|7 posts found|
What's the meanest thing you've ever done in a MMORPG?
The Pub at MMORPG.COM « General Discussion
12/05/12 7:16:42 PM
Back in EQ there were so many ways to do mean things.
Money had weight. You could convert platinum into a ton of copper pieces. Hop on your mount so that it didn't weigh you down, then go give it to a begger. The begger could not move and if they did move, it was very slowly. And if they hit even a slight drop in terrain, they died from falling damage.
You would go get higher level weapons and give them to low level orcs in the noobie area. The orcs would actually equip the weapons. Then watch low level characters get one shotted.
There was a chest piece you could get in later levels that you could use to give to low level players. It really was a decent piece of twink gear but it had something like -50 or someting hitpoints. You give that to an orc. A new character kills and loots the chest piece. If they equipped it, they would die because new characters didnt have that many hit points. The best part was that when you looted your body, it would automatically equip the chest piece back.
First 10 minutes back... travel time still sucks
Reviews & Impressions « Star Wars: The Old Republic
4/16/12 10:14:48 PM
Back in my day, it took an hour and a half just to get anywhere. Questing? We sat and just killed the same 5 things over and over again for the next 3-4 hours.
Seriously, there are better things to complain about. If you want to get right back into the action instantly next time, clear a camp and log out in the middle of it. Don't complain that death isn't lying in wait next to the vendors in a ship that is in the middle of space.
Helloooo... where is everybody? <.< >.> <.<
General Discussion « DC Universe
3/21/11 11:25:53 PM
The clunky interface breaks the game for me. Coming from other PC MMOs , the UI is seriously in need of a face lift. It might be fine for console users but the PC version needs to be more than just a port of the console.
I like the game play, I enjoyed grouping when I was able but there was almost no conversation going on. If people are finding it to difficult to communicate and cooperate, then they will play it like a single player game, get max level and move on.
I was very heavy into EQ for the first 5 years it was out, then the guild gradually dissolved. I have played pretty much every commercial MMO and many of the F2P MMOs. I have yet to find the same mix of excitement, community and sense of accomplishment I found in EQ. I think EQ had the advantage of being one of the earliest MMOs to get alot right.
Most of the games I have played since are too easy with little or now penalty for being stupid, anti social or just a jerk. Aside from guilds, you dont find much of a sense of community beyond PUGs in many of the games. I am actually playing WoW now but it is with a small group of friends on set game nights so it is pretty fun to level up and try things together. This model worked great for us with DDO as well and we are planning on returning to that game at some point now that the level cap is higher than when we left. If you can gather up a few friends you can make any game out there fun i think.
You might try a couple of the F2P games and see what you think. Some that i have enjoyed are DDO, Anarchy Online and Runes of Magic
I highly recommend DDO.
It is free to try so it can't hurt :)
DDO is much different than your traditional style MMOs out there, LotR included. DDO is much like DnD in spirit. Everyone meets up in a town, tavern or outpost. They find a needy NPC and get an adventure.
Character creation can be as simple as picking a race and making a look you like and a class that sounds fun and then letting the game take care of the details.
With some research into DnD or reading the DDO class boards you can make well educated decisions on stats, feats, skills and enhancements.
You will be doing dungeon crawls for the most part, all instanced for you party or two parties for a raid. In quests, you only get experience for completing quest goals. Not for individual mobs.
There are some outside adventures but they are still instanced.
Some outside adventure zones have dungeon entrances within them and even give rewards for killing creatures and exploring the area.
There are Normal, Hard and Elite settings to change the difficulty of each quest for more or less challenge. There is also a Solo setting available on many adventures.
There is no player housing as of yet. Although there is some crafting it is a bit of a grind and is for making items for yourself, not other players. The world size is geographically medium I would say, on the map at least. This however is deceiving because there are dozens and dozens of dungeons lying beneath the surface or in some other plane etc.
I played with a group of people on Mon and Tues nights from 8-11pm. The style of gameplay lends itself perfeclty to our game nights. Try the trial, you should know within that time if it is the type of game for you. I personally still call it one of my favorites. I hope this helps some.
I have played both and would have to say that LOTRO is the better. It has a really good community, the game is steaped in lore that the quests really make you feel part of. Graphically it is very pleasing and Turbine does an awesome job of providing frequent game updates at no cost. For the quality and amount of free updates they provide for LOTRO and DDO, I am excited to see what their retail expansions bring to the table (lets not bring up AC2 )
Why pay every month if you can play free
The Pub at MMORPG.COM « General Discussion
4/29/08 9:05:18 AM
I think that if someone is just looking for something to keep them busy, then free MMOs are a great option if you can get past translation issues, buggy play and/or dated game play. By dated game play I mean that many free games seem to be just translated versions of Korean games from several years ago. They also appear to be just simple grinding with little or no sense of belonging to an overall community.
I have tried many free MMOs (admittedly for only a couple of weeks at a time) and experienced the same with each: towns full of player "shops" with large amounts of spam, overly populated starting areas, sparsly populated later areas. I joined groups but it was pretty much just to make grinding faster and those were far between due to most invites being just group invite pop ups with no conversation beforehand, this is just a personal pet peeve of mine. And of course there is the "free play" model that sells the players the ability to get and use the better items in the game. Which accomplishes two things to me, it trivializes the work you put into a character when someone just buys there way up, or even worse makes you a second class citizen because you can never equip the better items and therefore will never reach your full potential unless you shell out the cash for it.
This being said, I have played MMOs that do truly shine. An example is Anarchy Online, the free version of that is a fully complete retail experience with the only limitation is being limited to the original content. The game still runs into some of issues above but it was just much more tolerable for me. I am not a big fan of sci-fi or sci-fantasy but the game is well worth a look.
In closing I think you get what you pay for and in retail pay MMOs, you are paying for polish and continuous improvement. There is also a better chance to find a good sense of community in a more mainstream game just because there is a much larger player base.