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"Keep NcSoft from shutting down City of Heroes" petition passes 10,000 names
Paragon City Hall (General) « City of Heroes 11/03/12 1:45:08 AM
The petition is over 20,000 now. Really with the architect, they don't even need to keep adding new content. Maybe if NCsoft won't respond by keeping the game open, someone else will see that it has a ready-made playerpase of passionate fans. Be nice to see someone pick this game up.
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NCSoft Responds to 'Save CoH' Movement (not quite dead yet!)
Paragon City Hall (General) « City of Heroes 11/03/12 1:37:05 AM
Originally posted by Beatnik59 Yeah, I signed the petition. Lots of nice folks playing that game. I pop in now and again. I have some nice characters, good supergroup friends. Be nice if they would keep it going. Heck with the architect it doesn't even really need ongoing content development. Some of the best content is player-made. |
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Hmm. PvP 2.0 with a pay to win business model. Sounds grim. Right now my MMO hobby consists exclusively of beta testing. I think I'll just stick with that for now :). Thanks for the info. |
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Just checking to see what PvP is like these days. I was part of the PvP revamp exodus when the development team decided to negate and/or curtail powers in the PvP zones. Despite 300 pages of feedback, most of the unwanted/unhelpful changes were implemented. PvP zones became completely empty, and those of us who really enjoyed that either quit--simply because what we enjoyed was no longer available--or all attempted to move to one server. The other servers pretty much died, and not just in PvP. It's been a while since this happened, so I'm wondering: Are powers still either greyed out or significantly reduced in PvP zones? Are the zones still empty, or have people been coming back? Thanks for any feedback.
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The best thing to say to the shutting down is....
SWG Veteran Refuge « Star Wars Galaxies 5/02/12 12:41:34 AM
I grew up on Star Wars. Saw it as a little kid on the big screen when it first came out. I was mesmerized. It was like magic. To see this story dragged through all the crap it was in this MMO was a real shame I must say. I'm glad it's over. I feel relieved. At the same time, for everyone still having fun (somehow) playing it when it closed, I'm sad they lost something they enjoyed. I hope that new adventures open up for them, and that whatever they play, they will have fun and be treated with dignity.
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DC Universe Online: Update 3 Developer Roundtable
News & Features Discussion « General Discussion 5/31/11 10:56:19 PM
I'd like to comment on this portion of the roundtable discussion: "Jeff from Ten Ton Hammer then asked why the team couldn’t seem to hit that monthly stride. Essentially, Mark says, they just found out how hard the process was once the game was launched. With the necessity of submitting updates through so many different approval processes while trying to maintain quantity and quality, they just haven’t nailed it yet." Hmm, so before launch, you weren't aware of the approval process for submitting updates. Really? I'll be blunt, I don't believe you. Why? Because I've seen SOE do this before: sell people a broken game with very little content, and make promises to people that they don't follow through on. Imo, everyone who bought the game and/or subcription time on the basis of the promised updates should now qualify for a refund. |
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General: Grinds My Gears: Critique Our Reviews
News & Features Discussion « General Discussion 5/16/11 10:18:38 PM
I found a thought-provoking article about game reviews in general written by a gaming journalist at this link: http://nohighscores.com/node/508 I have no idea whether or not this guy's experience is typical, but it was an interesting read. As for the reviews here at MMORPG.COM, I'm old school. I always found it more informative when various categories were rated, and then used to calculate an overall score. If a game got a low overall score, I'd always check which categories seemed to hurt it the most. If it was a category I didn't really care about, I'd still give the game a shot. The categories also seem to give the review more objectivity imo. I know when I'm involved in hiring people, we've used a grid to help us score the person's performance in the interview. I find this helpful. I may get a really good vibe from someone, but when I look at my grid, I see that they have no idea how to do the job. I'm human, and without some distance and some objective criteria, my feelings definitely influence my assessments, whether I want them to or not. |
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Originally posted by Quizzical Yup, I totally agree. I used to get game magazines, read the reviews, take some of their recommendations and buy games at release. Over the years I've noticed that the reviews have become less and less reliable. They often read more like P.R. pieces. Lots of exclamation marks, and lots of words like "iconic and robust." Now, I simply don't buy games on release day. I wait for the dust to settle so I can get some good information before I decide how to use my buying power. That has served me well lately. |
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Originally posted by FikusOfAhazi Heya Fikus ^_^. Good to hear from you too. I've been well, thx for asking. Btw, I want to give credit to a mutual online friend (Shayde) for finding this article and bringing it to my attention. |
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An excerpt from an interesting article:
The gaming industry, the media part, has always struck me as a very odd entity. 15 years later -- it still does. We are in an extremely unique situation in that our livelihood, well, to an extent, is reliant on complete cooperation from the people we are trying to objectively cover. I don't mean to be a pain in the ass, but if a publisher thinks I am, why bother dealing with me? Kindness? Do you know how many websites are out there that cover games? All a game publisher has to do is cut off access and poof. You're done.
