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All Posts by Lyolas - 58 found

2/08/08 6:56 PM
Viewed 1443, Replies 25

Originally posted by Nadia

even if people find it rude to use OOC for selling,

 

 

new players (or returning players) are still learning ins and outs of the game

 

there really is no excuse for heckling the player in tells,

when giving advice would have helped much more

Aye, this sort of response is not unique to AB nor EQ2. It's everywhere. There is a new social order with its own rules and heaven help the stupid noob who comes into the world unaware of them. You are a stupid noob if you do not somehow inherently understand what is preferred by the general populace in a place you are relatively new to.

The petty things people become incensed over in MMO worlds have led me to consider playing a solo friendly game and remain unguilded and I am not antisocial by nature. I played a healing class for years and have just become so tired of this kind of thing, hate for not being Jesus when the group screws up, etc. It's just a game and people are so damned petty and mean sometimes it really spoils it.

It is best to stay out of ooc and general chats and in my opinion it is best to shut them off. Come into the world with RL friends or make them as you go in the game world and communicate with those people. Let the rest of the clowns be mean to each other out of view and earshot. Turn of gen chats for the win.

 

2/08/08 6:48 AM
Viewed 1032, Replies 19

Originally posted by neonaka

This would have been easier, just give him a list of the fastest leveling classes in the game.

 

Best Farming Character/Powerleveler in game.

Albion Necromancer

Hands down - don't try to argue or flame because for those who have them know I am right, for those that don't need not argue because you do not know what your talking about.

There are 3 classes that excel at solo leveling that I have taken to 50 in under 7 days each.

 

Hibernian Vampiir

Albion Heretic

Albion Necromancer

There are other classes that excel in solo play, however these would be the fastest because all three of them have an almost constant pull rate with little to no downtime. The heretic has some but is easily displaced with some of the RA's like MCL and Focus/Concentration.

If your a big PvPer like you stated tho, You might really want to look into a stealther class.

Nightshade/Ranger

Infiltraitor/Scout

Shadowblade/Hunter

Harder to level, and harder to play. However they have the highest survivability and the highest kill rates of most of the RvR and Battleground players.

I play them all scattered across many servers, I do not play on any classic servers however because as far as I can tell, It doesn't do anything except remove the ToA content. Which I never really understood why so many people complained about ToA, I mean I can see the problem now where you can't really get alot of people for the ToA raids. So they fixed that by letting you buy them with Bounty Points.  People acted like ToA was the anti-christ or something.... ToA expanded your character and made you a more powerful player... for those who didn't have arti's or ML's they cried because arti/ML user would destroy them in combat... my solution would have been stop crying and go get what they have. I guess the majority of DAoC users just found it to hard or something as they have all since left the game or joined  classic server were they all feel "even"...

 

*shrugs* whatever floats thier skiff I guess.

I don't know about you, but "even" or "average" never really appealed to me.

Who ever said "I am perfectly content on just being average sitting on my couch being a nobody."

 

It was prolly Homer Simpson or something. LOL

anyway I am out... going to grab some popcorn to watch the %^&* storm about to go off.

 

Wasn't the original issue and all the fallout over what TOA was and required at release? I was under the impression it introduced EQ-like pve raiding that was required if you wanted to remain competetive in pvp. Many resented being forced into a raiding grind to be able to continue doing what they most enjoyed about DAoC and what in fact distinguished it far and away from other games at the time.

Correct me if I am wrong but I always understood the TOA debacle to center on required raiding to just play the game whereas this was not required before the expansion. The game became considerably more hard core in terms of time, and large group coordinated raids did it not? Else you were screwed in rvr and might as well quit which in fact many did.

They changed the game in a big way and people did not like that change. That is what TOA hate is about and frankly as someone with a real life outside gaming I don't blame them.

It's sad that in the wake of that terrible design decision you are left today with classic servers vs full content servers and fixes that were too little too late. That is what you really wound up with unfortunately. Witness the latest merger because like the old game I loved (EQ), DAoC too is slowly bleeding to death.

