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[Review] Neverwinter: An Astral Diamond in the Rough
News & Features Discussion « General Discussion 5/31/13 5:14:35 AM
Originally posted by evilastro 1. "Regarding Cleric self heals, they will likely remain fairly minor for the Cleric. This is to help balance the fact that Clerics don't need to use as many health potions as other classes. Before the self heal reduction, Clerics would pretty much always have more gold than all other classes.
That's from the IAMA on Reddit and shows just how inept the devs are. At 30+ this is anything but true. A TR with cleric companion will use far less potions than a DC because the TR can kill mobs about 100x faster(exageration but not that far off) where the cleric is left tanking the mobs and slowly killing them while popping pots alongside all of his heals.There really isn't a relief until 50 when we get AS and even then some mobs have some serious dps. We certainly aren't tanking in dungeons either because unless there are 2 clerics for AS stacking the adds alone will drop a cleric. I know this happened around BW2 so perhaps other classes got buffed after? Feats were put in? Either what matters is that clerics healing can safely be brought back to 100% and it won't be OP in the least. 2. CW short stuns are more than long enough to kill pretty much any class so it doesn't matter if they are shorter. The GF do hit hard but they are incredibly easy to get away from and kite. Plus their shield is now pretty buggy with one of the recent patches. I also imagine the TR daze circle from stealth means a dead GF but perhaps I'm wrong. The GWF I have never seen one dominate either on my team or on the opposing side. Sure they do decent damage but they don't drop people nearly as fast as a TR or CW can, plus they are vulnerable. I've done a few 1v1's vs GF and GWF and at least I have a chance at winning. A TR or CW there is ZERO chance. I've outplayed rogues numerous times but it still ends up with me dead because of poor class balance. I've never outplayed a CW though, well because choke->dead, or the more complicated combo of push me out of AS->Choke->dead.
My take on PvP balance is TR and CW damage needs brought down, GF and GWF stay right where they are for now, and DC need some damage buffed and righteousness removed. Then implement DR on CC, as well as make AS stacking not give near invulnerability.Once that happens and the TTK is no longer 2 seconds we can get a better feel for where balance is. |
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[Review] Neverwinter: An Astral Diamond in the Rough
News & Features Discussion « General Discussion 5/30/13 10:23:51 PM
Neverwinter is probably a 5 at best currently. Class balance is an utter mess. TR and CW dominate and clerics are there only to drop astral shields. DC's actually have a passive "buff" that makes them heal themselves for 40% less just to give you an idea of how horribly put together the classes are(the reason given is because they wanted clerics to use potions...). Many skills do not work how the tooltip says, some are broken, and others are so broken they do the opposite of the tooltips. Dungeons are boring because every single boss/trash pack are exactly the same; red circles and tons of adds. As a cleric it's the worse experience ever because not only are you the healer but now you're tanking because aggro is broken. Don't assume you'll be getting loot either if you're in a PUG because everyone needs on everything because they want Astral diamonds. Leveling becomes monotonous because every single zone is setup the same Intro quests->followups->Instanced dungeon->next questhub->repeat. Again there is little mob variety and if you're a cleric(low dps) past 40 becomes dreadfully slow since everything heals, summons more adds, or has a ton of health compared to your dps. PvP is not even worth doing unless you're a TR or CW due to the horrid class balance. There is no real matching so you can be at GS 5k and be vs a premade 5 man with GS 10k. If you PUG queue you have an equal chance of getting an AFKer or having the group leader(given to a random player) kick you because he can. Honestly 3/4 my PvP gear(which isn't even that great) was bought with glory from losses due to either AFKers, going against premades, or bad class comp(not enough TR or CW). The economy is essentially fixed to AD's but getting them is a pain. You can do your dailies(which at 60 are incredibly tedious especially since you're forced into doing things you don't really want to do). I just hate when they add a 2nd gated currency that cannot be earned through normal play. GW2 did the same thing with laurels and it makes playing the game tedious. What's wrong with the game is easily shown in the profession(crafting) missions. Do I send out my crafters out on a 2 hour mission and I get 200 astral diamonds, 1s, and 40xp or an 8 hour mission and I get 300 astral diamonds 2s and 40xp. The game isn't balanced, lacks polish, lacks variety, and lacks depth. If 10 is the best MMO and 1 is the worse, Neverwinter is a 5. |
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Why do they have race limited factions?
