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Originally posted by Sovrath Agreed, Morrowind did have its problems. I think the visuals were a big part of that. Once I got wrapped up in the game and really discovered what it was, the problems didn't matter. i discovered most of the things in Morrowind that way, thats part of that "feel" I was trying to describe. There were armor and weapons I stumbled across that I couldn't find again on a different playthrough. The sense of adventure was just unmatched, wandering into a strange cave or house I genuinely feared what was around the next corner. Every guild essentially had its own little epic story that was worth playing through. |
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Originally posted by Kuraphimaru That would be funny considering Sony used similar tactics to drown out Sega's Dreamcast and steal exclusives away from the original Xbox. Guess things always look different from the other perspective.
On topic: I do hope that Skyrim is more like Morrowind than Oblivion. I like Oblivion, a lot, but there was just something about Morrowinds world and story that made it seem more relevant. Oblivion is a much better looking game, but thats about it. Somewhere between improving the graphics and combat, some things that Morrowind had going for it were somehow lost. Regardless, TES is an incredible series and I have no doubt that Bethesda will deliver yet another amazing game, I'm just dying to feel that sense of adventure and challenge that Oblivion seemed to miss out on. |
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General: Excerpts from the F2P Hater Handbook
News Discussion « General Discussion 7/12/11 6:27:29 PM
Originally posted by Rinna |
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Balance: The reason why this game is ultimately screwed
General Discussion « Star Wars: The Old Republic 6/04/11 12:10:10 AM
I think the game will be great. Too many games are ruined from devs trying to "balance" classes. Balance isn't really achievable anyway. Someone will always complain that there class isn't as good. Always.
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Yeah, I don't get it. This game has a lot of the features that people say they want, but its largely ignored. It has, active skill based combat, randomized dungeons, sandbox elements and social aspects. It's one of the few games that make you feel like you're living a life in it.
The one issue I had with the game is that you pretty much have to buy a horse (cash shop) otherwise you'll spend hours going from place to place. And they aren't cheap. It's a big world (or maybe it seems big when you don't have a hose)
Great game though. I'd play it if it were P2P
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There have been a few. Rfonline was once pretty good.
Age of armor was crap, but could give a better dev some ideas.
there are some good mech type ips out there. Zoids, mech assault, and gundam, to name a few. I think a lot would have to be added to make these work.
ultimately, I would want to see RF re-imagined or for Squenix to make a front mission mmo. (who knows? they might be, since they have majorly changed the combat system)
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Originally posted by gordunk Yeah. I kinda liked that one. Also check out mabinogi. (if its still running) |
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I have to go with Morrowind over oblivion. I wish I were more eloquent or tech savvy to explain why, but oblivion didn't capture the "feel" of Oblivion. not so much because the level scaling ruined the challenge, it kinda took away the mystery.
In morrowind, you could wander into a random cave or fort, and there was a fear, or at least concern, that you might run into something that was too much too handle. A powerful wizard, or a one of the vampire leaders, whatever.
On top of that the story and all the quests, just seemed to matter more. I felt like more of a hero, I guess.
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The game begins at end game? What garbage. It's the journey, not the destination.
The Pub at MMORPG.COM « General Discussion 5/22/11 3:49:05 PM
Originally posted by DJJazzy No matter what a dev does to add progression people will find a way to equate it to levels. Bottom line, it's up to players to change their focus. The developer's job is to make games that capitalize on what players focus on. You're pointing the finger in the wrong direction |
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check out Wakfu or Dofus
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have you tried Vanguard?
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There is no pleasure without pain. There is no light without dark. There is no life without death.
The Pub at MMORPG.COM « General Discussion 4/14/11 12:10:45 AM
I couldn't agree more. excellent post
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I'm still trying to figure out why blood and gore is needed. Nothing about this game strikes me as being kiddy or for kids. |
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not sure what came first but player achievements were present in CoH as well. They were called badges.
Great thread btw! |
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Maybe you could tell us, how you felt about the games you've tried. Which ones you liked or disliked? or what about them you want or don't want in a new game |
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http://www.joshuakennon.com/mistwalker-studios-might-just-eclipse-square-enix/
The franchise is down but not out...but its obvious the should have kept Sakaguchi around, or at least let him take his beloved FF with him. Somehow Square-Enix needs at try to re-capture the characters and feel that he does. |
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Originally posted by Mannish why bother posting on threads like these if thats how you feel. obviously the OP wants a f2p game |
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Lotro is a must try for everyone. the game has great atmosphere, decent story and full and fun community |
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Why does a monthly fee excite so many people
The Pub at MMORPG.COM « General Discussion 12/22/10 10:20:45 AM
Originally posted by snoop101 its funny how i keep seeing people post about how they "heard" the Lotro community went to crap. I've been playing it for 3-4 months now and i just keep meeting nice people. I haven't been in or witnessed any ridiculous conversations or arguments on the chat channels, and the groups i've joined have been fun, even when we've failed. Maybe i just chose an exceptional server, or someting... |
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Why does a monthly fee excite so many people
The Pub at MMORPG.COM « General Discussion 12/20/10 7:25:33 PM
Originally posted by Zippy I get the point you're trying to make, but you'll never get there throwing made up facts around. I'm not exactly for p2p, but i am for alternate payment options. The way i see it, if every game were to continue charging $15 a month, the market for MMOs will never grow. Why? because no one wants to pay for something they may or may not play, and no one wants to (or should) pay for more than 1 or 2 subs. That means what? No matter how many excellent MMO hit the market, only a few will be paid for and played at any given times. Its as if every new game, chokes out the last great one. Can you see how that's harmful? |
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