I hope that Warhammer is a worthy successor to DAoC unlike the wow-ish EQ II we wound up with. Maybe I'll play that one. I am tempted to play this for what its worth till then and on classic not because I need a watered down game personally but because I'd rather be wherever the most players are and the pvp is still most active. I also believe buff bots suck and that would influence my decision. I do not care how anyone else might justify them as it would not fly for me. I don't like that. Just as I don't like all the boxing in EQ where it devolved into a peculiar isolationist thing where a sad number of players prefered a me, me, me experience vs a shared fun time.

I'm actually here poking around in various forums gauging user feedback on the games they play trying to decide what the heck to play as I have become pretty thoroughly disillusioned with SOE and all things managed/produced by them. Can you imagine Mythic sticking a card game into your RPG? How about battery powered armor? We got that and more in EQ and it sucks. RMT and microtransactions are next but I don't plan to be around for that.

2/08/08 5:43 AM
Viewed 1395, Replies 23

Originally posted by starman999

curious.........

 

Isnt it odd how everyone seems to feel the same way about what has become of this once great game? It seems to me that most folks lament the loss of the original sense of community that surrounded the game before there was a bazaar or instant travel. A time when grouping was an everyday occurrence and considered the rule as opposed to the exception.

If this doesnt scream out to the developers the need for an actual "classic" server if the game is to have any future or hope of a decent player base then I dont know what would. Its quite obvious to me that players miss the EQ that was and will never be satisfied with what it has turned into I dont care how many expansions they release. They are merely stretching out the inevitable demise of EQ like someone haphazardly slapping bad patches onto a rapidly sinking ship.

This will not do.....

 

 

 


Unfortunately, I suspect that behind closed doors the suits at SOE have already pronounced the original EverQuest dead. I think that phasing it out and players into other games, particularly EQ2 and perhaps VG was the plan for a long time now. The continued release of raid centric and very high level group content you practically need raid gear to play in (which to some extent is now purchasable in the bazaar for alts, etc.) is testament to this fact. They are just milking the old dying cow until it keels over and when revenues drop enough, the plug will be pulled and game over.

There is no hope for what we once loved. It died a long time ago. I too wish this was not true but sadly, it is. Between card games and card drops off mobs that are just marketeering for more money and bad design choices like battery powered armor with needlessly complex stats and now so-called epic stats, etc. they are really at the end of the botched design road. I don't know how they could undo and recover from that anymore.

Server merges incoming... again.

EverQuest is slowly bleeding to death and it is a sad thing to see for those of us who loved it and in some ways still do.

One could liken the current expansion to the orchestra playing on the deck of the sinking Titanic, there to lend the impression that all is well when in fact doom is impending.

2/08/08 4:59 AM
Viewed 3385, Replies 48
Originally posted by zaxxon23

 

Originally posted by Lyolas

These suits must think that most of us were born yesterday. This is clearly about extracting maximum revenue from customers and nothing more. Period.

In a perfect world a smart business would actually think about its customers first and as a result see the profits roll in.

 

 

It is obvious you don't understand the market.  Despite the fact that you may dislike RMT, the simple fact of the matter is that you are in the minority.  This is a thriving online business, and SOE recognizes that many of their customers desire the ability to participate in RMT transactions.  In reality, SOE is most definately thinking about its customers first.  You're just mad because they aren't thinking about YOU first.


I think I understand the market reasonably well and so does SOE. This is why there are only two RMT servers in EQ2 following the poll they did. This is why they did not at that time make them all RMT. I'd say that is better evidence than your presumtions about me being unhappy, etc.

2/07/08 11:30 AM
Viewed 3385, Replies 48

I just realized a loophole after posting that. Alts. People would just make alts and put them into gold seller's guilds to make the buys, etc.

I suppose the fix for that is items, etc. cannot be passed to toons outside of the guild. That means money cannot be either or it doesn't work.

This might actually be a good thing in terms of promoting social interdependency, grouping, being active within one's guild, etc.

And if you prefer unguilded solo that is fine too. You can go solo yer own stuff then!

