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12/20/07 2:24 PM
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Viewed 942, Replies 36
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I'm wondering how many vets returned to SWG because of some of the old features being restored (e.g. camps, entertainer buffs, pets, target lock, group content etc.). I'm also wondering how many vets didn't go back because these changes simply aren't enough. If the changes aren't enough, feel free to explain why not.
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12/20/07 2:16 PM
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Viewed 1999, Replies 62
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Originally posted by Darth_Pete lol ok, thanks Pete |
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12/19/07 11:41 PM
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Viewed 1999, Replies 62
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Originally posted by Domenicus
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12/19/07 4:59 PM
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Viewed 1792, Replies 65
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Originally posted by saay I definitely agree that a lot of people don't want to play an immensely buggy grind-fest. That's why players in beta and after release made so many recommendations regarding bug fixes and balances to make the game more functional and enjoyable. I'm sure that's also why developers spent so much time on what's called the CURB--to address all the feedback they asked for and received regarding bugs and balance.
Then management apparently suddenly changed direction and the train abruptly left the tracks so to speak. Instead of fixing the product they had--and people had already invested in--they began to change core game mechanics with the CU. That didn't work evidently as subscriptions were still not hitting targets. The trouble was that the CU was not asked for. It was an unwelcome change--AND it in itself was immensely buggy. So the original problem wasn't addressed, and bigger new problems were introduced. Apparently SOE/LA didn't realize what they were doing wrong, so instead of correcting this flawed approach to their product, they continued down the same wrong path, but MUCH further with the NGE. So, I agree, a buggy grindfest is undesireable. I also think, however, that the solution SOE/LA chose to address that was extremely ineffective, making the situation now worse than it was to begin with. I also agree with you that things change, and people need to adapt. Sudden, dramatic, unexpected changes that appear to involve dishonesty, however, create large and lasting ripple effects. Perhaps its time for people to acknowledge that as well, instead of trying to get everyone to dive deeply into denial. The sooner the impact of something is acknowledged (not denied, covered up, spun etc.), the sooner people can find resolution and move on. |
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12/19/07 4:47 PM
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Viewed 1792, Replies 65
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Originally posted by Suvroc That's been my thinking lately as well. It feels like someone though just won't stop milking a dead cow. It's like it was torn apart, killed, and people keep trying to glue pieces back onto it so they can milk it some more. After the NGE I really wondered if the service could recover from such a disaster. I'm pretty much convinced at this point that it can't. |
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12/19/07 4:43 PM
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Viewed 1792, Replies 65
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Originally posted by FikusOfAhaziHiya Fikus ^_^. Good to hear from ya. Ya I'm still playing CoX, and still enjoying myself. Lol Dr. Stinkfinger--yes CoH is fairly strict re. names that might make people "uncomfortable." Pros and cons, some people are happy not to get grossed out; others are sad that their artistic creativity is being limited lol. I agree that the game has the potential to be repetative. What helped this for me was the safeguard bank heist missions, economy system, and the new zones with more diversity. One of those zones is level 35 and up though, so newer players can't access it. The other one, new with issue 11, you can access if you've done any time travel missions. That's a bit friendlier for new players, which is a good thing I think. You still playing Lotr? If so how are you liking it? |
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12/18/07 11:49 PM
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Viewed 1792, Replies 65
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Originally posted by salvajeWell I'm pretty sure that kind of decision isn't just up to one person, Smed or anyone else. I'm also pretty sure that the NGE couldn't get any more negative press than it already has. My personal preference for resolving issues also leaves out "do what I want or else" strategies. I tried respectful dialogue shortly after the NGE was launched and that didn't work. So I cancelled, got my money back for my game card, grieved and found another online community. A lot of my SWG pals joined me there, and we're having fun and getting treated much better. It's a refreshing change. If SOE/LA decide that they want vets to play their game, and they decide to listen to what they're really asking for, well that's good I suppose, for those that would give SOE/LA yet another chance to communicate honestly and provide a good service. I'd be too skeptical at this point. For me, I think I'm going to continue having some online fun in my spare time where it's not stressful, and wait and see if another StarWars online experience becomes available some time in the future. Oh, and I'll continue to pop in here and shoot the breeze with other vets like yourself :) The SWG community was really great, and it's nice to keep in touch with folks that shared the experience. |
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12/18/07 2:04 PM
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Viewed 1792, Replies 65
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Originally posted by Apache_ I think there are probably barriers to pre-cu servers that we may never know about, just like I think there are barriers that prevent former SOE staff from openly discussing the decision making process behind the NGE and the specific roles played by SOE and LA. When giving out reasons for "no pre-cu servers" it always sounds like half the story for some reason. I'm sure Smed would like to spell out exactly what LA's role was in the whole deal, but he can't. I'm also fairly confident that some SOE folks would have loved to try classic servers, but they weren't allowed to. I think we know some of the reasons behind these decisions, but it always seems like some of the reasons are withheld and/or hidden behind NDAs. While this is understandable from a corporate and legal point of view, it doesn't really allow for the kind of honest communication strategy that builds trust. |
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12/18/07 12:02 AM
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Viewed 1750, Replies 50
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Originally posted by BlackWatch Man I remember having to take turns running a turret back in the day. There were too many players, and we had to work out a way to take turns. That was a good problem to have.
