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All Posts by Cochran1

All Posts by Cochran1

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373 posts found
Depends on progression being level based, but if it's not then the death penalty might have to be re-envisioned.
Looks like they're running x64 AMD hardware which is a plus. I like the ability to move from games to live tv without having to change input channels. Backwards compatibility is no big deal to me as I will still have the 360, not to mention the PS4 is not BC so that won't be a selling point for one over the other. As for titles E3 is coming in a few weeks and I believe that might be why they didn't go very deep into the potential game lineup.
I like the way the game is set up already, though I would like to see them add in more podunk towns with random strange happenings to investigate.

Good read, I can't wait for the next beta phase. The game seems to be shaping up nicely over the dark cloud of 1.0.

....oh yeah, tanks FTW!!!!

As I read thread upon thread about this I have to wonder, if this exploit truly did exist 3 or more weeks ago why did it not turn into this massive spectacle it is before yesterday? According to posts everyone knew about it, or better yet they heard that it apparently existed since closed beta. I haven't seen many of these posts claiming they actually knew about the exploit and reported it before yesterday. It leads me to conclude that it existed only a few days and that most are simply jumping on the hearsay bandwagon regurgitating what they've read over the past few days.

Kickstarter doesn't equal socialism. For that to be true the projects would have to be under some form of social ownership meaning the collective that contributes would be entitled to an equal share of the project itself and any profits that come from it. It's actually closer to preemptive consumerism since the backers only really get a chance to receive a product or service from the project. In some cases they're only allowed to purchase the product or service after the project is completed. 

Originally posted by Madimorga
I just log in and goof off and do dailies because there is no sub fee.  I don't see other players much except in Lion's Arch.  I expect when Rift goes free Guild Wars 2 will empty out even more, at least for awhile.  Then some players might drift back.  Honestly for me the shiny on this game wore off when I realized that they didn't mean what they said about play your way.  Too many disadvantages to not teaming.  Like loot drops and of course those silly grindy endgame fractal things.

The game wore thin for me when I realized their innovation for a quest less experience included doing things for NPCs that they normally should have to do themselves, like watering their crops, feeding their cows, and cleaning graffiti off their building walls. Tasks that seem to me to be very lazy development.  Not to mention that this dynamic content meant for the public world are dreadfully easy compared to parts of the personal story.

PWI has always used open beta as a soft launch for their games, as far as I know they've done it for all of their titles. If they're not going to wipe the servers before the official release build, then why would it matter if they open their store before then.
Originally posted by DamonVile

I think it's a great feature in any mmo. While I do like to see people running around the world with me, the most imersion breaking aspect of any mmo is waiting in line to kill the big bad guy. How is he the bad guy when he's only alive for 5-10 seconds at a time ? what could he do in that time that makes him so bad ?

In an instanced zone I can switch channels and fight him the way he should be...spanwed and walking around being the bad guy.

 The most baffling mindset to me is waiting in line to kill an NPC. If I see others who appear to be after the same NPC I'm after, I invite them to group so we can all kill it together. Makes for a lot less standing in line and plays to immersion much better. This mindset is much of the reason for all solo open world quests, personal instances, and phasing. Anti social behavior seems to have established a large presence in MMO gaming, and is growing more abundant as time goes by.

Originally posted by lathaan
you americans ^^ you love to shoot stuff, but you arent quite into the joys of life, are you?

 You do realise there are cultures in this world WAY more assertive against sex and nudity than standard secular American culture. Yet you try to generalize based on your own narrow minded views of what the world is. I take it you've never spent anytime engrossed in the secular culture of the states, because it's no where near as prudish as you choose to believe.

Trying to justify it because there is violence in game doesn't really fly, if I'm not mistaken there is a trial and imprisonment system in this game to counter the violence. The real question is can people be put on trial and fined/imrprisoned for solicitation of prostitution outside of this district. If so then it fits in with the game if not then perhaps it should be considered.
Originally posted by Alber_gamer

If after 100 years humans like Wulfgar and Catti-brie were alive, I would not take Forgotten Realms seriously anymore. Elminster was what, 1200+ years old? Yeah, choose me too, Mystra.

 

There is something that always happens with every popular setting tho. Star Wars, Star Trek, Stargate (haha that's a lot of Stars), etc. Recently it's also happening in videogames. World of Warcraft, Mass Effect, The Witcher... it just needs to be popular enough.

