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All Posts by merv808

All Posts by merv808

22 Pages 1 2 3 4 5 6 7 » Last
438 posts found
Originally posted by Sovrath
Originally posted by merv808
Originally posted by Kuraphimaru
Originally posted by marinrider
Originally posted by SaintViktor
Originally posted by xDayx

Hopefully it is more like Morrowind than Oblivion. Also hopefully it doesnt feel like a console game.

They have beeen doing their demos on the Xbox 360 and there will be dlc exclusively for the 360 for 30 days. I wonder why...

They do the demos on the 360 because its easier to do 360 demos. But i've never heard that bit about 30 days between console and pc dlcs.  Source.

exclusivity of offer or something like that.

 

I actualy read an article about Sony suing MS becuase of this. What MS does for a lot of titles is basicaly this: "You either release first on our xbox360 or your don't release on it at all". Now, thats a line they take iwth samller guys, and while it certanly won't fly with someone like Bethesda, they still managed to force them into similar situation with DLC's

That would be funny considering Sony used similar tactics to drown out Sega's Dreamcast and steal exclusives away from the original Xbox. Guess things always look different from the other perspective.

 

On topic: I do hope that Skyrim is more like Morrowind than Oblivion. I like Oblivion, a lot, but there was just something about Morrowinds world and story that made it seem more relevant. Oblivion is a much better looking game, but thats about it. Somewhere between improving the graphics and combat, some things that Morrowind had going for it were somehow lost.

Regardless, TES is an incredible series and I have no doubt that Bethesda will deliver yet another amazing game, I'm just dying to feel that sense of adventure and challenge that Oblivion seemed to miss out on.

Morrowind, though it did have its problems, was more epic in feel.

There also seemed to be a bit more mystery, more things to discover. For instance, I discovered the assassins guild COMPLETELY by accident. It was quite a surprise.

 

Agreed, Morrowind did have its problems. I think the visuals were a big part of that. Once I got wrapped up in the game and really discovered what it was, the problems didn't matter.

i discovered most of the things in Morrowind that way, thats part of that "feel" I was trying to describe. There were armor and weapons I stumbled across that I couldn't find again on a different playthrough. The sense of adventure was just unmatched, wandering into a strange cave or house I genuinely feared what was around the next corner. Every guild essentially had its own little epic story that was worth playing through.

Originally posted by Kuraphimaru
Originally posted by marinrider
Originally posted by SaintViktor
Originally posted by xDayx

Hopefully it is more like Morrowind than Oblivion. Also hopefully it doesnt feel like a console game.

They have beeen doing their demos on the Xbox 360 and there will be dlc exclusively for the 360 for 30 days. I wonder why...

They do the demos on the 360 because its easier to do 360 demos. But i've never heard that bit about 30 days between console and pc dlcs.  Source.

exclusivity of offer or something like that.

 

I actualy read an article about Sony suing MS becuase of this. What MS does for a lot of titles is basicaly this: "You either release first on our xbox360 or your don't release on it at all". Now, thats a line they take iwth samller guys, and while it certanly won't fly with someone like Bethesda, they still managed to force them into similar situation with DLC's

That would be funny considering Sony used similar tactics to drown out Sega's Dreamcast and steal exclusives away from the original Xbox. Guess things always look different from the other perspective.

 

On topic: I do hope that Skyrim is more like Morrowind than Oblivion. I like Oblivion, a lot, but there was just something about Morrowinds world and story that made it seem more relevant. Oblivion is a much better looking game, but thats about it. Somewhere between improving the graphics and combat, some things that Morrowind had going for it were somehow lost.

Regardless, TES is an incredible series and I have no doubt that Bethesda will deliver yet another amazing game, I'm just dying to feel that sense of adventure and challenge that Oblivion seemed to miss out on.

Originally posted by Rinna

Don't forget... slippery slope...  If everyone starts going F2P then eventually all games will be 'ye with the most money wins' - where nothing is based on skill or time spent, everything is based on how much money you can afford to throw at the game to be uberleetz.

 

 

Doesn't this apply in F2P as well as P2P? The fact that gold sellers and power levelers are raking in cash at a huge clip indicates it does

I think the game will be great. Too many games are ruined from devs trying to "balance" classes. Balance isn't really achievable anyway. Someone will always complain that there class isn't as good. Always.
Yeah, I don't get it. This game has a lot of the features that people say they want, but its largely ignored. It has, active skill based combat, randomized dungeons, sandbox elements and social aspects. It's one of the few games that make you feel like you're living a life in it. The one issue I had with the game is that you pretty much have to buy a horse (cash shop) otherwise you'll spend hours going from place to place. And they aren't cheap. It's a big world (or maybe it seems big when you don't have a hose) Great game though. I'd play it if it were P2P
There have been a few. Rfonline was once pretty good. Age of armor was crap, but could give a better dev some ideas. there are some good mech type ips out there. Zoids, mech assault, and gundam, to name a few. I think a lot would have to be added to make these work. ultimately, I would want to see RF re-imagined or for Squenix to make a front mission mmo. (who knows? they might be, since they have majorly changed the combat system)
Originally posted by gordunk

You could try Shin Megami Tensei online-all the dungeons are randomized, with difficulty dependant on what type of entrance "key" you take.  There are no classes, but you can specialize into either Melee, Ranged, or Magic combat, and you also have a huge variety of tameable pets that you can fuse to create even better ones.  Definitely worth a try.