About the group activities I hear about now: I remember some poor guy named Tuncher on the SOE boards pointing out over and over and over again how the NGE xp system penalized groups. The more people in your group, the less xp you got. And of course the NPC's were so easy that you didn't need anyone's help. Man that guy asked for a fix for groups for ages and never got what he wanted. So of course that's just one more reason so many people left the game post-nge. Now that everyone's gone, I hear they've implemented content that requires groups. I guess they didn't realize groups require people, and they lost them all by not listening to them waaay earlier. |
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12/17/07 11:48 PM
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Viewed 1792, Replies 65
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Originally posted by fozzie22 lol :) |
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12/17/07 11:42 PM
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Viewed 1792, Replies 65
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Originally posted by Bane82
Service provider number 1: Well we didn't get the numbers we wanted from the WoW crowd, I wonder what would bring vets back to the game? Vets: pre-cu servers! Service provider number 2: I dunno, maybe if you give them a few pieces of their old game back. We could try camps, I don't know why we took those out in the first place. Vets: we want pre-cu servers! Service provider number 1: Yeah, yeah that's a good idea, let's try that and add back a few other pieces every so often too. Vets: We're telling you we want pre-cu servers! Service provider number 2: (two years later) Hey this isn't working, you know I got this crazy idea, what about pre-cu servers? (hypothetical) Service provider 1: I think we told them we lost the code. Service provider 2: Yeah, yeah we did, but they didn't buy it. Service provider 1: Well then didn't we tell them we can't afford to run pre-cu servers? Service provider 2: Yeah, but I'm starting to think we can't afford NOT to. Service provider 1: O.k. you know maybe we should try pre-cu servers. Vets: meh, been way to long, with too much nonsense along the way, forget about it. |
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12/17/07 7:38 PM
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Viewed 1792, Replies 65
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After responding to some recent posts asking about the state of the game, asking what it would take to get people back etc.. I have to question the decision not to rollback or provide classic servers. The reason I'm questioning that NOW is that SOE seems surprised that they've added some stuff from pre-nge and still the vets haven't come back to the game. What I want to say to the decision makers is that vets by the thousands told you in 2005 they didn't want the NGE with bits and pieces of their old stuff thrown back in. They said the same thing in 2006, and people are still saying in now. If you ask people what they want, and they tell you pre-cu servers, when you don't listen, why are you surprised that they haven't come back? Someone must have thought that adding back pre-cu bits to the NGE was a winning strategy. The problem with that is the players you want back told you they didn't want that, and you didn't listen, again. The more I think of the whole track record of this game, the more convinced I am that I'm just going to continue enjoying myself elsewhere until someone else comes out with a StarWars MMO. |
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12/17/07 1:16 PM
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Viewed 527, Replies 37
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Originally posted by BlackWatch This fits into the lack of confidence I have in the management of the game. It seems that at critical decision points, the management team has made exactly the wrong decisions, despite people screaming from all sides at them to hit the brakes. Critical decisions include:
-releasing the combat upgrade instead of all the fixes and balances they had been working on to the the original system via the CURB, -releasing the NGE period, -releasing the NGE right after they released an expansion that could have had a positive impact on subs over the holiday season and had a movie tie-in--this destroyed the possible benefits of the expansion and its excellent timing, -destroying the positive impact of the long awaited revamp to professions via the NGE--again horrible action, disastrous timing, -when there was a huge public outcry for classic SWG, they missed the bus and kept running with the new formula (yes this is a classic coke analogy, that stuff tasted like bile and so does the NGE to those that developed a taste for the classic product.) After this track record of disastrous decisions and missed windows of opportunity, I'd have to check my brain at the door to feel good about investing any time or energy into this entertainment service. If I keep my brain with me, I can't resonably expect to be entertained. I expect to be disappointed and frustrated, again. I can get that for free anywhere I like, I don't need to pay for it in my spare time. |
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12/17/07 12:48 PM
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Viewed 527, Replies 37
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Originally posted by LordSic First, regarding the apology: There was an initial apology made by Brenlo on the SOE boards. That's where he said SOE, not LA, was responsible for designing and implementing the NGE. He took ownership of it, but then went on to apologize only for "communication" and "timing." I and many others may have appreciated him taking ownership of the NGE, but I also thought SOE needed to apologize for a heck of a lot more than poor communication and timing.
