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All Posts by General-Zod

All Posts by General-Zod

28 Pages 1 2 3 4 5 6 7 » Last
551 posts found
Originally posted by DMKano
Originally posted by Shaigh
Originally posted by azzamasin
Originally posted by PaRoXiTiC
Looking at Steam Stats it doesn't look like it was a very good first day for the Devs, unless people are buying it and not playing it that is, which I highly doubt.

It's a PvP centric MMO. 

 

1. MMO being the smallest market share genre.

2. PvP being the smallest MMO sub-set.

 

Really not hard to figure this out.

People on steam are nuts for about 3 weeks about PvP centric sandboxes in early access.

Fixed it for ya.... the enthusiasm doesn't last in early access

Highlighted some points you may have missed...

Originally posted by Sketch420

Was very interested in this game thinking it would have competitive pvp like darkfall or mortal online because of its aiming features, but then found out you can also tab target and auto aim and never miss.

 

Why? How Does this make sense?

 

You have a game that could have the best mmorpg combat ever with its FPS combat, and include an option to tab target and never miss? So what would be the point of aiming and having a chance of missing and loosing a fight when you can just tab target and play it like WOW?

 

I really can't understand this. Was excited for a real sandbox mmorpg with good combat, but it looks like it was all a gimmick.

From what I've read I still believe it's advantageous aiming rather than tabbing. As far as "never missing"... that comes down to skill, weapon type and armor. 

I'd rather have actual aiming however, I'm confident ill find a way to build the gap between skill and time played.

The Nostalgia is killing me....
Originally posted by Theocritus
I'm holding out for f2p before I look at this game....Paying monthly fees for video games is so outdated.....Tons of free options out there no need to pay for one that is still trying to figure out what to do.

The bread and butter of the ES games have always been with console purchases.

In other words... Don't hold your breath

Originally posted by Sovrath
Originally posted by Thebeasttt

http://massively.joystiq.com/2014/12/16/the-daily-grind-whats-the-best-mmo-for-solo-play/

 

This sums up the mentality of today's MMO gamers and it is very depressing. MMO's are already moving away from grouping up but I think it's only going to get worse boys. Soon you'll be able to go solo mode where you can make your own instance at will and explore the entire game solo, scaling everything down to your level.

You heard it here first.

The fault lies in several places.

Developers needing more money so they cater to a more varied group of people.

A new type of player who is more interested in experiencing the world as quickly as possible so they can move on to the next game.

Bad players who make playing a chore in the best scenario and "why bother" in the worse scenario.

After a while it becomes "not worth it" to group up with players who won't continue if it's not easy, players who are poisonous people and who need to be spanked, lazy players, abusive players, players who have no concern for anyone but themselves and will leave a group as soon as they get what they want.

I strongly suspect that if these games only catered to the original type of player you would have a lot more group oriented activities. The games might also be more bare bones as the developers might not be able to develop "top of the line" AAA games on the money that small group would bring in.

Exactly...

I remember grouping with players meant building a potential bond with the group. Players would be on their best behavior so could land a guild invite or would try to build a good reputation so they could get a invite in the future. You didn't want to be known as "that guy" demanding a invite for a group, always mistiming pulls and begging for loot.

Now after grouping Mmo's may as well just auto-disband the group and Gate the players to their respective starter cities...

Originally posted by MMOExposed
Why do games likes this always have to be about players killing each other rather than working together...?

All in All... because zombies aren't dangerous enough.

If zombies were more like 28 days later we would probably see more people working together. From what i'v seen so far zombies are just more of a nuisance rather than a threat...

Repopulation...

 

This is not correct.

Any Doac vet would tell you that the PvP servers were the most populated ones.

Nice try....

 

Yeah right... that's why there were only ever 2 FFA PvP servers, with Andred closing couple of years ago (2004) and Mordred now also a distant past (closed 2013, but dead long before that), while Ywain is still around (normal server / blue server).

 

I'm actually talking about the period of time before the mass exile from DoaC took place (before TOA and WoW). The PvP servers were thriving but the problem was Mythic "tacked" FFA PvP onto game that was only designed for battlegrounds. So there was nothing to do after 50 and when new players tried to come to the server they couldn't compete because the power gap was too huge between the established players. That was the only real problem aside from people leaving the game in general.

The people that didn't leave to go play WoW returned to their old servers to take part in the new content that was designed for how the game was originally meant to be played. It had nothing to do with FFA PvP, it had everything to do with implementation. 

The blue "Ywain" servers didn't come into effect some many years later but you would of had to actually play the game to know that Docmandu...

Best example for this is DaoC, after years of rebelling players, they decided to give them what they wanted, FFA PvP servers...  And it exploded in their face, everyone joined them at release, but after a few days the majorrity of the PvP community was playing the regular servers again... - Lord.Bachus

Saying FFA PvP doesn't work and pointing your finger at some PvP servers that were tacked on is literally the worst example.  The PvP servers weren't just a flash in the pan, they did great until people started leaving the game.