Actually I think someone above touched on the real answer to this and I think to some degree it has already been done in UO and elsewhere:

Just sell people premade toons of max level in full raid gear. Sell them thier epic weapons too. Sell them all the ingame items and currency they want for real money. Micro-transaction everything in the game world. Allow me to purchase the entire thing fully preplayed and won and done with nothing missing so I save maximum time and pass go, collect 2 billion and win. This way I can impress all my friends with my uber toon that I worked so hard to develop and am so highly skilled in playing.

This is what a lot of people seem to want anyway. Give it to them. Want to make lots of micro trans cash Mr. Smedley? Well, there you go. Sell out now. Sell it all. Leave nothing for the farmers to farm or sell. Just sell everything. Why fool around?

The only alternative worth doing in my opinion is to make a game so good that people don't want to buy advancement in it because they would miss the fun of playing to get there.

2/07/08 11:20 AM
Viewed 3385, Replies 48

You can only trade with guildies. This includes gear, coin, trade skill materials, everything. Trades can be done via guild bank only just as an added layer of scrutiny perhaps. You can only be eligible to trade within your guild after being a member of said guild for a minimum of 30 days, maybe longer, maybe 45 or even 60 days. Existent rules for guild formation remain unchanged assuming that forming a guild is not a 1 person affair in whatever the game is, etc.

Just a thought that popped into my head. Consider that like a brainstorming thing. In other words, don't shoot me. I am just tossing that out as an idea without thinking a lot about it. On the surface it would seem to work although it does introduce an element of inconvenience that I would probably argue is worth it considering it puts gold sellers out of business.

How many people would drop their guild for say 45 days and join a gold sellers guild to make a buy?

How about no trading until mid levels on top of that? This would assume some way for your main to pass down twinks your main aquires personally for your alts but you could not buy them gold, items, etc. You get them yourself, they get them themselves, or they/you do without twinks.

Of course, this removes the player economy largely and there is no longer a need for an auction house or bazaar. I don't know if I like that much but I think I like it a lot better than being spammed and having to play in completely ruined economies with rampant inflation and devalued currency, etc.

Could something like this be the lesser of evils? Somehow I doubt we will ever know and this is because there is no money to be made in fixing the games vs milking them.

2/07/08 9:00 AM
Viewed 3385, Replies 48

These suits must think that most of us were born yesterday. This is clearly about extracting maximum revenue from customers and nothing more. Period. Why they cannot just be honest about this I don't know. It's not like it isn't obvious and yet they dance about with a lot of baloney about doing this for us.

In a perfect world a smart business would actually think about its customers first and as a result see the profits roll in. This is a lesson yet to be learned by most of them, including SOE.

This is about a huge pie they are hungry for. It's an enormous market measured today in millions of dollars and they want that pie - all of it. It is about that and nothing else.

It's funny how this was so wrong as to merit inclusion in the EULA, numerous bans, etc. until a means to derive profit from the practice could be found. Now like magic it goes from badness to goodness.

Imagine that... lol

Nobody ever seems to ask the question, if people want to purchase their way past certain parts of a game, maybe the game needs fixing? If people want to pay others to play a game for them, what is wrong with a game they would actually pay someone else to play for them? If I need to buy gold to save time so I can get to play somewhere else in Norrath something is wrong isn't it? It stopped being a game somewhere and became a chore I am willing to pay real money to get past. What is wrong with that picture?

I can hardly wait to see Smedley and the gang run amok with micro-transactions next. He is very excited about this new money maker. He seems to talk a lot more about money making than high quality entertainment providing. I wonder what is up with that? I think someone is missing the boat. In fact to SOE's great detriment I know they are and I believe this will eventually be their downfall which clearly has been in full swing for some time now sadly.

