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All Posts by Aetherial - 16 found

5/14/08 11:00 AM
Viewed 162, Replies 4

The haste gloves were from that Sporali king thingy? I am pretty sure I got a few pairs

 

5/13/08 1:46 PM
Viewed 6219, Replies 69

Everquest was.

I tried both.

The funny thing is that every single person I spoke with about those two games STRONGLY preferred the one they first played for any length of time.

AC1 feels like home to you guys,  Everquest felt like home to me :)

 

 

5/13/08 1:37 PM
Viewed 162, Replies 4

Goblin Lord!

I literally made almost all my money farming Runnyeye. The black iron medallion still sold well long after Luclin... and nobody was ever there!!

 

 

5/13/08 1:33 PM
Viewed 2727, Replies 47

Originally posted by Smitty88

Stormfeather is camped!!!  What a looooong spawn.... Was something like 12-48 hours if i remember correctly.


42 hours for me... brutal. But that eyepatch of plunder was worth it for my ranger... that and Swiftwind turned him into a Moulinex.

5/05/08 10:40 AM
Viewed 15859, Replies 373

Originally posted by erandur

I repeat: performance issues get fixed AFTER the beta, and beta testers are supposed to report bugs, not just play the game... Looks like Funcom didn't do a good job picking their testers...


Uh, I am playing the open beta, with a fileplanet key. I did not get chosen, I got lucky and hit the sign-up page in the 2 minute window it was open on day 2 of the giveaway.

I am running a E6600, 2Gig of Mushkin DDR2-1033 and a WD Raptor HD. I have an 8800GTS - 640 Meg Superclock.

Not only is the game boring, but it is choppy to the point of ridculous loading new textures. Zoning is a nightmare. I do NOT like to see my harddrive grind away for 3-5 minutes straight. I have no idea what this game is doing but that is just way unecessary. No other game does that.

Sorry, but I am not working for Funcom. I am in what amounts to a retail preview phase, and if I am a tester, it is only in the capacity of testing their server loads for release.

What has happened is that the beta is so bad, and the game is so boring, that I won't be buying the retail. This phase is supposed to be "marketing"... they have done poorly.

 

5/05/08 8:09 AM
Viewed 15859, Replies 373

I did not pre-order.

I will not be buying this game.

First, I am not sure I have ever seen an open Beta this bad. The game is nowhere near release, or we are not seeing the "real" game.

It doesn't matter anyway, the whole "feel" of it is just boring as hell. I immediately found myself really not engaged or caring at all about whatever quests there was going on.

B O R I N G game (for me anyway).

 

4/28/08 2:00 PM
Viewed 541, Replies 4

I could come up with a few things like, it was the first, combat was simple to learn, complex to master (pulling, enchanters, timing of heals vs. aggro).

In the end though, it comes down to one thing and one thing only.

The Death Penalty.

That is it. That is what made the game great. Death HURT A LOT!

It made things extremely tense. It made you find a good team to do anything. Exploring was terrifying. In order to not die, you had to learn good tactics.

The death penalty made you think, and made you care about what you were doing.

Every game since, has had so little penalty for death that nothing seems interesting/tense/exciting. You might as well just read a website about the best place to hunt and then go do it and grind away. You die... who cares.

 

 

 

4/25/08 10:11 AM
Viewed 5498, Replies 94

OK, I'll go old-school...

I fished for my first money to buy LEATHER armor!!

At level 6, I had to go meet my guild on the other side of the world in Freeport. This was the first weeks of the game so there were no maps. I ran through the Karanas... I have never been so terrified. I actually somehow, managed to make it to Highhold, and even find my way to highkeep. There was a bank there, so I banked everything and walked out of highkeep, into a cave... and died.

I remember Palladius, the GM of Xegony, giving me my surname at level 20 "Mistwalker" (I was a ranger). He said it was the best name he had heard yet. About 2 months later, the first scimitar of the Mistwalker dropped.

Getting Swiftwind for my ranger was a big deal... Not ever getting he Stone of Hate for Earthcaller was the only thing I regret not accomplishing.

Sadly, the game went progressively downhill from Luclin. The old feeling will never be captured again.

 

 

 

12/21/07 4:28 PM
Viewed 1962, Replies 53

Originally posted by Vrazule

I have no fond memories due to the death penalty.  Nor do I have fond memories of the endless raiding, the endless meditating and the lack of fun solo content.


Well that is fair enough. I have a hard time believing you are one of the rest of us who believes Everquest was much more of an immersive experience than the MMO's since. I enjoyed WoW well enough, until I hit 60 and it became boring. You sound like you would be better suited to WoW.

For the rest of us, if we would stop to think about what made Everquest so exciting, we would realize a lot of it had to to do with the feeling that if you failed, and died, it really did matter. It made accomplishing something that much more rewarding.

12/21/07 2:09 PM
Viewed 1962, Replies 53

I am by no means a hardcore player, but I have to disagree with everyone who would want that death penalty drastically lessened.

