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CRS's WWII Online Forum Moderators are out of control
General Discussion « World War II Online 3/15/13 10:00:33 PM
It's not the same game i bought day one. They took a ground breaking idea with their giant, seemless map, open world battlefields and tried to cater to the COD console crowds. I didn't like depot spawns in an enemy town, but I could live with it. But then came forced AO's and FRU's, Gaydar, Squads were killed off, DOC became a bigger jerk then when he deined the tri-wing 109 incedent, the forums started to reflect the real world censorship of 1940 Germany and people left in droves. I wish the game would go back to a sim or just go away. |
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OJ. Couldn't have said it better. When they killed the squad play, they killed they game. I have been away from a few years and popped back in witha few of the old 3CD vets at Xmas. I could stand it a week, no longer. I miss the days of trying to sneak a large attack together and get it to target in tact or patrolling the skies looking for the enemy attacks forming up. Alpha-Bravo town assaults with a hand full of squadies was a blast.
JEA3 still hangs around, but 3CD is dead, as is the game. It went from bad to worse with HC, the insta army flag movement and FRU's. We old players are pissed because we saw what the game was and what it could be, but it has lost it's way and will never find the road home.
RobHood |
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Well. I played for many years, starting from day 1. Canada Corps, then we became 3CD. I have had conversations on TS with all the RATS and private battles with DOC thru PM's. He actually told me to take a break from the game. I'm still on that break, going on 4 years now. (Remember DOC's years of insisting the 109 flight model was perfect? Anyone remember the eventual discovery it had an invisible third wing that gave it super lift and performance?) Motormouth begged me to come back, said I couold get a free t-shirt. Back in the day, the game was awesome. Back before HC and forced AO's, when ya had to pay attention. Squads shaped the flow of the map. It is a niche game, so why try and capture fast action players who have so much more, and better, fast action shooters out there? You will NEVEF get them. Go back a bunch of steps. I personally don't like all the moble spawn-instant army mechanics. But I could live with a compromise. Tone it down a bit. Make it a sim again. Draw back all the players who like stuff like coordinating the air to cover a 30 min. trek from town A to attack town B. Draw attention with a feigned attack on town C. Maybe an alpha-bravo attack to tie up enemy elements. Send fighter cover to hunt bombers hunting your armor. If only AO's are attackable, then there is not much hunting, just mindless fur balls by stat whores. Stats (kills. K/D etc... ) are stupid in real time. It creates a game within the game. The sim part gets lost. If ya want stats, release them after victory is decided. The RATS fixed alot of gamy issues, with capping for example, but went too far trying to make the game more then it could be, more then a niche game. Why is/are strat bombing gone, squads gone, AO's forced, mobile spawning too easy? If players don't like taking the time and effort to plan and pull off an attack that takes 40 minutes to drive there, and stay alive while doing it, then a was sim is not there game. But the current game is a mix of ideas that hold no real numbers and attrack even less. Get all the war sim fans back, stay true to your war sim roots and let the game be what it was meant to be. a niche game, a true war sim.
Brig. Gen. (Ret) Robhood, Third Canadian Division, Commanded RCAF "Always on Target" |
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All Allied divisions trapped in a pocket. LOL
General Discussion « World War II Online 12/20/12 12:16:12 PM
It's more like 10 v 50.
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No keys are need for chaos chests though. Just the locked chests in dungeons.
RobbHood |
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Chests just laying around in the world as you explore. Not hidden really, just out there. Someone may be watching it, usually not, It will contain some goodies. Original DF had gold, from a little to a lot, a nice weapon of some sort and at times a house deed. When I would find a really nice one, I would be nervous as hell looking for a bank if I was a long way out from our city. No feeling like it in any other game. The constant fear of impending gankage. Always travel with a buddy. Then there is a 50% chance you can escape while your buddy is being murdered and looted.
And there were locked chests in areas that a looted key would open. Also a great place to ambush. Usually around mobs or deep in a dungeon for the good ones. And remember, dungeons are not instances in DF. Really just another part of the world where anyone could be.
RobbHood
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WWIIonline is NOW FREE2play (and its been amazing best FTP model ever)
General Discussion « World War II Online 8/15/12 5:33:26 PM
The game is am empty shell of it's former self. So many wrong turns, brought on, in a big part I imagine, by the arrogance of DOC. I hope it just goes away so I can forget about it. It was once a great thing, 10 years ago. It just never kept up with the tech, and the road map from CRS was a winding trail that led to a cliff. |
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Originally posted by jazz.be It's easy because that's all there is. |
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I Have To Question Some MMORPG Staffers Objectivity
General Discussion « Star Wars: The Old Republic 1/03/12 9:13:02 PM
Not one staffer found anything wrong with this game?
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I Have To Question Some MMORPG Staffers Objectivity
General Discussion « Star Wars: The Old Republic 1/03/12 9:05:57 PM
Some of the articles on SWTOR seem a bit naive. "Slain by the Sith" and "The Droid I was looking for" to name two. And let's not forget Pocke'ts video on the number one reason she is playing SW.......are you ready?.........The questing has been elevated to a new level by Bioware. Really?
Kill x of this and deliver this to that seems to have been around since the original EQ. And I question whether its really Star Wars honestly.
It may be based on Star Wars, but Star Wars was Luke and company. A light saber doth not a Star Wars make.
The game is what it is and all the hype and spin will never change the fact that it is a re-skinned (barely) KOTOR that allows up to 200 players to play a single player game in a single instance along side each other, occsionally banding together to run a flashpoint or operation.
For any progression minded players, it's very weak. For RP'ers, it's terrible. For explorer's it's non-exisitent. For PvPers it's, again, terrible. And for solo players, it's a good story once, maybe twice through.
