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MMORPG.com Discussion Forums

All Posts by merv808

All Posts by merv808

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450 posts found
Originally posted by MrTRiot

 I dont think I would play a fully PvE game...

 

 

Personally, I like going out PvEing, getting some good loot and testing it out against the competition....

 

With no pvp....there is no competition....and with no competition... there's not much point in playing an MMO

 

 

If you want a fully PvE game, go play Mass Effect 2 or Dragon Age. MMOs are about interacting and challenging yourself against other players...if you take that away then you take away what makes MMOs good....

 

 

PLAYER INTERACTION!!!

 

No point in paying $10-15 a month to battle some AI monsters. I can do that in single player games with no monthly fee..

 

 


So teaming up with other players to accomplish something isn't player interaction??? explain

And teaming up with other players to take down an extremely hard dungeon or boss isn't challenging??? explain

How are either of the above the same as a single player game? MMos are about interaction and challenge, which PvP provides, but they are also about being social and sharing an experience which pvp provides less of.

Again, these games are in fact, free to play.

I play them all the time. some for days, some for several months. I play, explore and advance in them as intended. I enjoy the game FOR FREE, until its not fun anymore. I have NEVER payed for a thing in these games. I don't want to and I've never felt compelled to.

As far as PvP  goes, you will always be at a disadvantage to someone. Someone will always have a faster connection or system, or someone will always be willing to pay power levelers and/or gold farmers so they can be stronger and buy better gear...How is that any different than an item mall?

Even if it does lead to a disadvantage to PvP, contrary to popular belief PvP does not equal MMO. There are lots of other things to do. including teaming and quests, in which of course there is no concept of a single player winning. If you are playing to PvP, you might as well leave F2P and most P2P mmo's alone as PvP is just an afterthought in most of them anyway

Originally posted by Malickie

This isn't only a case with RMT, this point could be applied to everything about MMO gaming. We as a customer base are contradictory toward every facet of MMO gaming.

Even down to our opinion on communication.When developers do try and conversate about something we have been complaining about, half the time the discussion boils down to, "you shouldn't be focused on this" "you should be focusing on "that". Leaving that conversation and any consensus gained in limbo.

There's no remedy for this either, it will always be this way. People are just too different in our preferences to gain any substantial understanding, through discussion on the subject of what we want as a whole.

That's why the industry has stagnated over the years IMO.

 

^Truth^

and honestly its not that we are confused about MTs.... Honestly, I don't think they have ANY place in p2p games, and I can say that until I'm blue in the face. But there will always be lazy people who are willing to pay to get "to the top" faster. And my voice, (and millions of others) will never speak louder than thousands of people spending cash.

Too many people wanting to bring that cheat code mentality into RPGs where it has no business being

Originally posted by vmoped

...from their previous games. Let me illustrate with the current prices:

24 slot bag (6 slot upgrade from free bag) - $20 per toon

perfume to prevent or remove death penalty + bonus Hp + more - $13.50 for 20 (each one only lasts 30 mins)

double your bank from 18 to 36 slots - $15.00

And much more insanely priced CS items has proven all the detractors here that yes, Gpotato has made this game into an overpriced cash cow. The above items are not needed for you to play, but at endgame for raids and pvp the perfumes are pretty much a necessity. The bag increase is to alleviate the insanely small bag you get for free since alot of quests require you to carry quest items and/or pick up quest items. Crafting has so many components as well and the free bag just does not cut it. Of course the increase in bank size is also a frustration reducer.

I know they need to make money, but these prices (per toon btw) for a game that still has broken quests and performance issues for many to be charging at or more than monthly subs for one toon is just too much for this game when compared to other sub games. In the end, you guys were right.

Cheers!

 

Everything you listed there is an OPTIONAL item. Except maybe the perfumes, but I do remember reading that those would be available to be purchased with in-game money as well.

Idk, I will still be giving the game a shot. We will see if I feel like I need cash shop items or not.

Originally posted by Rockgod99

I'm a massive TES fan and the rumor going around is that Bethesda is creating a TES mmo.

At first I was very excited until I thought about other players in the same world as me.

If you haven't playing the tes games they basically let you roam around and do whatever you want.

From complete quests, raid dungeons, join guilds, makes potions and a whole mess of random stuff.

Now this is all fine and dandy until you realize that all of that stuff is pretty awesome because you don't have five thousand other players in the way messing up your experience.

Not only will these other players be a complete buzz kill, They also won't know how to act.

Tes is a sandbox game and we all know what happens in these games when you give these players too much freedom.

Last time I checked when I left a major city in Oblivion I didn't have 50+ other knights trying to kill me and loot me.

Think about it for a second. You go into a town with your stealthy character and try to rob a house. Oh you can't!! Someone already robbed that one, and the next, and the next......

