 10 v 50.

 

No keys are need for chaos chests though. Just the locked chests in dungeons.

 

RobbHood

Chests just laying around in the world as you explore.  Not hidden really,  just out there.

Someone may be watching it, usually not,  It will contain some goodies.  Original DF had gold, from a little to a lot, a nice weapon of some sort and at times a house deed.

When I would find a really nice one, I would be nervous as hell looking for a bank if I was a long way out from our city.  No feeling like it in any other game. The constant fear of impending gankage. 

Always travel with a buddy. Then there is a 50% chance you can escape while your buddy is being murdered and looted.

 

And there were locked chests in areas that a looted key would open. Also a great place to ambush. Usually around mobs or deep in a dungeon for the good ones.  And remember, dungeons are not instances in DF. Really just another part of the world where anyone could be.

 

RobbHood

 

The game is am empty shell of it's former self.  So many wrong turns, brought on, in a big part I imagine, by the arrogance of DOC.

I hope it just goes away so I can forget about it.  It was once a great thing, 10 years ago. It just never kept up with the tech, and the road map from CRS was a winding trail that led to a cliff.

Originally posted by jazz.be

Starting and playing a new character is very entertaining somehow in this game. It's easy to play diffirent characters at the same time, unlike most other mmo's where you feel forced to finish a character first.

I just made sure I finished act one on my Sorcerer before I continue the Juggernaut.

Sith Sorcerrer: 31

Sith Juggernaut: 19

Smuggler (forgot what I took): 15 or something

It's easy because that's all there is.

Not one staffer found anything wrong with this game?

 

Some of the articles on SWTOR seem a bit naive. "Slain by the Sith" and "The Droid I was looking for" to name two. And let's not forget Pocke'ts video on the number one reason she is playing SW.......are you ready?.........The questing has been elevated to a new level by Bioware.  Really?

 

Kill x of this and deliver this to that seems to have been around since the original EQ. And I question whether its really Star Wars honestly.

 

It may be based on Star Wars, but Star Wars was Luke and company.  A light saber doth not a Star Wars make.

 

The game is what it is and all the hype and spin will never change the fact that it is a re-skinned (barely) KOTOR that allows up to 200 players to play a single player game in a single instance along side each other, occsionally banding together to run a flashpoint or operation.

 

For any progression minded players, it's very weak.  For RP'ers, it's terrible.  For explorer's it's non-exisitent.  For PvPers it's, again, terrible.  And for solo players, it's a good story once, maybe twice through.

 

You really don't "play" SWTOR, it "plays you" and you are basically just along fot the ride. 

 

Where are the critical thinkers amoung the writers?  Graphically average, except mayby the fire throught the grate in Hutt Ball, which looks worse then average,  like the original Duke Nukem graphically. Questing is as lineiar as all the rest, and maybe wouldn't be so bad if it wasn't hyped as the next gen of questing.  The choices you make have no impact, nothing changes but a few dark/light points.

 

Character customization?  poor.  With no housing or player cities, keeps, or the like, a player has to fall in love with their avitar. Gear them up, dress them up, show off the spoils of war.   The standard players are use to are missing, like a wardrobe option. Even Blizz  folded in this department. The companions are all the same.  The game should have been called SW: The Clone Wars.

 

So now, with so many players already at 50, they are asking what do we do now?   In the World of Warcraft Southpark episode when the gang power leveled up to kill the uber ganker, and did, they asked "Now what do we do?"  The answer..."Now we play the game."

 

But ya gotta have some kind of game to play at that point, and SWTOR is lacking.  I guess we can wait for "Time to take a second look at SWTOR".

 

Sorry, I call 'em like I see 'em.

Look a round, go where I wanna go.  Stumble across a situation and decide if I want to intervene.

Discover a group of players engaged in a battle. Help out and get rewarded.  Maybe we continue on or go our separate ways for the time being.

Gather some mats for crafting. Kill some things, make some new discoveries.  Randomly find some NPC's out in the world that need some things done.  Rally a few guildies to up the stakes and head back to town to shoot the breeze with some folks.

When u cut a paste it deletes the paragraphs I believe.  Ya gota go in and edit that beast or no one will read it.

  If it's not a cut and paste, well....edit any way.

I roll played while reading this compelling story.  I played the roll of a fanboi trapped by the expectation of another promise by a AAA title, struggling to self awareness that the game has been weighed and measured and has been found lacking.

So I see that zones are instanced.  Copies of each other to spread the players out.  How many players can occupy one instance?

This is why I will miss that old game:

 

The game was just out of beta and 40 of my guild started playing. I was one of my group’s “Planet Side” testers/players, having beta tested it. We are 200 strong spread out now over 8-10 different games.


I would tune in the SWG channel on TS and listen, it was amazing to here the accounts of things across the galaxy as seen through the eyes of noobs. Everyone was a noob. I had to be a part of this.  I got the game and away I went. There were people everywhere. Cantinas were jammed, star ports as well. People running across Dath, no speeders yet. Fighting rancors and nightsisters. Squills and Tuskin Raiders were things to avoid on our home planet.