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In another perfect world the game media would be no different than the average gamer. Sure, we'd have access to trade shows, talk to people, do interviews, maybe a preview if a game truly interests us, but in the review circles the fact that the media and the publishers have been working so close to one another for so many years simply isn't good -- for the consumer.
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DC Universe Online: DC Universe Online Update 2
News & Features Discussion « General Discussion 4/13/11 11:05:42 PM
Your highlighting a fundemental flaw in the game makes a lot of sense to me. I think really that it's just the latest in a list of fundamental flaws people have been trying to highlight (e.g. chat system, pvp exploits). If the endgame content is really difficult, and the option to grind for gear isn't there, and cash shops pop up to sell you the gear, that will smell like a money pit. Not a pretty picture. |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/10/11 9:39:44 PM
Originally posted by TheFur "Second Life (SL) is an online virtual world developed by Linden Lab which was launched on June 23, 2003. A number of free client programs called Viewers[1][2] enable Second Life users, called Residents, to interact with each other through avatars. " (from the wiki) The controversy regarding second life is available on numerous websites. The client is F2P. No need for me to try again, and no point if you're simply going to dismiss anything that doesn't agree with your point of view. You can conduct your own research if you have a real interest. And, as I pointed out, this whole thread is about Apple, an American company. If you want to dismiss the entire thread, that's your prerogative. |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/08/11 10:57:13 PM
Originally posted by TheFur http://www.courthousenews.com/2010/04/20/26549.htm http://www.engagedigital.com/2010/01/27/microsoft-points-subject-of-class-action-lawsuit/ And isn't this whole thread about Apple? These are all American companies with controversy/legal issues related to virtual goods. No need to look overseas at all. |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/05/11 1:25:25 PM
Originally posted by Isane Excellent point and very relevant to MMOs. You used to login to a virtual world (MMO) go to a virtual store, pay virtual cash and receive virtual goods. It was all part of the entertainment experience. Now, however, you login to a virtual world, go to a virtual store, and pay real cash for virtual goods. Something very significant has changed. Also, after you pay real cash for your virtual item, the company that "sold" it to you immediately claims that the item you just bought has no monetary value, therefore your consumer rights are null and void. Anyone who can't see a number of problems with the new scenario should probably look harder. Heh, well either that or you're one of the people raking in the dough from the new scenario. In which case I can understand you defending it so vigorously. |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/04/11 12:27:38 PM
Originally posted by WSIMike Yes I've read interviews with other "industry leaders" where they talk about how to essentially soak people via RMT business models. As you say, their primary focus hasn't been providing entertainment or a quality gaming experience. It's been how to hook people with their business model and take them for as much as they possibly can. Nasty, nasty business. If someone is unwise enough to take the bait, are they responsible for their actions? Well, we're always responsible for the choices we make, but so are those who go to great lengths to bait the hook and reel us in. Should the RMT industry be completely unmonitored and unregulated? If it is, I guess it would be the only industry like it in our free market economy. Business transactions need parameters that can be legally enforced, or someone's going to get badly screwed. |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/03/11 9:41:42 PM
Originally posted by WSIMike Here's a link to one presentation I saw re. RMT: http://www.slideshare.net/amyjokim/virtual-goods-why-how-they-work |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/03/11 11:47:33 AM