I just don't see a game like this working because other people suck!

Disagree? Ever play UO? Eve? DF? AC or EQ pvp server? people will grief and generally be asshats just to ruin your day.

TES is a sandbox game what is bethesda going to do to stop these nimrods from ruining the game? Make it pve only? 

These players will take advantage of every little exploit, grief 24/7 and generally get in the way.

Wanna explore that dungeon? To late player 10101012223245 already cleared it. Wanna go pick some flowers for alchemy? To bad that area is filled with a hundred freaking bots!

You guys try it if you want to but I would rather replay TES 1 through 4 single player that run into "Ionwzurmomz!!!" while exploring for an artifact or having to worry about a gank squad named peanut butter jelly time trying to ruin my day.

 

 

Exactly

Which is why I've always said that any TES online game should be a MO not MMO, leaving out the massive part.

There's no rule set in stone, that says a sandbox game has to have open PvP. In fact, outside of an Arena, there's no place for PvP in any of the games or the lore.

Of course you could always instance the dungeons/tombs or have a timed reset for them. And, if they use the entire world they've created there would be plenty of places to go off and pick flowers for alchemy.

I think you have valid concerns, I do as well. But, when I'm playing TES I can't stop thinking how great it would be if they'd make an online version. Especially in Oblivion, because sometimes the world seems mighty empty in that game. I'm just trying to have faith in Bethesda, that they won't allow anything to happen to their bread n butter IP. Hell, I'd say they've earned my trust over the years.

Its too bad NWN didn't work out for you, cuz that's the first thing that crossed my mind when I read your post.

I'm not sure how many are still playing it, but Titan Quest might be worth a shot.

Have you tried League of Legends?

There's actually quite a few of them out there.

Soccer, Basketball, Baseball. You name it.

And why not? Sports games boosted there sales YEARS ago, by adding RPG elements to the mix. and fans of sports titles and fantasy sports are familiar with the idea of role-playing already.

I've enjoyed the sports MMOs that i've played. (Freestyle, Buzzerbeater, Shot Online) I would honestly love to see more of these in the future.

f2p pets?
LFGame « General Discussion
2/13/10 12:34:31 AM
Originally posted by Ceberation

Thanks for the suggestion of Shin Megami Tensei but i just cant see past the art style which just isnt my taste.

 

Any other suggestions?

 

That's sad, because you're missing out on the best pet-based f2p out there.

Alternately, I might suggest Asda Story, but there's those pesky "cutesy" graphics.

Honestly, I'm hard pressed to think of a pet based f2p game that doesn't have "cutesy" graphics. It sounds like you may have to get over some things if you want to find something.

Sorry.

Did you try Galaxy Online. I played that for a bit and it sounds a bit like your description.

Originally posted by azepolyn
Originally posted by spookydom

Just registerd. They wouldn't let me use spookydom as my username becouse it had poo in it. Didn't know quiet how 2 take that

 

I signed up and it wouldnt take azepolyn because it had Po in it.

Not Poo, just Po.  Go figure?

 

maybe it was the az part it took issue with

Originally posted by stevo5566

DDO isnt much of a team-based game. I said in the Article that i want a Team-oriented game lol

 

huh???

Very interesting. lets see how this works out for them.

I think its a great idea

 

why is this so  damn funny?

fiknmasllll fasnmtyassdy xi

Final Fantasy XI

There's no pointy part to my elbow whatsoever

Originally posted by Justarius1
Originally posted by Xondar123
Originally posted by felore 

this sounds like you got this info from reading threads on this forum...not this so called friend.  Its a little over the top for a new player whos never played an MMO to have expectations of a so-called veteran mmo player...i dunno...as for a ship shared by players....have you played WWII Online....its not as easy as you think to get a crew together and ...well no worth getting into

 

Or maybe everyone who plays this game has the same complaints about it?

Also, I'm not sure how his opinions seem like they are from a "veteran MMO player."

 

Far from being a vet MMO player, my friend Jon has never played an MMO in his life before the STO beta.  Not for lack of my trying, mind you.

But as I said, if somebody wants to think I am lying and I have nothing better to do than make up false opinions from imaginary people - more power to ya.  I can't really do much from my living room here to change your opinion.

 

Whether its true or not. its clear that you have nothing better to do. It's one thing to post your own negative thoughts on the game, but to come on and post someone else's.... Well that's trolling on a whole new level

Personally, I love them. I think they can really help drive the story in a game, and they add that epic feel to quests that I crave. I remember those days before instancing, waiting hopelessly  to kill a mob for a quest or drop, only to find a group of high levels camping it for days at a  time....so fun

Or walking into a dungeon expecting the battle of your life, only you find it empty and have until it resets because the group before you already cleared it out?...so fun

How about having another group running away and unknowingly, (or knowingly) training mobs to your group...so fun

Yeah, I remember those days. I'll take instancing (done right) for $300, Alex

 

 

 

 

 

 

 

 

Originally posted by virtualfog
Originally posted by disownation
Originally posted by tcosaddict
Originally posted by disownation

Art style has nothing to do with how well (or bad) it will run on a system. I see what the OP is saying. I would like to see more "realism" rather than the kiddy cartoon art styles too.