General Discussion « Elder Scrolls Online 5/29/13 1:46:47 PM
Originally posted by Delavega86 There is a 100% chance that factions will be imbalanced and it will ruin RvR. I think the devs believe that by having 3 factions it will solve the population imbalance issues and that's simply not true. Having a 3rd faction helps but doesn't solve the issues. In fact it can end up making things worse if the system is setup incorrectly. Take GW2 for example, the #1 server beats on the #2 server to widen the points gap and the # 3 server attacks the #2 server because they are an easier target. It needs to be setup that the #2 and #3 server/faction lose equally so they have motivation to stop the #1. The other major problem is what they plan to do with night capping/non-prime time. People from different countries tend to group up with players from their region. This ends up leaving 1 server/faction grossly imbalanced at certain parts of the day. if one faction can steamroll with zero resistance during the day the RvR will not last long. Faction locking races/classes is a rookie mistake when you're trying to add RvR. It just adds one more thing to try and balance and no MMO has EVER balanced it. At least GW2 had the right idea with each side having the same races/classes, just messed up on the gameplay mechanics. ESO is going to end up with faction imbalances that ruin RvR, I also imagine that a lot of players will also be resentful towards the game when they want to play an Argonian but their guild picks DF. The game is basically setting up hurdles in front of itself, I hope they have plans to clear those hurdles. |
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Originally posted by Timzilla Ummm where did you see that GW2 was supposed to entertain you for 30 days? Did ArenaNet ever make that claim? They are under no moral obligation to provide 30 days of entertainment. Do you expect 30 days of non-stop entertainment from a single player game? No. Take a look at the actual value of GW2's entertainment though. Say a movie is 2 hours long and $8 a ticket. My fastest level 80 was 70 hours. That means the actual value of GW2 is $280. Even at half that you cannot find a better entertainment value.
So yeah, screw ArenaNet for providing $280 worth of entertainment for only $60....RIGHT? How do they sleep at night?! |
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Originally posted by wrightstuf Depends on what isn't compelling to you. Story? Like most game stories it starts small and quickly becomes epic. Combat? If you find combat too easy then I can tell you it definitely gets harder as you level. Around level 50 or so all the mobs have more abilities, almost all of which have a poison or bleed(sometimes both). The mob density also increases to the point where you'll almost always fight 2-3 mobs at a time. Learning when to dodge, condition management, and other counters is vital to staying alive. |
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Currently I'd rate the leveling in this game as the third most fun in my experience
General Discussion « Guild Wars 2 8/30/12 2:08:51 PM
Originally posted by FrodoFragins I disagree. I feel absolutely no grind in GW2 leveling. I mean heck I logged in quick last night just to get to the next waypoint and ended up finishing the zone some 4-5 hearts, 6 poi's, 3 vista's, and a handful of events later. If all you want is your xp bar to go up then you might be missing the point of the game. GW2 has so much variety that it never feels grindy to me. From throwing bottles of rum at pirates, smashing rats, killing bosses, repelling invasions, picking up ettin refuse, etc. They have done a nice job of breaking things up so you don't feel like you're always doing the same thing.
SWTOR was incredibly grindy leveling. The only thing that made it even passable was the personal story, but with only 3-4 of those quests a planet it was a long hard slog through each world. Not the mention the quest variety in SWTOR was non-existent.