Originally posted by WSIMike If you saw the training material for F2P devs, you'd be even more convinced of your position. They are instructed in how to hook people into a game, create dependence on virtual items for gameplay, relationship-building and even self-worth, and then monetize the crap out of these items--particularly targetting their most avid (i.e. addicted) users. I highlighted this in another thread, and provided a link to an actual training seminar. |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/03/11 11:42:25 AM
Originally posted by TheFur Unfortunately many of the F2P games that have caused controversy are products of North American companies. So, the whole idea that we might be trying to force our worldview on foreign cultures is a red herring. Virtual impulse items are not the same as "real" impulse items because in the real world my environment cannot be artificially manipulated to increase demand. Laws against exploitation, defrauding etc. have been side-stepped by companies claiming that they do not apply because goods and services purchased are "virtual" and as a result--they claim--have no real monetary value. This point in particular is likely something the FTC and legislators want to resolve. If goods "sold" to customers are virtual, does that really mean the customer has no rights? Some North American companies in the EULAs say yes. Customers, of course, say no. Someone needs to mediate this dispute, and this particular dispute falls under the FTC's mandate. |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/02/11 11:00:45 PM
Originally posted by TheFur I don't think what some people are saying, and what you are hearing them say are the same thing tbh. Are people responsible for their choices? Yes. Are parents responsible to supervise their children with regard to their online activities? Yes. Are some F2P models child-friendly and upfront about the true nature of the services people are purchasing? Yes. Should developers who work for companies that run their business this way get an honest days pay for an honest days work? Yes, absolutely. Hopefully you feel that some of your points are being acknowledged here? At the same time, do some RMT games use misleading language when discussing the so-called purchase of virtual goods? I think so. Do some RMT games intentionally manipulate people to spend more in the item shop by tinkering with the game mechanics to artificially stimulate demand? Probably. Do some RMT games take customers money and give them essentially nothing in return? (e.g. the item may or may not work, it may be deleted at any time, it may be modified at any time, if it is you're totally S.O.L..) Absolutely. Do some RMT games ask children to agree to contracts that they can't possibly understand, and do some of the terms relate to the use of a parents credit card? Unfortunately, yes they most certainly do. The problem, as I see it, is not the F2P RMT model. As someone pointed out no two RMT games are exactly alike. Some can be very upfront, non-manipulative and child friendly. Others seem to be quite the opposite. If the FTC intervenes, they will be targetting games/services/companies that give RMT a bad name by their unethical business practices. Personally, I don't understand why any gamer would want to defend such practices, and I have no problem with the FTC dropping the hammer if need be. |
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General: FTC Investigating F2P?
News & Features Discussion « General Discussion 3/02/11 3:38:46 PM
Originally posted by wfSeg Excellent point. There are huge differences between F2P games. Some are very consumer friendly. In those games you know what you're paying for, you get what you pay for, there is no gambling real money on a random chance of winning a virtual item and in some cases (e.g. pirate galaxy) if there is a problem with a virtual item you do have rights to a refund. You also get a refund if the item is changed before your limited license period expires. F2P games that are run ethically have absolutely no worries, imo. On the other hand, some games have apparently been built on a foundation of getting gamers hooked and then screwing them every which way they can, consumer rights be damned. I won't be surprised if the companies behind these games are targetted for some form of legal action. Frankly it's been a long time coming, but I think other issues have been a priority--e.g. banking scandals and the near collapse of the global economy. |
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