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All Points Bulletin: Beta Sign Ups Begin!
News Discussion « General Discussion 8/14/09 8:42:01 PM
Originally posted by hoopty
especially one that asks for such unrelated info... |
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All Points Bulletin: Beta Sign Ups Begin!
News Discussion « General Discussion 8/14/09 7:55:33 PM
hm...now i'm having seconds thoughts about signing up |
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The Chronicles of Spellborn: Original Spellborn Goes Free to Play
News Discussion « General Discussion 8/14/09 7:48:32 PM
I enjoyed the game, I just stopped playing it after my first month of paying because I wasn't 100% sure it was worth the money. and If I'm going to pay for it-then I have to be sure. I will enjoy the game as a F2P though, and I think it will probably thrive with a cash shop model. |
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I've been playing NWN2. Although I didn't enjoy the game as much as the original, there are some incredible mods, that MUST be played. (if you enjoy the NWN system). I've been getting back into offline PC games, although it seems to be harder to find RPGs. Maybe its just me |
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Would you like to see a Paladin class in GW2?
Lion's Arch (General) « Guild Wars 8/03/09 9:14:48 PM
Originally posted by Gennadios
Exactly. The first thing I thought when I read the thread title was.."How would that be different from a War/Mnk?". Nice to see someone else had the same thought. |
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'Game-changing' microtransactions confirmed
General Discussion « Champions Online 8/02/09 11:35:03 PM
Originally posted by Antarious
I'm sorry but I just don't agree with this.
You know EA has long had MicroTransactions in Ultima Online? I think probably the first "gold seller" I personally really remember hearing about was Yantis in EQ. Well EA was selling "advanced services" before I ever heard about Yantis.
So I don't see the "gold buying" market as being the inspiration.
I would say it perhaps highlighted that people would pay for XXX... EA obviously had this idea a long time ago.. One of the first services in UO was "advanced character templates" .. *.*
Kind of sad tho to be honest. You know why?
Because rather than having developers sit down and say:
1) How can we design the game to be more interesting.
or
2) what cool things can we give crafters to make/sell to other palyers.
Developers go and want to charge you extra money for things that should be part of the game.. or to BYPASS their crap design.
So rather than being mad at gold buyers... I think that anger needs to be directed where it should be. The development companies. It is something that inspires bad development and then allows you to take RMT and use it to exploit your player base even more.
This is just my opinion... obviously....
Fluff items aren't that bad.. but they should be part of a player crafting system or "rares" like UO used to have when i played. Rather than another way to milk money out of people.
Obviously MT's are optional... but in some games if I'm a crafter its NOT optional to be able to make the items I used to make which are all being moved to MicroTransaction items.
Disagree all you want. But if gold selling/power leveling companies weren't making money hand over fist, we "probably" wouldn't be seeing this. (At least not on the scale that we are beginning to see it on). I mean, this is going to be a part of every major game release for the forseeable future. "Lazy" gamers spend millions on characters, levels, and gold to the point that devs can't figure out effective ways to keep it out of their games. If I were a game company I would obviously be figuring out ways to put at least some of that money into my own pocket. Maybe that is greed, and maybe not. As a businessman if I see a market.... |
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'Game-changing' microtransactions confirmed
General Discussion « Champions Online 7/31/09 3:58:59 PM
While RMT isn't a dealbreaker for me, it does have me "concerned" But you do know who we have to blame for this. Gold-buyer, of course. Yup, those same people we've been pissed about for years. The guys that go to these companies and purchase, levels, characters and in game money for real cash. It was only a matter of time before developers started trying to get that money for themselves. I'm wondering, how many people complaining on this thread, have used these companies? I am a, "don't have time" player. I don't have a ton of time to play my MMOs, But I enjoy them for what they are. I don't care about having the best gear unless I earned it, and I don't care about having the highest level unless I worked to get there. People need to not be so proud of the reward, and learn to take pride in the work they did to earn it. In any event, those who feel they have to purchase content because they "don't have time" Need to find a different hobby. Because if anyone walks away from the MMO genre, I don't want it to be those of us that understand how the games are supposed to be played. |
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Originally posted by ZodiaEclipse
I can agree with that. But lately there haven't been any P2P games worth my money. So I'll happily be enjoying SMT:Megaten, while I wait. |
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yeah I'm a BIG fan of Head Coach, so I'm looking forward to this
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Originally posted by thanith
hm my personal impression is:
ummm #5...how is that different with P2P games? How many times have you gone and bought a $50 box, with an unfinished product? Again, I play F2P games, all the time, I enjoy them, and I don't pay a dime. If anyone thinks that you have to pay, then you're missing the point of these games. I don't have to have the coolest n best gear. I don't need it. I don't need the cool looking accessories. And I don't want the power ups. None of those things are worth my money. I'm to old to try to be "cool". When I get into a game, whether its p2p or free, my whole goal is to have fun, meet people, and advance my character/story (in that order) I don't try to "win" because outside of pvp (which i don't do) there is no "winning" in MMORPG's. These games are about the sense of an adventure, not about the end of it. |
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Originally posted by zymurgeist
It's a lie. No game is free to play. Someone is always paying. You may be okay with the way that works but don't ever say they're free. It's a lie
It's not a lie. These games are absoutely free for me. I play them and I don't pay a dime. Not one. I just enjoy the game as it is, and for as long as it is fun. Then I quit. Just like with P2P games. |
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why not just make it free?