 

At some point, the fans of a setting feel entitled to decide themselves how the lore and the events of the setting should develop, and what should be the outcome of every major situation. More often than not, this is because the fans can't get over the fact that some important character is dying, or disappearing forever. Or simply because the outcome of some conflict wasn't as wonderful and happy as they would have wanted.

 

This self-entitlement is going to destroy the art of writing and telling stories, as writers see themselves almost under the obligation of pleasing the rabid masses, afraid to lose too many fans and lose monetary support to keep creating stories. They sell their artistic integrity just to please entitled whiners, because money moves the world, and they need it, even at the cost of giving up on their principles. Also known as "fanservice".

 

What not many people get to notice is that it's the writers who are talented at writing stories and who make those stories worth experiencing, not the dumb morons that got nothing to do but play videgames at their 30 years old while still living with mom.

 I've found that many have attached themselves to these Heroes to the point that they roll their characters to emulate them. The game has always been about developing your own unique hero and building his or her story. That's how we came to know many of these famous heroes, someone rolled them and played their stotry out and decided to take it a step further by writing fan fiction based around those characters.

There are probably less people trying to submit fan fiction these days, which leaves us with the same authors writing about the same characters. If they continue the story and timeline we are bound to see these characters stories come to and end at some point.

 

Originally posted by Sovrath
Originally posted by Warjin

We live in sad, sad time people, very sad lol.

Well, that's one point of view. This is not my sort of game but I say "go kids, have fun and someday you will have the real thing".

Also "I know porn and this is not porn".

 Yeah play a little on the game here and there, and find the anatomy proportions to be quite comical at times not sexual.

To touch on what Sovrath said, this is not even close to the softest core porn. The ability to unlock optional nudity is no worse than what a kid can see by signing up to art websites like Deviant Art.

First and foremost freedom to develop my character from the gound up the way I want him or her.

In depth crafting where you have to devote your character to it, not gathering and adventuring but just crafting and selling your wares.  Robust selection in crafted gear stats and appearance.

Housing system that requires artisans to build and furnish.

A player economy that not only supports crafters but nourishes the need to buy crafted wares.

A pvp system that requires player driven nations to declare war on each other and follow player set rules of engagement. Where soldiers are only soldiers when they are called into service.

Adventure for adventure sake, where exploration is sometimes your only reward.

player made quests, not just the "bring me 10 peices of venison" type

A very developed AI with food chains where wildlife prey on each other, and mobs ascess threat and sometimes run instead of fighting.

Oh yeah and player towns and cities with no guild focus, any players that build within a vicinity of each other can incorporate into a town. It doesn't make since for guilds to be the only ones who can build cities.

Those are just a few thoughts to begin with.

Originally posted by Eir_S
Originally posted by Gravarg

Zelda 64: Ocarina of Time (The 3DS was even cooler, but I have more memories with the original)

 

I know it's kind of an off-wall choice, but like in my top 10, at least 4 of them are Zelda games lol...I'm a Zelda nerd :P

Not that weird, a lot of them are in my top games list too.  OoT was amazing and I have a lot of good memories of it too.  And despite what some people thought, Zelda II rocked my childhood.

 Although I didn't care for the side scrolling, I played the hell out of Zelda II also lol.

Chrono Cross

I rented the game from action video, years ago and kept the rental for two months before I finally decided to go out and buy it. By the time I finally returned the rental I owed more in late fees that it cost me to buy it brand new lol.

Originally posted by Sentnl
Originally posted by Cochran1
Originally posted by Sentnl
Originally posted by Cochran1
Originally posted by Sentnl
Originally posted by Cochran1
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 The only thing I would want different is the warfare, make it multi-faction warfare based on allegiance which players can choose. If you decide not to choose a faction then you can merc yourself to any faction anytime you want.

I guess you didn't play gw2, where titan alliance on HoD made a player allegiance and destroyed the wvw scene, forced hundreds if not thousands of transfers and potentially ruined the game...

If you let players make cross faction allegiances... you would end up with a huge blob that just murdered the tiny minority.

Stop being a moron, just get all your friends on one faction.

 Once again someone doesn't agree so they resort to condescention and name calling.

I'm talking about multiple hard coded fations in the game in which people get to initially choose and stick with, not cross faction alliegences where players use vent to coordinate and exploit the game mechanics.

If I understand what you mean... You're main gripe is that your favourite race isnt in your favourite faction? But then.. who cares? Why can't you just play the race you want nonetheless... or is it because your friends want a different race? In the end, what does it matter.

I highly doubt the amount of fun you have will be decided by the race you are, or where you start in the world...