Vanilla WoW was a better leveling experience than other games at the time, but by today's standards, it was grindy. Do you remember leveling prior to the zone/xp revamps? Leveling past 40 was grindtacular, on my mage I skipped the quests and did the maraudon slimes because I couldn't take quests anymore. BC had a few interesting quests but mostly just more of the same. If I had to rate MMO level experiences, I would say: #1 GW2, #2 The Chronicles of Spellborn #3 Warhammer(oddly enough). |
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Originally posted by DKLond I just don't get what more you'd want in direction. I mean just going from heart to heart doing all dynamic events you come acrossed will level you through the zone. Do you REALLY need a quest saying "Go do heart 1!" "Go do heart 2", etc? You want a more indepth story but going heart to heart is too complicated? The game gives you a completion listing for each zone, need even more direction? Get 100% completion. Do that and you will be overleveled for everything.
You just want everything spoonfed to you while your hand is being held. Too much direction is tedious(WoW and every clone since), but too little direction is overwhelming and confusing(sandbox games); GW2 strikes it just right with providing some handholding elements, you know those hearts I mentioned were put in just for people like you, wtihout forcing it on people but keeps some of the openness of a sandbox. |
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I do better while drunk, my group of friends has won more ranked matches while drunk than when sober. There is a tipping point though when you go from drunk to fading to black, that's when I start to suck.
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Raid Haters are coming out of the woodwork.
General Discussion « Guild Wars 2 8/16/12 7:54:10 PM
There is nothing wrong with raiding per say but it only caters to a certain set of gamers and having the entire endgame dedicated to that subset of gamers kills it for others. When all there is to do is raiding, it gets boring. WoW overplayed raiding/instances and now they are pretty boring in any MMO unless they are drastically different.
When raids finally get back to being a special occurance they will become epic again. GW2 is taking a step towards that by making them linked to a large chain of events so they aren't always available. All I can say is that I definitely won't be missing raid nights or being forced to join a large guild while playing GW2, |
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Looking for an excellent 3 thumb button gaming mouse.
General Discussion « Guild Wars 2 8/13/12 9:53:05 PM
Originally posted by ariboersma The G700 is both corded and wireless. The cord allows you to use the mouse like a regular corded mouse and charges the battery. So if you like corded it works just like a corded mouse, however I think you'll quickly find that wireless mode does have it's usees. I used the Mx518 for like 5 years. The one broke, optics died, within warranty so they sent me a new one. Used that one for a year or so and the cord got a break in it. I used the cord from the previous mouse and used it for probably another 6 months. I ended up picking the G700 as my mx518 replacement because I got a 50% off code from logitech, at $50 there was no better mouse. Not to mention that Logitech's warranty service is great. I actually just had my G700 replaced because the left mouse button switch was messed up. It would multi-click and unclick even when held. |
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Why SW:TOR is not down for the count!
General Discussion « Star Wars: The Old Republic 8/13/12 12:34:56 PM
SWTOR is down for the count, it would require far too much time/money to change the game into something people would play for years.
Most of SWTOR's problems were discussed years/months before it released. There were those of us that knew full vo/story would cause patches to come out slower or with less content. We were told though "it's Bioware! They know what they are doing!". We also stated how the game would fall flat once the story ended, but again "It's Bioware!". The major problems with the game were all discussed and dissmissed vehemitly, by Bioware fans, years/months prior to launch. Bioware didn't listen then and now the game is built upon flawed design decisions, it isn't going to change.
It took them 5 years to produce the game in it's current form, in order to turn that game around they would need another few years of pure development. We are talking engine overhaul, PvP overhaul, faction overhaul, class system overhaul, world overhaul, etc. You would be basically making a new game with the same assets. It simply isn't feasible and EA certainly isn't going to fund it. EA is going to do the bare minimum to make some more money off the game and that's it. They are going to use as little money as possible to get the most out of SWTOR. Just look at WAR, they reused the same assets for WOH. |
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Originally posted by jusomdude I wouldn't say it is 1/2 but it most certainly changes a large portion of the MMORPG. In previous games you need to pick up quests, do what the quests say, and return to turn those quests in. The quests force you to go place and pretty much drag you through the game. If your friend logs in he needs to have the same quest your on to be rewarded for helping and if he already did it he gets nothing. If your friend is higher level then he is basically doing all the work.