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I played FFXI for years, it was the first MMO i spent a whole lot of time in. I loved to travel the terrain, go out exploring and sightseeing. I spent a lot of time doing this before I got my chocobo liscence. I never missed jumping in the game. Hell, I didn't even realize that the characters couldn't jump. Why? because there is no-in game reason for the ability to jump. Im not gonna jump up and down in combat, like some crappy FPS, and I'm not platform jumping like Mario. Even without jumping or swimming the game was and still is the most immersive I've played, and the world felt real. I'm not sure how jumping ruins immersion for people. Immersion is about the way you feel about a games character, story, and world. Since there was no need for jumping in the game, maybe the lack of jumping bothered you because you weren't immersing yourself in the game, instead of the other way around. I mean, seriously. If you're walking and you come to an open field, are you going to walk across it, or jump across it. Or if everything was accesible to you from the ground, would you ever be mad if you couldn't jump? just something to think about. |
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why can't they balance solo play with group play?
The Pub at MMORPG.COM « General Discussion 7/06/09 7:10:31 PM
Originally posted by Groucho But combat is the main attraction of MMORPGs for the vast majority of players, and always has been.
I agree. but as you said combat is the "main" attraction. Meaning it doesn't have to be the only one. |
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why can't they balance solo play with group play?
The Pub at MMORPG.COM « General Discussion 7/06/09 6:53:58 PM
I didn't think I'd say this a couple of years ago, but forced grouping is the way to go. I think the game that had it right was FFXI. Sure at times it was hard to find or keep a group, but I found plenty of things to do while I was LFG. That is, once I discovered and embraced the crafting aspect of the game. While waiting, I would go solo to kill orcs and farm the required crystals to craft in the various different professions the game offered. I think where games have gone wrong, is the emphasis on combat and levels. Sure I want to get stronger and grow to become the great hero that vanquishes evil from the earth, but I also want to do other things. Even single player RPGs have figured this out. The great thing about SWG was that you could enjoy the game for hours and never kill a single thing. I understand that crafting isn't for everyone, but games could add optional short solo missions for killing time, mini-games, (i.e. FF with the card games or blitzball), whatever. There doesn't have to be solo dungeons or bosses in a game, Just give us other stuff to do that is fun and worthwhile |
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Originally posted by natuxatu QFT My ranking here goes up and down because i only really post here when i'm between games. i.e. now. |
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I certainly like the idea of MMOs, as does everyone. but its that first M that keeps games from being all they can be. Trying to appeal to millions of people over a long period of time is nearly impossible. Having sooo many people wandering around in a game all trying to accomplish the same things...eventually that gets boring for everyone. I prefer to feel like I'm accomplishing something regularly other than just the next character level....... I'm actually more of a fan of Multi-player Online RPG's...with fewer players on a server and more big things to accomplish. If the massive part is ever going to work then there has to be different goals and achievements and maybe even different endgame for different players. Maybe a Sky pirate game where there are gunners, mechanics, captains, pilots, etc. and everyone plays different roles on different ships. OR a game ala Elder Scrolls where you join one of the many guilds/houses and follow a story arc according to the one you join. I think that would help keep interest and give games replay value |
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The Classless Mmorpg, somebody call Karl Marx! My rant! :D
MMORPG Game Concepts « Developers Corner 4/20/09 5:22:09 PM
Originally posted by duran3d
IMO It doesn't have to be like that. A well designed and balanced classless system, with the apropriate natural penalties, will ensure there's no "ultimate build" for every situation. As starman999 said, in the original SWG most people just picked up the character they liked with whatever mix of skills they wanted and enjoyed the freedom of individuality. Personally I would love a fine classless game with well planned natural penalties.
I completely agree. It doesn't have to be that way... and it definitely shouldn't be. But even in games where there's not an "ultimate build" someone will act like theirs is and new players will always ask how they should build each of their own characters...(thats probably my biggest pet peeve in MMOs) The point I'm making is, this: Even if a developer found a perfect classless system, the players would find some way to unbalance it. And too many similar toons running around is the fastest way to do it. |
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Originally posted by Hhussk
But on the same note...persistance. If you kill the dragon, why isn't he dead. Why can you keep coming back and kill him over and over again.
without instances, the dragon does keep coming back...and will come back and kill you if you don't get away fast enough. In an instanced quest, I kill the dragon, and I never see him again (as long as i don't repeat the quest) |
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Originally posted by Hhussk
I completely disagree that graphics causes immersion. It's how the world and people interact that maintains the illusion.
Edit: Age of Conan, based on your statement, would be the best MMO, and I fundamentally disagree.
I agree. None of these games can top the immersion of a pen and paper games where everyone imagines the world around them. |
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