 

Originally posted by Ecoces

take SWG (pre-nge)

add updated graphics

profit

this.

Originally posted by Horusra
Why would anyone want to watch his livestream or twitch when he does not take the time to actually research a game to understand what he is doing?

Originally posted by Iselin
Don't click that link. It'll generate a new page on your browser that can't be closed with a "you have a virus" scam. 

Same.

P.S Please bring back your previous avatar =P

Originally posted by Lord.Bachus
Originally posted by ohioastro

If you look at Archeage, PvP players will work very hard to force their play style on people who don't want to do it.   Basically, in Open World PvP MMOs, hell is other people.

Arenas, battlegrounds, or separate areas like Cyrodil work better for allowing a variety of play styles, because they are the equivalent of sporting contests and warfare, which can be segregated from "ordinary life" in ways that feel natural.

Best example for this is DaoC, after years of rebelling players, they decided to give them what they wanted, FFA PvP servers...  And it exploded in their face, everyone joined them at release, but after a few days the majorrity of the PvP community was playing the regular servers again... Random killing was not really fun for most people....

 

my opinion, PvE works great as an addition to a PvP zone...

PvP zucks when added to a PvE zone...

 

i love all kinds of PvP, PvP zones with mixed in PvP like in Daoc or ESO, instanced PvP like in wows and GW2s battleground, arenas to proove you are the toughest of them all...    There is only one thing i hate about PvP, and thats when i just want to do some PvE and there are fools ganking on me and my friends...

 

 

 

This is not correct.

Any Doac vet would tell you that the PvP servers were the most populated ones.

Nice try....

Humans.

Also known as the "Average Joe" of the MMO world. 

Unexceptional stats and abilities followed by having the plainest mediocre looking armor and weapons (in comparison with other races). MMO's usually regard Humans as the "safe pick" during character creation and try to avoid marginalizing them by giving a larger selection of classes to choose from or faster experience gain.

I normally don't choose Human unless I must however, I do understand why they're a popular choice...

Originally posted by mbd1968
Originally posted by pantaro
was just looking for something like that on steam so far only rising world caught my attention it's VERY early access tho.

There are a few early access ones, I tried Beasts of Prey but it's too buggy. Rust is now Zombieless but the rampant penises were to distracting and being chased by a naked man with hi junk flapping in the wind wasn't for me. Someone, in another forum, said 7 days to die with npc's turned off but I was a bit suspect on that. The Stomping Land looks interesting but again it's Early Access.

Life is Feudal is probably the best one

Originally posted by Boneserino

Blizzard certainly screwed up by not making these NPC's non-killable.

 

I guess they just had faith in human nature ( sigh )  that high level players would not bother going back to low level areas to try this. 

 

Blizzard are therefore the real idiots here.

This.

I love it... Boneserino

When it's a PvP server these same people have a antisocial personality disorder with acute narcissistic rage but when it happens on a PvE server it's "Human Nature".

          What a crooked web we weave...

Originally posted by fs23otm

Such a horrible article... 

No EQ mention - pretty much what WOW came from.

No DAoC - Which is still to this day held as one of the great PVP games.

 

UO, Lineage, EQ, DAoC, WoW... most important games of the first MMO decade

I would include FFIV also... but to leave out EQ and DAoC... pitiful

This.

Just with more cussing and spitting...

Come on, anybody that played in the alpha knew early on that the Gold sellers would make a killing. The role of gold in AA is too large, it needs to be reduced significantly or removed entirely.

 

Originally posted by Spankster77
Originally posted by Amjoco

The ArcheAge Sheriff will be along shortly to clean up your opinions! ;;;;;;;;;

Oh you know it's coming!  Some AA champion will come along and tell me how I am too carebear for AA and that I am a themepark fanboy with no business in the sandbox realm that should go back to WoW with all the other kids and let the adults play AA.

Honestly, there are some situations where what you said above can be applied.... your post isn't one of those situations.

Aside from number 2, your dislikes seem to be reasonable.

 

Originally posted by killion81
Originally posted by General-Zod
Originally posted by boxsnd

The hate comes from:

1) People who prematurely bought packs for over $50-100 and expected to automatically "win" the game (guaranteed house spot, P2W cash shop etc.)

2) MMO newbies who were never part of a MMO release before and expected it to be flawless

3) Fanboys of other games that are scared shitless that a F2P MMO is better and more popular than their P2P/B2P MMO

4) a combination of the above


Exactly, the funny thing is...

If you ask them what game their currently playing, it's always NOTHING. They are all waiting for that perfect game without problems.

GW2 they complained about Bots, Hackers, Gold Spammers and glitches.

ESO they complained about Bots, Hackers, Gold Spammers and glitches.

AA they are complaining about Bots, Hackers, Gold Spammers and glitches.

 

 

 

It's almost as if these people want some kind of game without bots, hackers, gold spammers and glitches.  The audacity...

Yeah, considering there's never been a MMO without them...

It makes no sense, complain about spammers in AA then go back to their home game which has spammers...

 

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