In GW2 you just run around and do things as they pop up, there can be multiple ways to complete an event, you don't need to return to an NPC to complete it(unless it's a gather one!), and you don't even need to stay until the event finishes. The events don't force you to go places or drag you through the game, you can explore, craft, and do other events to level. If your friend gets on all you need to do is meet up in the world. The only thing required for you to play together is that you do events in the lower level players range. The higher level friend still gets rewarded so he is happy to help. The higher level is also down-leveled she he isn't doing all the work and making things trivial.
Do you see the difference? One is very linear and restrictive, the other is non-linear and offers a lot of freedom. GW2 isn't changing what you do, it's changing how you do it. How you do it is almost always more important than what you do. Killing 20 stationary boars is boring(pun intended), killing 20 boars that are all charging at a settlement is a lot funner. |
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Originally posted by BigRock411 You were criticising it though through your "questions". You even further back your criticisms by saying that nothing the OP said was fabricated. All Terrant did was point out exactly where your criticisms were wrong in his eyes.
Criticising the game is fine, but doing so on false information will end up with you being corrected like Terrant did. The whole "5 button swap button mashing" is something that has a small nugget of truth(you can certainly spam 5 abilities, swap, and do it again) but it is used in a false statement, IE All combat in GW2 is spamming 5 buttons, swapping weapon, and doing it again. If you try to do that in SPVP you will die...a lot, and not be useful. If you try that in harder PvE content, you will die a lot and probably never beat it. It's like saying all you had to do in WoW vanilla was autoattack. Could you kill some mobs with auto-attack? Certainly, but were you going to beat all of the raid bosses doing that? Not a chance. In any MMO you can use a bad playstyle and get through most leveling content, that does not mean that is all there is to combat. At the very least GW2 combat is 18 abilities: 10 for weapons, 1 for swap, 1 for heal, 3 for utility, 1 for elite, 1 for dodge, 1 for class ability. At most it is well over 40+ abilitiess(elementalist+summoned weapons). |
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Originally posted by jazz.be
Elementalist and guardian just have more skills that heal making them better healers. I can only be specific from the elementalist side but they usually have 2 healing skills in the water attunement(the frost beam and tidal wave for example) as well as several other things like traits that make swapping into water attunement heal people around them. Elementalists also have some very nice traits/skills for reducing damage they take, but I wouldn't say they are as good at it as the other 3. Necro's have their class skill that basically gives them 2 health bars on top of their abilities that return health on damage. So they can certainly be pretty tanky. Guardians have the extra armor, aegis(blocks an attack), healing, and a ton of abilities that block or reduce damage. Warriors have the extra health/armor, shield block, counter attack, defensive banner, and a bunch of skills to stop their opponent from attacking(stun/knockdown). That doesn't mean the tank classes can just sit infront of an enemy and "tank" or that the better healing classes can keep people healed indefinitely. It just means those classes do it better than others. |
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PvP is not skilled.
Beta Weekend Event Reviews & Impressions (Archived) « Guild Wars 2 7/22/12 4:27:54 PM
Originally posted by jedensuscg This is anything but a paper/rock/scissors game. A guardian doesn't always beat a necro, a warrior doesn't always beat an elementalist, etc. It all comes down to how you built your class and how well you play it. A build with no condition removal is going to die to an enemy with a condition build. As for reacting, have you met a warrior in GW2? Dodge the bulls rush or die. No setup? Try playing an elementalist and say that with a straight face, they are all about setups and combos. If you get stunned use a stun break(which is all most other MMO's had). No reaction to the other player except rolling? There is plenty to react to and position yourself for like stuns, stealth, conditions, boons, traps, high damaging abilities(hundred blades!). Just because you can't see the things to react to doesn't mean they aren't there. As for synergy, what are you talking about? There is a ton of synergy in not only your own skills but your team skills. Again go play an elementalist. You have 16 skills and there are plenty that work very well together. Just off the top of my head static field + Lava font or ride the lightning+stun aura+Dragons breath+ring of fire+burning feet. Even the simple classes like warrior have combos like the overly popular bullsrush hundred blades.
