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www.plaync.com |
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*sigh* why do I bother when the only thing I garner for my efforts are personal attacks and flames? I should really know better than to play with tarbaby - too bad he keeps on changing nicks. the issues noted in that thread are issues raised in beta, very early beta, and not only by myself I should know better than to try to engage a fanboi in debate, all it makes me want to do is reach for the gun from here on I shall endeavour to not rise to the bait thrown in front of me by you morons, it's just not worth the effort it takes to type the response in |
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Originally posted by Liliane Solo? more often than not Casual? not really - wheh I get into a game I tend to GET INTO a game and can play for several hours at a time, several days a week. and no, I don't fit into that category as, as t stands, I do not consider TR a product finished enough to warrant paying a subscription for. Perhaps in 6 months once they've slowed down the speed of the nerfing hammer and have finally gotten out of the pay-to-beta phase it currently is in ps: banging your head against a wall is rather fun. it feels so good when you stop. |
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I don't know - those christmas trees look terribly culturally imperalistic :P
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Perhaps it's time for such nonsense to stop then frankly rolling out the old sausage 'but everyone else has done it' is specious how about companies actually strive to release a game that is actually complete for a change, rather than half a game and promises? as it is, a lot of the games noted were released reasonably complete - they added additional features, quests, dungeons, raids, etc to add to the game - not simply to bring it to the completed state it should have been in when it was released it's time for the audience to demand more than pay-to-beta games that are obviously half-finished products |
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this issue should have been resolved *before* the game went live, not after many players have hit the buffers and are now questioning just wtf to do, and if they should maintain their subscription while waiting for DG to pull the thumbs out. not a good situation for a game to be in a month after release |
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I'd thought that firearms 5 was mandatory until a persuasive arguement was made for firearms 4 - knockback with the shotty is fun, but is it really worth paying 5 whole skill points for? firearms 4 (5 if you really want the knockback and can afford the extra 5 skill points) t2 armour - 1 point only - just so you can wear it t3 armour - as many points as you want to spend t3 weapon - 1 point only - jus so you can use it t4 weapon - as many as you care to spend after that it's personal preference for the rest of the skills |
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what about hannukkah, hogmany, kwanza, diwali, and eid? |
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It's half a respec - exactly what you get when you clone, nothing more, nothing less |
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Originally posted by Liliane
I can't speak for everyone, but I would certainly like to see TR improve to the point where I feel it is worth the asking price. Prior to the June nerfs it rocked - it was a fantastic amount of fun and I could happily spend all day running around blowing things up. Then they sucked the fun out of it, spents far too much time nerfing things and not paying attention to what the beta community were concerned about. Frankly I still feel it has a lot of potential, the question is, will this potential be realized? Only God and the devs know for certain as they aren't really passing on the development roadmap to the audience. Hell, it would be nice to see them go over the Not For Ship list with even a rudimentary ETA on the good things therein. in the end, I would lke to play, but I am not paying-to-beta. Once they address the shallowness and other, major shortcomings and bring TR to the state it should've been when it went live, then I will take another look and probably spend some money on it. Until then? nope, not gonna happen
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Originally posted by kjfett
That games reviewer Jeff Gerstmann was sacked from Gamespot after a poor review of Eidos' new game 'Kane and Lynch'. It seems Eidos were so incensed at his review that they leveraged their advertising participation on Gamespot in order to have Mr. Gerstmann fired.
http://www.theinquirer.net/gb/inquirer/news/2007/11/30/hack-fired-negative-game-review http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/ a great day for editorial independance |
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didn't make it past the 3-day pre-order preview the issues I found the most problematic weren't addressed, most of what was entertaining and interesting got nerfed to oblivion, they obviously weren't finished balancing what few skills they have on offer, and the overall shallowness was ignored I'll watch it for the foreseable future as I think the game does have the potential for greatness, but not in its current state. Right now the best thing it does is redefine 'MEH', and simply isn't worth the money for the box, or for the subscription That some people are enjoying it, great, but my mileage varies |
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given the recent revelations, any review from gamespot is suspect |
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Garriott: Starr Long is Designer and Producer of RGTR
General Discussion « Tabula Rasa 12/07/07 11:55:22 AM
smacks of damage control and an attempt to distance his name from responsibility 'it wasn't my fault - it was all that Long guy's, not me' |
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do you think there is any chance AoC will look as good as crysis
General Discussion « Age of Conan 12/07/07 10:21:42 AM
Originally posted by outlaw101
wrong, my system runs Crysis in Ultra High very nicely, thanks, even with the hideousness of vista (can't run in Ultra without DX10) 2.4Ghz Quad core 8 gigs of ram (when not gaming I run XPx64) twin 8800 GTX' in SLi yeah, it cost a small child to build, but I did build it with Crysis in mind |
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Wasn't this game supposed to have an unique targetting system?