 

Of course the art style has an effect on the performance of the game.  Cartoonish graphics usually have lower polygon counts because they don't need to be as detailed.  If the game were more focused toward realism, it would require very high polygon counts in the models to accomplish the level of detail expected, which would in turn require a graphics card capable of rendering those additional polygons.  Lower polygon models = blockier looking = less realistic looking = cartoonish looking.  That's one of the reasons WoW, with its lame (imo) graphics is so popular.  The models are so simplistic that the game can be run on a calculator or cellphone (literally has been run on a cellphone - look it up).  The lower the detail of the models, the more people can play your game without their computers causing them trouble.


 

Yes, you are absolutely correct. Its all about Polygon count. But we're not talking "Photo realistic" here. Yes, that would demand a vast amount of....as you say. I don't think the OP is talking about Photo Realism so much as a more realistic "art style" (rather than Anime or over sized cartoonish figures). There is a difference betwen Photo Realism, and Realism.


 

I think this guy understand exactly what I mean as well as the poster following this quoted post. 

Look I understand the idea that not everyone has the most outstanding system with an ATI 5770 HD card or better, i7 CPU, and 30mb or better DL speed.  But for once I would love to see what these people can do if they 'assumed' everyone had a hardcore system, just for show.  I want to 'see' what you really can do.

This whole problem with everyone needing to be able to run the game bugs me, maybe conan is where I should spend some time and run that on max graphics.  But I do foresee the future of virtual worlds becoming ultra realistic in under 10 years time. 

I think WoW does have lowsy graphics due to the limitation on poiy's and the need to increase client side performance.  The terrible thing about WoW is that it's wall of text questing and gear progression is outdated to name a few things besides cartoon like images.

 

Check out Age or Conan or Vanguard. People want massive games with high population. By making a game only a few can run, you limit your potential for that

Honestly, as a 30 year old gamer, the cartoony graphics don't bother me at all. I have imagination enough that I can immerse myself in any world. Doesn't really matter what it looks like.

Actually, I prefer the more toony graphics, because there's never any doubt as to whether or not my system can run them. In fact, I like knowing that everyone else can run the game smoothly too. I mean, what kills immersion more toony graphics or people running around (and constantly complaining) about lag issues? nothing says "hey this is just a game" like watching people rubberband.

Has anyone else noticed that  a lot of the more "realistic" looking games tend to suck? That's not really a coincidence. Once you use a good chunk of your resources on graphics, that's less you have to use on actual content.

Just saying....

Originally posted by alexanys1982

They have lost me as a customer after I let them sucker me into buying CO, never again. My heart goes out to the STO crowd.

 

The "STO crowd" seem to be enjoying their game just fine.

Some people really seem to hate cryptic. Well I don't have an opinion either way. They make games and I decide whether or not to buy them based on if I like them or not. Simple as that.

I voted yes, they should make games as long as they find it profitable for their company. I may or may not buy them.  I will take a wait and see approach to the games (Just like i do any other developer or game) I tend to enjoy most games  though, as I don't go in with any expectations of greatness

Originally posted by drbaltazar

some game like aion just tweaked the style a bit more so your toon survive lon enough to counter foe some gankers dont like it

since you cant just come solo to say x class and think 3 hitr and hes dead ,because in 3 hit he will have interrupted you blasted you etc

the fight might last half an hour so kids feel left out of those game since at those age the onlty thing that make them trip is instant gratification.so 30 minute fight they ll feel like they re back at school

but i know lot of adult love that game because its truelly a game of mind once your good at it .

 

I'm with you. I often say that the things people try to fix about mmo's are things that aren't broken. I mean Final Fantasy got through 10 games without really changing their combat system. and its largely because you weren't playing it for the combat. You were there for the story, the characters, and the epic feel of it.

On the other hand, Bethesda listened to forum posters and spiced up the combat from Morrowind to Oblivion, and for the most part those changes have gone unnoticed by the fans, and I don't think anyone new picked oblivion up because of the combat either. OVerall, Morrowind is a better game because there were better stories

Sadly, I think the problem is we have people here and on other forums who complain about MMORPGs, who aren't fans of RPGs

Originally posted by ktanner3

Well then it sounds like the devs once again listened to the customers because having an auto-fire was something that people were saying in BETA that was needed.

 

lmao. just like mmo players.  Complain to get auto-fire added, then bitch that the game is too easy....

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