You really don't "play" SWTOR, it "plays you" and you are basically just along fot the ride.
Where are the critical thinkers amoung the writers? Graphically average, except mayby the fire throught the grate in Hutt Ball, which looks worse then average, like the original Duke Nukem graphically. Questing is as lineiar as all the rest, and maybe wouldn't be so bad if it wasn't hyped as the next gen of questing. The choices you make have no impact, nothing changes but a few dark/light points.
Character customization? poor. With no housing or player cities, keeps, or the like, a player has to fall in love with their avitar. Gear them up, dress them up, show off the spoils of war. The standard players are use to are missing, like a wardrobe option. Even Blizz folded in this department. The companions are all the same. The game should have been called SW: The Clone Wars.
So now, with so many players already at 50, they are asking what do we do now? In the World of Warcraft Southpark episode when the gang power leveled up to kill the uber ganker, and did, they asked "Now what do we do?" The answer..."Now we play the game."
But ya gotta have some kind of game to play at that point, and SWTOR is lacking. I guess we can wait for "Time to take a second look at SWTOR".
Sorry, I call 'em like I see 'em. |
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Look a round, go where I wanna go. Stumble across a situation and decide if I want to intervene. Discover a group of players engaged in a battle. Help out and get rewarded. Maybe we continue on or go our separate ways for the time being. Gather some mats for crafting. Kill some things, make some new discoveries. Randomly find some NPC's out in the world that need some things done. Rally a few guildies to up the stakes and head back to town to shoot the breeze with some folks. |
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Yet another review of TOR
Reviews & Impressions « Star Wars: The Old Republic 12/29/11 2:17:28 PM
When u cut a paste it deletes the paragraphs I believe. Ya gota go in and edit that beast or no one will read it. If it's not a cut and paste, well....edit any way. |
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Why is the story so enjoyable to me ?
General Discussion « Star Wars: The Old Republic 12/28/11 6:47:25 PM
I roll played while reading this compelling story. I played the roll of a fanboi trapped by the expectation of another promise by a AAA title, struggling to self awareness that the game has been weighed and measured and has been found lacking. |
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Max Number in an Zone Instance?
General Discussion « Star Wars: The Old Republic 12/24/11 9:12:43 AM
So I see that zones are instanced. Copies of each other to spread the players out. How many players can occupy one instance? |
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I'll Post This One Last Time. Good Bye SWG
General Discussion « Star Wars Galaxies 12/17/11 3:53:55 PM
This is why I will miss that old game:
The game was just out of beta and 40 of my guild started playing. I was one of my group’s “Planet Side” testers/players, having beta tested it. We are 200 strong spread out now over 8-10 different games.
The Corellian plains ands the swamps of Talus, filled with big cats and their babies was a great place for the CH, but a dangerous one as well. The crafting was amazing as well, folks dedicated themselves to mining, harvesting or buying the best resources, looting or buying skill tapes, and the items they made were top shelf. We knew who they were and we haggled for the best price. Weapons, armor, BE clothing, foods, drinks, etc…
Yes, we were adventurers, explorers and soldiers, and it was the best of times. |
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How Soon We Forget SWTOR First Offering
General Discussion « Star Wars: The Old Republic 12/11/11 10:44:07 AM
In the beginning, when BW and LA set free the first info about their new title, SW:TOR, the community went crazy over the lack of traditional MMO tenants, like cafting and grouping and so on. Then the answer (which is still out there in a video interview) to "what is end game" further fanned the flames. The answer, BTW, was sometning along the lines of hit level cap, roll a new toon, rinse and repeat. BW kicked in the PR machine to dispell these concerns by spinning the mechanics and a tweek here and there. But upon closer review, nothing really changed The game was, and is, a new KOTOR with alot of people in it, occasionally forming up for flash points and raids. How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap? How many invisible barriers is a player gonna hit trying to walk off the set path before the have had enough? Or look at the same face on all the players and NPCs? and so on and so on. If you like KOTOR you will like SWTOR. And that is fine. Just let me know when SWTOR maintains a sub base of over 2 million past 6 months. The game will succeed. But is noting new. If SWG launched today, as it was in the beginning, with current technology, I believe it would be a better game. If a western/old west skinned game built on the SWG model of old would launch, it would be a better game. BW-LA-EA's SWTOR:KOTOR is was it is. Alot of poeple will enjoy it, but please put the koolaide down and just play the game. Get back to us in 6 months or so. Ok, that is all. These are not the droids you are looking for, and i mean that. |
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This game could have been so much more
General Discussion « World War II Online 10/04/11 8:54:09 PM
He longs for the same game I do. One that got away. The stat whores and forced AO's, insta-action, etc...killed it for me and so many others. Trying to cater to the FPS-console crowd was, and is, a failure. |
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I remember you Tactics. Robhood, 3rd canadian Div. here. This game is a half ass FPS wanna be that drifted far away from its War combat sim roots. It a shame. |
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Dark and Light: Development Taken Over by Snail Games
News & Features Discussion « General Discussion 3/31/11 2:27:23 PM
You could snowboard down a mounatin side, hang glide and parachute. Fly a drake well above the clouds to mounatin peaks. Coolest stuff ever, after that, the game sucked. If they fixed the stuff that sucked, i'd try her again. |
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Another terrible game, launched far too early with little to insight or inspiration
General Discussion « Xsyon 3/12/11 4:04:47 PM
I spent my $40 bucks and the fun I have had up to date has already covered that. It's less then a night at the movies. The game needs work and is behind, but the concept is cool enough to keep me around. I'll ride this one one out. I've been through a few AAA title launches that were as bad. They'll either fix or they won't. The sun will rise tomorrow. |
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