General Discussion « Tabula Rasa 12/07/07 8:43:05 AM
Originally posted by SixthSin as noted above - I played the 3-day pre-order sneak preview. This was enough to convince me that nothing at all had changed in the several days between the end of open beta and launch. I had hoped that they were going to roll out a Miracle Patch(tm) and have us all going 'WOW! This *isn't* the game I beta'd'. They didn't, it still was, shame really, I'd hoped for so much more |
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And now for something completely different. I'd like to offer a few sugestions towards how TR can become the game most of us wish it was Add the following The ability to respec on the fly a la GW. I'm not saying being able to change professions, just ability and skill point allocation. This allows us to experiment, to discover the best builds and equipment fit-outs for the particular stuation. It lets us play and dabble with what happens when you stuff all attrib points into body and max out defensive abilities, or all into mind and whack the pure logos skills to 11. Along with this, comes the requirement for more skill points, or less expensive fully pumped skills. The current constraints are far too narrow to be appealing. Esp in light of the inability to totally respec. Sure, you can reallocate skill abilities by burning an expensive clone, but that's a pretty expensive buy-in for a new build. Not everyone's gonna have th epatience to grind through te clone credit quests over and over and over again just to play with a different build. we also need a quest matrix, not the single quest chain currrently on offer. the game is far too linear atm, the 'moral' choices have no effect, and there is only one path from a-b. there has to be real consequences of your actions, and different rewards for different choices on the path. a bit more backstory might not be a bad idea too, as well as a developing plot as you get deeper intothe game. Nothng but a battlefield until lvl cap is a dumb idea. there have to be concrete goals, and for the length of time I played, I didn't really feel there were any. other than reaching the next tier and gaining access to the one or two skills you thought were interesting enough to invest points into. speaking of which, more skills to choose from please, and for god's sake, get a grip on the ones that are already in the game - all this heavy balancing should've been done before release. Yeah, I know it happens, and will continue to happen, but small steps, not huge monster strides. Adjust something by 5% a time, people aren't going to notice much, whack it by 50% or more? you bet they'll squeal (I did) and, as in considering skills, we have to consider the logos that make them usable. The current implementation of the logos is, in a word, crap. since when do we need to have an alien engram imprinted onto our conciousness in order to fire a freaking machine gun? all you need for that are a pair of testicles that don't turn into a little girl at the sound of a car backfiring. a seperation of logos abilities, and those we humans take for granted, might not be a bad thing. Make the mental/power/magickal stuff logos, and anything to do with guns, weapons, armour, and machinery native, but only becoming available in higer ranks as you level up. That being said, the ability to combine logos into new skills would be advantageous too, though you migt have to randomize the keys for each person - it'd take a bit of thinking and some fun coding, but it would be well worth it in the long run. speaking of long run - endgame. can't ignore the requirement for top level content, goes along with the overall story arc, keeps people interested, keep people playng, keeps people paying. there has to be a satisfactory conclusion, one doesn't grind away for ever without hoping to at least achive orgasm once. no O? o woe. even masturbation gets boring if you do it long enough, and I'm afraid most games just dont provide the same pleasure/frustration ratio as a good wank does. in short, give people something concrete to aim at, and they will aim for it. give them the choice of doing the same thing all over again, albiet in a slightly more gimped manner, and they'll rapidly go 'meh' and turn off. finally (for now), pvp. how's this for a radical idea? seperate, dedicated, pvp server(s) with a different skill configuration than the pve servers? face it, there are two games here, the pve, where there should be a definate story arc that drags the player deeper and deeper into the war, and the pvp game where people choose whice side they are on and go to town ina a fest of psuedo murderous rage-soaked fun. balancing the one game shouldn't screw with the other as fighting the bane ai is vastly differrent from figting our fellow monkeys. We're a hell of a lotnastier, and more inventive. in fact - if you were really smart, you'r track the playing styles and patterns of the most successful groups, esp those most successful at playing the bane, and modify the current ai to adopt the most successful behaviour? use the pvp game as a tool to help you improve the pve game. and above all - LISTEN! TO! YOUR! CUSTOMERS! - pay attention to the issues that get whined about the most and the loudest, deal with what is pissing your punters off first, before pissing about with other, more marginal issues. I got more, but I think that's enough for the moment voyd baal out |
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Wasn't this game supposed to have an unique targetting system?
General Discussion « Tabula Rasa 12/06/07 3:39:17 PM
Originally posted by spizz either fanbois, paid stooges, a lack of editorial independance, or a combination of the three certainly not from those of us in beta |
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Wasn't this game supposed to have an unique targetting system?
General Discussion « Tabula Rasa 12/06/07 3:33:31 PM
Originally posted by tgreer a sweeping generalisation if ever I read one. Plenty of beta testers were there right up to the end and found TR wanting. I certainly was, and found that the 'balancing' had sucked all the fun out of the game and removed any desire I had to pay for more than the pre-order 3-day sneak preview. If they had atually had a Miracle Patch(tm) and released a game substantially better than what was on offer at the end of beta it would've been great. They didn't, it wasn't, too bad, so sad Hell, if they'd left the basic mechanices alone prior to the June round of fun-sucking patches and focussed on the bugs anf content instead of the Mighty Nerf Bat of Fluffy Bunniness(tm), I'd be playing now and not giving a toss for how shallow it is - back then it was uber fun, all the problems didn't matter. But once they swung the bat and killed the joy it became a frustrating grindfest with no redeeming features. A real pity because it had major potential, now it's the edsel of mmo's |
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