First we got to pay for a subpar magelo/alla, etc. with "Station Players" which is almost as useless as the pricey and failed EverQuest Legends was. Then EQ2 folks got lucky and won a couple of anything goes servers with real money for ingame things sanctioned. Then we both got to have a card game inserted into our online RPG which is really more a vehicle to sell loot cards for ingame toys like various buffing imps, fast mounts, cool auras and other window dressings. Not many people actually play Legends of Norrath. Just pop in and see how many players are logged in at any given time. No, the card game is a thinly veiled way to get EverQuest and EverQuest II players to blow money on ingame junk. They even have cards for this game drop off mobs in the gameworlds. Just slightly out of character? Who cares of course. It wasn't about enhancing EverQuest. It was about making more money in yet another most obnoxious way.

Maybe most people leave SOE because of gold farmers and perhaps the attendent constant ingame spam from them. However, I would venture to bet that this obnoxious unbridled marketeering is hurting their games almost as much. It makes players resent them bitterly, most of whom would never bother to post about as I have just done here. Instead, being more sensible than I perhaps, they will simply vote with their wallets and take their gaming dollars elsewhere. The more this goes on, the more I am inclined to want to join them.

It's too bad as I loved EverQuest faults and all for many years but its hardly recognizable anymore for what it once was. I hate the damned card game, gold selling, economy wrecking, ingame ads, microtransactions, etc. making their way into games today. I really, really just hate it. Why can't 50 bucks and 15 more a month be enough??? Why??? Guild Wars has proven even the $15. a month has got to be nearly entirely profit for any of the more successful games with large numbers of players. In their greed these buggers spoil the very thing that is the foundation of their business and I think that is going to catch up with them.

1/27/08 6:34 PM
Viewed 1623, Replies 41

 

Originally posted by Arcken

 

Originally posted by Kulthos

 

Originally posted by dot0dotdot

I have played Eve for many years on and off, it gets fun, then its gets boring and requires a break just like any MMO. You have to take them in moderation. The game gets immensely more fun when you reach 0.0 sec rating space and try combat or go on mining missions having to defend your group against battleship or higher shipped NPCs or players out to destroy your ships or just cause hell.

Eve is not something you can pick up and play and expect to be a god at. It takes time. And in that time the fun factor develops and the complexity increases.

In other words, it takes a year of subscribing before it becomes interesting to truly dedicated people.  If you want fun out of the box...  Well.. Umm...

 

Click and wait combat has been obsolete for a while now.  Jumpgate Evolutionis aiming for the flight sim vibe, we will see if it is any good.

here again is the difference between new school MMO'rs and old school MMO'rs. Newschool wants super uber best of the best in a month straight out of the box, its all about the instant gratification.

 

Old school gamers, on the other hand, know that the harder you work for something the sweeter it is when the job is done, not only that but they tend to understand that its not the destination thats important in an MMO, its the journey there.

Perhaps hard work, commitment, and dedication to an MMO like EVE isnt for you, its not for everyone, but at least lets not act like because you arent pleased, its not a quality product.


That was very well said. Many current games are geared to casual players and that's fine. WoW is proof the masses like this fare which some of us most certainly do not. To compare a game like this with its richness and depth, to a Carebears in Disneyland experience like WoW is like comparing apples and oranges. WoW and games of its kind are nice for busy adults, very young children, those with short attention spans or limited playtimes or both and all manner of casual gamers in between. They do not satisfy anyone looking for something more than MMO-lite. There is no basis for comparison beyond the most basic things they have in common: they are both computer games and they both are multiplayer and they both charge a monthly fee to play. The similarities pretty much end right there.

 

This is why, faults and all you still see people clinging to old worlds like Britannia, Norrath and Dereth because for all thier faults these games at least offered some real depth, challenge, social interdependence and as such a hell of a lot of fun. Yes, they are old. Yes, you can find lots of faults with each one of them. Yes, I need to include Dark Age of Camelot in this short list. I should probably include Anarchy Online here as well.

Eve is probably the only current success that could be counted in the same league as the greats mentioned above. I hope Tabula Rasa can grow up to become something of this caliber but that remains to be seen.