 For an RPer it does matter, and of course for many community determines the longevity and fun factor of the game. My biggest gripe with the way it's set up is that it puts up boundaries for those of us who prefer PvE for the sake of PvP. Which is the case with many of these games. I don't know how many times in these games I've had to relearn my chosen role because of drastic combat changes meant to rebalance PvP. This game will take that mentality a step further by limiting where I can go with my chosen character.

Then I want to take a stab at your ability to roleplay, because this is set 1000 years before whatever was last, and these factions/alliances have come together to fight over cryodiil... So if you were a true roleplayer, you would adopt the scenario you've been given, you would accept that the developer, and the game itself is the rule master or whatever, and play your role from there.

I agree, not being able to freely go to the other two realms is annoying, but I think if we were able to go there, it should be hostile territory, because these factions are at war, they're physicall warring against each other... So I would say they should open up the other zones from level1, but outsiders should be hostile to the natives, while the natives would be immune unless they engage.

As for pvp rebalances, there's already evidence that they balance seperately for pvp/pve, look at CC for that evidence.

Trust me I already know that it won't change a thing, because the core of the game is already fleshed out and they aren't going to drastically deviate from the plan they already have in place. That's just going to be a determining factor in wether or not I'll play it.

 Of course if I decide to play this game I'll make do with what they give me, but it won't stop me from expressing my likes/dislikes before the game is ready for release.

Originally posted by Iselin
Originally posted by Cochran1
Originally posted by Iselin
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 Let's say they did all this...why is this better than what they're doing?

 If they allow the players to choose race and then faction, there wouldn't be a need for them to add the lvl cap faction unlocks. Players could then choose the race they want and still be able to play with their freinds who choose a different race.

I understand what you're saying but I think that would be worse...a confusing mess that lacks design integrity.

What would be the back story that allows this to make sense? That people who otherwise like each other, chat with each other and dungeon crawl with each other...become bitter enemies when they set foot in Cyrodiil? Sounds like football or soccer to me not a believable fantasy world. But like I said right at the very beginning, if you don't care about the world, the immersion, playing the role or artistric integrity because, after all, it's just a game then sure you can do that.

All these contrivances for the sake of a group of friends not being able to make a decission together. Has it really come to the point where TES racial preference is more important than making compromises to be with your friends? That just seems weird to me.

 So you think there should be no room for role playing in this game, a character's backstory has always been his/hers to create in an RPG as is his/her entire story. These atifical boundaries are only being put in place so they can simplify PvP a bit.

Lets take WoW for instance you have 2 main warring factions, but as you traverse the world you find that there are places where trolls, dwarves, and many other races are hanging out together. Mind you they are NPCs, but it shows you that there are instances in the story where these races that supposedly hate each other get along instead.

 

Originally posted by Sentnl
Originally posted by Cochran1
Originally posted by Sentnl
Originally posted by Cochran1
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 The only thing I would want different is the warfare, make it multi-faction warfare based on allegiance which players can choose. If you decide not to choose a faction then you can merc yourself to any faction anytime you want.

I guess you didn't play gw2, where titan alliance on HoD made a player allegiance and destroyed the wvw scene, forced hundreds if not thousands of transfers and potentially ruined the game...

If you let players make cross faction allegiances... you would end up with a huge blob that just murdered the tiny minority.

Stop being a moron, just get all your friends on one faction.

 Once again someone doesn't agree so they resort to condescention and name calling.

I'm talking about multiple hard coded fations in the game in which people get to initially choose and stick with, not cross faction alliegences where players use vent to coordinate and exploit the game mechanics.

If I understand what you mean... You're main gripe is that your favourite race isnt in your favourite faction? But then.. who cares? Why can't you just play the race you want nonetheless... or is it because your friends want a different race? In the end, what does it matter.

I highly doubt the amount of fun you have will be decided by the race you are, or where you start in the world...

 For an RPer it does matter, and of course for many community determines the longevity and fun factor of the game. My biggest gripe with the way it's set up is that it puts up boundaries for those of us who prefer PvE for the sake of PvP. Which is the case with many of these games. I don't know how many times in these games I've had to relearn my chosen role because of drastic combat changes meant to rebalance PvP. This game will take that mentality a step further by limiting where I can go with my chosen character.

Originally posted by Iselin
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 Let's say they did all this...why is this better than what they're doing?

 If they allow the players to choose race and then faction, there wouldn't be a need for them to add the lvl cap faction unlocks. Players could then choose the race they want and still be able to play with their freinds who choose a different race.

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