The one thing I will say about GW2's PvP is that the super high burst numbers need a bit of toning down. That's the entire reason the warrior is popular right now, they bring really high numbers to the table. I like the longer fights though, so maybe it's just me. |
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Originally posted by Lobotomist 1. What area are you in? Most of the places I've been(Charr, Sylvani, Norn) are fairly open and mob density is perfect. Not so many that you're overwhelmed but not so few that you're spending a ton of time hunting them down. There are places where mob density increases but usually they are area's that should be dense. In an enemy stronghold there should be lots of enemies. Unless of course you're underlevel at which point you'll be aggroing things from a mile away. So I disagree completely here.
2. What? How could you not find "safe" spots. I've AFKed while making dinner and didn't die. I've taken numberous bathroom breaks and didn't suffer a single hit. It seriously is not hard to find spots where mobs don't spawn and won't attack. Heck an almost foolproof way is to just take a waypoint and afk there. Even AFKing at the small towns you're good for at least 30mins unless it is already under attack. My conclusion, you must be just walking into hostile territory and afking.
3. Yeah, it's wonky.
4. That is a good thing, the problem with other themepark games is they force you to ride the rides. GW2 is a hassle free themepark where you have lots of freedom. |
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Originally posted by oxbaker No, you get all the gems back. They are just testing their sale system. There will still be 20% sales after launch though |
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Originally posted by Loke666 You can't blame EA for this. Bioware Austin was built and started work on SWTOR long before EA got involved. So if you're trying to say EA forced Bioware to open a new studio and that's why SWTOR was bad as the reason, you're wrong. This failure is purely in Bioware's court. SWTOR suffers from serious design flaws and seemingly incompetent designers. Sooo many of SWTOR's design flaws were discussed, at length I might add, back in 2008 when we started getting information. Things like story being too singleplayer, taking up too many resources, and becoming useless once max level is reached. Those were gigantic GLARING issues and Bioware continued right down that path. B2P might have helped SWTOR but it's too late for that now. Even as B2P they would have had to merge servers because the game has no retention mechanics and low replay value. GW2 won't be immune to a drop off but they have WvW, a ton of replay value in dynamic events so I forsee a longer more gradual decline. Of course that could change depending on how fast ANet can put in content. |
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Seems like the game has peaked on XFire - Part 2
General Discussion « Star Wars: The Old Republic 7/17/12 12:59:15 PM
Originally posted by Tensor25 So you're saying that just because not everyone takes a survey that it's not reliable? We don't even need to know what percentage of the MMO population does use xfire to draw a trend conclusion. All we need to know is the starting number of people using xfire/swtor and the current number. From there you can draw the conclusion that if 75% of the people that started playing SWTOR with xfire stopped, then it is likely that there is also a downward trend in overall SWTOR subs. That's all this thread is for. Basically it is a huge indicator of bad retention. BTW breakeven point is ~500k subs and it is assumed that is after 1 year. Bottomline; even if the game is Star Wars, if it's bad or boring people won't continue to pay for it. I know tons of Star Wars fans, people who played SWG from launch until it's demise, that have canceled their SWTOR subs. While I don't doubt there are more than a few people who will keep a sub just because it is Star Wars, they aren't going to keep the game afloat. SWTOR will either go F2P or be put on maintenance mode like WAR. |
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Guild Wars 2: Final Beta Weekend Detailed
News & Features Discussion « General Discussion 7/16/12 9:58:41 PM
Originally posted by lefagr It's not insane. Some people were planning on buying gems right off the bat. This is just mutually beneficial to both those players and arenanet. The players get to test the items out so they know what they want to buy at launch and Anet gets to test out their store/credit card system. |
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