While I am on a roll here, I give NCsoft credit for giving us comic book heroes and bad guys in a MMO-lite that is very well done and fun to play without requiring large time commitments. Personally, I think those games get casual right far moreso than WoW ever will since it's a dumbed down EQ with time-sinks galore for a casual game, etc. Blizzard are no fools though. If they distilled WoW down to its purest essence players would have won and been done before the 30 free days ended in Azeroth. As it is, that is possible easily for the hardcore right now, expansion and all. 10 days played to "win"?

It's funny how the largest Massively Multiplayer game under the sun is so solo oriented isn't it?

Whatever floats yer boat I guess.

9/03/07 3:57 PM
Viewed 2443, Replies 69

I really don't care about this enough to spend any more time discussing it. They will do what they do and the market will vote with thier wallets and we'll see how it all turns out. That much we can all agree on I would hope. I am now going to go play something and have some fun instead of talking about it. ;-)

9/03/07 3:43 PM
Viewed 4273, Replies 63

Comparisons of Asian and North American markets are moot. We are different cultures. We have already seen that sometimes what is popular there is not popular here, Lineage and Lineage II for example. What they like and are willing to accept is not neccessarily the same thing the rest of the world will embrace.

Screenshots don't prove he played to level seven, simply that he stopped taking them at that point. The reviewer made his case for his take on the game and it stands as such.

This is not rocket science. It does not take a huge investment of time to figure out from all means around you whether a game experience is for you or not and therefore if in your mind, it sucks or not.

In any case, no single review is Gospel but when the overall review scores averaged are abysmal its a fair indicator something went wrong. Even then, somebody could still like a game most hate but it doesn't change the majority view.

9/03/07 3:37 PM
Viewed 2194, Replies 50

That's humorous. You are going to miss watching movies on a second PC while you play EverQuest II. Somehow that lends the impression you are not exactly engrossed in the virtual world or whatever you are doing there if you need or want to be watching a movie while playing. If what you are doing ingame is that uninteresting or full of downtime is that really fun?

9/03/07 3:30 PM
Viewed 4041, Replies 96

I would not be surprised if the original EverQuest remains a bigger slice of the revenue pie than people give it credit for. They still run a large number of servers with fairly decent populations, regardless of how many happen to be bots, alts or whatever. They are nonetheless paying subs.

EverQuest II is not in decline by all reports by any means. Journalistic feedback has been very positive since Echoes of Faydwer and so has player feedback been positive overall. I think SOE did a fine job in taking customer feedback to heart and making this game a lot better than it was at launch which was not exactly terrible to begin with.

Because of this I am inclined to hope they do a similar job of fixing with Vanguard both in terms of technical problems and design decisions that need to be rethought in 2007/2008.

As far as I know few companies publish sub numbers so all discussion there is at best conjecture. I don't see SOE's better games going anywhere. You don't have to be the market leader to turn a profit. There can be only one of those. But there can also be plenty of other companies producing titles that also entertain people and make money.

I don't know why people fight so much over this stuff, often with imagined information. Who cares? Don't like it? Don't play it. Simple. Love something else, great. Play that. Enjoy.

Can't we all just get along? lol

9/03/07 3:14 PM
Viewed 2041, Replies 27

Well probably the best boobs will be something you either get for pre-order box purchases or else via micro transactions. So it might be more a matter of money than which game for your virtual viewing pleasure.

Maybe boobs IS the second generation of MMORPGs we've all been waiting so long for!

9/03/07 3:07 PM
Viewed 4273, Replies 63

Sorry, I don't think your opinion is worth zero, just this particular game from what I know of it. Gamespot gave it a 2.7 and user reviews tend to agree with that. I am actually going to try it because I now want to see for myself for the fun of it.

In any case while it can be fun to talk about this shared interest we have and even the sometimes heated discussions can be funny if you look at them right, I don't think for a moment that I somehow am all knowing and the world is according to me.

The bottom line though I said it badly is, if this is fun for you that's good enough. I do think you could do better myself but then, the price is right on this one. I will give them that.

