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2/18/07 10:04 AM
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Viewed 1853, Replies 44
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Originally posted by RazorbackCarmack is a programmer, how many programmers do you know of that have great design sense ? Without Ideas and design / concepts, nothing would every get done :D . Maybe Diakatana was a flop , it is atleast to me , just one of those things which really doesn't matter because of Romero's over all impact on the progress of pc games as a whole. I totally Think Carmack is an awsome engine programer and can't wait to see his mega texture theory in action. Each their own my friend , kind of like people say Mcquaid is a hero , some would agree , others would disagree. |
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2/18/07 2:50 AM
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Viewed 3491, Replies 90
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it is a tie between Vangaurd and archlord |
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2/18/07 2:42 AM
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Viewed 2644, Replies 113
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What I like is the polygon work and bump mapping on the trees, it just makes them pop. Love the sky as well , those to me are the strongest aspects of the graphics. In some areas the bump maps just go overboard, like in every scquare foot of the landscape is bump mapped. just seems way over done , and they could of had better performance if they would of showed a millimeter of restraint . |
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2/18/07 2:30 AM
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Viewed 546, Replies 6
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Lotro is fun , fun to play, fun to look at and the community is A grade. The game is what you make it really, i stood around chetwoods and just smoked my pipe and talked to a few travellers running around in their fellowships. Didn't feel the need to hurry up and finish my quest ,or go attack that crazy wolf , Just relaxing with my pipe . Got into a fellowship and did a quest , actually leveled on the grind , so it is possible to mob grind , but that would be kind of like lineage 2 grind hehe ;) . |
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2/17/07 11:58 PM
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Viewed 1853, Replies 44
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Couter strike is amecca |
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2/17/07 11:38 PM
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Viewed 6124, Replies 175
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The worst part about this , Brad Mcquaid probably let his team make the game and they came up short. Who get's all the blame , P.R. Ceo's If I was brad Mcquaid , everyone would be fired except for the person who designed the skies and the trees. |
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2/17/07 11:29 PM
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Viewed 1853, Replies 44
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To top that off, every 3d game editing tool , world editor and game client to server architecture can be attributed to the early work id software engineered. |
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2/17/07 11:22 PM
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Viewed 929, Replies 26
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Originally posted by AeronisWhat specifically are you enjoying about the game ? |
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2/17/07 10:59 PM
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Viewed 1853, Replies 44
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Originally posted by RazorbackI hope your kidding : Alfonso John Romero (born October 28, 1967 in Colorado Springs, Colorado) is a well-known game designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and lead designer of their groundbreaking personal computer games Wolfenstein 3D, Doom, and Quake. His unique game designs and development tools, along with the revolutionary programming techniques created and implemented by id Software's lead programmer John Carmack, led to a mass-popularization of the first person shooter, or FPS, in the 1990s. He is also credited with coining the term "deathmatch" and has served as Chairman of the Cyberathlete Professional League read the rest at : http://en.wikipedia.org/wiki/John_Romero I don't know about you all but wolfstien was one of my very first intro's into pc gaming. His techniques on game development and engine building/design are pretty much the foundation of game design and concept. Along side Mr. Carmack these 2 people are ICONS . '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Just for fun : http://en.wikipedia.org/wiki/Brad_mcquaid Brad McQuaid is an American computer game designer who was one of the original designers of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999. He later co-founded Sigil Games Online where he is currently CEO and Executive Producer of Vanguard: Saga of Heroes. 2 games in the past 8 years . ........................................................................ Romero : Lead Designer Mcquaid: ONE of the designers ( apparently not the better) |
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2/17/07 8:13 PM
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Viewed 3270, Replies 66
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Originally posted by AmazingAverylifted |
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2/17/07 3:18 PM
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Viewed 165, Replies 3
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Having updated drivers won't work on som cards , my cards driver had to rerolled back to a 2 year old driver just to display the text. |
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2/17/07 3:03 PM
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Viewed 1853, Replies 44
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Originally posted by AkiraxCs had an alpha stage in 1998. And before that I was hooked on HL Death match , so much I created my own skins . |
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2/17/07 2:52 PM
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Viewed 1853, Replies 44
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Originally posted by Bakgrindme too. ALL HAIL THE GOOSE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 :D almost forgot Cliffe :D !!!!!!! C-S is apart of my soul |
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2/17/07 12:56 PM
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Viewed 1853, Replies 44
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We will just have to wait and see how Romero does. |
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2/17/07 12:44 PM
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Viewed 3270, Replies 66
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2/17/07 10:29 AM
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Viewed 2091, Replies 42
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I was pretty please with the items I could craft, I chose a craft that fit my player., a weaponsmith, it he can make pretty cool weapons. Maybe you can get items in quest , what do you do in the mean time before you can get the quests :D .I'm not a huge crafting person so it hits the spot for me =) . As far as "reading" any promises from the developers can you post a link to the article ? |
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2/17/07 9:45 AM
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Viewed 1853, Replies 44
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Originally posted by JackdogJOhn Is supposedly working on an mmo, it will be interesting to see a real developer like John Romero put something together. |
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2/17/07 9:42 AM
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Viewed 705, Replies 13
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Very generous rievew . |
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2/17/07 9:32 AM
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Viewed 1559, Replies 48
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Why can't it be a game for people who love to play them ? |
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2/17/07 9:27 AM
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Viewed 1853, Replies 44
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He has already been quoted on his "theory" everything and anything he says now is just all P.R. hub bub . |
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