The death penalty MADE this game whether you realize it or not.

It made you feel actual fear exploring someplace new. I swear to God my heart was pounding the first time I went to najena, or when I ran from Qeynos to Freeport at level 6 (where there was no such thing as maps on the internet) or the first time I was trying to swim to the caves below CT and was lost and running out of breath... The death penalty made you group to stay alive, which increased your immersion in the game. The necessity to group made your reputation mean a lot in the world... again. more immersion.

Remember in the early days of grouping. You had to fight your way to a camping spot and then you had to break the spawn and play carefully to hold it... without some moron running a train past your camp. The only reason this was challenging or exciting was the death penalty.

MMORPG's are notoriously bad for dumbing down combat. EQ1 made you get a balanced group (sometimes oddball groups worked well). You had to actually use tactics and try to play *well* as a team. One mistake could get you wiped. The only reason this was even a factor though was the death penalty.

The death penalty of EQ1 is probably the single biggest factor that led to us all having such fond memories of the game. Every MMORPG since then has seemed way too easy and therefore stupid and boring.  

 

11/07/07 1:03 PM
Viewed 7126, Replies 138

I can't speak for everyone but I know why I left.

The game lost its charm after Vellious. Once the Bazaar and porting everywhere became so easy, it  no longer felt like you were in a world.

For players like me, who were once at the maximum level... when they started expanding the max level and adding new tiers of raid encounters the game boiled down to one thing.

Repetitive, monotonous raiding just to get geared up for the next level of  repetitive, monotonous raiding.

That was not really what the game was about with SoV.

In hindsight, I think the severe death penalty, the corpse retrieval, the travel, all contributed heavilty to making the game immersive.

WoW has gone down the exact same path, with even less content and options.

The next big thing in MMORPGs is going to be a company that discovers how to NOT have a stagnant end-game and does NOT ruin the feeling of the world.

 

9/25/06 8:29 AM
Viewed 932, Replies 50

No, you can't have my stuff.

I think I only have like 30K plat in Everquest and various well equipped twinks characters and about 1200G and assorted potions and herbs in WoW... Just like every other person who got stuck at the end of these games. Funny, I have considered logging in to give the stuff away but I can't force myself to renew just for that... sorry :)

9/25/06 7:37 AM
Viewed 932, Replies 50

I went out and bought Asheron's call yesterday. It was cheap, I get a free month.

When it was out, I had no interest as I was addicted to EQ. EQ Addiction ended at Luclin. AC is dated badly but there was a loyal following that seemed to like it. I figure I will play it just to d1ck around a bit a see if I like it.

I truly believe that the biggest problem is that the "feeling" you get with your first MMO just can't be duplicated. I will never run around shouting "Has anybody seen my corpse" or be absolutely TERRIFIED running from Qeynos to Freeport at level 6 and having everything along the way con red to me.

I loved the WoW graphics and the ease of game play. It was actually FUN because it wasn't nearly the horrible  grind that EQ was. There were actually quests even if a lot of them were "go gather part X from MOB Y"... then it became nothing more than repeating the same 40 man raids over and over and over and over...

But really, the problem is that the novetly of the genre has largely worn off. After years of Warcraft2 and Starcraft, the novelty of that genre has worn off also. When I played my first game of NHL06 and won 11-0, the novelty there wore off...

I am starting to think that the real problem is we need a new "type" of game to play, or at least an MMO with some truly new ideas, i.e., not grind grind grind grind until you can raid raid raid.

9/24/06 9:30 AM
Viewed 932, Replies 50

Anyone else convinced that there is not even one compelling MMO out there. WoW is fine, for 59 levels. That would be the extent of my positive  comments. Everything else I have tried, including some trials of new games, is total crap.

9/21/06 7:59 PM
Viewed 143, Replies 9

wow thanks guys :)

I had to laugh, I thought of exactly that when I thought of pvpve ... someone ganking me when I was half dead from fighting a MOB :)

I did try EQ2, just before I joined WoW. It was "ok" until I hit level 10 and then had to go out hunting. At that point, I found it ridiculously boring.

I think the problem is that EQ1 was my first, for 5 years. Recapturing that feeling is probably impossible and yet other video game genres just seem so shallow after an MMORPG.

Too bad WoW so utterly and completely dropped the ball at 60 :(

I'll give AO a try and wait for the other one also... going to check it out now :)

9/21/06 5:57 PM
Viewed 143, Replies 9

Hi everyone, I'm New here and looking for a new MMO to play with optional PvP

I'm a carebear type, don't enjoy getting wtfpwnd by 14 years olds with pewpewlazerz :)

Played WoW untiil a few months ago when the unbelievably boring grind became so unbearable that I think I will never return, out of spite. Everquest 1 was the best (pre-Luclin) then again it was my first. Guild wars was boring as hell, I lasted about a week, same with DAoC.

Any ideas? I was thinking of going old school and trying AC1 (is it still around?) but then I wonder what it will be like when everyone is 8 years or something like that, ahead of me on the curve!?

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