As for micro transactions, I hate them. Many people have expressed thier disdain for them. I can't predict the future anymore than anybody else but I am inclined to believe and certainly hope that this model fails because I see it as nickel and diming people for something they have already said isn't worth a normal game price to them in many cases.

I don't think attempts to milk customers for more money outside of software purchases and monthly fees will fly over the long haul but we'll see because they are already trying it and plan to do more of it. I am hoping the market has the sense to reject this.

9/03/07 12:25 AM
Viewed 4693, Replies 101

Originally posted by brostyn
Originally posted by Stellos
Originally posted by shadowrunxt

 

Originally posted by Gameloading

The Siege PVP has nothing to do with WAR. Blizzard already had Siege weapons planned well before WAR was even announced. It was listed under the "on the horizon" section.

WAR will have no effect on WoW. Its just another MMO thats simply there, just like Lotro.


WAR will have no effect on WoW?! Now this is funny.

 

Yeah no kiddin.  WAR will steal subs from WoW like it's their job!  Not to mention eventually cause WoW to invest more time and money into new, competitive features which will ultimately take away from the orginal WoW form that many people love.  Sorry that's just how it goes in the MMO world.  History will repeat its self I'm sure.

If you guys bothered to even read what this thread was about you'd have read its not about how WAR would effect subscription numbers, its about how Blizzard will react to a WAR. Let the hate go, its just a game.

That's pretty funny stuff... here now I quote the original post:

"So how do you think the launch of WAR will affect WoW? Do you think we'll see a large migration of subscribers? Are you going to play WAR?"

So here we see the original poster specifically asking us about subscriber migration and yet you are telling us it never mentioned "effect on subscription numbers" and then chastise us for not reading the original post. I think you might want to try following your own advice in the future. I don't hate either game myself. I was just commenting in response to the original poster asking people what they thought.

 

9/02/07 11:26 PM
Viewed 4693, Replies 101

It won't change WoW at all. WoW doesn't need to change because of WAR, AoC or anything else on the horizon. They found a winning formula already and will milk it for all its worth. They would be crazy not to. WoW is still in a phase where it is attracting new subs fast enough to outpace attrition. With all the hype that snoball over the coming year for its new expansion, I don't see other games affecting it much numbers wise.

The other issue is, WAR is very much at its core a pvp game. A very large number of WoW's playerbase aren't even into the pvp there, they play the pve. I don't know what those numbers are but when I played I saw pvp was active but a minority sport on my server. Maybe that varies. So there's at least a little bit of apples and oranges to this comparison as well.

If anything changes WoW over time, it will simply be time and aging like all of the games before it. Even WoW won't hold up forever. Eventually some other game will usurp thier market dominance. After x amount of expansions it will become old hat no matter what they do. It is what it is.

That's not to take any pokes at either game. I just don't see one affecting the other very much given thier differing focus.

9/02/07 11:09 PM
Viewed 4041, Replies 96

You clearly did not care for the game. That's fine, to each thier own. I don't agree with your observations but it doesn't matter. If it seems that way to you the answer is simple, uninstall and go play wow or something else "between dungeon runs."

Looking for some way to make it likeable based on not wanting to waste the money already spent is not worthwhile and probably not possible. PC gaming is like this. Sometimes you just don't like something and its money out the window. Wasting more time trying to find some way to like it is just more time wasted.

Bail now and go play whatever it is that you like playing. I can't tell you what that is or how to like EverQuest II when you don't like it.

9/02/07 10:49 PM
Viewed 2194, Replies 50

Vanguard!

Sorry, just kidding. lol

I'd say go with EQ2 as there is not anything better out right now unless you'd like LOTRO. I can't speak for that one which I haven't tried yet. You can now play a 7 day free trial to see if you like it however, so that might be something you'd want to look into.

Otherwise, the best bet on the horizon would appear to be Warhammer assuming you like pvp. If not, I don't see much besting EQ2 for a fantasy MMORPG with the possible exception of an overhauled Vanguard maybe over a year's time or so, ala EQ2's makeover. I do think they might pull that off. The game has lots of potential and was more the victim or horrible project management than des