What I liked better about this round of apologies was that Smed admitted the NGE was a mistake. That was missing from Brenlo's post, a very glaring omission in my view. I also liked Smed's apology for not listening to his players. What didn't they listen to? Here's the short list: -NGE is completely bug ridden on test, DO NOT RELEASE. -NGE destroys years of progress and replaces the current game with another one, that's broken, see number 1. -NGE renders features we just purchased in the new expansion useless and/or non-functional, it would be ethically wrong to release it and possibly illegal. -You've destroyed the product/service we've subscribed to, please give us back the product that we paid for, and the one that was more functional; please restore via rollback or classic servers. Like I said that's the short list. All these things were communicated by thousands of players immediately before and immediately after the NGE, and SOE did not listen to a single one of them, not one. So, for Smedley to apologize for the NGE "mistake" and for "not listening" to the players, really struck a chord for me. It was a bloody long time coming for that apology (2 years?) but Smedley covered a lot more ground than Brenlo. Still on apologies, LucasArts has remained silent on the whole NGE situation. Their last press statement described SWG as a "success" and said that time had been good to the game. The NGE issue was completely side-stepped. As I understand it, even though SOE designed and implemented the NGE, LA had to approve it, and may have encouraged it. To be honest, their current approach to the issue definitely stands in the way of me investing anything into this product/service again. If LucasArts has any part in decision making regarding this game, and they are still in denial over the NGE and its impact, I frankly don't trust them not to do something insane again. Also, as long as one of the parent companies attempts to deny the NGE" mistake" people are going to continue to try to break through that denial by posting about their bad experiences and people are going to continue to see SWG as a bad investment. MMO's are all about building and progress. If that can be wiped out overnight, many people just aren't going to come out to play. LA's silence and denial just fuel ongoing posts about the NGE, and ongoing concerns about investing in the game. If I play a StarWars MMO again (or any other MMO for that matter) I need to know it's being run by people that aren't going to pull the rug out from under me unexpectedly or knowlingly mislead me. That's still missing for me re. SWG, unfortunately--largely now because of LA's approach to the situation. It also needs to be fun and functional and have good customer support. I've seen some progress in those areas, but what I see/hear about in SWG still falls short of the standards I experience in other games. A final thought on the whole trust issue: Smedley said he won't do it again regarding the NGE, I'm still waiting to see if he can keep his word. We thought the Combat Upgrade was the first and last huge shake up we would experience. After the CU and a long list of saying one thing and doing another, the NGE was the deathblow to what was left of player trust. It's going to take a heck of a lot of consistent integrity and excellence to bring that trust back from the dead. The things that are inhibiting a revival, I've already listed above.
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12/17/07 1:06 AM
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Viewed 1999, Replies 62
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Originally posted by Obraik When I read Sio's comments and Obraik's together, I feel I'm getting a pretty good overall picture of the game today re. pros and cons. We have a forum set up by our former SWG guild. We all keep in touch and share adventures in various different MMOs now. Mainly we play WoW, CoH and still SWG. Comments posted on our forum line up with Sio and Obraik's observations. Hey Obraik, while you're on the thread. How are they encouraging grouping these days? Also, do you know of any plans to give weaponsmiths more of a useful role in the game again?
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12/14/07 2:40 PM
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Viewed 1106, Replies 68
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Shifting focus from bugs that made us cry to bugs that make us laugh (in hindsight). Here's a poll of the ones that gave me a chuckle. Feel free to vote for your personal fav ^_^. Lol there's a bug in the bug poll. I just proof-read it. The item that says, "ships lauching without pilots" should read, "ships launching..." :P
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