 

Yeah. I kinda liked that one. Also check out mabinogi. (if its still running)
I have to go with Morrowind over oblivion. I wish I were more eloquent or tech savvy to explain why, but oblivion didn't capture the "feel" of Oblivion. not so much because the level scaling ruined the challenge, it kinda took away the mystery. In morrowind, you could wander into a random cave or fort, and there was a fear, or at least concern, that you might run into something that was too much too handle. A powerful wizard, or a one of the vampire leaders, whatever. On top of that the story and all the quests, just seemed to matter more. I felt like more of a hero, I guess.
Originally posted by DJJazzy

Time to get rid of levels? I think so. People seem to be so fixated levels and max level that perhaps people are missing the point of the game. Getting rid of the standard leveling mechanic would at least change peoples focus in an mmo.

 

No matter what a dev does to add progression people will find a way to equate it to levels. Bottom line, it's up to players to change their focus. The developer's job is to make games that capitalize on what players focus on. You're pointing the finger in the wrong direction
check out Wakfu or Dofus
have you tried Vanguard?
I couldn't agree more. excellent post

I'm still trying to figure out why blood and gore is needed.

Nothing about this game strikes me as being kiddy or for kids.

not sure what came first but player achievements were present in CoH as well. They were called badges.

 

 

Great thread btw!

Maybe you could tell us, how you felt about the games you've tried. Which ones you liked or disliked? or what about them you want or don't want in a new game

http://www.joshuakennon.com/mistwalker-studios-might-just-eclipse-square-enix/

 

The franchise is down but not out...but its obvious the should have kept Sakaguchi around, or at least let him take his beloved FF with him. Somehow Square-Enix needs at try to re-capture the characters and feel that he does.

lf f2p mmorpg
LFGame « General Discussion
12/24/10 10:46:38 AM
Originally posted by Mannish

There is not one good FTP game out and yes I am also including games like Lord Of The Rings and Dungeons and Dragons. 

why bother posting on threads like these if thats how you feel. obviously the OP wants a f2p game

lf f2p mmorpg
LFGame « General Discussion
12/24/10 10:28:52 AM

Lotro is a must try for everyone.

the game has great atmosphere, decent story and full and fun community

Originally posted by snoop101

IMO there is really no such thing as F2P. Its like those late night infomercials that give you all that crap for one low price... oh but you forgot to read the x3 payments in fine letters and also the handling charge which costs more then the item.

I stopped playing LOTRO just before it went F2P and im so happy I did. I have heard from others that LOTRO's community went to the dogs after it went F2P.

So many good comments in this thread about why P2P is better and one thing I really hate about F2P is the fact that my chericter should advance on the in game actions I do. I should gain items including armor on the money I earn in game and through quests. I should not have to wait till a specific level to get a mount or dish out 10 bucks of my own money to buy a mount right now. Like someone else has said that this makes a imbalance in a game. I have nothing against real money transactions for pets, armor that is made 100% for looks, and other non game changing items.

its funny how i keep seeing people post about how they "heard" the Lotro community went to crap. I've been playing it for 3-4 months now and i just keep meeting nice people. I haven't been in or witnessed any ridiculous conversations or arguments on the chat channels, and the groups i've joined have been fun, even when we've failed.

Maybe i just chose an exceptional server, or someting...

Originally posted by Zippy

A P2P system offers a number of good things.

1.  It raises the average age of players by a good 10+ years along with a huge increase in maturity and skill.

Baseless. Where's the proof. Wow is P2P, you're gonna tell me thats a better community than lotro?

2.  The quality of the game is much better.  The bottomline is if a game had enough good content for people to sub,  it would go with a subscrition model.

Baseless. STO, Champions, APB and from what i hear FFXIV all p2p games that launched without enough content. All are p2p

3.  Less exploits.

Where's the basis for this one?

4.  They have the money to continue to fund new content.

but no guarantee that they will do so, also no guarantee that you will like the content you've already paid for.

5.  The design is not made to nickel and dime people to death.

Why nickel and dime someone when they already feel entitled by paying you monthly?

6.  The playerbase is much more serious, expereinced and skilled.

again, provide proof.

7.  The amount of content is much larger.   Typically P2P games release with almost no content or cheaply made grind content or even cheaper to make pvp content.

See #2

I get the point you're trying to make, but you'll never get there throwing made up facts around.

I'm not exactly for p2p, but i am for alternate payment options.

The way i see it, if every game were to continue charging $15 a month, the market for MMOs will never grow. Why? because no one wants to pay for something they may or may not play, and no one wants to (or should) pay for more than 1 or 2 subs. That means what? No matter how many excellent MMO hit the market, only a few will be paid for and played at any given times. Its as if every new game, chokes out the last great one.

Can you see how that's harmful?

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