The Corellian plains ands the swamps of Talus, filled with big cats and their babies was a great place for the CH, but a dangerous one as well.  The crafting was amazing as well, folks dedicated themselves to mining, harvesting or buying the best resources, looting or buying skill tapes, and the items they made were top shelf. We knew who they were and we haggled for the best price. Weapons, armor, BE clothing, foods, drinks, etc…


The fighting classes would hire out to protect crafters as they tended their harvesters, or just paid us to bring home the best meat or bone, when ever it would be located that month at various places across the galaxy.  The player cites became sophisticated and well thought out. We would hunt in groups to fund the treasury. Recruit top crafters to place their vendors so traffic in town would increase.


Entertainers formed troupes that would travel around and perform at events for hire. Towns would have celebrations, music, fireworks, dancing. The socialization was at its peak.  Bases became focal points for the GCW, defending and attacking, when one went “hot” hundreds of players would be on hand. Theed was a kill zone as was the Bestine-Anchorhead corridor.


Jedi were rare and as the game progressed, more found their way to the Force. But through perma-death, saber TEF and eventually visibility and the BH, showing off with a LS was a bad thing. Removing the BH gank squad made us Jedi more brazen and may have been the first sign of the down hill slide. Jedi should have remained in the shadows.


I remember traveling across many planets and stopping off in a camps on a regular basis. Players just out and about were never hard to stumble across. The Master Ranger camp was a sight to see. If they had a dancer, it was a chance to heal up a bit and move on. Before leaving you could often barter for a new pet or some food or drink. Few new I was a Jedi, it was much safer that way. Regular clothes, carrying a rifle or carbine, with my LS in the tool bar just in case I was not as careful as I thought I was.


Back to a big city, get your speeder, armor and weapon repaired. It was always nice to find a smuggler and get those new items sliced. Stop by the local cantina and enjoy some music and get a mind buff, hit a star port and have a doctor buff you up. Then back out to the open spaces, never far from action.


Player run night clubs sprang up, rented juke boxes, exotic dancers, beauty pageants and just a place to hang out, waiting for the next assault on the enemy or hunting party. At one pageant, with about two hundred in attendance, a beautiful young Jedi was competing, when a BH attacked, the fight spilled out into the street and raged on for 20 minutes before she managed to escape. I cannot imagine a more “Star Warsy” scene then a fight breaking out in a Star Wars bar.


You didn’t have to run around to find PvP, it would always find you if you were not alert. NPC’s could unmask you as well, and many times you would have to fight your way out of town. For a Jedi, that meant visibility for sure. Time to be extra careful. But if laying low was your thing for the moment, there were 100 places to go and things to do. Tend to your factors, restock, shop, socialize, hunt, the Vette, Theme Parks, The Warren, Black Sun Bunker, etc… The server forums served as After Action Reports that made the slow times at work more enjoyable.


New players would seek help, and many did help. Taking them under their wing, showing them the ropes, forging bonds, weaken by the tears of this dying game, and friend’s lists evaporated as gamers left for greener pastures.


You really carved out your own existence, the greatest Star Wars saga ever told, yours… and if you ran the course and wanted a change, you could start over, 31 more times if it suited you.


Many of us have moved on, others stay and pray that the greatness of this game will return. Still others, like me, pay for a month here and there just to check in and see for ourselves.


For me, there is a soothing, surreal feeling when I hear the opening music. I stand above my home on Tatooine, in Storm’s End, a town we forged from the sands in a place called The Valley of the Wind. I watch the twin suns set over the mountains and remember what the game was like. It truly breaks my heart to think of the friends lost and the good times we had, gone forever, like the sands in a storm. I wait a bit longer, check my empty friend’s list and log off.

Yes, we were adventurers, explorers and soldiers, and it was the best of times. 

In the beginning, when BW and LA set free the first info about their new title, SW:TOR, the community went crazy over the lack of traditional MMO tenants, like cafting and grouping and so on.

Then the answer (which is still out there in a video interview) to "what is end game" further fanned the flames. The answer, BTW, was sometning along the lines of hit level cap, roll a new toon, rinse  and repeat.

BW kicked in the PR machine to dispell these concerns by spinning the mechanics and a tweek here and there.  But upon closer review, nothing really changed

The  game was, and is, a new KOTOR with alot of people in it, occasionally forming up for flash points and raids. How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap?  How many invisible barriers is a player gonna hit trying to walk off the set path before the have had enough?  Or look at the same face on all the players and NPCs? and so on and so on.

If you like KOTOR you will like SWTOR. And that is fine.  Just let me know when SWTOR maintains a sub base of over 2 million past 6 months.  The game will succeed. But is noting new.

If SWG launched today, as it was in the beginning, with current technology, I believe it would be a better game. If a western/old west skinned game built on the SWG model of old would launch, it would be a better game.

BW-LA-EA's SWTOR:KOTOR is was it is.  Alot of poeple will enjoy it, but please put the koolaide down and just play the game. Get back to us in 6 months or so.

Ok, that is all. These are not the droids you are looking for, and i mean that.

2 Pages 1 2 »